Book picks similar to
Nextinction by Ralph Steadman
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non-fiction
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Deco Devolution: The Art of BioShock 2
Jordan Thomas - 2010
Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits
The Mad Art of Caricature!: A Serious Guide to Drawing Funny Faces
Tom Richmond - 2011
He examines what really makes a caricature successful, what to look for in a face, and how to draw it. Readers also learn how to apply this skill, whether it's drawing live, theme-park-style caricatures, or creating caricature for publication work. Loaded with everything from basic theories and drawing instruction to professional tips and tricks, this book contains something for novices and experts alike. The Mad Art of Caricature! is the most comprehensive and complete how-to guide on the art of caricature ever published. With over 500 illustrations, it's the definitive guide to the art of caricature.
Assassin's Creed: The Complete Visual History
Matthew Miller - 2015
A sweeping and visually rich narrative covering the Crusades in medieval Jerusalem, the pirate-infested oceans of the Caribbean, the height of the French Revolution, and more, Assassin’s Creed immerses fans in the most dramatic periods in human history and brings to life some of its most intriguing and influential characters. This comprehensive book explores the history and legacy of Assassin’s Creed, its rich mythology, and the vivid artwork of the entire franchise, including works created for the graphic novels and downloadable content. With never-before-seen concept and character art, Assassin’s Creed: The Complete Visual History reveals the creative process behind the immersive historical settings as well as the development of such iconic characters as Altair, Ezio, Connor, and Arno, to name a few, chronicling how the franchise has evolved over the years while retaining its bold, signature look. Written by gaming journalist Matthew Miller and featuring commentary from key Ubisoft developers and artists, this comprehensive visual history offers unparalleled insight into one of the industry’s most acclaimed franchises. The ultimate word on the blockbuster gaming phenomenon, Assassin’s Creed: The Complete Visual History is a must read for fans of the franchise and those interested in discovering the astounding artistry behind the creation of a major contemporary video game series.
Inside HBO's Game of Thrones: Seasons 1 2 (Game of Thrones Book, Book about HBO Series)
Bryan Cogman - 2012
This official companion book gives fans new ways to enter this fictional world and discover more about the beloved (and reviled) characters and the electrifying plotlines. Hundreds of set photos, production and costume designs, storyboards, and insider stories reveal how the show's creators translated George R. R. Martin's best-selling fantasy series into the world of Westeros. Featuring interviews with key actors and crew members that capture the best scripted and unscripted moments from the first two seasons, as well as a preface by George R. R. Martin, this special volume, bound in a lavishly debossed padded cover, offers exclusive access to this unprecedented television series.
The Art of Dragon Age: Inquisition
BioWare - 2014
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
The Sandman: King of Dreams
Alisa Kwitney - 2003
Author Alisa Kwitney explores its beginnings and chronicles the comic's emergence as a unique and undeniable force in the literary world. Richly illustrated, this history shows how Gaiman and The Sandman's gifted artists, such as Dave McKean and Yoshitaka Amano, create a haunting (and haunted) main character who wields immense power. With illustrations never before published, behind-the-scenes stories, handwritten notes, and interviews with Gaiman himself, this volume is a true testament to the dream king and his creator.
The Voynich Manuscript
Unknown
It is named after the book dealer Wilfrid Voynich, who purchased it in 1912.http://en.wikipedia.org/wiki/Voynich_...
Knitty Gritty: Knitting For The Absolute Beginner
Aneeta Patel - 2008
Everyone has heard the mantra 'Knitting is the new yoga' but not everyone is lucky enough to have someone to show them the ropes and get them started on their very first row. Unless they have a friend or relative to teach them how to start, often would-be knitters turn to the so-called 'beginners patterns' but these can be confusing, difficult to follow, and more often than not written in 'knit' rather than English. This book will be a tried and tested guide for people at the very beginning of their knitting lives, looking for guidance and patterns for projects that they can use to make that first all-important step to 'Beyond the Scarf'.Contents include: Knitting Basics: Getting Started; Knitter's First Project: The Scarf; Workshops: Decreasing; Creating a Rib; Changing Colour; Increasing; Finishing; Knitting a Flower; Cable: Making a Cable; Making a Cable Bag; Eyelets and so on...
A Sand County Almanac and Sketches Here and There
Aldo Leopold - 1949
As the forerunner of such important books as Annie Dillard's Pilgrim at Tinker Creek, Edward Abbey's Desert Solitaire, and Robert Finch's The Primal Place, this classic work remains as relevant today as it was sixty-five years ago.
The Pirate Guidelines: A Book for Those Who Desire to Keep to the Code and Live a Pirate's Life
Joshamee Gibbs - 2007
Also included are topics detailing everything aspiring buccaneers need to know in order to command the respect of fellow scalawags and pursue their hearts' deepest desires. The "Pirates of the Caribbean" trilogy of films has created a rich mythology from which to draw the following pearls of wisdom: How to Swagger Captain Jack Sparrow on Honesty What to do When your Compass doesn't Work How to Lift an Aztec Curse How to Play Liar's Dice Elizabeth Swann's Additional Uses for a Wedding Dress How to bead your Hair and Beard Will Turner's Sword-fighting Tips Identifying the Parts of a Ship Pirate-to-English Dictionary How to ward off the Black Spot These indispensable tips will prove useful at sea or in port. Filled with the salty humor and lush dialogue from the incredibly popular movie trilogy, "The Pirates of the Caribbean Guidelines" provides instructional and humorous information-practical and nautical-accompanied by captivating full-color images of everyone's favorite pirates.
Intron Depot
Masamune Shirow - 1992
American editions of his spectacular graphic epics have been highly praised and voraciously collected. Now, his gorgeous and highly detailed color art has been collected for the first time into a single, handsome trade paperback. Beautifully printed in Japan and featuring text in both Japanese and English, this package features nearly two hundred full-color Shirow works, 47 published for the first time anywhere in the world! This book is a nearly complete archive of Shirow's color work from 1981 to 1991, including material from Appleseed, Dominion, Black Magic, Orion, and much more. This is an absolute must for fans of Shirow, science-fiction and fantasy art, and manga.
The Art of Neil Gaiman
Hayley Campbell - 2014
This tells the full story of his amazing creative life. Never-before-seen manuscripts, notes, cartoons, drawings and personal photographs from Neil's own archive are complemented by artwork and sketches from all of his major works, and his own intimate recollections. Each project is examined from genesis to fruition, and positioned in the wider narrative of Gaiman's crative life, affording unparalleled access to the inner workings of the writers mind
All I Need to Know I Learned from My Cat
Suzy Becker - 1990
"Know all the sunny places.""Flaunt your hair loss.""Get mad when you're stepped on.""Take some time to eat the flowers.""Be tolerant-but not overly accommodating.""Make your own hours.""Scratch when it itches.""Depend on others without losing your independence.""Avoid company you do not like."Altogether, here are over 90 simple life lessons, irresistibly illustrated in full-color. Proving what all cat fanciers suspect about their own pets, Suzy Becker's cat is a fount of wisdom. The book covers everything from grooming, health, and diet to being completely well-adjusted, and imparts perhaps the most valuable piece of advice a cat could give: "There is always time for a nap."
The Art of Alice: Madness Returns
Dave Marshall - 2011
Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.
The Hobbit Sketchbook
Alan Lee - 2019
Tolkien’s The Hobbit, and includes dozens of brand-new paintings and pencil drawings exploring the world of Bilbo Baggins.Since The Hobbit was first published in 1937, generations of readers have fallen under its spell. That magic was reignited sixty years later, when Alan Lee was commissioned to produce a special illustrated edition, and his delicate pencil drawings and beautiful watercolour paintings have become for many the definitive vision of J.R.R. Tolkien’s Middle-earth.In this sumptuous, large-format hardback Alan Lee reveals in pictures and in words how he created these images, which would prove so powerful, matching perfectly with Tolkien’s own vision, that they would eventually define the look of Peter Jackson’s film adaptations and earn Alan a coveted Academy Award.The Hobbit Sketchbook is filled with more than 100 of his sketches and early conceptual pieces that reveal how the project progressed from idea to finished art. It also contains a wealth of brand-new full-colour paintings and sketches drawn specially for this book, which unlock the secrets of how Alan creates his own magic and provide a fascinating insight into the imagination of the man who breathed new life into Tolkien’s vision.