The Unclothed Man in the 35th Century A.D.


Dash Shaw - 2009
    The latter three-quarters will collect his acclaimed short stories from MOME, as well as several little-seen stories from elsewhere, and a new 20-page story.The Unclothed Man in the 35th Century A.D. is Shaw’s first book since his breakthrough graphic novel of 2008, Bottomless Belly Button, which was named Publishers Weekly’s best graphic novel of 2008, one of Entertainment Weekly’s top ten books of 2008, and one of Amazon.com’s top ten graphic novels of the year, amongst numerous other accolades.The book also collects Shaw’s acclaimed, genre-bending short stories from MOME, including “Look Forward, First Son of Terra Two,” a remarkable story of two lovers traveling in opposite directions… in time. Also featured: “Galactic Funnels,” the 2008 Ignatz Award nominee for “Outstanding Story,” about the parasitic relationship between an artist and his lover/mentor; “Satellite CMYK,” a sci-fi mindwarp that ingeniously drives the narrative through Shaw’s masterful control of color, and “Making the Abyss,” a fictionalized story of a surreal film set filled with nuclear tanks, hot tubs, and blind ambition.“Like the very best illustrated fiction, Shaw’s work moves between pathos and humor, between the fantastic and the familiar.”—The Christian Science Monitor“Shaw’s style deftly combines cartoon drawings with a slavish attention to detail…Masterfully using the comics medium to juggle all the different characters, weaving their stories together seamlessly.”—Publishers Weekly

Radiator Days


Lucy Knisley - 2008
    The comics in this book were made over a two-year period that seems to consist of constant winter. They were drawn to the tune of the radiator's hum.

King City


Brandon Graham - 2012
    His best friend, Pete, falls in love with an alien he's forced to sell into green slavery, while his ex, Anna, watches her Xombie War veteran boyfriend turn into the drug he's addicted to. King City, an underbelly of a town run by spy gangs and dark dark magic with mystery down every alleyway.

Heroes: Volume One


Tim Sale - 2007
    The comics included have been written and illustrated by some of comics' and television's top writers and artists, including Michael Turner, Phil Jimenez, Marcus To, and more!

Empty Zone, Vol. 2: Industrial Smile


Jason Shawn Alexander - 2016
    Corinne and Hank come to Berlin targeting another of Oni's laboratories. They find more than they were bargaining for when they encounter they city's bloody subterranean secret. Collects EMPTY ZONE #6-10. - See more at:

Mars


Asja Bakić - 2015
    One woman will be freed from purgatory once she writes the perfect book; another abides in a world devoid of physical contact. With wry prose and skewed humor, an emerging feminist writer explores post-Soviet promises of knowledge, freedom, and power.

Zot!: The Complete Black-and-White Collection: 1987-1991


Scott McCloud - 2008
    Paleozogt lives in "the far-flung future of 1965," a utopian Earth of world peace, robot butlers, and flying cars. Jenny Weaver lives in an imperfect world of disappointment and broken promises—the Earth we live in. Stepping across the portals to each other's worlds, Zot and Jenny's lives will never be the same again.Now, for the first time since its original publication more than twenty years ago, every one of McCloud's pages from the black and white series has been collected in this must-have commemorative edition for aficionados to treasure and new fans to discover.

Barlowe's Guide to Extraterrestrials: Great Aliens from Science Fiction Literature


Wayne Barlowe - 1979
    One man has seen them.Wayne Dougles Barlowe's brilliant portraits of science fiction creatures are the result of exacting studies made during a lifetime in the field. He now presents anatomical drawings, cutaway and locomotive studies, and at-hand observations of each entity's habits, behavioral patterns, environment, and culture.Wayne Douglas Barlowe has been that close.

Venom by Donny Cates, Vol. 1: Rex


Donny Cates - 2018
    With it, something equally evil has been awakened in that most wicked of web-slingers: Venom! The symbiote may still be a Lethal Protector of innocents in New York, but this never-before-seen threat could possibly force Venom to relinquish everything it holds dear — including its human host, Eddie Brock! As Eddie and Venom summon the strength to defend New York against the most powerful foe they've ever faced, there's one more thing standing in their way: Miles Morales, Spider-Man! Two of the hottest creators in comics today, Donny Cates and Ryan Stegman, join forces to deliver a Venom adventure a thousand years in the making!COLLECTING: VENOM (2018) 1-6

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

War of the Worlds and other Science Fiction Classics


H.G. Wells - 1979
    MoreauThe Invisible ManThe War of the WorldsThe First Men in the MoonThe Food of the Gods

Flight, Vol. 1


Kazu KibuishiJoel Carroll - 2004
    From the maiden voyage of a home-built plane to the adventures of a young courier and his flying whale to a handful of stories about coming of age and letting things go, this first volume of Flight is full of memorable tales that will both amaze and inspire.

The Dream-Quest of Unknown Kadath


I.N.J. Culbard - 2014
    First, he must go to Kadath, home of the Gods, where he hopes to be guided to the city of his dreams. No one has ever been to Kadath, and no one even knows how to get there – but that won’t stop Carter from trying. In this masterful adaptation of Lovecraft’s classic novella, I. N. J. Culbard captures Carter’s journey through the dangerous and spectacular Dreamlands in beautiful, gripping detail.

We3


Grant Morrison - 2005
    But they are just the program's prototypes, and now that their testing is complete, they're slated to be permanently "de-commissioned"-until they seize their one chance to make a desperate run for freedom. Relentlessly pursued by their makers, the WE3 team must navigate a frightening and confusing world where their instincts and heightened abilities make them as much a threat as those hunting them-but a world, nonetheless, in which somewhere there is something called "home."

Injection, Vol. 1


Warren Ellis - 2015
    It was called the Cultural Cross-Contamination Unit, and the idea was that it would hothouse new thinking and new patents. Five actual geniuses, all probably crazy, very eccentric, put in one place and given carte blanche to think about ways to approach and change the future. What Could Possibly Go Wrong?They did A Crazy Thing, which was referred to as The Injection. A mysterious Thing that they did in order to make the 21st Century better and stranger. It got out. It got loose into the fabric of the 21st Century, whatever it was, and now things are getting weird and ugly, faster and faster.So a few years have passed. They've all gone their separate ways, into separate "jobs" that allow them to follow and sometimes deal with the repercussions of The Injection. We are in the period where the toxic load of The Injection is at such a level that events that are essentially paranormal in nature are coming faster and faster, headed towards a point where humanity won't easily be able to live on the planet any more. Not a Singularity of glory, but an irretrievable constant blare of horror coming too thick and fast for anything to deal with.From the creators of Moon Knight: From the Dead: the story of five mad geniuses trying to save us all from themselves.Collecting: Injection 1-5