The Time Takers


Saxon Andrew - 2014
    Throughout history, humans have been saved a moment before they died. Those that are taken, awake to find themselves in a strange new world different from anything they had ever seen. They discover that some agency has taken them out of the time they lived and dropped them into the early Cretaceous Age. They are now faced with surviving in a world that was called the Golden Age of the Dinosaurs. Not only must they learn how to survive the giant carnivores but also survive other humans. They are challenged to build a civilization ninety million years before the first Homo sapiens appeared on Earth. The humans struggling to survive wonder if the Time Takers are a larger danger than any they face in the prehistoric world they now inhabit. One of them is determined to find out why they were taken and his quest could endanger everyone. Excerpt from: The Time Takers Suddenly, the cave was filled with a deafening roar. Everyone in the cave turned, grabbed their ears and looked to the left, where they saw an opening in the cave wall at the end of a short corridor. Something was filling the opening. Andy was stunned at what he saw. This was a nightmare that could only come from an overdose of bad drugs. Everyone fled across the cave to the wall furthest from the opening. The Romans broke formation and ran with the others. The Roman Leader held his ground and Andy saw he was shocked and frightened out of his wits. It was easy to see why. Andy sprinted across the cave and moved into the short corridor leading to the opening where a giant head with rows of sharp teeth was being pushed further into the cave. He stopped twenty feet from the head, raised the bow and fired an arrow directly into the open mouth of the huge Allosaurus. The giant reptile screamed and jerked its head back out of the opening but not before Andy had notched another arrow and hit it between the eyes with an arrow that buried itself to the fletching. The giant’s roar was silenced as it straightened up and then fell backwards. Andy put the bow over his shoulder and ran toward the entrance. He saw a large stone wheel on the right side of the opening designed to block the entrance and he ran behind it and tried to push it forward. The roars from outside the cave were getting louder…and numerous; everyone inside could hear that there were more of the nightmares that had stuck its head in the cave outside the opening. He pushed as hard as he could but the wheel was just too heavy to move. There was a channel cut into the floor for it to roll in; but it was just too massive to budge. The Roman Leader sprinted over and started pushing with Andy. They looked out of the opening as they struggled to move the stone wheel and saw ten of the giant carnivores were just outside the entrance surrounding the dead Allosaurus,. They appeared to be trying to determine what killed it. One of them looked at the cave opening and started moving toward it. Ten Samurai and five Vikings arrived at that moment and began pushing with Andy and the Roman. The wheel started moving and then rolled over the entrance just before the dinosaur arrived. The men gathered at the wheel felt it lean into the cave for a moment…and then fall back against the opening. This book is dedicated to my brother, Wayne. I wish you could have read this one. Thanks for reading Science Fiction to me when I was five years old. You started me on the path that led me to all the stories that spring from my imagination, I miss you and love you. Visit us on face book at www.facebook.com/SaxonAndrewsUniverse or our website at www.annihilationseries.com. You may contact me directly at saxonandrew@msn.com

Spaceships and Spellcasters


Glynn Stewart - 2018
    A mage cop on his first assignment learns the world isn't as black and white as hopedA jump mage and a starship with matching needs turn out to be a magnet for troubleDigging in 1940s New York City awakens a monster--and brings in the elite of the FaeThe protected heir of an interstellar dictatorship is called to a battle no one expected him to fightAn explosive collection of four novellas from science fiction and fantasy author Glynn Stewart, spanning his ONSET, Starship's Mage, Changeling Blood and Exile universes, including two brand new urban fantasy novellas.  Includes:ONSET: Murder by MagicStarship's Mage: Episode 1Fae, Flames and FedorasAshen Stars

Expanse series #1-6


James S.A. Corey
    a. corey includes titles:- Leviathan Wakes, Caliban's War, Abaddon's Gate, Cibola Burn, Nemesis Games, Babylon's Ashes. Description:- Leviathan Wakes Humanity has colonised the solar system - Mars, the Moon, the Asteroid Belt and beyond - but the stars are still out of our reach.Jim Holden is an officer on an ice miner making runs from the rings of Saturn to the mining stations of the Belt. Caliban's War While Earth and Mars have stopped shooting each other, the core alliance is shattered. The outer planets and the Belt are uncertain in their new - possibly temporary - autonomy. Abaddon's Gate For generations, the solar system - Mars, the Moon, the Asteroid Belt - was humanity's great frontier. Until now. The alien artefact working through its program under the clouds of Venus has emerged to build a massive structure outside the orbit of Uranus: a gate that leads into a starless dark. Cibola Burn: Book 4 of the Expanse The gates have opened the way to a thousand new worlds and the rush to colonise has begun. Settlers looking for a new life stream out from humanity's home planets. Illus, the first human colony on this vast new frontier, is being born in blood and fire. Nemesis Games: Book 5 of the Expanse A thousand worlds have opened, and the greatest land-rush in human history has begun. As wave after wave of colonists leave, the power structures of the old solar system begin to buckle.Ships are disappearing without a trace. Babylon's Ashes: Book Six of the Expanse The Free Navy - a violent group of Belters in black-market military ships - has crippled the Earth and begun a campaign of piracy and violence among the outer planets. The colony ships heading for the thousand new worlds on the far side of the alien ring gates are easy prey, and no single navy remains strong enough to protect them.

Shield of Drani


Melonie Purcell - 2016
    Two psychic talents are required to mine it. Three species seeking control. Taymar is telekinetic, violent and deadly. She is also the first of her kind to be telepathic as well, making her an intolerable threat to the ruling species of her home planet. They want to control her. To tame her. She just wants to be free. A cruel twist of fate has Nevvis tasked with managing Taymar when he is supposed to be managing a planet on the verge of war. But, she is hard to ignore and impossible to forget. When the Shreet invaders attack, Taymar jumps at the chance to escape. Nevvis would love nothing better than to let her go, but he can’t. If he is to save their home from the Shreet, he must twist her into a weapon and somehow convince her to help save a planet that has only ever tried to destroy her.

The Forbidden Tower / Two to Conquer / Hawkmistress! / Darkover Landfall


Marion Zimmer Bradley
    

Martian Tales of Edgar Rice Burroughs


Edgar Rice Burroughs
    

A Haven in Ash


Robert J. Crane - 2017
    A horde of beasts known only as the scourge has ravaged the land, leaving only the village of Terreas to survive. Hemmed in on all sides by the scourge, the denizens of Terreas eke out a lonely existence, trying to survive in a land that is all but dead. Jasen Rabinn is a teenage boy trapped in Terreas but with a mind rooted outside the boundaries of his village. He longs for adventure, and when the mysterious Baraghosa – a sorcerer of a sort not native to Luukessia – comes to Terreas, a chain of events is set in motion that will carry Jasen beyond his simple town. To adventure. To danger. To his destiny.

Frankenstein (Raintree Short Classics Series)


Diana Stewart - 1991
    If you haven't read it recently, though, you may not remember the sweeping force of the prose, the grotesque, surreal imagery, and the multilayered doppelgänger themes of Mary Shelley's masterpiece. As fantasy writer Jane Yolen writes of this (the reviewer's favorite) edition, "The strong black and whites of the main text [illustrations] are dark and brooding, with unremitting shadows and stark contrasts. But the central conversation with the monster--who owes nothing to the overused movie image … but is rather the novel's charnel-house composite--is where [Barry] Moser's illustrations show their greatest power ... The viewer can all but smell the powerful stench of the monster's breath as its words spill out across the page. Strong book-making for one of the world's strongest and most remarkable books." Includes an illuminating afterword by Joyce Carol Oates.

PYM: The Narrative of Arthur Gordon Pym of Nantucket / An Antarctic Mystery


Edgar Allan Poe - 2008
    Poe's work is full of mystery, horror, and a dark imagination, while Verne focuses on action and adventure. It is a fascinating look at two great literary minds as they work on the same subject: the strange voyage of Arthur Gordon Pym to the Antarctic.

The Tomorrow Gene


Sean Platt - 2017
    Be sure to pick up The Eden Experiment, available now! What if you could have the one thing that changes everything? Ephraim Todd has landed in paradise: Eden, the largest artificial archipelago in the world. Eden is home to The Evermore Corporation—a company that rumors say has created the Fountain of Youth—and offers the ridiculously rich genetic enhancements and modifications that the rest of the world can only dream about. But that’s not why Ephraim is on Eden. He’s obsessed with finding his brother, who disappeared more than a decade ago, and he’s sure his brother is on this island—which is why he’s been trying to get there for years. But Eden doesn’t surrender its secrets easily. When Ephraim stumbles upon a disturbing truth, all his evidence mysteriously disappears. He knows they’re on to him, but is suddenly unable to trust his own mind. Is the world around him falling apart, or is it just him? Ephraim believes that he’s on a quest to find his brother … but he’s really on a journey to discover himself. And what he finds will turn his entire life into a lie.

Time Pebbles


Jerry Merritt - 2014
    Only Tekla cares enough to search for her over the years. As Ka Li survives fierce predators and scarce resources she leaves behind a series of signal cairns to help Tekla find her.Skipping forward 60,000 years, Helen Ryland, a mid-twentieth century archaeologist, unearths one of Ka Li's surviving signal cairns and realizes she has found trace of people who populated the Americas even before the Clovis culture. Helen's detective work tracking Ka Li's timeless signals across the Alaskan wilderness now intertwines with Ka Li's story. As Helen solves the puzzle of the signal cairns she finds universal fame and suffers devastating misfortune. In the end Helen discovers that science in isolation cannot answer all of her questions, for Tekla's devotion to Ka Li had not died even though six hundred centuries had passed.

The World of Null-A


A.E. van Vogt - 1945
    E. van Vogt was one of the giants of the 1940s, the Golden Age of classic SF. Of his masterpieces, The World of Null-A is his most famous and most influential. Published in 1949 it was the first major trade SF hardcover, and has been in print in various editions ever since. The entire careers of Philip K. Dick, Keith Laumer, Alfred Bester, Charles Harness, and Philip Jose Farmer were created or influenced by The World of Null-A, and so it is required reading for anyone who wishes to know the canon of SF classics.It is the year 2650 and Earth has become a world of non-Aristotelianism, or Null-A. This is the story of Gilbert Gosseyn, who lives in that future world where the Games Machine, made up of twenty-five thousand electronic brains, sets the course of people's lives. Gosseyn isn't even sure of his own identity, but realizes he has some remarkable abilities and sets out to use them to discover who has made him a pawn in an interstellar plot.

Typhon Pact: The Khitomer Accords Saga: Plagues of Night, Raise the Dawn, and Brinkmanship


David R. George III - 2012
    For almost three years, the Federation and the Klingon Empire, allied under the Khitomer Accords, have contended with the nascent coalition on a predominantly cold-war footing. But as Starfleet rebuilds itself, factions within the Typhon Pact grow restive, concerned about their own inability to develop a quantum slipstream drive to match that of the Federation. Will leaders such as UFP President Bacco and RSE Praetor Kamemor bring about a lasting peace across the Alpha and Beta Quadrants, or will the cold war between the two alliances deepen, and perhaps even lead to an all-out shooting war? Raise the Dawn After the disastrous events in the Bajoran system, Captain Benjamin Sisko must confront the consequences of the recent choices he has made in his life. At the same time, the United Federation of Planets and its Khitomer Accords allies have come to the brink of war with the Typhon Pact. While factions within the Pact unsuccessfully used the recent gestures of goodwill—the opening of borders and a joint Federation-Romulan exploratory mission—to develop quantum-slipstream drive, they have not given up their goals. Employing a broad range of assets, from Romulus to Cardassia, from Ab-Tzenketh to Bajor, they embark on a dangerous new plan to acquire the technology they need to take control of the Alpha and Beta Quadrants. While UFP President Bacco and Romulan Praetor Kamemor work feverishly to reestablish peace, Captains Sisko, Jean-Luc Picard, and Ro Laren stand on the front lines of the conflict...even as a new danger threatens the Bajoran wormhole as it once more becomes a flashpoint of galactic history. Brinkmanship The Venette Convention has always remained independent, but it is about to become the flashpoint for a tense military standoff between the two power blocs now dominating interstellar space—the United Federation of Planets and the recently formed Typhon Pact. The Venetan government turns to the Typhon Pact’s Tzenkethi Coalition for protection in the new order, and has agreed to allow three of their supply bases for Tzenkethi use. But these bases—if militarized—would put Tzenkethi weapons unacceptably close to Federation, Cardassian, and Ferengi space. While Captain Ezri Dax and the crew of the U.S.S. Aventine are sent to investigate exactly what is happening at one of the Venette bases, Captain Jean-Luc Picard and the U.S.S. Enterprise are assigned to a diplomatic mission sent to the Venette homeworld in order to broker a mutually acceptable resolution. But the Cardassian delegates don’t seem particularly keen on using diplomacy to resolve the situation, which soon spirals out of control toward all-out war. . .

Nerve


Jeanne Ryan - 2012
    But whoever's behind the game knows exactly what she wants, enticing her with lustworthy prizes and a sizzling-hot partner. With Ian on her team, it's easy to agree to another dare. And another. And another. At first it's thrilling as the Watchers cheer them on to more dangerous challenges. But suddenly the game turns deadly. Will Vee and Ian risk their lives for the Grand Prize dare, or will they lose NERVE?

World of Ptavvs/A Gift from Earth/Neutron Star


Larry Niven - 1994