Discrete-Event System Simulation


Jerry Banks - 1983
    This text provides a basic treatment of discrete-event simulation, including the proper collection and analysis of data, the use of analytic techniques, verification and validation of models, and designing simulation experiments. It offers an up-to-date treatment of simulation of manufacturing and material handling systems, computer systems, and computer networks. Students and instructors will find a variety of resources at the associated website, www.bcnn.net, including simulation source code for download, additional exercises and solutions, web links and errata.

Solutions Manual To Accompany Applied Mathematics And Modeling For Chemical Engineers


Richard G. Rice - 1996
    

Solutions to selected exercises, Elementary differential equations


Earl D. Rainville - 1981
    

Debates in the Digital Humanities


Matthew K. Gold - 2012
    Indeed, at a time when many academic institutions are facing austerity budgets, digital humanities programs have been able to hire new faculty, establish new centers and initiatives, and attract multimillion-dollar grants. Clearly the digital humanities has reached a significant moment in its brief history. But what sort of moment is it? Debates in the Digital Humanities brings together leading figures in the field to explore its theories, methods, and practices and to clarify its multiple possibilities and tensions. From defining what a digital humanist is and determining whether the field has (or needs) theoretical grounding, to discussions of coding as scholarship and trends in data-driven research, this cutting-edge volume delineates the current state of the digital humanities and envisions potential futures and challenges. At the same time, several essays aim pointed critiques at the field for its lack of attention to race, gender, class, and sexuality; the inadequate level of diversity among its practitioners; its absence of political commitment; and its preference for research over teaching. Together, the essays in Debates in the Digital Humanities—which will be published both as a printed book and later as an ongoing, open-access website—suggest that the digital humanities is uniquely positioned to contribute to the revival of the humanities and academic life. Contributors: Bryan Alexander, National Institute for Technology in Liberal Education; Rafael Alvarado, U of Virginia; Jamie “Skye” Bianco, U of Pittsburgh; Ian Bogost, Georgia Institute of Technology; Stephen Brier, CUNY Graduate Center; Daniel J. Cohen, George Mason U; Cathy N. Davidson, Duke U; Rebecca Frost Davis, National Institute for Technology in Liberal Education; Johanna Drucker, U of California, Los Angeles; Amy E. Earhart, Texas A&M U; Charlie Edwards; Kathleen Fitzpatrick, Pomona College; Julia Flanders, Brown U; Neil Fraistat, U of Maryland; Paul Fyfe, Florida State U; Michael Gavin, Rice U; David Greetham, CUNY Graduate Center; Jim Groom, U of Mary Washington; Gary Hall, Coventry U, UK; Mills Kelly, George Mason U; Matthew Kirschenbaum, U of Maryland; Alan Liu, U of California, Santa Barbara; Elizabeth Losh, U of California, San Diego; Lev Manovich, U of California, San Diego; Willard McCarty, King’s College London; Tara McPherson, U of Southern California; Bethany Nowviskie, U of Virginia; Trevor Owens, Library of Congress; William Pannapacker, Hope College; Dave Parry, U of Texas at Dallas; Stephen Ramsay, U of Nebraska, Lincoln; Alexander Reid, SUNY at Buffalo; Geoffrey Rockwell, Canadian Institute for Research Computing in the Arts; Mark L. Sample, George Mason U; Tom Scheinfeldt, George Mason U; Kathleen Marie Smith; Lisa Spiro, National Institute for Technology in Liberal Education; Patrik Svensson, Umeå U; Luke Waltzer, Baruch College; Matthew Wilkens, U of Notre Dame; George H. Williams, U of South Carolina Upstate; Michael Witmore, Folger Shakespeare Library.

Calculus with Analytic Geometry [with Graphing Calculator Supplement]


Howard Anton
    

Physics for Game Developers


David M. Bourg - 2001
    Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. "Physics for Game Developers" serves as the starting point for those who want to enrich games with physics-based realism.Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games. Many specific game elements stand to benefit from the use of real physics, including: The trajectory of rockets and missiles, including the effects of fuel burn offThe collision of objects such as billiard ballsThe stability of cars racing around tight curvesThe dynamics of boats and other waterborne vehiclesThe flight path of a baseball after being struck by a batThe flight characteristics of airplanesYou don't need to be a physics expert to learn from "Physics for Game Developers, " but the author does assume you know basic college-level classical physics. You should also be proficient in trigonometry, vector and matrix math (reference formulas and identities are included in the appendixes), and college-level calculus, including integration and differentiation of explicit functions. Although the thrust of the book involves physics principles and algorithms, it should be noted that the examples are written in standard C and use Windows API functions.

New SYLLABUS Mathematics 3; 6th Edition


Teh Keng Seng
    

Quantum Physics Made Easy: The Introduction Guide For Beginners Who Flunked Maths And Science In Plain Simple English


Donald B. Grey - 2019
     99.99% of the world’s mysteries are yet to be discovered and/or solved. Why not… It’s time for you to rediscover science? One of the most compelling draws of the sciences for many people is the potential of discovering something that was not known before. Whether someone’s doing it for fame, for fortune, or just for the fun of it, discovering something new, leaving your own personal mark for the rest of humanity’s time in the universe, is a tempting prospect for many. How would you feel about naming a star, and for others to know that you named it? That star would be visible in the sky for the rest of your lifetime, and more than likely for your great-great-great-grandchildren’s lifetimes. Your discovery would be immortalized above for the life of the star. Inside this book you will discover: -String theory and how it came about -Black holes and quantum gravity -If Schrödinger’s Cat is really a cat? -Disagreements between Einstein and Bohr -The double slit experiment Attention! Quantum Physics is NOT for everyone! This book is not for people: -Who doesn’t want to impress their girl with science -Who are not curious about the universe -Who isn’t inspired to name their own science theory If you are ready to learn about quantum physics, Scroll Up And Click On The “BUY NOW” Button Now!

Advanced Engineering Mathematics [with Accompanying Mathematics Manual]


Erwin Kreyszig - 1998
    

Two Scoops of Django: Best Practices for Django 1.5


Daniel Roy Greenfeld - 2013
    We'll introduce you to various tips, tricks, patterns, code snippets, and techniques that we've picked up over the years.This book is great for:Beginners who have just finished the Django tutorial.Developers with intermediate knowledge of Django who want to improve their Django projects.

Mathematics for Class XII(CBSE)


R.D. Sharma
    

The Official Ubuntu Book [With DVD]


Benjamin Mako Hill - 2006
    It's friendly, accessible, and reliable -- all qualities that apply to its official guidebook, too. This book captures the welcoming feel of the Ubuntu community, inviting you to get involved both as user and participant. But it also covers all the techniques you need to succeed happily with Ubuntu: from installation and configuration to "office applications," CD burning to instant messaging, networking to troubleshooting. There are plenty of specific answers: how to make Ubuntu run faster on older computers; better coexistence with Windows; fixes for balky microphones and scroll-wheel mice; tips for recovering lost system passwords, and much more. You'll even find chapters on Kubuntu (Ubuntu preconfigured with the KDE graphical user interface) and Edubuntu (Ubuntu optimized for schools). Plus, instant gratification: This book's DVD contains the full 7.0.4 "Feisty Fawn" distribution. Bill Camarda, from the October 2007 href="http://www.barnesandnoble.com/newslet... Only

Albert Einstein


Venugopal
    To top it he had speech difficulties and was vague and inattentive. Albert hated the kind of rote learning he was obliged to do in school, memorizing dates and texts. But as he grew older, it became clear that Albert was no ordinary person. 1905 is often termed his 'miracle year', the year he published not one but four entirely new papers, on four completely different topics.

Math Riddles For Smart Kids: Math Riddles and Brain Teasers that Kids and Families will Love


M. Prefontaine - 2017
    It is a collection of 150 brain teasing math riddles and puzzles. Their purpose is to make children think and stretch the mind. They are designed to test logic, lateral thinking as well as memory and to engage the brain in seeing patterns and connections between different things and circumstances. They are laid out in three chapters which get more difficult as you go through the book, in the author’s opinion at least. The answers are at the back of the book if all else fails. These are more difficult riddles and are designed to be attempted by children from 10 years onwards, as well as participation from the rest of the family. Tags: Riddles and brain teasers, riddles and trick questions, riddles book, riddles book for kids, riddles for kids, riddles for kids aged 9-12, riddles and puzzles, jokes and riddles, jokes book, jokes book for kids, jokes children, jokes for kids, jokes kids, puzzle book

Extended Mathematics for Cambridge IGCSE


David Rayner - 2011
    Updated for the most recent syllabus it provides complete content coverage with thousands of practice questions in an attractive and engaging format for both native and non-native speakers of English. The book is easy-to-use with an accessible format of worked examples and practice questions. Each book is accompanied by a free CD which provides a wealth of support for students, such as hundreds of additional homework questions, self-assessment checklists, revision and examination tips, and examiner comments. An accompanying Teacher's Guide and Revision Guide are also available. Endorsed by Cambridge International Examinations.