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The Last of Us: American Dreams
Neil Druckmann - 2013
In one of the few remaining quarantine zones, thirteen-year-old Ellie begins her new life as a ward of a military boarding school, where a friendship with fellow student Riley leads to her first trip into the outside world. Beyond the walls of the regimented civil order they know, Ellie and Riley are soon confronted with the violent way of life of the insurgent group the Fireflies--and with the monstrous victims of infection!
Fairy Tales from the Brothers Grimm: A New English Version
Philip Pullman - 2012
Now, at a veritable fairy-tale moment—witness the popular television shows Grimm and Once Upon a Time and this year’s two movie adaptations of “Snow White”—Philip Pullman, one of the most popular authors of our time, makes us fall in love all over again with the immortal tales of the Brothers Grimm.From much-loved stories like “Cinderella” and “Rumpelstiltskin,” “Rapunzel” and “Hansel and Gretel” to lesser-known treasures like “Briar-Rose,” “Thousandfurs,” and “The Girl with No Hands,” Pullman retells his fifty favorites, paying homage to the tales that inspired his unique creative vision—and that continue to cast their spell on the Western imagination.
A Thousand Nights
E.K. Johnston - 2015
When she sees the dust cloud on the horizon, she knows he has arrived. She knows he will want the loveliest girl: her sister. She vows she will not let her be next.And so she is taken in her sister’s place, and she believes death will soon follow. Lo-Melkhiin’s court is a dangerous palace filled with pretty things: intricate statues with wretched eyes, exquisite threads to weave the most beautiful garments. She sees everything as if for the last time. But the first sun rises and sets, and she is not dead. Night after night, Lo-Melkhiin comes to her and listens to the stories she tells, and day after day she is awakened by the sunrise. Exploring the palace, she begins to unlock years of fear that have tormented and silenced a kingdom. Lo-Melkhiin was not always a cruel ruler. Something went wrong.Far away, in their village, her sister is mourning. Through her pain, she calls upon the desert winds, conjuring a subtle unseen magic, and something besides death stirs the air.Back at the palace, the words she speaks to Lo-Melkhiin every night are given a strange life of their own. Little things, at first: a dress from home, a vision of her sister. With each tale she spins, her power grows. Soon she dreams of bigger, more terrible magic: power enough to save a king, if she can put an end to the rule of a monster.
The Art of Emily The Strange
Rob Reger - 2009
With roots in the punk-rock art scene of Santa Cruz skate culture and an early appeal to European trend spotters, the iconic image of Emily and her philosophy of devout individualism have become deeply rooted in global culture.The Art of Emily Volume One is the first-ever collection of images showing the wide and inspired range of artistic styles and mediums that have been used to create the world of Emily the Strange. From skateboard stickers to custom rock-and-roll album art, large-scale psychedelic paintings, and insanely intricate Mongolian paper cutting, the fantastic and artful imaginings of Rob Reger, Buzz Parker, and a staggeringly talented array of collaborators will give insight and inspiration to any Emily fan.
How to Be Perfectly Unhappy
Matthew Inman - 2017
Matthew Inman—Eisner Award-winning creator of The Oatmeal and #1 New York Times bestselling author of How to Tell If Your Cat Is Plotting to Kill You—serves yet another helping of thoughtful hilarity in this charming, illustrated gift book for anyone who is irked by the question: "Are you happy?"In How To Be Perfectly Unhappy, Inman explores the surprising benefits of forgetting about “happiness,” and embracing instead the meaningful activities that keep us busy and interested and fascinated.
Tinder
Sally Gardner - 2013
A half beast half man gives him shoes and dice which will lead him deep into a web of dark magic and mystery. He meets the beautiful Safire - pure of heart and spirit, the scheming Mistress Jabber and the terrifying Lady of the Nail. He learns the powers of the tinderbox and the wolves whose master he becomes. But will all the riches in the world bring him the thing he most desires?Fairy tales are often the cruellest stories of all; in this exquisite novel Sally Gardner writes about great love and great loss.
Dark Night: A True Batman Story
Paul Dini - 2016
The Caped Crusader has been the all-abiding icon of justice and authority for generations. But in this surprising original graphic novel, we see Batman in a new light—as the savior who helps a discouraged man recover from a brutal attack that left him unable to face the world. In the 1990s, legendary writer Paul Dini had a flourishing career writing the hugely popular Batman: The Animated Series and Tiny Toon Adventures. Walking home one evening, he was jumped and viciously beaten within an inch of his life. His recovery process was arduous, hampered by the imagined antics of the villains he was writing for television including the Joker, Harley Quinn and the Penguin. But despite how bleak his circumstances were, or perhaps because of it, Dini also always imagined the Batman at his side, chivvying him along during his darkest moments. A gripping graphic memoir of one writer’s traumatic experience and his deep connection with his creative material, DARK NIGHT: A TRUE BATMAN STORY is an original graphic novel that will resonate profoundly with fans. Art by the incredible and talented Eduardo Risso (100 BULLETS, TRANSMETROPOLITAN).
Supergods: What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human
Grant Morrison - 2011
1 in 1938, introduced the world to something both unprecedented and timeless: Superman, a caped god for the modern age. In a matter of years, the skies of the imaginary world were filled with strange mutants, aliens, and vigilantes: Batman, Wonder Woman, the Fantastic Four, Iron Man, and the X-Men—the list of names as familiar as our own. In less than a century, they’ve gone from not existing at all to being everywhere we look: on our movie and television screens, in our videogames and dreams. But what are they trying to tell us?For Grant Morrison, arguably the greatest of contemporary chroniclers of the “superworld,” these heroes are powerful archetypes whose ongoing, decades-spanning story arcs reflect and predict the course of human existence: Through them we tell the story of ourselves, our troubled history, and our starry aspirations. In this exhilarating work of a lifetime, Morrison draws on art, science, mythology, and his own astonishing journeys through this shadow universe to provide the first true history of the superhero—why they matter, why they will always be with us, and what they tell us about who we are . . . and what we may yet become.
The Witcher Omnibus
Paul Tobin - 2018
Multi-Eisner award-winning writer Paul Tobin pens a fantasy epic of the adventures of Geralt of Rivia, a witcher--one of the few remaining monster hunters from the critically acclaimed video game fantasy The Witcher by CD Projekt Red!Featuring story art by Joe Querio, Piotr Kowalski, Max Bertolini, with a bonus sketchbook section and additional art by Dave Johnson (100 Bullets), Dan Panosian (Slots), Stan Sakai (Usagi Yojimbo), Duncan Fegredo (MPH), Simon Bisley (Lobo), and a cover by Mike Mignola (Hellboy).Collects issues #1-#5 of The Witcher comic series House of Glass, Fox Children, Curse of Crows, and the Killing Monsters one-shot--and features annotations from the creators of the comics, as well as a sketchbook section.
The Little World of Liz Climo
Liz Climo - 2013
Through her comics, we make unexpected yet wise discoveries: how armadillos make fast-and-easy Halloween costumes, how dinosaurs deal with their inquisitive children, or the ingenious ways that animal friends can work together to ensure their juice is always freshly squeezed.
The Art of Overwatch
Blizzard - 2017
Now, in this beautiful hardcover, Blizzard Entertainment reveals the creative process behind one of the most popular FPS games of all time! Filled with never-before-seen art as well as commentary provided by the game's development team, this book is sure to please any Overwatch fan.- Never-before-seen artwork!- Essential companion to the international best-selling game Overwatch!- Introduction and commentary provided by the game's development team!- Overwatch is a global phenomenon with 30 million players!- Produced in close partnership with Blizzard Entertainment!- Behind-the-scenes look at your favorite characters!- Overwatch creation revealed!
Men to Avoid in Art and Life
Nicole Tersigni - 2020
Situations include these men in art and antiquity sharing keen insight on the female anatomy, an eloquent defense of catcalling, or offering sage advice about horseback riding to the woman who owns the horse and many more situations.
Undertale: Art Book
Toby Fox - 2016
UNDERTALE is no exception..." The art book features 228 full-color pages showing UNDERTALE from the very first concept sketches to the end of development. ♥Art from Toby Fox, Temmie Chang, Gigi D.G., and more♥Commentary from Toby Fox on the design and development process♥Gold debossed Annoying Dog on the back
The Guild: Knights of Good
Felicia DayMichelle Madsen - 2012
Set before the first season of the show, these hilarious stories delighted fans and newbies alike and introduced plots that influenced the show itself, including Season 5's backstory of Tink, originally hinted at in these pages.Featuring a huge variety of comics’ best artists as well as many of the talents key to the web series, and leading directly to the moment Zaboo unexpectedly appears at a startled Codex’s front door in episode 1, this collection comprises a true “Season 0” of The Guild!Collects the one-shots The Guild: Vork, The Guild: Tink, The Guild: Bladezz, The Guild: Clara, and The Guild: Zaboo.• Written by Felicia Day, with the series director, producer, and actors!• Featuring art by Darick Robertson, Becky Cloonan, Kristian Donaldson, and more!• Leads directly into The Guild, Season 1!
BioShock: Rapture
John Shirley - 2011
FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing . . . and many are desperate to take that freedom back.Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea.But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended.