Computational Complexity


Christos H. Papadimitriou - 1993
    It offers a comprehensive and accessible treatment of the theory of algorithms and complexity—the elegant body of concepts and methods developed by computer scientists over the past 30 years for studying the performance and limitations of computer algorithms. The book is self-contained in that it develops all necessary mathematical prerequisites from such diverse fields such as computability, logic, number theory and probability.

Getting Started with AWS: Deploying a Web Application


Amazon Web Services - 2014
    Using AWS, you can develop applications quickly and then deploy them to a cloud environment that scales on demand. And with several AWS deployment services to choose from, you can create a deployment solution that gives you the right mix of automation and control. This documentation is offered for free here as a Kindle book, or you can read it online or in PDF format at http://docs.aws.amazon.com/gettingsta....

Discover Your Hidden Memory & Find the Real You


Menis Yousry - 2011
    Our brains were not developed enough to make sense of our early lives and so these experiences become unresolved, unconscious memories. Our responses to situations and events are often unconscious reflexes we devise to protect ourselves. As adults, this can lead us to repeat unwanted patterns that prevent us achieving what we really want.This book reveals the powerful, invisible waves of influence that inform our actions, bind us to the past and hold us back in our present. Simple but effective exercises provide the tools to identify exactly how our actions today are connected to our early childhood experiences and our relationships with our parents, as well as to past generations, history and culture. It also shows us what we can do about it now!

Applied Predictive Modeling


Max Kuhn - 2013
    Non- mathematical readers will appreciate the intuitive explanations of the techniques while an emphasis on problem-solving with real data across a wide variety of applications will aid practitioners who wish to extend their expertise. Readers should have knowledge of basic statistical ideas, such as correlation and linear regression analysis. While the text is biased against complex equations, a mathematical background is needed for advanced topics. Dr. Kuhn is a Director of Non-Clinical Statistics at Pfizer Global R&D in Groton Connecticut. He has been applying predictive models in the pharmaceutical and diagnostic industries for over 15 years and is the author of a number of R packages. Dr. Johnson has more than a decade of statistical consulting and predictive modeling experience in pharmaceutical research and development. He is a co-founder of Arbor Analytics, a firm specializing in predictive modeling and is a former Director of Statistics at Pfizer Global R&D. His scholarly work centers on the application and development of statistical methodology and learning algorithms. Applied Predictive Modeling covers the overall predictive modeling process, beginning with the crucial steps of data preprocessing, data splitting and foundations of model tuning. The text then provides intuitive explanations of numerous common and modern regression and classification techniques, always with an emphasis on illustrating and solving real data problems. Addressing practical concerns extends beyond model fitting to topics such as handling class imbalance, selecting predictors, and pinpointing causes of poor model performance-all of which are problems that occur frequently in practice. The text illustrates all parts of the modeling process through many hands-on, real-life examples. And every chapter contains extensive R code f

ECG Interpretation Made Incredibly Easy!


Lippincott Williams & Wilkins - 1997
    This entertaining reference reviews fundamental cardiac anatomy and physiology, explains how to obtain and interpret a rhythm strip, and teaches the reader how to recognize and treat 18 arrhythmias. It also explains how to obtain and interpret 12-lead ECGs, posterior ECGs, and 15- and 18-lead ECGs. The familiar Incredibly Easy! elements found throughout the reference make it easy to remember key points.

Being the STARfish: 7 Steps to Sharing so People Want to Buy


Neal Anderson - 2014
    You will discover that the path to financial freedom lies not in selling but in sharing, and that living your dream begins when you start helping other people live theirs. You will trade the mindset of a SELLfish(TM) for the lifestyle of a STARfish(TM)-and for you and many, many others, that transformation will have an impact beyond anything you can imagine.The road to success is mapped out for you clearly in these pages. It's no secret-not anymore. You're about to discover-The vital link between action and purpose-How to "control the controllables"-How you can remove the pressure so that people love buying from you-The all-important Share Cycle(TM) and how to master its 10 indispensable steps-Proven, no-pressure ways to defuse customer challenges-And much more

Mathematics for 3D Game Programming and Computer Graphics


Eric Lengyel - 2001
    Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Artificial Intelligence: A Modern Approach


Stuart Russell - 1994
    The long-anticipated revision of this best-selling text offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence. *NEW-Nontechnical learning material-Accompanies each part of the book. *NEW-The Internet as a sample application for intelligent systems-Added in several places including logical agents, planning, and natural language. *NEW-Increased coverage of material - Includes expanded coverage of: default reasoning and truth maintenance systems, including multi-agent/distributed AI and game theory; probabilistic approaches to learning including EM; more detailed descriptions of probabilistic inference algorithms. *NEW-Updated and expanded exercises-75% of the exercises are revised, with 100 new exercises. *NEW-On-line Java software. *Makes it easy for students to do projects on the web using intelligent agents. *A unified, agent-based approach to AI-Organizes the material around the task of building intelligent agents. *Comprehensive, up-to-date coverage-Includes a unified view of the field organized around the rational decision making pa

Show Me the Numbers: Designing Tables and Graphs to Enlighten


Stephen Few - 2004
    Information is provided on the fundamental concepts of table and graph design, the numbers and knowledge most suitable for display in a graphic form, the best tabular means to communicate certain ideas, and the component-level aspects of design. Analysts, technicians, and managers will appreciate the solid theory behind this outline for ensuring that tables and graphs present quantitative business information in a truthful, attractive format that facilitates better decision making.

Algorithms in a Nutshell


George T. Heineman - 2008
    Algorithms in a Nutshell describes a large number of existing algorithms for solving a variety of problems, and helps you select and implement the right algorithm for your needs -- with just enough math to let you understand and analyze algorithm performance. With its focus on application, rather than theory, this book provides efficient code solutions in several programming languages that you can easily adapt to a specific project. Each major algorithm is presented in the style of a design pattern that includes information to help you understand why and when the algorithm is appropriate. With this book, you will:Solve a particular coding problem or improve on the performance of an existing solutionQuickly locate algorithms that relate to the problems you want to solve, and determine why a particular algorithm is the right one to useGet algorithmic solutions in C, C++, Java, and Ruby with implementation tipsLearn the expected performance of an algorithm, and the conditions it needs to perform at its bestDiscover the impact that similar design decisions have on different algorithmsLearn advanced data structures to improve the efficiency of algorithmsWith Algorithms in a Nutshell, you'll learn how to improve the performance of key algorithms essential for the success of your software applications.

Paul Graham: The Art of Funding a Startup


Andrew Warner - 2011
    Thank you for your feedback and patience.From Andrew Warner:I first interviewed Paul Graham after I heard something shocking from Alexis Ohanian, a founder whose company was funded by Graham's Y Combinator. Alexis came to Mixergy to tell the story of how he launched and sold Reddit.If you're a founder, you know the kind of problems that founders have, right? Figuring out what product to create, how to build it, how to get users to try it, etc.Well Alexis didn't seem to have those problems, or at least they weren't as challenging for him as they were for most of the other 600 entrepreneurs I interviewed on Mixergy.Why? Because Paul Graham helped him launch his business.How did Graham make Reddit's launch easier and more successful than other companies' founding? How did he do the same for hundreds of other startups? And, more importantly, what can you learn from his experiences to grow your business?The book you're holding has those answers.Use what you're about to learn to build your successful startup. After you do, I hope you'll let me interview you so other founders can learn from your experience, the way you're about to benefit from Graham's.About Hyperink, the publisher:Hyperink is the easiest way for anyone to publish a beautiful, high-quality book.We work closely with subject matter experts to create each eBook. We cover topics ranging from higher education to job recruiting, from Android apps marketing to barefoot running.If you have interesting knowledge that people are willing to pay for, especially if you've already produced content on the topic, please reach out to us! There's no writing required and it's a unique opportunity to build your own brand and earn royalties.

Advanced Software Testing, Volume 2: Guide to the Istqb Advanced Certification as an Advanced Test Manager


Rex Black - 2008
    Readers will learn how to define the overall testing goals and strategies for the systems being tested.This hands-on, exercise-rich book provides experience with planning, scheduling, and tracking these tasks. You'll be able to describe and organize the necessary activities as well as learn to select, acquire, and assign adequate resources for testing tasks. Learn how to form, organize, and lead testing teams Master the organizing of communication among the members of the testing teams, and between the testing teams and all the other stakeholders. Additionally, you'll learn how to justify decisions and provide adequate reporting information where applicable.Target Audience: Software Testers, Programmers, System Designers, IT Managers

Data Analysis with Open Source Tools: A Hands-On Guide for Programmers and Data Scientists


Philipp K. Janert - 2010
    With this insightful book, intermediate to experienced programmers interested in data analysis will learn techniques for working with data in a business environment. You'll learn how to look at data to discover what it contains, how to capture those ideas in conceptual models, and then feed your understanding back into the organization through business plans, metrics dashboards, and other applications.Along the way, you'll experiment with concepts through hands-on workshops at the end of each chapter. Above all, you'll learn how to think about the results you want to achieve -- rather than rely on tools to think for you.Use graphics to describe data with one, two, or dozens of variablesDevelop conceptual models using back-of-the-envelope calculations, as well asscaling and probability argumentsMine data with computationally intensive methods such as simulation and clusteringMake your conclusions understandable through reports, dashboards, and other metrics programsUnderstand financial calculations, including the time-value of moneyUse dimensionality reduction techniques or predictive analytics to conquer challenging data analysis situationsBecome familiar with different open source programming environments for data analysisFinally, a concise reference for understanding how to conquer piles of data.--Austin King, Senior Web Developer, MozillaAn indispensable text for aspiring data scientists.--Michael E. Driscoll, CEO/Founder, Dataspora

Physics for Game Developers


David M. Bourg - 2001
    Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. "Physics for Game Developers" serves as the starting point for those who want to enrich games with physics-based realism.Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: The trajectory of rockets and missiles, including the effects of fuel burn offThe collision of objects such as billiard ballsThe stability of cars racing around tight curvesThe dynamics of boats and other waterborne vehiclesThe flight path of a baseball after being struck by a batThe flight characteristics of airplanesYou don't need to be a physics expert to learn from "Physics for Game Developers, " but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions.

Mental Math: Tricks To Become A Human Calculator


Abhishek V.R. - 2017
    Just read this till the end You don’t have to buy this book. Just read this till end & you will learn something that will change the way you do math forever. Warning: I am revealing this secret only to the first set of readers who will buy this book & plan to put this secret back inside the book once I have enough sales. So read this until the very end while you still can.School taught you the wrong way to do mathThe way you were taught to do math, uses a lot of working memory. Working memory is the short term memory used to complete a mental task. You struggle because trying to do mental math the way you were taught in school, overloads your working memory. Let me show you what I mean with an example:Try to multiply the 73201 x 3. To do this you multiply the following:1 x 3 =0 x 3 =2 x 3 =3 x 3 =7 x 3 =This wasn’t hard, & it might have taken you just seconds to multiply the individual numbers. However, to get the final answer, you need to remember every single digit you calculated to put them back together. It takes effort to get the answer because you spend time trying to recall the numbers you already calculated. Math would be easier to do in your head if you didn’t have to remember so many numbers. Imagine when you tried to multiply 73201 x 3, if you could have come up with the answer, in the time it took you to multiply the individual numbers. Wouldn’t you have solved the problem faster than the time it would have taken you to punch in the numbers inside a calculator? Do the opposite of what you were taught in schoolThe secret of doing mental math is to calculate from left to right instead of from right to left. This is the opposite of what you were taught in school. This works so well because it frees your working memory almost completely. It is called the LR Method where LR stands for Left to Right.Lets try to do the earlier example where we multiplied 73201 x 3. This time multiply from left to right, so we get:7 x 3 = 213 x 3 = 93 x 2 = 60 x 3 = 03 x 1 = 3Notice that you started to call out the answer before you even finished the whole multiplication problem. You don’t have to remember a thing to recall & use later. So you end up doing math a lot faster. The Smart ChoiceYou could use what you learnt & apply it to solve math in the future. This might not be easy, because we just scratched the surface. I've already done the work for you. Why try to reinvent the wheel, when there is already a proven & tested system you can immediately apply. This book was first available in video format & has helped 10,000+ students from 132 countries. It is available at ofpad.com/mathcourse to enroll. This book was written to reach students who consume the information in text format. You can use the simple techniques in this book to do math faster than a calculator effortlessly in your head, even if you have no aptitude for math to begin with.Imagine waking up tomorrow being able to do lightning fast math in your head. Your family & friends will look at you like you are some kind of a genius. Since calculations are done in your head, you will acquire better mental habits in the process. So you will not just look like a genius. You will actually be one. Limited Time BonusWeekly training delivered through email for $97 is available for free as a bonus at the end of this book for the first set of readers. Once we have enough readers, this bonus will be charged $97. Why Price Is So LowThis book is priced at a ridiculous discount only to get our first set of readers. When we have enough readers the price will go up.