Book picks similar to
No Limit Hold 'em: Theory and Practice by David Sklansky
poker
non-fiction
games
poker-books
Cowboys Full: The Story of Poker
James McManus - 2009
It describes how early Americans took a French parlor game and, with a few extra cards and an entrepreneurial spirit, turned it into a national craze by the time of the Civil War. From the kitchen-table games of ordinary citizens to its influence on generals and diplomats, poker has gone hand in hand with our national experience. Presidents from Abraham Lincoln to Barack Obama have deployed poker and its strategies to explain policy, to relax with friends, to negotiate treaties and crises, and as a political networking tool. The ways we all do battle and business are echoed by poker tactics: cheating and thwarting cheaters, leveraging uncertainty, bluffing and sussing out bluffers, managing risk and reward.
Cowboys Full shows how what was once accurately called the cheater’s game has become amostly honest contest of cunning, mathematical precision, and luck. It explains how poker, formerly dominated by cardsharps, is now the most popular card game in Europe, East Asia, Australia, South America, and cyberspace, as well as on television. It combines colorful history with firsthand experience from today’s professional tour. And it examines poker’s remarkable hold on American culture, from paintings by Frederic Remington to countless poker novels, movies, and plays. Braiding the thrill of individual hands with new ways of seeing poker’s relevance to our military, diplomatic, business, and personal affairs, Cowboys Full is sure to become the classic account of America’s favorite pastime.
Decide to Play Great Poker: A Strategy Guide to No-Limit Texas Hold ’Em
Annie Duke - 2011
But guess what? It really does depend. The key to becoming a great poker player is in knowing exactly what it depends on. At last there’s a book that gives you that answer. Poker is a game of so many variables: table position, flop texture, the number of players in a hand, the personalities of your opponents, and so much more. Decide to Play Great Poker teaches you how to identify and analyze those variables, interchange them within basic game-situation templates, and become knowledgeable, comfortable, and confident in any poker situation. Instead of just dictating a bunch of rules that work only some of the time, this book teaches you to become a great poker thinker and strategist, so that you can expertly navigate any poker challenge that you encounter. Most players think that the goal of poker is to make money. They’re wrong! The goal of poker is to make good decisions. Money is simply the way you measure how well you’re meeting that objective. So if you’re ready to start making world-class decisions at the poker table—and to reap the substantial rewards that those decisions will yield—all you have to do is decide: Decide to Play Great Poker now. You’ll never be vexed by “it depends” again.
The Tao Of Poker: 285 Rules to Transform Your Game and Your Life
Larry W. Phillips - 2003
In The Tao of Poker, prize-winning poker player Larry Phillips offers more than 280 rules to bring you to new levels of personal achievement, just when and where you need them most.Here are some of The Tao of Poker’s rules for success:Take the long viewOnce you commit to a hand, play it strongDon’t throw in good money after badIf you think you’re beat, get outTry out these rules and watch your game, and your life, improve. Now you can be a winner at home, at work, and at the casino - wherever the stakes for success are high!
Dice Games Properly Explained
Reiner Knizia - 2000
The collection ranges from early games right up to newly invented games. The rules of all games are explained lucidly, and the tactical advice given is explicit.
Poker For Dummies
Richard D. Harroch - 2000
Nationwide, you can find a game in progress everywhere. If you want to play, you can find poker games on replicas of 19th century riverboats or on Native American tribal lands. You can play poker at home with the family or online with opponents from around the world. Like bowling and billiards before it, poker has moved out from under the seedier side of its roots and is flowering in the sunshine.Maybe you've never played poker before and you don't even know what a full house is. "Poker For Dummies" covers the basics. Or perhaps you've played for years, but you just don't know how to win. This handy guide will help you walk away from the poker table with winnings, not lint, in your pockets. If you're a poker expert, you still can benefit - some of the suggestions may surprise you, and you can certainly learn from the anecdotes from professional players like T.J. Cloutier and Stu Unger.Know what it takes to start winning hand after hand by exploring strategy; getting to know antes and betting structure; knowing your opponents, and understanding the odds. "Poker For Dummies" also covers the following topics and more: Poker games such as Seven-Card Stud, Omaha, and Texas Hold'emSetting up a game at homePlaying in a casino: Do's and don'tsImproving your play with Internet and video pokerDeciphering poker sayings and slangTen ways to read your opponent's body languagePlaying in poker tournamentsMoney management and recordkeepingKnowing when and how to bluffPoker looks like such a simple game. Anyone, it seems, can play it well - but that's far from the truth. Learning the rules can be quick work, but becoming a winning player takes considerably longer. Still, anyone willing to make the effort can become a good player. You can succeed in poker the way you succeed in life: by facing it squarely, getting up earlier than the next person, and working harder and smarter than the competition.Foreword by Chris Moneymaker, 2003 World Series of Poker Champion.
One of a Kind: The Rise and Fall of Stuey, 'The Kid', Ungar, The World's Greatest Poker Player
Nolan Dalla - 2005
Stuey Ungar, the son of a Jewish bookie on Manhattan's Lower East Side, dropped out of high school to become an underground card-table sensation, eventually taking out every top gin-rummy player on the East Coast. Bankrolled by the Genovese crime family, Stuey would soon travel around the country in search of new opponents and opportunities—including poker. He would go on to win the World Series of Poker a record three times. And then his luck began to run out. One of a Kind is the startling tale of a man who won at his game and lost control of his life. Whether tossing away his winnings at the racetrack or on a single roll of the dice, Stuey was notorious for gambling every single dollar in his pocket. Though he had won an estimated $30 million in his lifetime, Stuey had no bank account, not even a home address. He was found dead in a Vegas motel—with $800 in cash on his person, the only money he had left—at the age of forty-five. An intimate, authorized biography—Nolan Dalla was commissioned by Stuey in 1998 to pen his story, resulting in hundreds of hours of taped interviews and conversations—One of a Kind illuminates the dark genius of one of poker's most memorable figures.
Bobby Fischer Teaches Chess
Bobby Fischer - 1966
The way a teaching machine works is: It asks you a question. If you give the right answer, it goes on to the next question. If you give the wrong answer, it tells you why the answer is wrong and tells you to go back and try again. This is called "programmed learning". The real authors were experts and authorities in the field of programmed learning. Bobby Fischer lent his name to the project. Stuart Margulies is a chess master and also a recognized authority on programmed learning. He is a widely published author of more than 40 books, all in the field of programmed learning, especially in learning how to read. For example, one of his books is "Critical reading for proficiency 1 : introductory level". Donn Mosenfelder is not a known or recognized chess player, but he was the owner of the company that developed and designed this book. He has written more than 25 books, almost all on basic reading, writing and math.
Bringing Down the House: The Inside Story of Six M.I.T. Students Who Took Vegas for Millions
Ben Mezrich - 2002
In two years, this ring of card savants earned more than three million dollars. Filled with tense action and incredibly close calls, this is a real-life adventure that could have stepped straight out of a Hollywood film.
Texas Hold'em for Dummies
Mark Harlan - 2006
It's a game that's deceptively simple, yet within its easy framework you'll find truth and trickery, boredom and fear, skill and misfortune—in other words, all the things that make life fun and worth living! Texas Hold'em For Dummies introduces you to the fundamental concepts and strategies of this wildly popular game. It covers the rules for playing and betting, odds, etiquette, Hold'em lingo, and offers sound advice to avoid mistakes. This handy reference guide gives new and even seasoned players winning strategies and tactics not just for playing the game, but for winning. You'll learn: —Rules and strategies for limit, no-limit, tournament, and online play—How to play the other players—The importance of your bankroll—recommended sizes and more—Hands you should and should not play—How to camouflage your play and dodge traps—When, who, and how to bluff—How to maximize your win with check-raising and trapping—The different approaches for playing in private games, casinos, card rooms, tournaments, and on the Internet—How to use mathematics to your advantageTexas Hold 'Em is a game of both skill and chance. But it's a game that can be beaten, and whether you want to make money, sharpen your game, or just have a good time, Texas Hold 'Em for Dummies will give you the winning edge.
Innumeracy: Mathematical Illiteracy and Its Consequences
John Allen Paulos - 1988
Dozens of examples in innumeracy show us how it affects not only personal economics and travel plans, but explains mis-chosen mates, inappropriate drug-testing, and the allure of pseudo-science.
Secrets of Professional Tournament Poker, Volume 1
Jonathan Little - 2011
Even regular online tournaments offer substantial prizes running to hundreds of thousands of dollars. Jonathan Little, a highly successful poker professional who has won over $4 million in tournament play in just four years, explains exactly how to succeed in this highly competitive field. Playing technically sound poker is crucial but this is far from the only skill necessary. “Secrets of Professional Tournament Poker, Volume 1” deals with the fundamentals of play and how to handle varying stack sizes. It teaches the reader: · Why tournaments are the most profitable form of poker· When to play small ball and when to play long ball· How to understand effective stack size· How to tailor your play to winning, not just cashing ...plus much more
Bridge For Dummies
Eddie Kantar - 1997
It's challenging--each hand presents a different set of conditions you must figure out and solve. It's very social--you play with a partner and two opponents. And best of all--it's fun. Bridge For Dummies, 2E gives you a step-by-step explanation of the fundamentals of the game in terms you can understand. It walks you through the different aspects of bridge, featuring real-life examples, so that you can feel comfortable with the basics before you ever start to play. And if you're already experienced at the game, you'll discover a wealth of tips and hints that can make you a better player. You'll learn all about:The basics of nontrump play How to play the hand in a trump contract Bidding for fun and profit Taking advantage of advanced bidding techniques Playing a strong defense and keeping score Playing bridge on your computer Playing in bridge clubs and tournaments Where to find other great bridge resources This newly revised edition features an expanded section on playing bridge online, with updated web addresses and other resources, along with new information on the latest bidding techniques. For anyone from novice to pro wanting to learn bridge or learn techniques to improve their game, Bridge For Dummies, 2E makes an ideal partner!
A Theory of Fun for Game Design
Raph Koster - 2004
It features a novel way of teaching interactive designers how to create and improve their designs to incorporate the highest degree of fun. As the book shows, designing for fun is all about making interactive products like games highly entertaining, engaging, and addictive. The book's unique approach of providing a highly visual storyboard approach combined with a narrative on the art and practice of designing for fun is sure to be a hit with game and interactive designers.At first glance A Theory of Fun for Game Design is a book that will truly inspire and challenge game designers to think in new ways; however, its universal message will influence designers from all walks of life. This book captures the real essence of what drives us to seek out products and experiences that are truly fun and entertaining. The author masterfully presents his engaging theory by showing readers how many designs are lacking because they are predictable and not engaging enough. He then explains how great designers use different types of elements in new ways to make designs more fun and compelling. Anyone who is interested in design will enjoy how the book works on two levels--as a quick inspiration guide to game design, or as an informative discussion that details the insightful thinking from a great mind in the game industry.
The Art of Game Design: A Book of Lenses
Jesse Schell - 2008
The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality video games. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses—one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer—and will understand how to do it.