Tailhooker: Pre-Flight to Vietnam


Willard G. Dellicker - 2015
    Tailhookers who wear the US Navy Wings of Gold are renowned as the most skilled pilots in the Aviation community. This book tells the story of a twenty year-old drafted into military service during the Vietnam War, then applying to enter US Navy pilot training. His historically accurate story begins with highlights of his Navy flight training to his assignment as an A-4 Skyhawk pilot in VA-22 The Fighting Redcocks. The book chronicles facts about the frustrating air war in Vietnam from 1968 to 1970 through Lt. Dellicker's three tours as an Attack pilot and LSO. Intertwined with the war stories and close calls is a love story of two young people who met, became engaged in two weeks, and endured 18 months of war-time separation. Now, after 45 years of marriage this story was written for their kids and grandkids as an accurate historical account of the Vietnam War, True Love, and Faith in God.

The Alphabet of the Human Heart: The A to Zen of Life


Matthew Johnstone - 2009
    A handbook for the happy, and a bible for the broken-hearted, The Alphabet of the Human Heart is an enchanting and enriching journey through the upside and the downside of what it means to be human – our hopes and our fears, our strengths and our weaknesses, our highs and our lows.

Action! Cartooning


Ben Caldwell - 2004
    Its simply larger, better illustrated, and more in depth than any similar title on the market. In elaborate detail, it focuses on superheroes and their atmospheric world filled with speed and movement. Every aspect of creating cartoons is taught: the supplies, developing mood, and the techniques that endow characters with personality. See how to draw a variety of faces (female, heroic, cute, gaunt), and give the appearance of age. From the skeleton to the torso, to the arms, hands, and legs, follow every stroke that goes into producing bodies of all shapes and sizes. Finally, theres instruction on sending those figures into running, jumping, punching, kicking action in a fully realized scene. With advice so thorough, any amateur can become a pro.

Draw Stronger: Self-Care For Cartoonists and Other Visual Artists


Kriota Willberg - 2018
    

Antonio Gaudí: Master Architect


Juan Bassegoda Nonell - 2000
    The text covers the full range of his oeuvre, describing early assignments in the 1870s as a draftsman for leading architects in Barcelona, the innovative buildings he created for the Güell Palace and Estate, daring new structural solutions at Bellesguard, architecture inspired by nature at the Casa Calvet and in the Park Güell, and the construction of his unfinished masterpiece, the Church of the Sagrada Familia, which occupied him until his death. The author traces all the influences that led to his definitive style, from his fascination with the Orient and neogothicism to his affinity for naturalism and specific geometric forms.Brilliantly illustrated, this incisive overview of Gaudí's visionary work is ideal for those who delight in his architecture as well as those who look forward to traveling to Spain to see his monumental legacy.

Supergods: What Masked Vigilantes, Miraculous Mutants, and a Sun God from Smallville Can Teach Us About Being Human


Grant Morrison - 2011
    1 in 1938, introduced the world to something both unprecedented and timeless: Superman, a caped god for the modern age. In a matter of years, the skies of the imaginary world were filled with strange mutants, aliens, and vigilantes: Batman, Wonder Woman, the Fantastic Four, Iron Man, and the X-Men—the list of names as familiar as our own. In less than a century, they’ve gone from not existing at all to being everywhere we look: on our movie and television screens, in our videogames and dreams. But what are they trying to tell us?For Grant Morrison, arguably the greatest of contemporary chroniclers of the “superworld,” these heroes are powerful archetypes whose ongoing, decades-spanning story arcs reflect and predict the course of human existence: Through them we tell the story of ourselves, our troubled history, and our starry aspirations. In this exhilarating work of a lifetime, Morrison draws on art, science, mythology, and his own astonishing journeys through this shadow universe to provide the first true history of the superhero—why they matter, why they will always be with us, and what they tell us about who we are . . . and what we may yet become.

We Are On Our Own


Miriam Katin - 2006
    With her father off fighting for the Hungarian army and the German troops quickly approaching, Katin and her mother are forced to flee to the countryside after faking their deaths. Leaving behind all of their belongings and loved ones, andunable to tell anyone of their whereabouts, they disguise themselves as a Russian servant and illegitimate child, while literally staying a few steps ahead of the German soldiers.We Are on Our Own is a woman's attempt to rebuild her earliest childhood trauma in order to come to an understanding of her lifelong questioning of faith. Katin's faith is shaken as she wonders how God could create and tolerate such a wretched world, a world of fear and hiding, bargaining and theft, betrayal and abuse. The complex and horrific experiences on the run are difficult for a child to understand, and as a child, Katin saw them with the simple longing, sadness, andcuriosity she felt when her dog ran away or a stranger made her mother cry. Katin's ensuing lifelong struggle with faith is depicted throughout the book in beautiful full-color sequences.We Are on Our Own is the first full-length graphic novel by Katin, at the age of sixty-three.

Achewood volume 1: A Momentary Diversion on the Road to the Grave


Chris Onstad - 2002
    Also includes a collection of interviews, recipes and a short story by Ray. 187 pages.[http://www.achewood.com]

A Drifting Life


Yoshihiro Tatsumi - 2008
    A Drifting Life is his monumental memoir eleven years in the making, beginning with his experiences as a child in Osaka, growing up as part of a country burdened by the shadows of World War II.Spanning fifteen years from August 1945 to June 1960, Tatsumi’s stand-in protagonist, Hiroshi, faces his father’s financial burdens and his parents’ failing marriage, his jealous brother’s deteriorating health, and the innumerable pitfalls that await him in the competitive manga market of mid-twentieth-century Japan. He dreams of following in the considerable footsteps of his idol, the manga artist Osamu Tezuka (Astro Boy, Apollo’s Song, Ode to Kirihito, Buddha)—with whom Tatsumi eventually became a peer and, at times, a stylistic rival. As with his short-story collection, A Drifting Life is designed by Adrian Tomine.

Tinkle Digest 17


Anant Pai
    But alas! He has no money to do so! Will Deepu end up disappointing his brother? Find out in The Fancy Dress.• Suppandi’s employer rewards him for his honesty when he returns the five rupee note he found. But what will happen when Suppandi continues this honest behaviors? Get ready to laugh with The Adventures of Suppandi: Self Help.• Being around people who love to boast about themselves can be annoying. But what do you do when you’re forced to travel with one of them? Find out what a man does when he is repeatedly slighted by the Proud Man in the Train.• Hodja’s friend just wants some peace and quiet to meditate. But the fascinated villagers won’t let him be! What clever scheme will Hodja come up with to help his friend in Money Power?

Logicomix: An Epic Search for Truth


Apostolos Doxiadis - 2009
     This graphic novel recounts the spiritual odyssey of philosopher Bertrand Russell. In his agonized search for absolute truth, he crosses paths with thinkers like Gottlob Frege, David Hilbert & Kurt Gödel, & finds a passionate student in Ludwig Wittgenstein. But his most ambitious goal—to establish unshakable logical foundations of mathematics—continues to loom before him. Thru love & hate, peace & war, he persists in the mission threatening to claim both his career & happiness, finally driving him to the brink of insanity. This story is at the same time a historical novel & an accessible explication of some of the biggest ideas of mathematics & modern philosophy. With rich characterizations & atmospheric artwork, it spins the pursuit of such ideas into a satisfying tale. Probing, layered, the book throws light on Russell’s inner struggles while setting them in the context of the timeless questions he tried to answer. At its heart, Logicomix is a story about the conflict between ideal rationality & the flawed fabric of reality.

Ethel and Ernest


Raymond Briggs - 1998
    They meet during the Depression -- she working as a chambermaid, he as a milkman -- and we follow them as they encounter, and cope with, World War II, the advent of radio and t.v., telephones and cars, the atomic bomb, the moon landing. Briggs's portrayal of his parents as they succeed, or fail, in coming to terms with their rapidly shifting world is irresistably engaging -- full of sympathy and affection, yet clear-eyed and unsentimental.The book's strip-cartoon format is deceptively simple; it possesses a wealth of detail and an emotional depth that are remarkable in such a short volume. Briggs's marvelous illustrations and succinct, true-to-life dialogue create a real sense of time and place, of what it was like to experience such enormous changes. Almost as much a social history as it is a personal account, Ethel & Ernest is a moving tribute to ordinary people living in an extraordinary time.

Rise of the Dungeon Master: Gary Gygax and the Creation of D&D


David Kushner - 2017
    Like the game itself, the narrative casts the reader into the adventure from a first person point of view, taking on the roles of the different characters in the story. Gygax was the son of immigrants who grew up in Lake Geneva, WI, in the 1950s. An imaginative misfit, he escaped into a virtual world based on science fiction novels, military history and strategic games like chess. In the mid-1970s, he co-created the wildly popular Dungeons & Dragons game. Starting out in the basement of his home, he was soon struggling to keep up with the demand. Gygax was a purist, in the sense that he was adamant that players use their imaginations and that the rules of the game remain flexible. A creative mind with no real knowledge of business, he made some strategic errors and had a falling out with the game's co-creator, his close friend and partner, David Arneson. By the late 1970s the game had become so popular among kids that parents started to worry -- so much so that a mom's group was formed to alert parents to the dangers of role play and fantasy. The backlash only fueled the fires of the young fans who continued to play the game, escaping into imaginary worlds. Before long, D&D conventions were set up around the country and the game inspired everything from movies to the first video games. With D&D, Gygax created the kind of role playing fantasy that would fuel the multibillion dollar video game industry, and become a foundation of contemporary geek culture.

FCBD 2011 Deadliest Sharks & Prehistoric Predators


Joe Brusha - 2011
    This book previews Discovery Channel's and Animal Planet's first ever line of Graphic Novels and is based on some of their most popular programming including Shark Week. A book for animal fans of all ages to enjoy.

Market Day


James Sturm - 2010
    A proud artisan, he takes his donkey-drawn cart to the market only to be turned away when the distinctive shop he once sold to now stocks only cheaply manufactured merchandise. As the realities of the marketplace sink in, Mendleman unravels. James Sturm draws a quiet, reflective, and beautiful portrait of eastern Europe in the early 1900s–bringing to life the hustle and bustle of an Old World marketplace on the brink of industrialization. Market Day is an ageless tale of how economic and social forces can affect a single life. An award-winning cartoonist of the books Golem’s Mighty Swing, James Sturm’s America, Satchel Paige: Striking Out Jim Crow, and Adventures in Cartooning, Sturm is a true visionary, having cofounded the Seattle alternative weekly The Stranger and the Center for Cartoon Studies, the country’s premier cartooning school.