History of Beauty


Umberto Eco - 2004
    What is beauty? Umberto Eco, among Italy’s finest and most important contemporary thinkers, explores the nature, the meaning, and the very history of the idea of beauty in Western culture. The profound and subtle text is lavishly illustrated with abundant examples of sublime painting and sculpture and lengthy quotations from writers and philosophers. This is the first paperback edition of History of Beauty, making this intellectual and philosophical journey with one of the world’s most acclaimed thinkers available in a more compact and affordable format.From the Trade Paperback edition

The Complete Book of Heraldry: An International History of Heraldry and Its Contemporary Uses


Stephen Slater - 2002
    It also covers both the larger aspects of heraldry and everyday heraldic uses such as guilds and cities, hospitals and schools, and contains a comprehensive glossary. The international uses of heraldry and the way in which different countries in different ages have interpreted it are also included. Most of Europe and the Americas are covered as well as looking at Scandinavia, Africa and Japan. Intended for both novices and experts, the book has a wide range of content, with specially commissioned artwork from heraldic artists and many previously unpublished illustrations.

Cabinets of Curiosities


Patrick Mauriès - 2002
    Its 300-year history apparently came to an end with the eccentric collectors of the baroque age, when scientific thinking and rationalism took over. But in recent years the cabinet of curiosities has reappeared in exhibitions in Europe and America and in international colloquia on university campuses, while reemerging as a source of inspiration for interior decorators and contemporary artists.This spectacular and ingenious book traces the history of these "rooms of wonders, " from their first appearance in the inventories and engravings commissioned by Renaissance nobles such as the Medici and the Hapsburgs, via those of the Dane Ole Wurm and the Italian polymath Athanasius Kircher, to the cabinets of seventeenth- and eighteenth-century scientists Elias Ashmole and Levinas Vincent.Much was genuinely scientific: minerals, fossils, stuffed and preserved animals and plants. Some items were merely curious, or even grotesque -- freaks of nature, monstrous births, insects in amber. The artificial or man-made was equally prominent -- wax effigies, death masks, specimens of almost incredible ingenuity (such as carvings on cherry-stones), or mechanical automata that imitated living things. The fascination of curiosities lies in their combination: they represent a stage of human inquiry in which imagination had not been divorced from reason.Patrick Mauries reconstructs these rooms of wonders as they were in their heyday and illustrates many of the most exotic items they contained, as well as the fewcomplete interiors that survive. He begins with the totality of the collection, the "theater of the world, " the whole sum of human knowledge gathered together in one room. He then examines the cabinets that contained and categorized the objects. Next he opens them to reveal the extraordinary melange of curiosities, specimens, and works of art. He looks at the personalities of the collectors themselves, from great princes to humble scholars, and finally at the modern revival of the cabinet of curiosity.

Rules of Play: Game Design Fundamentals


Katie Salen - 2003
    In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like play, design, and interactivity. They look at games through a series of eighteen game design schemas, or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

The Great Indoors: The Surprising Science of How Buildings Shape Our Behavior, Health, and Happiness


Emily Anthes - 2020
    We spend 90 percent of our time inside, shuttling between homes and offices, schools and stores, restaurants and gyms. And yet, in many ways, the indoor world remains unexplored territory. For all the time we spend inside buildings, we rarely stop to consider: How do these spaces affect our mental and physical well-being? Our thoughts, feelings, and behaviors? Our productivity, performance, and relationships?In this wide-ranging, character-driven book, science journalist Emily Anthes takes us on an adventure into the buildings in which we spend our days, exploring the profound, and sometimes unexpected, ways that they shape our lives. Drawing on cutting-edge research, she probes the pain-killing power of a well-placed window and examines how the right office layout can expand our social networks. She investigates how room temperature regulates our cognitive performance, how the microbes hiding in our homes influence our immune systems, and how cafeteria design affects what—and how much—we eat.Along the way, Anthes takes readers into an operating room designed to minimize medical errors, a school designed to boost students’ physical fitness, and a prison designed to support inmates’ psychological needs. And she previews the homes of the future, from the high-tech houses that could monitor our health to the 3D-printed structures that might allow us to live on the Moon.The Great Indoors provides a fresh perspective on our most familiar surroundings and a new understanding of the power of architecture and design. It's an argument for thoughtful interventions into the built environment and a story about how to build a better world—one room at a time.

Freelance, and Business, and Stuff: A Guide for Creatives


Amy Hood - 2018
    

Live Nude Elf


Reverend Jen - 2008
    Along the way there is transvestitism, female ejaculation, opium smoking, and heartbreak.In the Rev's “art star” world, where a young bisexual boy named Orion has sex with a jar of mayonnaise, the more mundane acts of romance—kissing, buying dinner for a lover, and just making eye contact in the sack—become rare and subversive. The experiments, orgies, balloon fetish parties, a stint as the “lube girl” on a porn set, the “lab partners,” and the late nights begin to wear on the Reverend, who craves normalcy, and the columns change their tone: Jen takes care of a friend’s baby, navigates yuppie bars trying to snag a millionaire hubby, and dates a silver fox, “someone older, distinguished, wealthy, and simply grooving with the eternal now.”After a decade of New York City affairs, Jen unexpectedly falls in love and must decide: Does the life required of an artist and a sex columnist preclude her from monogamous romantic love?

Graffiti Alphabets: Street Fonts from Around the World


Claudia Walde - 2011
    Each artist received the same brief: to design all 26 letters of the Latin alphabet within the limits of a single page of the book. The result is a unique typographical sourcebook featuring over 150 specially designed, original alphabets exclusive to this book.

Days With My Father


Phillip Toledano - 2010
    Following the death of his mother, photographer Phillip Toledano was shocked to learn of the extent of his father's severe memory loss. He started a blog on which he posted photographs and accompanying reflections on his father's changing state. Through sometimes sad, often funny, and always loving observations, we follow Toledano as he learns to reconcile the elderly man living in a twilight of half memories with the ambitious and handsome young man he occasionally still glimpses. Days With My Father is an honest and moving reflection about coming to terms with an aging parent.

Vegan Freak: Being Vegan in a Non-Vegan World


Bob Torres - 2005
    Loaded with tips, advice, stories, and comprehensive lists of resources that no vegan should live without, this book is key to helping you thrive as a happy, healthy, and sane vegan in a decidedly non-vegan world. Witty, opinionated, and eminently useful.

How to Create a Vegan World: A Pragmatic Approach


Tobias Leenaert - 2017
    He argues that, given our present situation, with entire societies dependent on using animals, we need a very pragmatic approach. How to Create a Vegan World contains many valuable ideas and insights for both budding advocates for animals and seasoned activists, organizational leaders, and even entrepreneurs.

The Elements of Landscape Oil Painting: Techniques for Rendering Sky, Terrain, Trees, and Water


Suzanne Brooker - 2015
    In The Elements of Landscape Oil Painting, established Watson-Guptill author and noted instructor/painter Suzanne Brooker presents the fundamentals necessary for mastering landscape oil painting, breaking landscapes down into component parts: sky, terrain, trees, and water. Each featured element builds off the previous, with additional lessons on the latest brushes, paints, and other tools used by artists. Key methods like observation, rendering, and color mixing are supported by demonstration paintings and samples from a variety of the best landscape oil painters of all time. With The Elements of Landscape Oil Painting, oil painters looking to break into landscape painting or enhance their work will find all the necessary ingredients for success.

Ways of Curating


Hans Ulrich Obrist - 2014
    Since then he has staged more than 250 shows internationally, many of them among the most influential exhibits of our age. Ways of Curating is a compendium of the insights Obrist has gained from his years of extraordinary work in the art world. It skips between centuries and continents, flitting from meetings with the artists who have inspired him (including Gerhard Richter, Louise Bourgeois, and Gilbert and George) to biographies of influential figures such as Diaghilev and Walter Hopps. It describes some of the greatest exhibitions in history, as well as some of the greatest exhibitions never realized. It traces the evolution of the collections from Athanasius Kircher's 17th-century Wunderkammer to modern museums, and points the way for projects yet to come. Hans Ulrich Obrist has rescued the word "curate" from wine stores and playlists to remind us of the power inherent in looking at art—and at the world—in a new way.

Culture and Value


Ludwig Wittgenstein - 1977
    "It was Wittgenstein's habit to record his thoughts in sequences of more or less closely related 'remarks' which he kept in notebooks throughout his life. The editor of this collection has gone through these notebooks in order to select those 'remarks' which deal with Wittgenstein's views about the less technical issues in his philosophy. So here we have Wittgenstein's thoughts about religion, music, architecture, the nature of philosophy, the spirit of our times, genius, being Jewish & so on. The work is a masterpiece by a mastermind."—Leonard Linsky

Homo Ludens: A Study of the Play Element in Culture


Johan Huizinga - 1938
    Like civilization, play requires structure and participants willing to create within limits. Starting with Plato, Huizinga traces the contribution of Homo Ludens, or "Man the player" through Medieval Times, the Renaissance, and into our modern civilization. Huizinga defines play against a rich theoretical background, using cross-cultural examples from the humanities, business, and politics. Homo Ludens defines play for generations to come."A happier age than ours once made bold to call our species by the name of Homo Sapiens. In the course of time we have come to realize that we are not so reasonable after all as the Eighteenth Century with its worship of reason and naive optimism, though us; "hence moder fashion inclines to designate our species asHomo Faber Man the Maker. But though faber may not be quite so dubious as sapiens it is, as a name specific of the human being, even less appropriate, seeing that many animals too are makers. There is a third function, howver, applicable to both human and animal life, and just as important as reasoning and making--namely, playing. it seems to me that next to Homo Faber, and perhaps on the same level as Homo Sapiens, Homo Ludens, Man the Player, deserves a place in our nomenclature. "--from the Foreward, by Johan Huizinga