Book picks similar to
Dan Gookin's Guide to Ncurses Programming by Dan Gookin
programming-c
software
unix
computer_science
Rise of the Machines: A Cybernetic History
Thomas Rid - 2016
Rise of the Machines reclaims the spectacular story of cybernetics, one of the twentieth century’s pivotal ideas.Springing from the mind of mathematician Norbert Wiener amid the devastation of World War II, the cybernetic vision underpinned a host of seductive myths about the future of machines. Cybernetics triggered blissful cults and military gizmos, the Whole Earth Catalog and the air force’s foray into virtual space, as well as crypto-anarchists fighting for internet freedom.In Rise of the Machines, Thomas Rid draws on unpublished sources—including interviews with hippies, anarchists, sleuths, and spies—to offer an unparalleled perspective into our anxious embrace of technology.
Hacking: The Art of Exploitation
Jon Erickson - 2003
This book explains the technical aspects of hacking, including stack based overflows, heap based overflows, string exploits, return-into-libc, shellcode, and cryptographic attacks on 802.11b.
Digital Apollo: Human and Machine in Spaceflight
David A. Mindell - 2008
Neil Armstrong responded by switching off the automatic mode and taking direct control. He stopped monitoring the computer and began flying the spacecraft, relying on skill to land it and earning praise for a triumph of human over machine. In Digital Apollo, engineer-historian David Mindell takes this famous moment as a starting point for an exploration of the relationship between humans and computers in the Apollo program. In each of the six Apollo landings, the astronaut in command seized control from the computer and landed with his hand on the stick. Mindell recounts the story of astronauts' desire to control their spacecraft in parallel with the history of the Apollo Guidance Computer. From the early days of aviation through the birth of spaceflight, test pilots and astronauts sought to be more than "spam in a can" despite the automatic controls, digital computers, and software developed by engineers.Digital Apollo examines the design and execution of each of the six Apollo moon landings, drawing on transcripts and data telemetry from the flights, astronaut interviews, and NASA's extensive archives. Mindell's exploration of how human pilots and automated systems worked together to achieve the ultimate in flight -- a lunar landing -- traces and reframes the debate over the future of humans and automation in space. The results have implications for any venture in which human roles seem threatened by automated systems, whether it is the work at our desktops or the future of exploration.
Eric Sink on the Business of Software
Eric Sink - 2006
This insightful collection of essays explore the business concerns that programmers face during the course of their careers--particularly those programmers who are small independent software vendors.Sink also covers issues like starting your own business, and then performing the hiring, marketing, and finances in a style that programmers understand, sprinkled with a touch of humor.
I Quit! Now What?
Zarreen Khan - 2017
Of endless weekdays, working weekends, making presentations, working with complicated Excel sheets, handling a boss with time-management issues and the general politics of the workplace. Sigh! After eight years of this life, her only personal insight is that she's terribly unambitious and constantly struggling to be an average performer in the competitive corporate world. When a colleague flashes the glint of a golden sabbatical she catapults into it headfirst. After all, one has to find one's calling at some point in one's life. So will the sabbatical miraculously change her life forever? Or will she go rushing back to her pocket money-generating job?
Becoming a Better Programmer
Pete Goodliffe - 2014
Code Craft author Pete Goodliffe presents a collection of useful techniques and approaches to the art and craft of programming that will help boost your career and your well-being.Goodliffe presents sound advice that he's learned in 15 years of professional programming. The book's standalone chapters span the range of a software developer's life--dealing with code, learning the trade, and improving performance--with no language or industry bias. Whether you're a seasoned developer, a neophyte professional, or a hobbyist, you'll find valuable tips in five independent categories:Code-level techniques for crafting lines of code, testing, debugging, and coping with complexityPractices, approaches, and attitudes: keep it simple, collaborate well, reuse, and create malleable codeTactics for learning effectively, behaving ethically, finding challenges, and avoiding stagnationPractical ways to complete things: use the right tools, know what "done" looks like, and seek help from colleaguesHabits for working well with others, and pursuing development as a social activity