The Art of Rise of the Guardians


Ramin Zahed - 2012
    Based on the children's book series by William Joyce, Rise of the Guardians is both an exciting adventure and a poignant exploration of the hopes and dreams of youth.Rise of the Guardians is one of DreamWorks Animation’s most ambitious films to date. Its mythic premise allowed the artists at the studio to let their imaginations loose, producing a truly unique take on the imaginary figures of childhood, the worlds they inhabit, and the innocence and joy they represent.With more than 400 pieces of meticulously reproduced art, including storyboards, character designs, visual development art, and effects concepts, The Art of Rise of the Guardians is an insider's tour of DreamWorks Animation's dynamic development process. Included is exclusive commentary from the director, producers, production designer, and crew that paints a fascinating picture of the way these filmmakers collaborated to create a stunning CG movie.

Lonely Heart: The Art of Tara McPherson


Tara McPherson - 2006
    Creating art about people and their odd ways, recalling many issues from childhood and adult life experience, McPherson creates images that are thought provoking and seductive. Tara's array of work includes numerous gig posters for rock bands, including Green Day, Modest Mouse, and Death Cab for Cutie, and advertising and editorial illustrations for a diverse group of clients. Her prints and paintings have been exhibited in galleries all over the world. Lonely Heart is the first printed collection of McPherson's work.• Foreword by Frank Kozik!• This collection features full-color illustrations throughout.

A Passage to Shambhala


Jon Baird - 2015
    The secrets they seek are hidden in mountain ranges and lost in deserts, buried in the ocean floor and lodged deep in polar ice. The aim of The Explorers Guild: to discover the mysteries that lie beyond the boundaries of the known world.Set against the backdrop of World War I, with Western Civilization on the edge of calamity, the first installment in The Explorers Guild series, A Passage to Shambhala, concerns the Guild’s quest to find the golden city of Buddhist myth. The search will take them from the Polar North to the Mongolian deserts, through the underground canals of Asia to deep inside the Himalayas, before the fabled city finally divulges its secrets and the globe-spanning journey plays out to its startling conclusion.The Explorers Guild is a rare publishing opportunity, powered by the creative passion of one of the world’s true storytelling masters, Kevin Costner.

Campaigns & Companions: The Complete Role-Playing Guide for Pets


Andi Ewington - 2021
    So why not fuse the two? It’s time to grab your dice, dust off that character sheet, and let your cat or dog (or guinea pig, or iguana, or budgie) accompany you on an epic adventure! It’ll be great! …unless your pets are jerks. Written by comics and videogames writers Andi Ewington (Forty-Five45) and Rhianna Pratchett (Tomb Raider), Campaigns & Companions is edited by Alex de Campi (Madi) and beautifully illustrated by Calum Alexander Watt (The Rise of Skywalker).

Power Rangers: Sins of the Future


Matthew Erman - 2020
    But without sacrificing their commitments to the Silver Guardians and Time Force, can the two actually make the ultimate long-distance relationship work? But when Jen returns from the future, she and Wes are attacked by a mysterious stranger who has dire news - if these two stay together, they’ll disrupt the timeline and change the destiny of humanity! The shocking identity of their accuser sets them on a collision path with an enemy they never expected. Can Jen and Wes survive the threats to their pasts, presents and futures? Or will their love be the end of all time as they know it? Trey Moore (Mighty Morphin Power Rangers), Matthew Erman (Bonding) and Giuseppe Cafaro (Saban’s Power Rangers: Soul of The Dragon) present an all-new graphic novel set after the events of the hit Power Rangers: Time Force television series featuring two of the most popular Rangers of all time!

Super Graphic: A Visual Guide to the Comic Book Universe


Tim Leong - 2013
    This book by one of Wired magazine's art directors traverses the graphic world through a collection of pie charts, bar graphs, timelines, scatter plots, and more. Super Graphic offers readers a unique look at the intricate and sometimes contradictory storylines that weave their way through comic books, and shares advice for navigating the pages of some of the most popular, longest-running, and best-loved comics and graphic novels out there. From a colorful breakdown of the DC Comics reader demographic to a witty Venn diagram of superhero comic tropes and a Chris Ware sadness scale, this book charts the most arbitrary and monumental characters, moments, and equipment of the wide world of comics.

Conan the Phenomenon: The Legacy of Robert E. Howard's Fantasy Icon


Paul M. Sammon - 2007
    Robert E. Howard created the genre with his original stories; Frank Frazetta's definitive Conan book covers set the standard for dynamic fantasy artwork; Roy Thomas, with Barry Windsor-Smith and later John Buscema, used the character to push the boundaries of comic-book adventure; and Arnold Schwarzenegger launched an amazing film career with his iconic portrayal of the barbarian. Conan historian Paul M. Sammon looks at all the stages of the character's development, with commentary and archival material from the most integral players in that history.

Icon


Frank Frazetta - 1998
    His darkly dramatic Conan the Barbarian oils and the equally powerful and erotic compositions for the works of Edgar Rice Burroughs have become the ultimate standards of excellence in the fantasy and adventure field. Icon was Franzetta’s first major retrospective in his 55-year career. Lavish full-color reproduction on deluxe art paper showcases over 65 major finished oil paintings, 25 drawings, and other pieces. This new softcover edition contains 32 new pages of additional, never-before-published art and photos. New material includes paintings of Woody Allen and Peter Sellers; concepts of Clint Eastwood for the movie poster to The Gauntlet; original concepts for the Conan book cover paintings; and character drawings for the Broadway production of Li'l Abner.

The Art of the Mass Effect Universe


Casey Hudson - 2012
    Featuring concept art and commentary by BioWare on the games' characters, locations, vehicles, weapons, and more, "The Art of the Mass Effect Universe" is the most complete companion available to gaming's most compelling series.

Black Panther: The Young Prince


Ronald L. Smith - 2018
    Ruler of Wakanda. Avenger.This is his destiny. But right now, he's simply T'Challa-the young prince.Life is comfortable for twelve-year-old T'Challa in his home of Wakanda, an isolated, technologically advanced African nation. When he's not learning how to rule a kingdom from his father-the reigning Black Panther-or testing out the latest tech, he's off breaking rules with his best friend, M'Baku. But as conflict brews near Wakanda, T'Challa's father makes a startling announcement: he's sending T'Challa and M'Baku to school in America.This is no prestigious private academy-they've been enrolled at South Side Middle School in the heart of Chicago. Despite being given a high-tech suit and a Vibranium ring to use only in case of an emergency, T'Challa realizes he might not be as equipped to handle life in America as he thought. Especially when it comes to navigating new friendships while hiding his true identity as the prince of a powerful nation, and avoiding Gemini Jones, a menacing classmate who is rumored to be involved in dark magic.When strange things begin happening around school, T'Challa sets out to uncover the source. But what he discovers in the process is far more sinister than he could ever have imagined. In order to protect his friends and stop an ancient evil, T'Challa must take on the mantle of a hero, setting him on the path to becoming the Black Panther.

The Sandman Companion


Hy Bender - 1999
    A fascinating mythology of horror and consequence, this epic masterfully combined intriguing literature with captivating art. THE SANDMAN COMPANION is an exhaustive guide to this legend. Revealing hitherto undisclosed information and behind-the-scenes secrets, this book features in-depth interviews, never-before-seen illustrations, character origins, and story explanations and analysis. Also including excerpts from the original proposal for the series, this handbook is the perfect complement to the Sandman graphic novels.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Tales from the Crypt: The Official Archives


Digby Diehl - 1996
    Contains the official biograpy of the Crypt Keeper, a history of EC Horror Comics, 105 covers, and other stories, facts, and features relating to Tale from the Crypt.

Pulp Art: Original Cover Paintings for the Great American Pulp Magazines


Robert LesserJim Steranko - 1997
    The first book to feature the original paintings created for American pulp magazine covers, this unique reference offers an authoritative text, historical surveys, vintage letters, 125 full-page images, and much more.

LEGO Star Wars: The Dark Side


Daniel Lipkowitz - 2014
    Turn the pages to find facts and information about your favorite LEGO "Star Wars" minifigures and vehicles from the dark side in action-packed situations and discover everything there is to know about the legendary Darth Vader.With new and exciting photography and an evil exclusive minifigure, "LEGO Star Wars: The Dark Side" will have you questioning on which side your allegiances lie.