Inside Black Mirror


Charlie Brooker - 2018
    This first official book logs the entire Black Mirror journey, from its origins in creator Charlie Brooker’s mind to its current status as one of the biggest cult TV shows to emerge from the UK. Alongside a collection of astonishing behind-the-scenes imagery and ephemera, Brooker and producer Annabel Jones will detail the creative genesis, inspiration and thought process behind each film for the first time, while key actors, directors and other creative talents relive their own involvement. ‘Brooker continues to solidify himself as one of the most creative writers in the medium. Even when the unfair creep of expectations rears up, Black Mirror and Brooker deliver.’ – The Hollywood Reporter‘Black Mirror: the future is already here, and it's terrifying’ - Telegraph

Gnomes


Wil Huygen - 1976
    Come join in the 20th-anniversary fun as gnomania strikes again!Did you know that gnome couples always have twin children? Or that a gnome is seven times as strong as a human? Do you want to hear some gossip from the gnome who knew Rembrandt? Dutch artist Rien Poortvliet's charming illustrations and physician Wil Huygen's detailed observations of the gnomes' habits, anatomy, and lifestyle are a delight for readers of all ages. Children will adore the gnome family's underground home and the constant interaction with animals; adults will appreciate the tongue-in-cheek scientific data. Gnomebody is immune to the gnomes' tremendous appeal--and a whole new generation is waiting to love them for the first time!

Capcom 30th Anniversary Character Encyclopedia


Casey Loe - 2013
    The "Capcom 30th Anniversary Character Encyclopedia" celebrates Capcom's 30 years in the industry and gives fans concise information about every major Capcom character, their key artwork, statistics, background information, and interesting notes on the history of each character and game franchise. Including almost 200 characters from the Capcom family, this "Character Encyclopedia" sheds new light on these characters in a way nothing else does!

Hope for Film: From the Frontline of the Independent Cinema Revolutions


Ted Hope - 2014
    Ted Hope, whose films have garnered 12 Oscar nominations, draws from his own personal experiences working on the early films of Ang Lee, Eddie Burns, Hal Hartley, Michel Gondry, Nicole Holofcener, Todd Solondz and other indie mavericks, relating those decisions that brought him success as well as the occasional failure.Whether navigating negotiations with Harvey Weinstein over final cuts or clashing with high-powered CAA agents over their clients, Hope offers behind-the-scenes stories from the wild and often heated world of low-budget cinema—where art and commerce collide. As mediator between these two opposing interests, Hope offers his unique perspective on how to make movies while keeping your integrity intact and how to create a sustainable business enterprise out of that art while staying true to yourself. Against a backdrop of seismic changes in the indie-film industry, from corporate co-option to the rise of social media, Hope for Film provides not only an entertaining and intimate ride through the ups and downs of the business of art-house movies over the last 25 years, but also hope for its future.

The Animator's Survival Kit


Richard Williams - 2001
    During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by Toy Story. Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.

The Alchemy of MirrorMask


Dave McKean - 2005
    Animated by Dave McKean and written by Neil Gaiman, MirrorMask combines animation and live action with a compelling storyline to take the cinematic experience to a stunning new level. MirrorMask is the story of Helena, a fifteen-year-old girl who works for her family's circus. She juggles, sells popcorn, and longs to run away and join the "real world." Helena also dreams, and one day she wakes up to find herself in a strange new world populated by mysterious creatures…a dream world where she embarks on an amazing journey. Each chapter in The Alchemy of MirrorMask begins with an introduction by McKean and Gaiman and then guides readers through the different types of visuals used to create the film, including sketches, paintings, storyboards, 3-d models, photographs, texture maps, frame blow-ups, and more. Also included are photos taken on the set and during McKean's travels to Venice, Prague, Trieste, Warsaw, and other places that provided inspiration for MirrorMask. Gaiman and McKean's insightful commentary sheds light on the film's journey from concept to screen. Gaiman and McKean fans, cinema buffs, and visual art enthusiasts will all delight in The Alchemy of MirrorMask, a rare, behind-the-scenes look at the making of an extraordinary film.

Angels, Guides, and Ghosts


Sylvia Browne - 2004
    With her trademark candor, she explains that you can communicate with your angels and guides, and that they’re here to help you along your journey. In addition, she covers topics from forgiveness to reincarnation, shares some of her personal experiences with these celestial beings, and provides helpful tips on effective prayer. Sylvia also imparts methods to protect yourself from a psychic attack and determine whether your loved ones are sending you messages from the Other Side. Then, using a healing meditation, she shows you how you can unite with your angels and spirit guides whenever you choose to do so. In closing, Sylvia uses her abilities to answer audience questions and shed light on what really happens when we leave this plane of existence

The Art of Rogue One: A Star Wars Story


Josh Kushins - 2016
    A thrilling endeavour for the Star Wars franchise, Rogue One is the first instalment in the Star Wars Story series, a collection of stand-alone tales set in the same beloved universe fans have called home for decades. The plot follows an unlikely band of rebel fighters, led by the intrepid Jyn Erso (Felicity Jones), who must unite to resist the evil machinations of the evil Galactic Empire. Their mission is a desperate one: prove the existence of the Empire’s new super weapon and steal the plans for this Death Star before it can be used to obliterate all who stand in the Empire’s way. Directed by Gareth Edwards – from a script by Gary White and Chris Weitz – the film also stars Diego Luna, Forest Whitaker, Mads Mikkelsen, Alan Tudyk, Riz Ahmed, Ben Mendelsohn, Jiang Wen, and Donnie Yen.The Art of Rogue One: A Star Wars Story is an invaluable visual chronicle of the Lucasfilm art department’s development of the fantastical sets, otherworldly machinery, and unforgettable characters found in this first Star Wars Story. This book will take you from the earliest gathering of artists and production designers through production, with unprecedented access to the filmmakers’ creative process.Bursting with exclusive interviews and imagery, fans can revel in hundreds of stunning works of art, including production paintings, concept art and sketches, storyboards, and matte paintings. This rich visual journey is sure to delight Star Wars fans and cineastes for decades to come. The Art of Rogue One: A Star Wars Story will stand as a definitive guide to the art behind the newest tale in the Star Wars franchise.

Steven Universe: End of an Era


Chris McDonnell - 2020
    Showcasing new concept art, storyboards, background paintings, and exclusive interviews, End of an Era will update the history of the Emmy Award–winning series to cover season four through to the critically acclaimed finale, “Change Your Mind,” and beyond.   Fans can expect a special focus on creator and showrunner Rebecca Sugar’s elaborate process for creating the lore for the series, as she and the crew reveal how they discovered and developed the complete story arc for each character, as well as how they were able to design a show that so refreshingly captures and celebrates the experience of childhood. Steven Universe: End of an Era is a heartfelt send-off to one of the most progressive, imaginative, and beloved animated series of our time.

The Art of Brom


Brom - 2013
    Brom has collected together the very best of his art spanning his 30 year career. Many pieces have never before been published. Brom has written an insightful autobiography sharing his artistic journey from his earliest childhood drawings, his frustrations with commercial art, challenges breaking into the industry, to his years working in games and film, and insights into his latest personal works. Brom's art is a harmony of extremes: dark and beautiful, haunting and inspiring, majestic and raw. The Art of Brom is equally diverse. Here are images made iconic through his illustrated novels and his work in film and games. Many of the book's images, including those previously published, have been rescanned from the original artwork, and color-corrected by the artist himself, ensuring meticulous reproduction quality. Furthermore, this collection is designed by Brom allowing him the opportunity to arrange his art in a personal manner, with large full-color images and details to show his brush work.

Manga Matrix: Create Unique Characters Using the Japanese Matrix System


Hiroyoshi Tsukamoto - 2006
    Using this unique Japanese system, artists can plot and cross-section elements on a matrix diagram to create an infinite number of original characters, creatures, and multiformed beasts. Angels, demons, dragons, monsters, and robots are all included in this book, along with descriptions of costumes and personalities for each.Manga Matrix is unlike any other manga instructional guide and is an invaluable resource for both the budding artist and the polished professional.

The Aggretsuko Guide to Office Life


Sanrio - 2018
    Aggretsuko is all the RAGE. Sanrio's newest character is a 25-year-old red panda with her own Netflix show, and a stressful work life that's all too relatable. Featuring art from the popular videos and Sanrio products combined with sidebars and prescriptive tips and advice for handling tricky workplace situations, this is a humorous and gifty book. - The first character Sanrio created specifically for adults, Aggretsuko is both a cute, endearing red panda just going about her life, and the fed up office worker who's tired of being pushed around. - In this helpful handbook, Aggretsuko offers tips on how to deal with annual holiday parties, avoid colleagues after hours, circumvent oversharing coworkers, and most importantly–how to RAGE (preferably in heavy-metal karaoke sessions). - A must-have for anyone who needs help staying sane from 9 to 5.Fans of Aggretuko Reversible Journal will love The Aggretsuko Guide To Office LifeThis book is perfect for: - Women 18-34 - Millennials - Sanrio fans - Comic fans - Internet comic enthusiasts - Animal lovers - Fans of Japanese pop culture ©'18 SANRIO CO., LTD. Used Under License.

Chip Kidd


Veronique Vienne - 2003
    Chip Kidd is renowned and revered as a maverick graphic designer. Specifically, Kidd's book jacket designs for such major New York publishers as Alfred A. Knopf are among the most significant and innovative of our time. This richly illustrated book--the first critical selection of kid's design work--looks closely at this contemporary visual pioneer. Veronique Vienne presents a full and nuanced view of Kidd, discussing how he has developed celebrity status as a designer, design critic, lecturer, and editor. She also relates how Kidd is greatly influenced by popular culture, noting his vast collection of Batman memorabilia. Vienne concludes by examining Kidd's editorial involvement with books on cartoonists as well as his own first novel, The Cheese Monkeys, published in 2001 to critical acclaim. Chip Kidd reveals the fascinating life and career of a revolutionary graphic designer with a winning public persona, whose ambitions now also lean toward editing and writing. The book will appeal to anyone involved in design and popular culture as well as admirers of Kidd's extraordinary creative spirit.

The Beauty of Everyday Things


Soetsu Yanagi - 2017
    These objects are our constant companions in life. As such, writes Soetsu Yanagi, they should be made with care and built to last, treated with respect and even affection. They should be natural and simple, sturdy and safe - the aesthetic result of wholeheartedly fulfilling utilitarian needs. They should, in short, be things of beauty.In an age of feeble and ugly machine-made things, these essays call for us to deepen and transform our relationship with the objects that surround us. Inspired by the work of the simple, humble craftsmen Yanagi encountered during his lifelong travels through Japan and Korea, they are an earnest defence of modest, honest, handcrafted things - from traditional teacups to jars to cloth and paper. Objects like these exemplify the enduring appeal of simplicity and function: the beauty of everyday things.

Bryan Peterson's Understanding Composition Field Guide: How to See and Photograph Images with Impact


Bryan Peterson - 2012
    What makes a photo compelling is the arrangement of that content—in other words, its composition. The right composition gives your images impact and emotion; the wrong one leaves them flat. In this handy, take-anywhere guide, renowned photographer, instructor, and bestselling author Bryan Peterson frees amateur photographers from the prejudices of what is “beautiful” or “ugly” so that they can instead focus on color, line, light, and pattern. Get the tools you need to show your distinct voice and point of view in every image you shoot. With this guide in your camera bag, you’ll be equipped not only to “see” beautiful images but to successfully shoot them each and every time.  Also available as an ebook