Gonzo: The Art


Ralph Steadman - 1998
    Thompson that spawned "gonzo journalism." Illustrated throughout in color and black-and-white, with an introduction by Hunter S. Thompson.

Solutions and Other Problems


Allie Brosh - 2020
    Allie Brosh returns with a new collection of comedic, autobiographical, and illustrated essays.Solutions and Other Problems includes humorous stories from Allie Brosh’s childhood; the adventures of her very bad animals; merciless dissection of her own character flaws; incisive essays on grief, loneliness, and powerlessness; as well as reflections on the absurdity of modern life.This full-color, beautifully illustrated edition features all-new material with more than 1,600 pieces of art.

Art Out of Time: Unknown Comics Visionaries, 1900-1969


Dan Nadel - 2006
    These artists, including Harry Grant Dart, Milt Gross, Charles M. Payne, Harry Hershfield and Charles Forbell, foreshadowed and influenced the comics medium of today.

Manga! Manga!: The World of Japanese Comics


Frederik L. Schodt - 1983
    Schodt received a 2017 Japan Foundation Award in 2017 for his work in bringing Osamu Tezuka and other manga artists to the world!Since first published in 1983, Manga! Manga! The World of Japanese Comics has been the book to read for all those interested in Japanese comics. It is virtually the "bible" from which all studies and appreciation of manga begins. More than that, given the influence of Japanese manga on animation and on American-produced comics as well, Manga! Manga! provides the background against which these other arts can be understood. The book includes 96 pages from Osamu Tezuka's Phoenix, Reiji Matsumoto's Ghost Warrior, Riyoko Ikeda's The Rose of Versailles, and Keiji Nakazawa's Barefoot Gen.

The Art of Harvey Kurtzman: The Mad Genius of Comics


Denis Kitchen - 2008
    Terry Gilliam also started at his side, met an unknown John Cleese in the process, and the genesis of Monty Python was formed. Art Spiegelman has stated on record that he owes his career to him. And he's one of Playboy publisher Hugh Hefner's favorite artists.Harvey Kurtzman had a Midas touch for talent, but was himself an astonishingly talented and influential artist, writer, editor, and satirist. The creator of MAD and Playboy's "Little Annie Fanny" was called, "One of the most important figures in postwar America" by the New York Times. Kurtzman's groundbreaking "realistic" war comics of the early '50s and various satirical publications (MAD, Trump, Humbug, and Help!) had an immense impact on popular culture, inspiring a generation of underground cartoonists. Without Kurtzman, it's unlikely we'd have had Airplane, SNL, or National Lampoon.The Art of Harvey Kurtzman is the first and only authorized celebration of this "Master of American Comics." This definitive book includes hundreds of never-before-seen illustrations, paintings, pencil sketches, newly discovered lost E.C. Comics layouts, color compositions, illustrated correspondence, and vintage photos from the rich Kurtzman archives

Batman and Psychology: A Dark and Stormy Knight


Travis Langley - 2012
    Why does this superhero without superpowers fascinate us? What does that fascination say about us? Batman and Psychology explores these and other intriguing questions about the masked vigilante, including: Does Batman have PTSD?  Why does he fight crime? Why as a vigilante? Why the mask, the bat, and the underage partner? Why are his most intimate relationships with “bad girls” he ought to lock up? And why won't he kill that homicidal, green-haired clown?Gives you fresh insights into the complex inner world of Batman and Bruce Wayne and the life and characters of Gotham CityExplains psychological theory and concepts through the lens of one of the world’s most popular comic book charactersWritten by a psychology professor and “Superherologist” (scholar of superheroes)

Rocketo Volume 1: The Journey to the Hidden Sea


Frank Espinosa - 2006
    This compilation of the first six issues of The Journey to the Hidden Sea tells the story of Rocketo's idyllic childhood and his early training as an explorer and Mapper. After returning from the deadly Solarium War a broken man, Rocketo Garrison is swept away on a journey to the Hidden Sea, a fabled, dangerous land that may hold the key to undreamed of treasure as well as the truth about an ancient mystery.

The Beats: A Graphic History


Paul M. BuhlePeter Kuper - 2009
    Told by the comic legend Harvey Pekar, his frequent artistic collaborator Ed Piskor, and a range of artists and writers, including the feminist comic creator Trina Robbins and the Mad magazine artist Peter Kuper, The Beats takes us on a wild tour of a generation that, in the face of mainstream American conformity and conservatism, became known for its determined uprootedness, aggressive addictions, and startling creativity and experimentation.What began among a small circle of friends in New York and San Francisco during the late 1940s and early 1950s laid the groundwork for a literary explosion, and this striking anthology captures the storied era in all its incarnations—from the Benzedrine-fueled antics of Kerouac, Ginsberg, and Burroughs to the painting sessions of Jay DeFeo’s disheveled studio, from the jazz hipsters to the beatnik chicks, from Chicago’s College of Complexes to San Francisco’s famed City Lights bookstore. Snapshots of lesser-known poets and writers sit alongside frank and compelling looks at the Beats’ most recognizable faces. What emerges is a brilliant collage of—and tribute to—a generation, in a form and style that is as original as its subject.

Marvel: The Characters and Their Universe : Collectors


Michael Mallory - 2001
    Westerns and detective stories were the big sellers of the day. The spider-man character was a shot in the dark feature in a poor-selling comic book Amazing Fantasy that was about to get the axe. Today an original copy of that comic would cost in the range of $40,000.With a library containing over 4,700 proprietary characters and eleven movies featuring Marvel characters already underway for the next two years, the Marvel Universe has become as epic as its storylines.This oversized collector's style guide, Marvel: The Characters and Their Universe, covers the history of the national obsession, the marvel influence on media, and the best loved characters including the Incredible Hulk and X-Men, and ends with a look at new worlds to conquer. Full of stunning 4-color photographs, movie stills, original comic art, and animation drawings, this is a vibrant and colorful tribute to the incredible cultural phenomenon.

Literary Witches: A Celebration of Magical Women Writers


Taisia Kitaiskaia - 2017
    Through poetic portraits, Taisia Kitaiskaia and Katy Horan honor the witchy qualities of well-known and obscure authors alike, including Virginia Woolf, Mira Bai, Toni Morrison, Emily Dickinson, Octavia E. Butler, Sandra Cisneros, and many more.Perfect for both book lovers and coven members, Literary Witches is a treasure and a source of inspiration. Kitaiskaia and Horan bring fresh insights on your most beloved authors, suggest enchanting new writers, and invite you to rediscover the magic of literature.

American Splendor: Another Day


Harvey Pekar - 2007
    The series won an American Book Award and became an Oscar-nominated film. Following the success of his critically praised, top-selling graphic novel The Quitter, Harvey Pekar returns with an all-new volume of American Splendor, celebrating 30 years of the series that first showed how, as Harvey says, ordinary life can be pretty complex stuff. In this collection, Harvey is joined by an all-star roster of artists including his collaborator on The Quitter, Dean Haspiel. Three decades after his self-published debut, Harvey Pekar proves that while his life has changed, his ability to find the exceptional in the everyday has only grown sharper with time.

Tolkien: Maker of Middle-earth


Catherine McIlwaine - 2018
    R. R. Tolkien’s talents is remarkable. Not only was he an accomplished linguist and philologist, as well as a scholar of Anglo-Saxon and medieval literature and Norse folklore, but also a skillful illustrator and storyteller. Drawing on these talents, he created a universe which is for many readers as real as the physical world they inhabit daily.Tolkien: Maker of Middle-earth explores the huge creative endeavor behind Tolkien’s enduring popularity. Lavishly illustrated with three hundred images of his manuscripts, drawings, maps, and letters, the book traces the creative process behind his most famous literary works—The Hobbit, The Lord of the Rings, and The Silmarillion—and reproduces personal photographs and private papers, many of which have never been seen before in print. Six essays introduce the reader to the person of J. R. R. Tolkien and to main themes in his life and work, including the influence of northern languages and legends on the creation of his own legendarium; his concept of “Faërie” as an enchanted literary realm; the central importance of his invented languages in his fantasy writing; his visual imagination and its emergence in his artwork; and the encouragement he derived from his close friend C. S. Lewis and their literary group the Inklings. The book brings together the largest collection of original Tolkien material ever assembled in a single volume. Drawing on the extensive archives of the Tolkien collections at the Bodleian Libraries, Oxford, which stretch to more than five hundred boxes, and Marquette University, Milwaukee, as well as private collections, this hugely ambitious and exquisitely produced book draws together the worlds of J. R. R. Tolkien – scholarly, literary, creative, and domestic—offering a rich and detailed understanding and appreciation of this extraordinary author. This landmark publication, produced on the occasion of a major exhibition at the Bodleian Libraries in Oxford in 2018 and at the Morgan Library in New York in 2019, is set to become a standard work in the literature on J. R. R. Tolkien.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

Krazy Kat: The Comic Art of George Herriman


George Herriman - 1975
    During its 31 year run, it was enormously popular with the public and with many writers, artists, and intellectuals of the time. An innovative cartoon masterpiece and the first major biographical work on the artist himself.

Displacement: A Travelogue


Lucy Knisley - 2015
    In the next installment of her graphic travelogue series, Displacement, Knisley volunteers to watch over her ailing grandparents on a cruise. (The book s watercolors evoke the ocean that surrounds them.) In a book that is part graphic memoir, part travelogue, and part family history, Knisley not only tries to connect with her grandparents, but to reconcile their younger and older selves. She is aided in her quest by her grandfather s WWII memoir, which is excerpted. Readers will identify with Knisley s frustration, her fears, her compassion, and her attempts to come to terms with mortality, as she copes with the stress of travel complicated by her grandparents frailty."