Nerve


Jeanne Ryan - 2012
    But whoever's behind the game knows exactly what she wants, enticing her with lustworthy prizes and a sizzling-hot partner. With Ian on her team, it's easy to agree to another dare. And another. And another. At first it's thrilling as the Watchers cheer them on to more dangerous challenges. But suddenly the game turns deadly. Will Vee and Ian risk their lives for the Grand Prize dare, or will they lose NERVE?

Control


Lydia Kang - 2013
    But before Zel has a plan, Dyl is taken by strangers using bizarre sensory weapons, and Zel finds herself in a safe house for teens who aren’t like any she’s ever seen before—teens who shouldn’t even exist. Using broken-down technology, her new friends’ peculiar gifts, and her own grit, Zel must find a way to get her sister back from the kidnappers who think a powerful secret is encoded in Dyl’s DNA. Set in 2150—in a world of automatic cars, nightclubs with auditory ecstasy drugs, and guys with four arms—this is about the human genetic “mistakes” that society wants to forget, and the way that outcasts can turn out to be heroes.

Batman: Hush


Jeph Loeb - 2005
    The complete critically acclaimed and best-selling tale is now available in one sensational volume.BATMAN: HUSH is a thrilling mystery of action, intrigue, and deception penned by Jeph Loeb (BATMAN: THE LONG HALLOWEEN) and illustrated by comics superstar Jim Lee (ALL STAR BATMAN & ROBIN, THE BOY WONDER) in which Batman sets out to discover the identity of a mysterious mastermind using the Joker, Riddler, Ra's al Ghul and the Dark Knight's other enemies - and allies - as pawns in a plan to wreak havoc.This volume collects Batman #609-619 as well as the 6-page segment from Wizard #0 and a 2-page origin story that originally appeared at dccomics.com.

The Calling


James Frey - 2014
    They descended from the sky amid smoke and fire, and created humanity and gave us rules to live by. They needed gold and they built our earliest civilizations to mine it for them. When they had what they needed, they left. But before they left, they told us someday they would come back, and when they did, a game would be played. A game that would determine our future.This is Endgame.For ten thousand years the lines have existed in secret. The 12 original lines of humanity. Each had to have a Player prepared at all times. They have trained generation after generation after generation. In weapons, languages, history, tactics, disguise assassination. Together the players are everything: strong, kind, ruthless, loyal, smart, stupid, ugly, lustful, mean, fickle, beautiful, calculating, lazy, exuberant, weak. They are good and evil. Like you. Like all.This is Endgame.When the game starts, the players will have to find three keys. The keys are somewhere on earth. The only rule of their Endgame is that there are no rules. Whoever finds the keys first wins the game. Endgame: The Calling is about the hunt for the first key. And just as it tells the story of the hunt for a hidden key, written into the book is a puzzle. It invites readers to play their own Endgame and to try to solve the puzzle. Whoever does will open a case filled with gold. Alongside the puzzle will be a revolutionary mobile game built by Google’s Niantic Labs that will allow you to play a real-world version of Endgame where you can join one of the lines and do battle with people around you.Will exuberance beat strength? Stupidity top kindness? Laziness thwart beauty? Will the winner be good or evil? There is only one way to find out.Play.Survive.Solve.People of Earth.Endgame has begun.

Last Descendants


Matthew J. Kirby - 2016
    Monroe, the IT guy at school, might finally bring Owen the means to clear his father's name by letting him use an Animus—a device that lets users explore the genetic memories buried within their own DNA. The experience brings Owen more than he bargained for. During a simulation, Owen uncovers the existence of an ancient and powerful relic long considered legend—the Trident of Eden. Now two secret organizations will stop at nothing to take possession of this artifact—the Brotherhood of Assassins and the Templar Order. It soon becomes clear to Owen that the only way to save himself is to find the Trident first.Under the guidance of Monroe, Owen and a group of other teenagers go into a memory they all share within their DNA: the 1863 Draft Riots in New York City. Owen and his companions will find themselves tested on the gritty streets of New York, and their experiences in the past will have far-reaching consequences in the present.

The Left Hand of God


Paul Hoffman - 2010
    The Sanctuary of the Redeemers on Shotover Scarp is named after a damned lie for there is no redemption that goes on there and less sanctuary.”The Sanctuary of the Redeemers is a vast and desolate place—a place without joy or hope. Most of its occupants were taken there as boys and for years have endured the brutal regime of the Lord Redeemers whose cruelty and violence have one singular purpose—to serve in the name of the One True Faith.In one of the Sanctuary’s vast and twisting maze of corridors stands a boy. He is perhaps fourteen or fifteen years old—he is not sure and neither is anyone else. He has long-forgotten his real name, but now they call him Thomas Cale. He is strange and secretive, witty and charming, violent and profoundly bloody-minded. He is so used to the cruelty that he seems immune, but soon he will open the wrong door at the wrong time and witness an act so terrible that he will have to leave this place, or die.His only hope of survival is to escape across the arid Scablands to Memphis, a city the opposite of the Sanctuary in every way: breathtakingly beautiful, infinitely Godless, and deeply corrupt. But the Redeemers want Cale back at any price... not because of the secret he now knows but because of a much more terrifying secret he does not.

Qualify


Vera Nazarian - 2014
    You die, or you Qualify. The year is 2047. An extinction-level asteroid is hurtling toward Earth, and the descendents of ancient Atlantis have returned from the stars in their silver ships to offer humanity help.But there’s a catch.They can only take a tiny percent of the Earth’s population back to the colony planet Atlantis. And in order to be chosen, you must be a teen, you must be bright, talented, and athletic, and you must Qualify.Sixteen-year-old Gwenevere Lark is determined not only to Qualify but to rescue her entire family.Because there’s a loophole.If you are good enough to Qualify, you are eligible to compete in the brutal games of the Atlantis Grail, which grants all winners the laurels, high tech luxuries, and full privileges of Atlantis Citizenship. And if you are in the Top Ten, then all your wildest wishes are granted… Such as curing your mother’s cancer.There is only one problem.Gwen Lark is known as a klutz and a nerd. While she’s a hotshot in classics, history, science, and languages, the closest she’s come to sports is a backyard pool and a skateboard.This time she is in over her head, and in for a fight of her life, against impossible odds and world-class competition—including Logan Sangre, the most amazing guy in her class, the one she’s been crushing on, and who doesn’t seem to know she exists.Because every other teen on Earth has the same idea. You Qualify or you die. * * *EXCERPT!Now you can read Chapter One in its entirety (click here)!* * *

Tabula Rasa


Kristen Lippert-Martin - 2014
    Maybe I’m here because I’m a murderer.Sarah has a rare chance at a new life. That’s what the doctors tell her. She is undergoing a cutting-edge procedure that will render her a tabula rasa—a blank slate. Her troubled past is being removed memory by memory.But when her final surgery is interrupted and a team of elite soldiers invades the isolated hospital under the cover of a blizzard, their mission is clear: wipe Sarah out of existence.Why would they bother with a teen delinquent unless there’s something more to her past? Something someone doesn’t want to ever see the light of day?Familiar halls become a dangerous maze as Sarah teams up with a computer hacker who’s determined to bring down the hospital for his own reasons. The two try to piece together who she is and why someone wants her erased.And this time she won’t be silenced.

Steel


Carrie Vaughn - 2011
    A thousand people would step over it and think it trash, but not her.This was the tip of a rapier.Sixteen-year-old Jill has fought in dozens of fencing tournaments, but she has never held a sharpened blade. When she finds a corroded sword piece on a Caribbean beach, she is instantly intrigued and pockets it as her own personal treasure.The broken tip holds secrets, though, and it transports Jill through time to the deck of a pirate ship. Stranded in the past and surrounded by strangers, she is forced to sign on as crew. But a pirate's life is bloody and brief, and as Jill learns about the dark magic that brought her there, she forms a desperate scheme to get home—one that risks everything in a duel to the death with a villainous pirate captain.Time travel, swordplay, and romance combine in an original high-seas adventure from New York Times bestseller Carrie Vaughn.

The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.


Martin Olson - 2013
          Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad.  Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!

Lichgates


S.M. Boyce - 2011
     When Kara Magari uncovers an ancient book of dark and deadly magic, she realizes she’s the only one who can read its enchanted pages… and overnight, she becomes the most coveted magical creature in not just one, but two worlds. Now hunted by every living creature under the sun, she discovers a new world full of beautiful and terrifying things: Ourea. Out here, everyone wants something from her, and there’s no one she can trust. Kings and queens are drawn to her, assassins and demons seek her out, but it’s the charming soldier with a protective streak and a dark secret that may just be her undoing. Before this is over, Kara will have to make the ultimate choice… either she surrenders to this dangerous book of magic, heart and soul, or it will be the death of her. Welcome to Ourea, where only the cunning survive. Buckle in & experience the beginning of a timeless epic fantasy adventure with this first installment of the Grimoire Saga. If you enjoy Lord of the Rings, The Wheel of Time, or Eragon, you’ll love this breathtaking epic fantasy adventure with a modern twist and a slow burn romance. NEW 5th EDITION with never-before-read scenes and chapters from your favorite bad guys. Completely re-edited and revised for a smoother, more vivid reading experience. Want more? Read the full series… Book 1: Lichgates Book 2: Treason Book 3: Heritage Book 4: Illusion Book 5: The First Vagabond: Rise of a Hero Book 6: The Misanthrope Warning: this story contains adventure, action, and mild cussing.

The Dark Legacy of Shannara Trilogy


Terry Brooks - 2014
    A perfect jumping-off point for new readers that’s sure to delight dedicated fans, the entire Dark Legacy Shannara adventure is now available in one thrilling eBook bundle:WARDS OF FAERIEBLOODFIRE QUESTWITCH WRAITHAlso includes the Paladins of Shannara short stories: “Allanon’s Quest,” “The Weapons Master’s Choice,” and “The Black Irix”!When the world was young, the power of magic ruled—and the Elfstones warded the race of Elves and their lands, keeping evil at bay. But when an Elven girl fell hopelessly in love with a Darkling boy of the Void, he carried away more than her heart.   Thousands of years later, tumultuous times are upon the world now known as the Four Lands. Users of magic are in conflict with proponents of science. Elves have distanced their society from the other races. The dwindling Druid order and its teachings are threatened with extinction. A sinister politician has used treachery and murder to rise as prime minister of the mighty Federation. Meanwhile, poring through a long-forgotten diary, the young Druid Aphenglow Elessedil has stumbled upon the secret account of an Elven girl’s heartbreak and the shocking truth about the vanished Elfstones. But never has a little knowledge been so very dangerous—as Aphenglow quickly learns when she’s set upon by assassins.Yet there can be no turning back from the road to which fate has steered her. Whoever captures the Elfstones and their untold powers will surely hold the advantage in the devastating clash to come. But when the Druids mount an expedition to locate the missing stones, they quickly discover there may be even more at stake than they ever expected.

Final Fantasy XV: The Complete Official Guide Collector's Edition


Piggyback - 2016
    The dedicated Walkthrough charts your critical path through the main narrative. It also provides regular prompts and tips directing players to side quests and other optional features within the game world of Eos, allowing for a fully streamlined experience. All-encompassing Bestiary and Inventory chapters feature extensive lists and tables covering all enemies, all weapons, all accessories, all items and all shops. Every secret, every unlockable, every New Game Plus bonus, every Trophy and every Achievement revealed and explained in a dedicated Extras chapter. All game systems decoded: statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features. A handy map poster covering the entire game world. The 10th consecutive Piggyback guide to a major Final Fantasy game. From the same team that brought you the highly acclaimed guides to Final Fantasy XIII, Final Fantasy XIII-2 and Lightning Returns: Final Fantasy XIII. Quality control: carefully designed to avoid unnecessary story spoilers.

The Moon Dwellers


David Estes - 2012
    After her parents and sister are abducted by the Enforcers, seventeen-year-old Adele, a member of the middle-class moon dwellers, is unjustly sentenced to life in prison for her parents' crimes of treason.Against all odds, Adele must escape from the Pen and find her family, while being hunted by a deranged, killing machine named Rivet, who works for the President. She is helped by two other inmates, Tawni and Cole, each of whom have dark secrets that are better left undiscovered. Other than her friends, the only thing she has going for her is a wicked roundhouse kick and two fists that have been well-trained for combat by her father.At the other end of the social spectrum is Tristan, the son of the President and a sun dweller. His mother is gone. He hates his father. Backed by only his servant and best friend, Roc, he leaves his lavish lifestyle in the Sun Realm, seeking to make something good out of his troubled life.When a war breaks out within the Tri-Realms, Tristan is thrust into the middle of a conflict that seems to mysteriously follow Adele as she seeks to find her family and uncover her parents true past.In their world, someone must die.

The Darkest Minds


Alexandra Bracken - 2012
    Something alarming enough to make her parents lock her in the garage and call the police. Something that gets her sent to Thurmond, a brutal government “rehabilitation camp.” She might have survived the mysterious disease that’s killed most of America’s children, but she and the others have emerged with something far worse: frightening abilities they cannot control.Now sixteen, Ruby is one of the dangerous ones.When the truth comes out, Ruby barely escapes Thurmond with her life. Now she’s on the run, desperate to find the one safe haven left for kids like her—East River. She joins a group of kids who escaped their own camp. Liam, their brave leader, is falling hard for Ruby. But no matter how much she aches for him, Ruby can’t risk getting close. Not after what happened to her parents.When they arrive at East River, nothing is as it seems, least of all its mysterious leader. But there are other forces at work, people who will stop at nothing to use Ruby in their fight against the government. Ruby will be faced with a terrible choice, one that may mean giving up her only chance at a life worth living.