Playing With Power: Nintendo NES Classics


Garitt Rocha - 2016
    3, Donkey Kong, and The Legend of Zelda!Interviews and commentary from Nintendo visionaries who pioneered this era of gaming.A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues!Plus hand-drawn maps, character and game environment art, and much more!

Pokémon FireRed & LeafGreen (Prima Official Game Guide)


Eric Mylonas - 2004
    Catch 'Em All Over Again -Extensive strategy for new and veteran Pokemaniacs -Massive walkthrough with stats on every enemy -Exclusive maps to help you navigate each area -Detailed battle tactics for dominating your "Pokemon(R) Ruby & Sapphire"--playing friends -Essential PokeDex, featuring stats and how to catch them

On Women: Selected Writings


Khushwant Singh - 2014
    Indeed, this enduring obsession provided fodder for some of Singh’s best-known work, both as a journalist and as a peerless raconteur.On Women, a wide-ranging selection of Singh’s writings on the subject, includes Singh’s recounting of an embarrassingly drunken meeting with Begum Para, an actress of yesteryears; a sharp profile of Shraddha Mata, a tantric sadhvi who was alleged to have borne Jawaharlal Nehru’s illegitimate child; and a touching sketch of Singh’s grandmother in the twilight of her life. Also featured in this volume are unforgettable women characters from Khushwant Singh’s most popular works of fiction: Georgine, a clueless American teenager who is seduced by a middle-aged tour guide in Delhi; and Nooran, a young girl in pre-Partition Punjab, who discovers the sweet pleasure of first love only to be overtaken by cataclysmic events which leave her adrift.Insightful, poignant, and occasionally wicked, the essays and extracts in On Women are testament to why Khushwant Singh remains one of the most popular writers of our times.

Overwatch: Anthology Volume 1


Blizzard Entertainment - 2017
    How did Bastion become part of the team? Why did Ana Amari disappear? Where did Tracer get her catchphrase? Learn all this and more in this hardcover anthology of the first twelve issues of Blizzard's Overwatch comics, written and illustrated by an all-star creative team including Matt Burns, Robert Brooks, Micky Neilson, Nesskain, Bengal, and more. Whether you're an Overwatch novice or a Grandmaster, this is an essential companion!

Add Toner: A Cometbus Collection


Aaron Cometbus - 1993
    The text is lovingly handwritten, interspersed with bold graphics and illustrations. Includes never-before-published material. Add Toner is the follow-up to Despite Everything, the best-of collection from the first two decades of Cometbus, called "a classic in the subterranean world" by Time, and "the best loved zine ever" by the San Francisco Bay Guardian.

Chicken Soup for the Soul: Miraculous Messages from Heaven: 101 Stories of Eternal Love, Powerful Connections, and Divine Signs from Beyond


Jack Canfield - 2013
    You’ll be comforted and inspired by these miraculous stories about messages from heaven and love that doesn’t die.When our loved ones leave this world, our connection with them does not end. Their physical presence may be gone, but not their spirit. They send us signs from beyond, come to us in dreams, or deliver messages to us in a variety of surprising and heartwarming ways. You’ll find comfort and inspiration in these miraculous true accounts by ordinary people who have had extraordinary experiences. Read about answered prayers, divine messengers, guardian angels, premonitions, and unexplainable coincidences. This collection will comfort and inspire anyone who has lost a loved one. It will deepen your faith, renew your hope, and open your eyes to the miracles around you.

Hey! Listen!: A journey through the golden era of video games


Steve McNeil - 2019
    He took a Nintendo Wii with him on his honeymoon (obviously), and spent so much time playing smartphone games in bed in the dark that he got eye strain and had to wear an eye patch. The locals nicknamed him 'the pale pirate'.Steve's obsession with video games can be traced back to the golden period from the early 70s to the late 90s. In this book he will delve into these games - from the appallingly bad to the breathtakingly good. He will also take us through the nerdy geniuses who created them, their fierce rivalries and risks often leading to some of the most farcical moments in the history of entertainment.This is a story of obsession, full of tales of Space Invaders, Donkey Kong, Mario, Sonic, Wolfenstein 3D, Worms and many more. It will also answer important questions about the golden age. Questions like: Why did Namco feel they had to change the name of Puck-Man to Pac-Man because they were worried about graffiti, when Nintendo were more than happy to bring out Duck Hunt?Joysticks at the ready. Let's Play!

Grantville Gazette, Volume 15


Paula Goodlett - 2007
    And what's going on is plotting the revolution, pure and simple.There's lots more. Events in England, shown in "Letters of Trade," happenings in the Caribbean—with pirates, not less. Russia and Czar Mikhail are having their own problems, while certain folks in Grantville are just ticked off. The USE capitol in Magdeburg is a hopping town and we'll be happy to share the news with you. Gustav Adolph may have won the Baltic War, but what happened to the individual soldiers They didn't all come out on top, did they Just how hard is it to navigate the troubled waters of the 1632 Universe No picnic, for sure.Chocolate, steam, railroads and tennis. Revolution, mayhem, ships and planes. What have they got in common It's all happening in seventeenth century Europe.

Be Pure! Be Vigilant! Behave!: 2000AD & Judge Dredd: The Secret History


Pat Mills - 2017
    It once appeared on the Berlin Wall, and symbolizes the subversive nature of 2000AD that changed so many readers’ lives and influenced generations of film directors, actors, rock bands, novelists and even school headmasters.Everything you’ve always wanted to know about Judge Dredd, Slaine, Nemesis, ABC Warriors, Flesh, Bill Savage and more, is in this book. Plus the writers and artists who created them and the real-life people and events they drew on for inspiration. The scandals, the back-stabbing and the shocking story that was regarded as “too sensitive” to ever see the light of day is finally told.Pat relates the dark story of the maths teacher who inspired his version of Judge Dredd, the creators’ angry battles with the censors and each other, why certain writers, stories and even readers have been banished from the comic, a step-by-step account of how Judge Dredd was created, and how to write or draw for 2000AD too.There are new insights on the 2000AD creators' invasion of American comics, their failed French invasion, the Judge Dredd films, the forthcoming Judge Dredd TV series, other possible films featuring 2000AD heroes, the unusual secret of the comic’s current success, the tough challenges it faces today, and its exciting future.From the hilarious origins when Judge Dredd writer-creator John Wagner and Pat began their careers writing together in a garden shed by paraffin lamp, to the tragic stories of legendary comic artists who have passed, and the challenges as 2000AD fought for survival against The Suits determined to destroy it, this is a unique, personal, and passionate account by the man who made 2000AD happen.Funny, sad, angry, defiant, and outrageous: it’s the Comic Book memoir of the year!

Mass Effect: He Who Laughs Best


Mac Walters - 2013
    It tells the story of how Jeff "Joker" Moreau became the SSV Normandy's pilot before the events of the Mass Effect video game series.

Gamish: A Graphic History of Gaming


Edward Ross - 2020
    For fans of gaming, this is the perfect read. For those new to gaming, it is the perfect introduction' The ScotsmanA thrilling illustrated journey through the history of video games and what they really mean to usPac-Man. Mario. Minecraft. Doom.Ever since he first booted up his brother's dusty old Atari, comic artist Edward Ross has been hooked on video games. Years later, he began to wonder: what makes games so special? Why do we play? And how do games shape the world we live in?This lovingly illustrated book takes us through the history of video games, from the pioneering prototypes of the 1950s to the modern era of blockbuster hits and ingenious indie gems. Exploring the people and politics behind one of the world's most exciting art-forms, Gamish is a love letter to something that has always been more than just a game.

Itchy, Tasty: An Unofficial History of Resident Evil


Alex Aniel - 2021
    Itchy, Tasty narrates the development of each Resident Evil game released between 1996 and 2006, interspersed with fascinating commentary from the game creators themselves, offering unique insight into how the series became the world-conquering franchise it is today.

Fresh Air: Just For Laughs


Terry Gross - 2010
    Drawn from her long-running, award-winning public radio show, this new collection features in-depth interviews with the bright, shining wits of our time. One of the nation’s leading interviewers, Gross is incisive, respectful, and always well-informed. She puts her guests at ease, which makes for rewarding listening. Insights abound and the humor is unstoppable.

EarthBound (Legends of Localization #2)


Clyde Mandelin - 2016
    Get ready for hundreds of pages filled with surprising revelations, inside information, obscure trivia, and universal cosmic destruction. This legend of localization doesn’t stink!

A Load of Bull: An Englishman's Adventures in Madrid


Tim Parfitt - 2006
    But six weeks soon turned into nine years, and helping out transformed into running the company. During his stint, Tim discovered a booming city in hedonistic reaction to years of fascism, where the evenings lasted until dawn, sleep was something you only did at work, and five hour lunches invariably involved a plate of bull's testicles. Frothing with a language designed to make foreigners dribble, hospitalized by tapa-induced flatulence, and constantly frustrated by the unapproachable beauty of the women parading through the Vogue offices, he nevertheless fell in love with a city, a country, and its people—despite the fact he rarely has a clue what they’re talking about. Tim Parfitt's rise from unwanted guest to paparazzi-pursued mover in Spain's glamorous social scene is a hilarious comedy of errors.