Halo: Cryptum (Forerunner Saga, #1)


Greg Bear - 2011
    100,000 years ago, the galaxy was populated by a great variety of beings. But one species--eons beyond all others in both technology and knowledge--achieved dominance. They ruled in peace but met opposition with quick and brutal effectiveness. They were the Forerunners, the keepers of the Mantle, the next stage of life in the Universe's Living Time. And then they vanished. This is their story. Bornstellar Makes Eternal Lasting is a young rebellious Forerunner. He is a Manipular, untried, yet to become part of the adult Forerunner society, where vast knowledge and duty waits. He comes from a family of Builders, the Forerunners' highest and most politically powerful rate. It is the Builders who create the grand technology that facilitates Forerunner dominance over the known universe. It is the Builders who believe they must shoulder the greatest burden of the Mantle, as shepherds and guardians of all life. Bornstellar is marked to become a great Builder just like his father. But this Manipular has other plans. He is obsessed with lost treasures of the past. His reckless passion to seek out the marvelous artifacts left behind by the Precursors, long-vanished superbeings of unknowable power and intent, forces his father's hand. Bornstellar is sent to live among the Miners, where he must come to terms with where his duty truly lies. But powerful forces are at play. Forerunner society is at a major crux. Past threats are once again proving relentless. Dire solutions, machines and strategies never before contemplated, are being called up, and fissures in Forerunner power are leading to chaos. On a Lifeworker's experimental planet, Bornstellar's rebellious course crosses the paths of two humans, and the long lifeline of a great military leader, thus forever changing Bornstellar's destiny ...and the fate of the entire galaxy.

Halo: Shadow of Intent


Joseph Staten - 2015
    An original digital-first e-novella set in the Halo Universe and based on the New York Times bestselling video game series!

Halo: The Fall of Reach


Eric S. Nylund - 2001
    the desperate, take-no-prisoners struggle that led humanity to Halo--the fall of the planet Reach. Now, brought to life for the first time, here is the full story of that glorious, doomed conflict.While the brutal Covenant juggernaut sweeps inexorably through space, intent on wiping out humankind, only one stronghold remains--the planet Reach. Practically on Earth's doorstep, it is the last military fortress to defy the onslaught. But the personnel here have another, higher priority: to prevent the Covenant from discovering the location of Earth.Outnumbered and outgunned, the soldiers seem to have little chance against the Covenant, but Reach holds a closely guarded secret. It is the training ground for the very first "super soldiers." Code-named SPARTANs, these highly advanced warriors, specially bioengineered and technologically augmented, are the best in the universe--quiet, professional, and deadly.Now, as the ferocious Covenant attack begins, a handful of SPARTANs stand ready to wage ultimate war. They will kill, they will be destroyed, but they will never surrender. And at least one of them--the SPARTAN known as Master Chief--will live to fight another day on a mysterious and ancient, artificial world called Halo...

Generation One


Pittacus Lore - 2017
    The war may be over—but for the next generation, the battle has just begun!It has been over a year since the invasion of Earth was thwarted in Pittacus Lore's United as One. But in order to win, our alien allies known as the Garde unleashed their Loric energy that spread throughout the globe. Now human teenagers have begun to develop incredible powers of their own, known as Legacies.To help these incredible and potentially dangerous individuals—and put the world at ease—the Garde have created an academy where they can train this new generation to control their powers and hopefully one day help mankind. But not everyone thinks that's the best use of their talents. And the teens may need to use their Legacies sooner than they ever imagined.Perfect for fans of Marvel's X-Men and Rick Yancey's The 5th Wave, this epic new series follows a diverse cast of teens as they struggle to hone their abilities and decide what, if anything, they should do with them. As a spin-off of the bestselling I Am Number Four series, those familiar with the original books and newcomers alike will devour this fast-paced, action-packed sci-fi adventure.

The Wide, Wide Sea


Patrick Ness - 2009
    The Wide, Wide Sea is set in the past, at a time before the Spackle War, and we get a first look at the fishing village on the sea where some very important things happen at the end of Monsters of Men.Best read after The Ask and the Answer but before Monsters.(again, hints of things to come) - Patrick Ness

Armada


Ernest Cline - 2015
    Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.

Insignia


S.J. Kincaid - 2012
    J. Kincaid's fast-paced sci-fi adventure trilogy perfect for fans of Ender's Game.The planet's natural resources are almost gone, and war is being fought to control the assets of the solar system. The enemy is winning. The salvation may be Tom Raines. Tom doesn't seem like a hero. He's a short fourteen-year-old with bad skin. But he has the virtual-reality gaming skills that make him a phenom behind the controls of the battle drones.As a new member of the Intrasolar Forces, Tom's life completely changes. Suddenly, he's someone important. He has new opportunities, friends, and a shot at having a girlfriend. But there's a price to pay. . . .

The 5th Wave


Rick Yancey - 2013
    After the 2nd, only the lucky escape. And after the 3rd, only the unlucky survive. After the 4th wave, only one rule applies: trust no one.Now, it's the dawn of the 5th wave, and on a lonely stretch of highway, Cassie runs from Them. The beings who only look human, who roam the countryside killing anyone they see. Who have scattered Earth's last survivors. To stay alone is to stay alive, Cassie believes, until she meets Evan Walker. Beguiling and mysterious, Evan Walker may be Cassie's only hope for rescuing her brother-or even saving herself. But Cassie must choose: between trust and despair, between defiance and surrender, between life and death. To give up or to get up.

Eve of Man


Giovanna Fletcher - 2018
    . .All her life Eve has been kept away from the opposite sex. Kept from the truth of her past.But at sixteen it's time for Eve to face her destiny. Three potential males have been selected for her. The future of humanity is in her hands. She's always accepted her fate.Until she meets Bram.Eve wants control over her life. She wants freedom.But how do you choose between love and the future of the human race?EVE OF MAN is the first in an explosive new trilogy by bestselling authors Giovanna & Tom Fletcher.

The Dangerous Days of Daniel X


James Patterson - 2007
    But Daniel doesn't have a normal life. He is the protector of the earth, the Alien Hunter, with a mission beyond anyone's imagining.Now the fate of the world rests on Daniel XFrom the day that his parents were brutally murdered before his very eyes, Daniel has used his unique gifts to hunt down their assassin. Finally, with the help of The List, bequeathed to him in his parents' dying breath, he is closing in on the killer.Now, on his own, he vows to take on his father's mission - and to take vengeance in the process.

Mortal Engines


Philip Reeve - 2001
    But now, the sinister plans of Lord Mayor Mangus Crome can finally unfold.Thaddeus Valentine, London's Head Historian and adored famous archaeologist, and his lovely daughter, Katherine, are down in The Gut when the young assassin with the black scarf strikes toward his heart, saved by the quick intervention of Tom, a lowly third-class apprentice. Racing after the fleeing girl, Tom suddenly glimpses her hideous face: scarred from forehead to jaw, nose a smashed stump, a single eye glaring back at him. "Look at what your Valentine did to me!" she screams. "Ask him! Ask him what he did to Hester Shaw!" And with that she jumps down the waste chute to her death. Minutes later Tom finds himself tumbling down the same chute and stranded in the Out-Country, a sea of mud scored by the huge caterpillar tracks of cities like the one now steaming off over the horizon.In a stunning literary debut, Philip Reeve has created a painful dangerous unforgettable adventure story of surprises, set in a dark and utterly original world fueled by Municipal Darwinism -- and betrayal.

Aurora Rising


Amie Kaufman - 2019
    Star pupil Tyler Jones is ready to recruit the squad of his dreams, but his own boneheaded heroism sees him stuck with the dregs nobody else in the Academy would touch…A cocky diplomat with a black belt in sarcasmA sociopath scientist with a fondness for shooting her bunkmatesA smart-ass techwiz with the galaxy’s biggest chip on his shoulderAn alien warrior with anger management issuesA tomboy pilot who’s totally not into him, in case you were wonderingAnd Ty’s squad isn’t even his biggest problem—that’d be Aurora Jie-Lin O’Malley, the girl he’s just rescued from interdimensional space. Trapped in cryo-sleep for two centuries, Auri is a girl out of time and out of her depth. But she could be the catalyst that starts a war millions of years in the making, and Tyler’s squad of losers, discipline-cases and misfits might just be the last hope for the entire galaxy. They're not the heroes we deserve. They're just the ones we could find. Nobody panic.

Skyward


Brandon Sanderson - 2018
    Spensa, a teenage girl living among them, longs to be a pilot. When she discovers the wreckage of an ancient ship, she realizes this dream might be possible—assuming she can repair the ship, navigate flight school, and (perhaps most importantly) persuade the strange machine to help her. Because this ship, uniquely, appears to have a soul.

172 Hours on the Moon


Johan Harstad - 2008
    Only one is coming back. It's been more than forty years since NASA sent the first men to the moon, and to grab some much-needed funding and attention, they decide to launch an historic international lottery in which three lucky teenagers can win a week-long trip to moon base DARLAH 2 - a place that no one but top government officials even knew existed until now. The three winners, Antoine, Midori, and Mia, come from all over the world. But just before the scheduled launch, the teenagers each experience strange, inexplicable events. Little do they know that there was a reason NASA never sent anyone back there until now-a sinister reason. But the countdown has already begun. . .

Burning Midnight


Will McIntosh - 2016
    It doesn’t pay much—Alex Holliday’s stores have muscled out most of the independent sellers—but it helps him and his mom make rent.No one knows where the brilliant-colored spheres came from. One day they were just there, hidden all over the earth like huge gemstones. Burn a pair and they make you a little better: an inch taller, skilled at math, better-looking. The rarer the sphere, the more expensive—and the greater the improvement.When Sully meets Hunter, a girl with a natural talent for finding spheres, the two start searching together. One day they find a Gold—a color no one has ever seen. And when Alex Holliday learns what they have, he will go to any lengths, will use all of his wealth and power, to take it from them.There’s no question the Gold is worth millions, but what does it actually do? None of them is aware of it yet, but the fate of the world rests on this little golden orb. Because all the world fights over the spheres, but no one knows where they come from, what their powers are, or why they’re here.