Tokyo on Foot: Travels in the City's Most Colorful Neighborhoods


Florent Chavouet - 2009
    Each day he would set forth, with a pouch full of colored pencils and a sketchpad, to visit different neighborhoods. This stunning book records the city that he got to know during his adventures, a gritty, vibrant place, full of ordinary people going about their daily lives. Realistically rendered city views or posters of pop stars contrast with cartoon sketches of iconic objects or droll vignettes, like a housewife walking her pet pig and a Godzilla statue in a local park.With wit, a playful sense of humor, and the colored pencils of his kit, Florent Chavouet sets aside the question of urban ugliness or beauty and captures the Japanese essence of a great city.

332 Magazine Covers


Norman Rockwell - 1979
    Although technically Norman Rockwell was an academic painter, he had the eye of a photographer and, as he became a mature artist, he used this eye to give us a picture of America that was famliar�astonishingly so�and at the same time unique. Rockwell best expressed this vision of America in his justly famous cover illustrations for magazines like The Saturday Evening Post. 332 of these cover paintings, from beloved classics like "Marbles Champion" to lesser-known gems like "Feeding Time," are reproduced in stunning full color in this large-format volume, which is sure to be treasured by art lovers everywhere.

The Art of Captain America: The First Avenger


Matthew K. Manning - 2011
    Directed by Joe Johnston (Jurassic Park 3) and starring Chris Evans (Fantastic Four), Hugo Weaving (The Matrix, Lord of the Rings) and Academy Award Winner Tommy Lee Jones (The Fugitive), CAPTAIN AMERICA: THE FIRST AVENGER promises to be one of 2011's biggest blockbusters, continuing the story set up in IRON MAN, IRON MAN 2, THE INCREDIBLE HULK and THOR, and leading into summer 2012's THE AVENGERS.

The Illustrated Star Wars Universe


Kevin J. Anderson - 1995
    Anderson, the New York Times bestselling Star Wars author, present the ultimate voyage: a vivid and close-up look at the exotic worlds and remarkable inhabitants of the Star Wars universe.The breathtaking artwork of McQuarrie and Anderson's delightful text are your guide to eight different Star Wars locales.  Here, detailed as never before, are the worlds of Tatooine, the stark desert home planet of Luke Skywalker; Coruscant, the glorious center of the Empire; Dagobah, the swampy world of Yoda; Bespin, site of the famed floating metropolis of Cloud City; Endor, the forest moon sheltering the Ewoks; Hoth, the frozen wasteland and site of a secret Rebel base; Yavin 4, the jungle moon, nearly destroyed by the first Death Star; and Alderaan, Princess Leia's homeworld, cruelly annihilated by the same Death Star.  Each world is lavishly illustrated and described by a qualified expert, including scientists, scouts, soldiers, poets, and even Imperial agents.  The Illustrated Star Wars Universe is an epic achievement, a visionary treat no Star Wars fan will want to miss--and a true collector's item you'll enjoy for years to come.(r), TM & (c) 1995 Lucasfilm Ltd.All rights reserved.  Used under authorization.

The Art of Kubo and the Two Strings


Emily Haynes - 2016
    In Kubo and the Two Strings, scruffy, kind-hearted Kubo cares devotedly for his mother while eking out a humble living in their sleepy shoreside village. But when a spirit from the past appears, Kubo suddenly finds himself entwined in a violent struggle against gods and monsters. This fully illustrated book offers a behind-the-scenes view of the amazingly detailed artwork and unique stop-motion animation style involved in the film's creation.

Gnomes


Wil Huygen - 1976
    Come join in the 20th-anniversary fun as gnomania strikes again!Did you know that gnome couples always have twin children? Or that a gnome is seven times as strong as a human? Do you want to hear some gossip from the gnome who knew Rembrandt? Dutch artist Rien Poortvliet's charming illustrations and physician Wil Huygen's detailed observations of the gnomes' habits, anatomy, and lifestyle are a delight for readers of all ages. Children will adore the gnome family's underground home and the constant interaction with animals; adults will appreciate the tongue-in-cheek scientific data. Gnomebody is immune to the gnomes' tremendous appeal--and a whole new generation is waiting to love them for the first time!

Let Them Eat Cheesecake: The Art of Olivia Volume I


Olivia De Berardinis - 1993
    Now, for the first time, Olivia's work has been compiled into one deluxe book. Included are over 100 drawings and paintings, many previously unpublished, spanning the past fifteen years.

Deco Devolution: The Art of BioShock 2


Jordan Thomas - 2010
    Contains concept art and models of the game's characters, locations, and weapons, as well as artists' comments on the work and the game.Note:The Rapture Edition Art book is a reduced version of the Special Edition Art book made to be a value against the Special Edition. It is reduced to 96 pages, and scaled down to the dimensions of the game case itself.The Special Edition Art book is the main version of BioShock 2's art book. It is 168 pages and is composed of 10 chapters.♢Chapter 1 - Citizens of Rapture♢Chapter 2 - Big Daddies♢Chapter 3 - Big Sisters♢Chapter 4 - Little Sisters♢Chapter 5 - Environments♢Chapter 6 - Weapons♢Chapter 7 - User Interface♢Chapter 8 - Advertisements♢Chapter 9 - Storyboards♢Chapter 10 - Credits

Keys to Drawing


Bert Dodson - 1985
    Anyone who can hold a pencil can learn to draw.In this book, Bert Dodson shares his complete drawing system--fifty-five "keys" that you can use to render any subject with confidence, even if you're a beginner.These keys, along with dozens of practice exercises, will help you draw like an artist in no time.You'll learn how to:Restore, focus, map, and intensifyFree your hand action, then learn to control itConvey the illusions of light, depth, and textureStimulate your imagination through "creative play"

The World of Kong: A Natural History of Skull Island


Weta Workshop - 2005
    It was a place so unbelievable that no one dared believe in its existence. Except one man, the extraordinary showman Carl Denham. Many will, of course, remember his show on Broadway and its tragic ending. But New York is not where the story ended, it is where it began.In 1935 a joint expedition of several prominent universities and organizations called Project Legacy was launched. Its stated mission goal was to create the first of several field guides to Skull Island, a land filled with creatures existing outside of their time, where dinosaurs roamed, evolved, and still lived. Only a year later it was discovered that the island was doomed; the geological forces that had formed the island were now tearing it apart. There were only seven more abbreviated expeditions to the island before its destruction and the start of World War II.The journals, sketches, and detailed notes of the scientists who braved Skull Island would have continued to gather dust on shelves across the planet were it not for the work of the authors of this book. Here for the first time is their work, collected in a comprehensive edition of the natural history of this lost island. Here is "The World of Kong."

All Colour but the Black: The Art of Bleach: All Colour But the Black


Tite Kubo - 2006
    Ichigo Kurosaki never asked for the ability to see ghosts--he was born with the gift.See the world of Bleach in a blast of color! This art book contains Tite Kubo's vibrant illustrations, including art from Volumes 1-19 of the series, as well as an annotated art guide and some extra character information!

Art and Fear: Observations on the Perils (and Rewards) of Artmaking


David Bayles - 1993
    Ordinary art. Ordinary art means something like: all art not made by Mozart. After all, art is rarely made by Mozart-like people; essentially-statistically speaking-there aren't any people like that. Geniuses get made once-a-century or so, yet good art gets made all the time, so to equate the making of art with the workings of genius removes this intimately human activity to a strangely unreachable and unknowable place. For all practical purposes making art can be examined in great detail without ever getting entangled in the very remote problems of genius."--from the Introduction

Jenny Saville


Gagosian Gallery - 2005
    In 1992, the year she completed her studies at Glasgow School of Art, her graduation exhibition sold out. Most notably, one painting was bought by Charles Saatchi and, since then, her international reputation has grown at a rapid and steady pace.Jenny Saville is described as a "New Old Master" for the technical proficiency of her oversize nudes that have earned her comparisons to Rubens and Lucian Freud and universal praise from critics and art historians alike. For the conceptual underpinnings of her work, she has been hailed as one of the most interesting artists of the last decade. Her work has been shown alongside that of Damien Hirst and the other Young British Artists in the acclaimed and seminal survey of new British art Sensation at the Royal Academy (London, 1997) and the Brooklyn Museum of Art (New York, 2000).This is the only monograph devoted to the critically acclaimed young artist and features all of Jenny Saville's paintings to date-including many previously unpublished. This volume is being published in association with the Gagosian Gallery in London. The power of her brilliant and relentless embodiment of our worst anxieties about our own corporeality and gender is what distinguishes Saville from other paint-obsessed representers of the naked human body. To my eye, no other artist in recent memory has combined empathy and distance with such visual and emotional impact. -Linda Nochlin, Art in America, March 2000

The Art of Final Fantasy IX


Dan Birlew - 2000
    The book includes rarely-seen concept art and detailed pencil sketches, an immense collection of character art, airship and vehicle designs, monsters and unique weapon images, and full-page scenes from the most beautiful cinemas in video game history. Entertaining and informative commentary is provided as well as anecdotal captions relevant to story and events of FINAL FANTASY IX.

Art Since 1940: Strategies of Being


Jonathan Fineberg - 1991
    ARTnews hailed this lively volume as "a fascinating book" by "a superb critic and art historian". For this Second Edition, the author adds a new final chapter and extensively reworks the last quarter of the hook to incorporate current thinking on the art of the last 20 years.