A Casual Revolution: Reinventing Video Games and Their Players


Jesper Juul - 2009
    These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In "A Casual Revolution," Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed " Pac-Man, Tetris," and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them.

Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture


David Kushner - 2003
    Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history—Doom and Quake— until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry—a powerful and compassionate account of what it's like to be young, driven, and wildly creative.

Playing With Power: Nintendo NES Classics


Garitt Rocha - 2016
    3, Donkey Kong, and The Legend of Zelda!Interviews and commentary from Nintendo visionaries who pioneered this era of gaming.A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues!Plus hand-drawn maps, character and game environment art, and much more!

One Magical Sunday: (But Winning Isn't Everything)


Phil Mickelson - 2005
    Every year, the dream grew larger, only to fade away. Yet every year, his gallery of fans grew in support of his quest. Then, on April 11, 2004, for the most beloved golfer of the decade, everything changed. It is a moment ingrained in the hearts and minds of millions, a moment of epic triumph and destiny fulfilled that will be remembered for the ages. But for Phil Mickelson, winning the 2004 Masters was merely another step in an odyssey that began many years ago. Born into a sporting family, with a putter drawn on his birth announcement, Phil knew early on that golf would always be his passion. His parents embraced and nurtured that dream, but they taught him that winning isn't everything. In One Magical Sunday, Phil Mickelson takes us on a magical journey inside a life few have seen up close, but a life whose lessons can be cherished forever. As we travel hole-by-hole through that triumphant Sunday at the Masters, Phil looks back at the influences that made him the man he is today: his mom and dad, who mentored him on the balance between family and golf; his wife, Amy, who has given him so much happiness and fulfillment; and their three children, who remain their top priority. With personal insights from Phil's family and never-before-seen photos of his most treasured moments, One Magical Sunday is a book not only for Phil's millions of fans, but for everyone who finds inspiration in reading about a champion on and off the course.

The Zombie Survival Guide: Complete Protection from the Living Dead


Max Brooks - 2003
    Fully illustrated and exhaustively comprehensive, this book covers everything you need to know, including how to understand zombie physiology and behavior, the most effective defense tactics and weaponry, ways to outfit your home for a long siege, and how to survive and adapt in any territory or terrain.Top 10 Lessons for Surviving a Zombie Attack 1. Organize before they rise! 2. They feel no fear, why should you?3. Use your head: cut off theirs.4. Blades don’t need reloading.5. Ideal protection = tight clothes, short hair.6. Get up the staircase, then destroy it. 7. Get out of the car, get onto the bike.8. Keep moving, keep low, keep quiet, keep alert!9. No place is safe, only safer. 10. The zombie may be gone, but the threat lives on. Don’t be carefree and foolish with your most precious asset—life. This book is your key to survival against the hordes of undead who may be stalking you right now without your even knowing it. The Zombie Survival Guide offers complete protection through trusted, proven tips for safeguarding yourself and your loved ones against the living dead. It is a book that can save your life.

The Burn Farm


Michael Benson - 2009
    . .Sheila LaBarre liked to troll the personal ads and homeless shelters, looking for men whom society had rejected for one reason or another--men she could easily dominate both verbally and sexually. One by one, she invited them to her remote New Hampshire farmhouse, where she engaged them in S&M. But over time, sex gave way to brutal acts of torture as she mercilessly flogged and beat her captives until they confessed to committing unspeakable acts. Once satisfied that they had paid for their sins, Sheila savagely slaughtered them and burned their remains on her farm. . .Then, Humiliated, Tortured, And Killed Them. . . From the disturbing audiotapes Sheila made of her victims' confessions to her own bizarre statements in which she claimed to have returned from the dead to be God's avenger, The Burn Farm takes you behind the scenes of the scandal that rocked a quiet New England town, and into the twisted, depraved mind of a manipulative, cold-blooded murderer. . .Includes 16 Pages of Shocking Photos

Family Don't End with Blood: Cast and Fans on How Supernatural Has Changed Lives


Lynn S. Zubernis - 2017
    The three-time People’s Choice Award winner for Favorite Sci-Fi/Fantasy TV Show and Tumblr’s 2015 Most Reblogged “Live Action TV” show has made a name for itself by supporting and encouraging its fans to “always keep fighting,” a main theme echoed in the show, and demonstrating the inspiring truth to a memorable line from early in the show’s run: “Family don’t end with blood.”In twenty powerful chapters written by Supernatural’s actors and fans, including series lead Jared Padalecki, Family Don’t End with Blood: How Supernatural Has Changed Lives examines the far reach of the show’s impact over the last eleven years. Supernatural has encouraged fans to change their lives, from getting “sober for Sam” to escaping a cult to pursuing lifelong dreams. But fans aren’t the only ones who have been changed. The actors who bring the show to life have also found, in the show and its community, inspiration, courage, and the strength to keep going when life seemed too hard.In keeping with the show’s message to “always keep fighting,” and to support the important work of combatting stigma and encouraging those who are struggling to speak out, a portion of the proceeds from the book will be donated to charity Attitudes in Reverse, whose mission is to educate young people about mental health and suicide prevention.Contributors from Supernatural’s cast include:Jared Padelecki (“Sam Winchester”)Jim Beaver (“Bobby Singer”)Ruth Connell (“Rowena MacLeod”)Osric Chau (“Kevin Tran”)Rob Benedict (“Chuck Shurley aka God”)Kim Rhodes (“Sheriff Jody Mills”)Briana Buckmaster (“Sheriff Donna Hanscum”)Matt Cohen (“Young John Winchester”)Gil McKinney (“Henry Winchester”)Rachel Miner (“Meg Masters”)Edited by Lynn S. Zubernis, a clinical psychologist, professor, and passionate Supernatural fangirl, Family Don’t End with Blood provides an insightful and often uplifting look into the way international fan communities become powerful, positive forces in the lives of so many.

Joey Drew Studios Employee Handbook (Bendy and the Ink Machine)


Cala Spinner - 2019
    Drew's legacy of iconic characters like Bendy, Boris the Wolf, and Alice Angel! In this handy guidebook, you'll learn how to get around the studio, operate our state-of-the-art Ink Machine, and work well with our dedicated staff of creatives and crew members. Mr. Drew himself has even included a walk-through of all the tasks you'll need to complete to make it out of your first week alive, as well as an excerpt from his memoir The Illusion of Living, to inspire you to carry our company mission forward.In time, we hope you'll find a home here at our studios. Who knows? After a while, you may never want to leave!Don't miss this terrifying in-world guidebook, your key to unlocking the mysteries of Bendy and the Ink Machine!

The Adventure Time Encyclopaedia: Inhabitants, Lore, Spells, and Ancient Crypt Warnings of the Land of Ooo Circa 19.56 B.G.E. - 501 A.G.E.


Martin Olson - 2013
          Written and compiled by the Lord of Evil himself, The Adventure Time Encyclopaedia matches the playful, subversive tone of the series, detailing everything anyone will ever need to know about the postapocalyptic land of Ooo and its inhabitants—secret lore and spells, fun places you should visit and places where you will probably die, whom to marry and whom not to marry, how to make friends and how to destroy your enemies—plus hand-written marginalia by Finn, Jake, and Marceline. An indispensable companion to the show, this side-splittingly funny love letter to Adventure Time is sure to appeal to fans of all ages. Heck yeah! From the Back Cover: Written by the Lord of Evil Himself, Hunson Abadeer (a.k.a. Marceline the Vampire Queen's dad), to instruct and confound the demonic citizenry of the Nightosphere, The Adventure Time Encyclopaedia is perhaps the most dangerous book in history. Although seemingly a guidebook to the Land of Ooo and its postapocalyptic inhabitants, it is in fact an amusing nightmare of literary pitfalls, bombastic brain-boggles, and ancient texts designed to drive the reader mad.  Complete with secret lore and wizard spells, fun places you should visit and places where you will probably die, advice on whom to marry and whom not to marry, and how to make friends and destroy your enemies, this volume includes hand-written marginalia by Finn, Jake, and Marceline. Arguably the greatest encyclopaedia ever written since the beginning of the cosmos, it is also an indispensable companion to humans and demons who know what time it is: Adventure Time!

The Legend of Zelda: Legendary Edition, Vol. 1: Ocarina of Time Parts 1 & 2


Akira Himekawa - 2016
    The battle for Hyrule and the Sacred Realm has begun! A young boy named Link must defeat evil on his long, perilous quest to find the spiritual stones that hold the key to the Triforce, and deliver them to Zelda, princess of the land of Hyrule. Young Link embarks on a perilous quest to find three spiritual stones that hold the key to the Triforce, the wielder of which will rule the world! Link's plan is to deliver the stones to the Princess of the mystical land of Hyrule, Zelda. But obstacles abound and his long journey has only just begun!

Doctor Who: Who-ology


Cavan Scott - 2013
    Packed with facts, figures and stories from the show's entire run, this unique tour of space and time takes you from Totters Lane to Trenzalore, taking in guides to UNIT call signs, details of the inner workings of sonic screwdrivers, and a reliability chart covering every element of the TARDIS. With tables, charts and illustrations dotted throughout, as well as fascinating lists and exhaustive detail, you won't believe the wonders that await. Are you ready? Then read on, you clever boy. And remember.

Mythology


Edith Hamilton - 1942
    We meet the Greek gods on Olympus and Norse gods in Valhalla. We follow the drama of the Trojan War and the wanderings of Odysseus. We hear the tales of Jason and the Golden Fleece, Cupid and Psyche, and mighty King Midas. We discover the origins of the names of the constellations. And we recognize reference points for countless works of art, literature, and cultural inquiry--from Freud's Oedipus complex to Wagner's Ring Cycle of operas to Eugene O'Neill's Mourning Becomes Electra. Praised throughout the world for its authority and lucidity, Mythology is Edith Hamilton's masterpiece--the standard by which all other books on mythology are measured.

Destiny Grimoire Anthology, Volume I: Dark Mirror


Bungie Inc. - 2018
    The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players’ thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.

The Hunger Games Tribute Guide


Emily Seife - 2012
    Follow the tributes' journey from the reaping to the Games, with an exclusive look at all the highlights along the way—the trip to the Capitol, the Tribute Parade, the stations of the Training Center, and the interviews with Caesar Flickerman. Plus you'll find profiles of President Snow and Seneca Crane, portraits of each tribute, and detailed information on each district's industry. This unique guide to the tributes contains never-before-seen photos and quotes from the film, and is a must-have for any Hunger Games fan.

Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution


Heather Chaplin - 2005
    What started as a game of Pong, with little blips dancing across a computer screen, has evolved into a multi-billion-dollar industry that is changing the future, making inroads into virtually all aspects of our culture.Who are the minds behind this revolution? How did it happen? Where is it headed? In Smartbomb, journalists Heather Chaplin and Aaron Ruby take the reader behind the scenes at gaming conventions, into powerhouse think tanks where new games are created, into the thick of the competition at cyberathlete tournaments, and into the homes of gamers for whom playing a role in a virtual world has assumed more relevance and reality than life in the real world.