Book picks similar to
G. F. Watts by Mark Bills


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themes-symbolism-dark-romanticism
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art-books

Audubon's Birds of America: The National Audubon Society Baby Elephant Folio (Tiny Folio)


Roger Tory Peterson - 1983
    Issued with the full endorsement and cooperation of the Audubon Society, the stunning Baby Elephant Folio—here reproduced in a miniature, gem-like version—was the first work ever to arrange Audubon's plates in scientific order.

Ashley Wood's Art of Metal Gear Solid


Ashley Wood - 2009
    And it's little wonder why. The story follows infiltration expert Solid Snake as he attempts to save the world.In addition to showcasing art from Ashley Wood's graphic novel adaptations of Metal Gear Solid and Metal Gear Solid: Sons of Liberty, this all-new collection features the work Ash did for the Metal Gear Solid: Mobile Portable Ops video game.

Birds of America


John James Audubon - 1839
    Descriptions of each print is written by Dr. Colin Harrison and Cyril Walker, scientific officers of the British Museum of Natural History.

Caravaggio: The Complete Works


Sebastian Schütze - 2009
    Celebrated by some for his naturalism and his revolutionary pictorial inventions, he was considered by others to have destroyed painting. Few other artists have provoked such controversy and so many contradictory interpretations right up to modern times.  On the heels of Caravaggio year 2010, this work offers a comprehensive reassessment of Caravaggio’s entire oeuvre, with a catalogue raisonné of his works. Five introductory chapters analyze his artistic career from his training in Lombard Milan and his triumphal rise in papal Rome, up to his dramatic final years in Naples, Malta, and Sicily. The spotlight thereby falls upon the radical nature and innovative force of Caravaggio’s art and its influence in all of Europe.   Our understanding of Caravaggio’s work has been substantially broadened in recent decades by major exhibitions, restoration campaigns, new attributions and archival discoveries. The new catalogue raisonné offers a detailed overview of the artist’s entire oeuvre based on the latest research. Every painting is reproduced in large-scale format, with spectacular details that offer dramatic close-ups and set new standards in print quality. A new photographic campaign has been undertaken, enabling the smallest details to be reproduced on a large scale for the first time.They reveal all the more clearly Caravaggio’s virtuosity and his enormous ability to capture the viewer’s attention and to build a communicative bridge between the worlds of picture and viewer. Sequences of spectacular details grouped by subject allow us to experience Caravaggio’s ingenious rhetoric of looks and gestures and their theatrical staging in paint.

Art in Theory, 1815–1900: An Anthology of Changing Ideas


Charles Harrison - 1998
    Art in Theory, 1815–1900 provides the most wide-ranging and comprehensive collection of documents ever assembled on nineteenth-century theories of art.

The Art and Making of The Expanse


Titan Books - 2019
    

50 Photographers You Should Know


Peter Stepan - 2008
    From Félix Nadar to Nan Goldin, each of the photographers featured here represents an important aspect of photography's evolution. The artists are presented in double-page spreads that include reproductions of their most important works, concise biographies, informative sidebars, and a timeline that extends throughout the volume. The result is a fascinating overview of the way photographers continue to push the limits of their genre, offering their audiences new ways of seeing and understanding our world.

Juxtapoz Illustration


Roger Gastman - 2007
    In this volume artists such as Mode 2, KozynDan, Mike Giant, James Jean, Evan Hecox, Grotesk, Alex Pardee and Morning Breath are briefly profiled, then allowed the space to let their work do the talking.

Sketch with Asia: Manga Style Art, Tips and Tutorials


Asia Ladowska - 2019
    Asia blends her experience in hyper-realism with her passion for Manga, creating a style she is well-loved and recognised for.In this book she shares more of her art and behind the scenes information, along with numerous tips and tutorials for any budding Manga artist.This is a detailed look at her processes from drawing expressions, to colouring hair.

The Art of Journey


Matthew Nava - 2012
    Written by Journey® Art Director, Matt Nava, the book shows the stylistic influences, narrative devices and game design goals that made Journey what it is. Inside, readers will discover the thoughtful evolution of Journey's landscapes, cut-scenes, and much-loved robed traveler.The Art of Journey comes bound as a debossed, hardcover book filled with gorgeous concept art, intricate pencil drawings, and 3D models printed in full color on art-quality paper. Additionally, the book pushes the bounderies of traditional print with its "augmented reality" feature, powered by the Daqri 4D platform. By downloading a free campaign app, readers will be able to point the camera of their smartphone or tablet at special images and see animated 3D models appear straight from the game. It's a truly unique and innovative way to more fully experience the artwork of Journey.

Famous Monster Movie Art of Basil Gogos


Kerry Gammill - 2005
    Like a bizarro-world Norman Rockwell, he created magazine covers of Frankenstein, the Creature from the Black Lagoon. the Phantom of the Opera, and countless others in horrifying yet dazzling images throughout the 1960s and '70s. His intense colour and bold, impressionistic brushwork gave a unique sense of drama and sophistication to these iconic characters. Today, collectors fight over his original art--but, with this book, every fan can own glowing full-colour reproductions of his most famous work as well as many previously unpublished paintings and drawings.

The Cinematic Art of World of Warcraft: The Wrath of the Lich King


Blizzard Entertainment - 2009
    Now, they can experience Northrend’s icy steppes and uncharted mountains through the art and imagination of the creative team behind this epic game. Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment’s acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard’s influence on the game world and beyond. EACH BOOK COMES WITH: Two 8” x 10” original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frostwyrm Sindragosa, that make this a must-have for any WoW fan.

Assassin's Creed: Limited Edition Art Book


Ubisoft Entertainment - 2007
    To gather interedt and understanding of the project, a wealth of materials were created, fleshing out a new heroic adventurer who turned from a prince to an assassin. A ballet of new moves were imagined for this stealth-slayer, and the traversing of giant cityscapes, populated by crowds of individually intelligent citizens, was proposed. The four years of building Assassin's Creed from the ground up had begun.

Victorian Fashions and Costumes from Harper's Bazar, 1867-1898


Stella Blum - 1974
    Visiting European royalty as well as American women returning from the International Exhibition in Paris in 1867 stimulated fashion awareness — and it was in this climate that the magazine Harper's Bazar flowered. Dedicated to being "A repository of Fashion, Pleasure, and Instruction," it brought to American women inside glimpses of the very latest European and American fashions, all in carefully detailed engravings. It was much the finest source for high fashion for this period.This book consists of the finest illustrations from Harper's Bazar between the years 1867 and 1898, the period of its peak importance. These illustrations not only show you what apparel appealed to our Victorian ancestors, but give you an idea of the evolutionary nature of fashion as well. You will see bustles come and go, natural forms become the vogue only to be superseded by the constricting hourglass figure. Each look is illustrated with a number of different garments. There are gowns for the morning hours, dinner dresses, sporting costumes, traveling clothes and apparel for special occasions: weddings, communions, funerals, etc. Since no costume was complete without accessories, a full line of hats, fans, parasols, muffs, gloves, handkerchiefs, jewelry, shoes and hair styles is shown as well. A selection of children's attire is also included. An introduction by Stella Blum covers the history of Harper's Bazar and examines the various phases fashion went through between 1867 and 1898.

The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.