Book picks similar to
Fable: Jack of Blades by Peter David
fantasy
short-stories
fiction
video-games
BioShock: Rapture
John Shirley - 2011
FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing . . . and many are desperate to take that freedom back.Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science--where what you give is what you get. He created Rapture---the shining city below the sea.But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be . . .and how it all ended.
Fable: Blood of Heroes
Jim C. Hines - 2015
. . Heroes are thought to be gone from the land. So why have the bards begun singing of them once more? For Fable newcomers and dedicated fans alike, Blood of Heroes delves into a never-before-glimpsed era, telling the tale of a band of adventurers who come together to defend a kingdom in desperate need.The city of Brightlodge is awash with Heroes from every corner of Albion, all eager for their next quest. When someone tries to burn down the Cock and Bard inn, four Heroes find themselves hastily thrown together, chasing outlaws through sewers, storming a riverboat full of smugglers, and placing their trust in a most unlikely ally. As the beginnings of a deadly plot are revealed, it becomes clear that Heroes have truly arrived—and so have villains.What connects the recent events in Brightlodge to rumors about a malicious ghost and a spate of unsolved deaths in the nearby mining town of Grayrock? Unless Albion’s bravest Heroes can find the answer, the dawn of a new age could be extinguished before it even begins.From the Trade Paperback edition.
Secret History
Brandon Sanderson - 2016
As such, it contains HUGE SPOILERS for the books Mistborn (The Final Empire), The Well of Ascension, and The Hero of Ages. It also contains very minor spoilers for the book The Bands of Mourning. Mistborn: Secret History builds upon the characterization, events, and worldbuilding of the original trilogy. Reading it without that background will be a confusing process at best. In short, this isn’t the place to start your journey into Mistborn. (Though if you have read the trilogy—but it has been a while—you should be just fine, so long as you remember the characters and the general plot of the books.) Saying anything more here risks revealing too much. Even knowledge of this story’s existence is, in a way, a spoiler. There’s always another secret.
Mile 81
Stephen King - 2011
It's a place where high school kids drink and get into the kind of trouble high school kids have always gotten into. It's the place where Pete Simmons goes when his older brother, who's supposed to be looking out for him, heads off to the gravel pit to play "paratroopers over the side." Pete, armed only with the magnifying glass he got for his tenth birthday, finds a discarded bottle of vodka in the boarded up burger shack and drinks enough to pass out. Not much later, a mud-covered station wagon (which is strange because there hadn't been any rain in New England for over a week) veers into the Mile 81 rest area, ignoring the sign that says "closed, no services." The driver's door opens but nobody gets out.Doug Clayton, an insurance man from Bangor, is driving his Prius to a conference in Portland. On the backseat are his briefcase and suitcase and in the passenger bucket is a King James Bible, what Doug calls "the ultimate insurance manual," but it isn't going to save Doug when he decides to be the Good Samaritan and help the guy in the broken down wagon. He pulls up behind it, puts on his four-ways, and then notices that the wagon has no plates.Ten minutes later, Julianne Vernon, pulling a horse trailer, spots the Prius and the wagon, and pulls over. Julianne finds Doug Clayton's cracked cell phone near the wagon door—and gets too close herself. By the time Pete Simmons wakes up from his vodka nap, there are a half a dozen cars at the Mile 81 rest stop. Two kids—Rachel and Blake Lussier—and one horse named Deedee are the only living left. Unless you maybe count the wagon...
Press Start to Play
Daniel H. WilsonSeanan McGuire - 2015
The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.
Ghosts of Ascalon
Matt Forbeck - 2010
. . Desperate to defend his land from advancing hordes of bestial charr, King Adelbern summoned the all-powerful Foefire to repel the invaders. But magic can be a double-edged sword—the Foefire burned both charr and human alike. While the charr corpses smoldered, the slain Ascalonians arose again, transformed by their king’s rage into ghostly protectors and charged with guarding the realm . . . forever. The once mighty kingdom became a haunted shadow of its former glory.Centuries later, the descendants of Ascalon, exiled to the nation of Kryta, are besieged on all sides. To save humankind, Queen Jennah seeks to negotiate a treaty with the hated charr. But one obstacle remains. The charr legions won’t sign the truce until their most prized possession, the Claw of the Khan-Ur,is returned from the ruins of fallen Ascalon.Now a mismatched band of adventurers, each plagued by ghosts of their own, sets forth into a haunted, war-torn land to retrieve the Claw. Without the artifact, there is no hope for peace between human and charr—but the undead king who rules Ascalon won’t give it up easily, and not everyone wants peace!
Mass Effect: Revelation
Drew Karpyshyn - 2007
After discovering a cache of Prothean technology on Mars in 2148, humanity is spreading to the stars; the newest interstellar species, struggling to carve out its place in the greater galactic community.
On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station; smoking ruins littered with bodies and unanswered questions. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base hours before her colleagues were slaughtered?Sanders is now the prime suspect, but finding her creates more problems for Anderson than it solves. Partnered with a rogue alien agent he can't trust and pursued by an assassin he can't escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy . . . one he won't live to tell about. Or so the enemy thinks.
The Collectors
Philip Pullman - 2014
Coulter. On a cold winter's night, two art collectors are settled before a fire in the Senior Common Room of a college in Oxford, discussing the unusual pieces one has recently added to his collection. What the two men don't know is that the portrait of a striking young woman and the bronze sculpture of a fearsome monkey are connected in mysterious ways. How could they imagine that they are about to be caught in the cross-fire of a story which has traveled time . . . and worlds. Published in 50 countries with over 22 million copies sold, The Golden Compass, The Subtle Knife, and The Amber Spyglass are renowned for their engrossing storytelling and epic scope. This new short tale will delight the many fans eager for any new glimpse into the world of His Dark Materials.
Darkness Under the Sun
Dean Koontz - 2010
There once was a killer who knew the night, its secrets and rhythms. How to hide within its shadows. When to hunt. He roamed from town to town, city to city, choosing his prey for their beauty and innocence. His cruelties were infinite, his humanity long since forfeit. But still . . . he had not yet discovered how to make his special mark among monsters, how to come fully alive as Death. This is the story of how he learned those things, and of what we might do to ensure that he does not visit us.
The Space Between
Diana Gabaldon - 2012
Yet her decision is less a matter of faith than fear, for Joan is plagued by mysterious voices that speak of the future, and by visions that mark those about to die. The sanctuary of the nunnery promises respite from these unwanted visitations . . . or so she prays. Her chaperone is Michael Murray, a young widower who, though he still mourns the death of his wife, finds himself powerfully drawn to his charge. But when the time-traveling Comte St. Germain learns of Joan’s presence in Paris, and of her link to Claire Fraser—La Dame Blanche—Murray is drawn into a battle whose stakes are not merely the life but the very soul of the Scotswoman who, without even trying, has won his heart.
Trio of Sorcery (Diana Tregarde, #0.5)
Mercedes Lackey - 2010
. . and it’s on the brink of breaking out of the computers and into the real world.
The Stolen Throne
David Gaider - 2009
Surrounded by spies and traitors, Maric must find a way to not only survive but achieve his ultimate destiny: Ferelden’s freedom and the return of his line to the stolen throne.
The Son of Sobek
Rick Riordan - 2012
And their meeting isn't exactly friendly. . . . Includes a sneak peek chapter from HOUSE OF HADES, Book Four in the Heroes of Olympus series.
Aspho Fields
Karen Traviss - 2008
Marcus Fenix and Dominic Santiago fought alongside Dom’s elder brother Carlos at Aspho Fields in the epic battle that changed the course of the Pendulum Wars. There’s a new war to fight now, a war for mankind’s very survival. But while the last human stronghold on Sera braces itself for another onslaught from the Locust Horde, ghosts come back to haunt Marcus and Dom. For Marcus–decorated war hero, convicted traitor–the return of an old comrade threatens to dredge up an agonizing secret he’s sworn to keep.As the beleaguered Gears of the Coalition of Ordered Governments take a last stand to save mankind from extermination, the harrowing decisions made at Aspho Fields have to be re-lived and made again. Marcus and Dom can take anything the Locust Horde throws at them–but will their friendship survive the truth about Carlos Santiago?From the Paperback edition.