An Outline of European Architecture


Nikolaus Pevsner - 1943
    Through several revisions and updates during Pevsner's lifetime, it continued to be a seminal essay on the subject, and even after his death, it remains as stimulating as it was back in the mid-twentieth century. Sir Nikolaus Pevsner (1902-1983) was one of the twentieth century's most learned and stimulating writers on art and architecture. He established his reputation with Pioneers of Modern Design, though he is probably best known for his celebrated series of guides, The Buildings of England, acknowledged as one of the great achievements of twentieth-century scholarship. He was also founding editor of The Pelican History of Art, the most comprehensive and scholarly history of art ever published in English. A revised and updated full-color edition of the classic study of the history of European architecture

Beautiful Architecture: Leading Thinkers Reveal the Hidden Beauty in Software Design


Diomidis Spinellis - 2008
    In each essay, contributors present a notable software architecture, and analyze what makes it innovative and ideal for its purpose. Some of the engineers in this book reveal how they developed a specific project, including decisions they faced and tradeoffs they made. Others take a step back to investigate how certain architectural aspects have influenced computing as a whole. With this book, you'll discover:How Facebook's architecture is the basis for a data-centric application ecosystem The effect of Xen's well-designed architecture on the way operating systems evolve How community processes within the KDE project help software architectures evolve from rough sketches to beautiful systems How creeping featurism has helped GNU Emacs gain unanticipated functionality The magic behind the Jikes RVM self-optimizable, self-hosting runtime Design choices and building blocks that made Tandem the choice platform in high-availability environments for over two decades Differences and similarities between object-oriented and functional architectural views How architectures can affect the software's evolution and the developers' engagement Go behind the scenes to learn what it takes to design elegant software architecture, and how it can shape the way you approach your own projects, with Beautiful Architecture.

Beyond Software Architecture: Creating and Sustaining Winning Solutions


Luke Hohmann - 2003
    There are currently a significant number of books on creating, documenting, and implementing software architecture, but precious few resources have addressed how to build a software architecture that aligns with a customer's overall business goals. In this new book, Luke Hohmann borrows from his extensive experience managing successful enterprise software projects to provide practical wisdom on creating and sustaining winning software solutions. This book helps technologists grasp the business ramifications of their decisions, and provides business-oriented software professionals (e.g. sales people and marketers) with better knowledge of how robust software can be built and maintained.

Agile Software Development, Principles, Patterns, and Practices


Robert C. Martin - 2002
    The author incudes OOD, UML, Design Patterns, Agile and XP methods with a detailed description of a complete software design for reusable programs in C++ and Java. Using a practical, problem-solving approach, it shows how to develop an object-oriented application -- from the early stages of analysis, through the low-level design and into the implementation. Walks readers through the designer's thoughts -- showing the errors, blind alleys, and creative insights that occur throughout the software design process. KEY TOPICS: Covers: Statics and Dynamics; Principles of Class Design; Complexity Management; Principles of Package Design; Analysis and Design; Patterns and Paradigm Crossings. Explains the principles of OOD, one by one, and then demonstrates them with numerous examples, completely worked-through designs, and case studies. Covers traps, pitfalls, and work arounds in the application of C++ and OOD and then shows how Agile methods can be used. Discusses the methods for designing and developing big software in detail. Features a three-chapter, in-depth, single case study of a building security system. MARKET: For Software Engineers, Programmers, and Analysts who want to understand how to design object oriented software with state of the art methods.

Microsoft Project 2010 Step by Step


Carl Chatfield - 2010
    With Step By Step, you set the pace-building and practicing the skills you need, just when you need them! Topics include building a project plan and fine-tuning the details; scheduling tasks, assigning resources, and managing dependencies; monitoring progress and costs; keeping projects on track; communicating project data through Gantt charts and other views.

How to Break Software: A Practical Guide to Testing


James A. Whittaker - 2002
    Instead of relying on a rigid plan, it should be intelligence, insight, experience and a "nose for where the bugs are hiding" that guide testers. This book helps testers develop this insight. The techniques presented here allow testers to go off-script. Full description

Windows 8.1 For Dummies


Andy Rathbone - 2013
    Parts cover: Windows 8.1 Stuff Everybody Thinks You Already Know - an introduction to the dual interfaces, basic mechanics, file storage, and instruction on how to get the free upgrade to Windows 8.1.Working with Programs, Apps and Files - the basics of finding and launching apps, getting help, and printingGetting Things Done on the Internet - instructions for connecting a Windows 8.1 device, using web and social apps, and maintaining privacyCustomizing and Upgrading Windows 8.1 - Windows 8.1 offers big changes to what a user can customize on the OS. This section shows how to manipulate app tiles, give Windows the look you in, set up boot-to-desktop capabilities, connect to a network, and create user accounts.Music, Photos and Movies - Windows 8.1 offers new apps and capabilities for working with onboard and online media, all covered in this chapterHelp! - includes guidance on how to fix common problems, interpret strange messages, move files to a new PC, and use the built-in help systemThe Part of Tens - quick tips for avoiding common annoyances and working with Windows 8.1 on a touch device

Head First Design Patterns


Eric Freeman - 2004
     At any given moment, somewhere in the world someone struggles with the same software design problems you have. You know you don't want to reinvent the wheel (or worse, a flat tire), so you look to Design Patterns--the lessons learned by those who've faced the same problems. With Design Patterns, you get to take advantage of the best practices and experience of others, so that you can spend your time on...something else. Something more challenging. Something more complex. Something more fun. You want to learn about the patterns that matter--why to use them, when to use them, how to use them (and when NOT to use them). But you don't just want to see how patterns look in a book, you want to know how they look "in the wild". In their native environment. In other words, in real world applications. You also want to learn how patterns are used in the Java API, and how to exploit Java's built-in pattern support in your own code. You want to learn the real OO design principles and why everything your boss told you about inheritance might be wrong (and what to do instead). You want to learn how those principles will help the next time you're up a creek without a design pattern. Most importantly, you want to learn the "secret language" of Design Patterns so that you can hold your own with your co-worker (and impress cocktail party guests) when he casually mentions his stunningly clever use of Command, Facade, Proxy, and Factory in between sips of a martini. You'll easily counter with your deep understanding of why Singleton isn't as simple as it sounds, how the Factory is so often misunderstood, or on the real relationship between Decorator, Facade and Adapter. With Head First Design Patterns, you'll avoid the embarrassment of thinking Decorator is something from the "Trading Spaces" show. Best of all, in a way that won't put you to sleep! We think your time is too important (and too short) to spend it struggling with academic texts. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. Using the latest research in neurobiology, cognitive science, and learning theory, Head First Design Patterns will load patterns into your brain in a way that sticks. In a way that lets you put them to work immediately. In a way that makes you better at solving software design problems, and better at speaking the language of patterns with others on your team.

Modern Architecture: A Critical History


Kenneth Frampton - 1980
    Now revised, enlarged and expanded, Kenneth Frampton brings the story up to date and adds an entirely new concluding chapter that focuses on four countries where individual talent and enlightened patronage have combined to produce a comprehensive and convincing architectural culture: Finland, France, Spain and Japan. The bibliography has also been reviewed and extended, making this volume more indispensable than ever.

The Well-Grounded Java Developer: Vital techniques of Java 7 and polyglot programming


Benjamin J. Evans - 2012
    New JVM-based languages like Groovy, Scala, and Clojure are redefining what it means to be a Java developer. The core Standard and Enterprise APIs now co-exist with a large and growing body of open source technologies. Multicore processors, concurrency, and massive data stores require new patterns and approaches to development. And with Java 7 due to release in 2011, there's still more to absorb.The Well-Grounded Java Developer is a unique guide written for developers with a solid grasp of Java fundamentals. It provides a fresh, practical look at new Java 7 features along with the array of ancillary technologies that a working developer will use in building the next generation of business software.

Domain-Driven Design: Tackling Complexity in the Heart of Software


Eric Evans - 2003
    "His book is very compatible with XP. It is not about drawing pictures of a domain; it is about how you think of it, the language you use to talk about it, and how you organize your software to reflect your improving understanding of it. Eric thinks that learning about your problem domain is as likely to happen at the end of your project as at the beginning, and so refactoring is a big part of his technique. "The book is a fun read. Eric has lots of interesting stories, and he has a way with words. I see this book as essential reading for software developers--it is a future classic." --Ralph Johnson, author of Design Patterns "If you don't think you are getting value from your investment in object-oriented programming, this book will tell you what you've forgotten to do. "Eric Evans convincingly argues for the importance of domain modeling as the central focus of development and provides a solid framework and set of techniques for accomplishing it. This is timeless wisdom, and will hold up long after the methodologies du jour have gone out of fashion." --Dave Collins, author of Designing Object-Oriented User Interfaces "Eric weaves real-world experience modeling--and building--business applications into a practical, useful book. Written from the perspective of a trusted practitioner, Eric's descriptions of ubiquitous language, the benefits of sharing models with users, object life-cycle management, logical and physical application structuring, and the process and results of deep refactoring are major contributions to our field." --Luke Hohmann, author of Beyond Software Architecture "This book belongs on the shelf of every thoughtful software developer." --Kent Beck "What Eric has managed to capture is a part of the design process that experienced object designers have always used, but that we have been singularly unsuccessful as a group in conveying to the rest of the industry. We've given away bits and pieces of this knowledge...but we've never organized and systematized the principles of building domain logic. This book is important." --Kyle Brown, author of Enterprise Java(TM) Programming with IBM(R) WebSphere(R) The software development community widely acknowledges that domain modeling is central to software design. Through domain models, software developers are able to express rich functionality and translate it into a software implementation that truly serves the needs of its users. But despite its obvious importance, there are few practical resources that explain how to incorporate effective domain modeling into the software development process. Domain-Driven Design fills that need. This is not a book about specific technologies. It offers readers a systematic approach to domain-driven design, presenting an extensive set of design best practices, experience-based techniques, and fundamental principles that facilitate the development of software projects facing complex domains. Intertwining design and development practice, this book incorporates numerous examples based on actual projects to illustrate the application of domain-driven design to real-world software development. Readers learn how to use a domain model to make a complex development effort more focused and dynamic. A core of best practices and standard patterns provides a common language for the development team. A shift in emphasis--refactoring not just the code but the model underlying the code--in combination with the frequent iterations of Agile development leads to deeper insight into domains and enhanced communication between domain expert and programmer. Domain-Driven Design then builds on this foundation, and addresses modeling and design for complex systems and larger organizations.Specific topics covered include:Getting all team members to speak the same language Connecting model and implementation more deeply Sharpening key distinctions in a model Managing the lifecycle of a domain object Writing domain code that is safe to combine in elaborate ways Making complex code obvious and predictable Formulating a domain vision statement Distilling the core of a complex domain Digging out implicit concepts needed in the model Applying analysis patterns Relating design patterns to the model Maintaining model integrity in a large system Dealing with coexisting models on the same project Organizing systems with large-scale structures Recognizing and responding to modeling breakthroughs With this book in hand, object-oriented developers, system analysts, and designers will have the guidance they need to organize and focus their work, create rich and useful domain models, and leverage those models into quality, long-lasting software implementations.

Crafting Rails Applications: Expert Practices for Everyday Rails Development


José Valim - 2011
    You can now easily extend the framework, change its behavior, and replace whole components to bend it to your will, all without messy hacks. This pioneering book is the first resource that deep dives into the new Rails 3 APIs and shows you how use them to write better web applications and make your day-to-day work with Rails more productive. Rails Core developer Jose Valim guides you through seven different tutorials, each of them using test-driven development to build a new Rails extension or application that solves common problems with these new APIs. You will understand how the Rails rendering stack works and customize it to read templates from the database while you learn how to mimic Active Record behavior, like validations, in any other object. You will find out how to write faster, leaner controllers, and you'll learn how to mix Sinatra applications into your Rails apps, so you can choose the most appropriate tool for the job. In addition, you will improve your productivity by customizing generators and responders. This book will help you understand Rails 3's inner workings, including generators, template handlers, internationalization, routing, and responders. With the knowledge you'll gain, you'll be ready to tackle complicated projects more easily than ever before, creating solutions that are well-tested, modular, and easy to maintain.

OneNote: OneNote User Guide to Getting Things Done: Setup OneNote for GTD in 5 Easy Steps (OneNote & David Allen's GTD (2015))


Jack Echo - 2015
     Would you like to capture your thoughts and to-do's so they don't ALWAYS run loose and rampant in your mind?Would you like to significantly improve your efficiency and productivity so you free up YOUR time?Or maybe you'd like to reduce your stress AND still get more DONE. If so, you've found the right book!Unless you've been living under a rock for the past 13 years you would have heard about David Allen's "Getting Things Done" (GTD) System detailed in his New York Times Bestseller Getting Things Done: The Art of Stress-free Productivity. Jack Echo has built upon the same best-selling productivity principles in the newly revised 2015 GTD system by providing a comprehensive guide on how to integrate these principles with OneNote (a free digital note-taking software developed by Microsoft). Through integration of the two systems you have the added benefit and ability to note-take wherever you are without a pen and paper whilst supercharging your productivity in all your daily activities.No matter how technologically illiterate you may be, this guide will walk you step by step on how to set up the GTD system in OneNote within 30 minutes by following the diagrams and 5 simple steps laid out for you. If you aren't familiar with the GTD productivity system by David Allen, Jack has you covered as he explains the foundations of the productivity system. Inside You'll Discover... What the 2015 GTD System Is and WHY It Significantly Improves Your Productivity What OneNotes All About and How to Easily Navigate the Features The #1 Thing You MUST Avoid for Enhanced Productivity The Answer to the Ever Eluding Question: OneNote or EverNote?! How to Set OneNote Up Rapidly in 5 Savvy Steps Why OneNote and GTD Form the Dream Team 6 Productivity Hacks & Tricks with OneNote that Will Make You a Productivity Ninja Integration of OneNote with Other Software 7 Lucrative Lists to Stress-free Productivity How to Use OneNote with GTD to Decrease Stress and Get More Done in Less Time The Core Principles of the GTD System Results from Studies Done by Cognitive Scientists on Productivity and the Implications It Has On You Three Reasons Why Things Are Always on Your Mind PLUS: How to Get Six Free Bonus eBooks Inside... What are you waiting for?Times ticking! Get more out of your TIME and EFFORT today by making the smartest investment you could possibly make. An investment in yourself , your future and your productivity. Scroll up NOW and Buy with 1-Click!

Human Dimension and Interior Space: A Source Book of Design Reference Standards


Julius Panero - 1979
    Its applicability to the design process is seen in the physical fit, or interface, between the human body and the various components of interior space.Human Dimension and Interior Space is the first major anthropometrically based reference book of design standards for use by all those involved with the physical planning and detailing of interiors, including interior designers, architects, furniture designers, builders, industrial designers, and students of design. The use of anthropometric data, although no substitute for good design or sound professional judgment should be viewed as one of the many tools required in the design process. This comprehensive overview of anthropometrics consists of three parts.The first part deals with the theory and application of anthropometrics and includes a special section dealing with physically disabled and elderly people. It provides the designer with the fundamentals of anthropometrics and a basic understanding of how interior design standards are established. The second part contains easy-to-read, illustrated anthropometric tables, which provide the most current data available on human body size, organized by age and percentile groupings. Also included is data relative to the range of joint motion and body sizes of children. The third part contains hundreds of dimensioned drawings, illustrating in plan and section the proper anthropometrically based relationship between user and space. The types of spaces range from residential and commercial to recreational and institutional, and all dimensions include metric conversions.In the Epilogue, the authors challenge the interior design profession, the building industry, and the furniture manufacturer to seriously explore the problem of adjustability in design. They expose the fallacy of designing to accommodate the so-called average man, who, in fact, does not exist. Using government data, including studies prepared by Dr. Howard Stoudt, Dr. Albert Damon, and Dr. Ross McFarland, formerly of the Harvard School of Public Health, and Jean Roberts of the U.S. Public Health Service, Panero and Zelnik have devised a system of interior design reference standards, easily understood through a series of charts and situation drawings. With Human Dimension and Interior Space, these standards are now accessible to all designers of interior environments.

These Days


Jack Cheng - 2013
    Not the ones you see in sci-fi movies or primetime crime dramas, though he's worked on a couple of those in the past. The interfaces he designs tend to be static: they are the screens for prop computers in furniture showrooms. Young creative professional, child of the internet, refugee of the suburban Midwest, Connor goes about his life and work in New York City with a stream of status updates flowing constantly in the background. He meets K, a gamine twenty-four-year-old who doesn't own a cellphone. As he gets to know her, Connor realizes he's strayed from his younger ambitions of designing real interfaces, working on real technology. He soon falls in with a group of entrepreneurs out to invent the future, but it’s the same future K is so adamantly against. THESE DAYS is a foray into the world of startups and an examination of the human side of technology, of both the makers and the end users, who are often one and the same. It's about finding happiness and fulfillment in the digital age; a meditation on time, memory, and things gained and lost in an accelerating world.