Book picks similar to
City of Secrets by Nick Horth


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Gravel: Never a Dull Day


Warren Ellis - 2008
    Now you can read the collected history of William Gravel in all it's strange glory in this gigantic signed hardcover! All 24 original B&W issues of the adventures of William Gravel are finally together in this super-sized hardcover volume! From lizard women to armies of the undead, bad juju and worse military secrets, strange love and stranger death, this is the ultimate Gravel collectible. As an added bonus, every single copy is signed by the amazing creative team of Warren Ellis and Mike Wolfer, the two guys responsible for all the madness! Collected herein are these six volumes: Strange Kiss, Stranger Kisses, Strange Killings, SK: Body Orchard, SK: Strong Medicine, and SK: Necromancer!

Star Wars: Classic Trilogy


Ryder Windham
    Become entranced with the basic struggle of good vs. evil as you travel to a galaxy far, far away.

The Mage Craft Series, Books 1-3


S.M. Reine - 2016
    Now it's time for her to take her father's place in the world - and pay for his sins. Seth is a doctor as good with a gun as he is with a scalpel. He knows a lot about the preternatural, but he's not saying why. And he's the new Voice of God's only chance of survival. This collection contains the first three books of The Mage Craft Series, amounting to over 210,000 words. About Cast in Angelfire As a half-angel, half-human mage, Marion Garin is the most powerful witch in the world. She’s been embroiled in preternatural politics since childhood and navigates the factions with ease. Or so she’s been told. Unfortunately, she’s lost her memory, and now Marion doesn’t know much of anything. Casting magic? Forget about it. It’s not an accident, either. Someone powerful wanted to take Marion out of preternatural politics, and they succeeded. She’s told that a man named Seth Wilder could help, but she’ll have to find him first. He’s been missing for years. Marion needs to track Seth down and fix her memory before her unknown enemy finishes the job… * * * About Cast in Hellfire Marion Garin is the teenage daughter of Metaraon, the former Voice of God. Now she's also the steward of the Winter Court, which has been in anarchy since a revolution five years earlier. Problem: Marion still doesn't remember anything that happened before two weeks ago. Seth Wilder has a lead on her memories. Whoever stole them and sold Marion's essence to a demon lord in Sheol. Marion wants to help steal them back, even though that means abandoning the Winter Court to war. And Seth can't seem to tell Marion no. He wants Marion nearby. Very nearby. Possibly in his teeth. See, Seth has this little problem where he's developing a killing urge, and it seems to be centered primarily on the half-angel girl who adores him. It conflicts with everything Seth believes himself to be: a moral man, a doctor who heals instead of hurts. Yet he's obsessed with Marion. She wants her memories, and he wants her to have them as much as he wants her blood. They'll work together to make Marion whole, come hell or high water. Even if it means war. Even if it means Seth might hurt Marion. And damned be the consequences... * * * About Cast in Faefire Marion Garin, the Voice of God, is due to marry the Prince of the Autumn Court by the end of the week - assuming that the world's preternatural leadership doesn't have anything to say about it. They plan to strip Prince ErlKonig of his title, ensuring that Marion can't form a god-forbidden treaty with the angels. Still injured from his final fight in Sheol, Seth Wilder is seeking a way to stay alive. If he dies, he'll lose more than his life - he'll be slave to the gods' whims for all eternity. He's ready to take drastic steps. Maybe even make a bargain with the vampires. But what the gods want, they get. And they don't appreciate being defied.

The Emperor Dalek's New Clothes (A Time Lord Fairy Tale)


Justin Richards - 2016
    

Magic: The Gathering: Artifacts: Cycle I


Jeff Grubb - 2009
    But amid this civilization, a shadow took root, one that would stretch its arms across space and time. Amid this ancient civilization's advances, the hideous evil of Phyrexia was born.Years later, a conflict between the brothers Urza and Mishra over the supremacy on the continent of Terisiaire escalates with the discovery of an ancient artifact, a remnant of the Thran, but with it comes the peril that befell them. The classic origin story of planeswalker Urza sets the stage for the new age of Magic. This single volume represents two of the most popular Magic stories.Contents: The Brothers' War [Artifacts Cycle • 1] [Magic: The Gathering • 4] (1998) / novel by Jeff Grubb: Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The Thran [Magic: The Gathering • 11] (1999) / novel by J. Robert King: Before the Brothers' War. Before the five colors of magic. Before history itself, the plane of Dominaira was ruled by the Thran. They built machines and artifacts, the likes of which have never since been seen. But amid this civilization, a shadow took root, one that would stretch its arms across space and time.

XCOM 2: Resurrection


Greg Keyes - 2015
    Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.

The Madness Within


Steve Lyons - 2011
    Their only hope remains with a Librarian on the edge of sanity, a potentially tainted Astartes who they are forced to trust. His psychic abilities can lead them to the daemon, where Estabann and Cordoba can avenge their brothers’ deaths. But is the greatest threat a foul denizen of the warp, or the power contained within a psyker’s mind?

WarCraft Archive


Richard A. Knaak
    Magical races and ancient beasts strode alongside the tribes of man -- until the arrival of the demonic Burning Legion and its baneful lord, Sargeras. Now dragons, elves, orcs, and dwarves all vie for supremacy across their scarred, war-torn kingdoms -- all part of a grand, malevolent scheme to determine the fate of the world of WARCRAFT.DAY OF THE DRAGON: A terrifying upheaval among the highest ranks of the world's Wizards sends the maverick Mage, Rhonin, on a perilous journey into the Orc-controlled lands of Khaz Modan. What Rhonin uncovers is a vast, far-reaching conspiracy, darker than anything he ever imagined -- a threat that will force him into a dangerous alliance with ancient creatures of air and fire if the world of Azeroth is to see another dawn.LORD OF THE CLANS: Slave and Gladiator. Shaman and Warchief. The enigmatic Orc known as Thrall has been all of these. Raised from infancy by cruel human masters who sought to mold him into their perfect pawn, Thrall was driven by both the savagery in his heart and the cunning of his upbringing to pursue a destiny he was only beginning to understand -- to break his bondage and rediscover the ancient traditions of his people. Now the tumultuous tale of his life's journey -- a saga of honor, hatred, and hope -- can at last be told.THE LAST GUARDIAN: The Guardians of Tirisfal were a line of champions imbued with godlike powers, each one through the ages charged with fighting a lonely secret war against the Burning Legion. Medivh was fated from birth to become the greatest and most powerful of this noble order. But from the beginning a darkness tainted him, corrupting his soul and turning to evil the powers that should have fought for good. Medivh's struggle against the malice within him became one with the fate of Azeroth itself...and changed the world forever.OF BLOOD AND HONOR: The paladin Tirion Fordring had always believed the Orcs were vile and corrupt, but an unexpected act of honor and compassion sets in motion a chain of events that will challenge his most fundamental beliefs and force him to decide, once and for all, who are the men...and who are the monsters.

The Book of the Short Sun: On Blue's Waters/In Green's Jungles/Return to the Whorl


Gene Wolfe - 2001
    At the urging of Whorl’s religious leader, Patera Silk, the people left the ship for an uncertain future on Blue – a world already inhabited by the inhumi, blood-drinking aliens who take human form.Now The Book of the Short Sun carries the story forward to the years after the great exodus, to let Horn, narrator of the earlier work, tell his own story.Horn and his family have made a decent life for themselves on Blue, though crime, pollution and poverty have become so rampant in the city of New Viron that he is called upon to find Patera Silk. Horn must go to the still-orbiting Whorl and convince his old friend and mentor to return to Blue, for the legendary hero is the only one who can restore order and lead them to prosperity. But Horn isn’t even sure Silk still lives.Setting sail in a small boat, the aging Horn embarks on a long and difficult journey across the planet, trying to get to the Whorl. With the undine Seawrack, his adopted inhumi son, Krait, and his eldest son, Sinew, Horn makes it to the last working lander – only to be highjacked to the jungles of Green, where the inhumi imprison the passengers as slaves. There, he encounters the mysterious alien Neighbors who were once native to Blue, but whom the inhumi have all but exterminated. Horn joins their fight for freedom, is fatally wounded… and finds himself on another world, wearing a different body.As his inability to find Silk weighs heavily on his mind, Horn is further tormented by the fact that his new body bears a striking resemblance to the lost Caldé. In the end, he will have to answer a troubling question: has he truly failed in his sworn task, or has he become the very man he sought?Includes:On Blue's WatersIn Green's JunglesReturn To The Whorl

The Core


Aaron Dembski-Bowden - 2011
    Harried by genestealers and Space Marines of the Salamanders Chapter, they must protect the traitor tech-priest Deltrian as he completes his mission. But something is hunting them through the shadows, a predator that is more than their match... A short story from the Fear the Alien anthology.

Nightblade


Liane Merciel - 2014
    Now, his unique heritage makes him perfect for a dangerous mission into an ancient dungeon said to hold a magical weapon capable of slaying demons and devils by the thousands and freeing the world of their fiendish taint. Accompanied by companions ranging from a righteous paladin to mercantile mercenaries, Isiem will lead the expedition back into shadowed lands that are all too familiar. And what the adventurers find at the dungeon’s heart will change them all forever.From acclaimed author Liane Merciel comes a dark tale of survival, horror, and second chances, set in the award- winning world of the Pathfinder Roleplaying Game.

Blood Royal


Gordon Rennie - 2005
    Original.

The Tawny Man Trilogy Books 2 & 3: The Golden Fool / Fool's Fate


Robin Hobb - 2013
    R. MartinFitz has succeeded in rescuing Prince Dutiful from the clutches of the Piebald rebels, and has returned with him to Buckkeep castle. With Dutiful safe again, Queen Kettricken can proceed with plans to marry him to the Outislander princess, Elliania.However, with tensions building among the peoples of the Six Duchies over Kettricken’s tolerance of the Wittted, even Buckkeep is no longer safe. A reluctant Fitz is assigned to protect the young prince, and also train him in the Skill, and in doing so he finally makes contact not only with his estranged daughter, Nettle, but with someone in Buckkeep who may possess a greater Skill talent even than Fitz. And who may represent a terrible threat to the Farseers.Continue the adventure with books two and three of Robin Hobb’s enchanting Tawny Man Trilogy.Bundle includes The Golden Fool (book two) and The Fool’s Fate (book three).

Dredge Runners


Alec Worley - 2020
    Clodde is an ogryn, a brute with a core of decency and a desire for a better life. Two abhuman deserters turned thieves, at large in the monolithic city of Varangantua, where only the tough or the ruthless survive. Having landed in debt to a savage crime lord, Baggit and Clodde end up in the crosshairs of the meanest, most puritanical sanctioner in the city. Caught between two powerful enemies, and with innocent lives at stake, the unlikely companions must think fast and hustle hard before death points a las-pistol in their direction…

Darkness Rising: Complete Trilogy Collection: The Gathering, The Calling, The Rising


Kelley Armstrong - 2014
    First, her friend Serena, the captain of the swim team, drowns mysteriously in the middle of a calm lake. Then, one year later, mountain lions are spotted rather frequently around Maya's home—and her reactions to them are somewhat . . . unexpected. It doesn't help that the new bad boy in town, Rafe, has a dangerous secret, and he's interested in one special part of Maya's anatomy—her paw-print birthmark.The Calling: Now Maya and her friends have been forced to flee from their homes during a forest fire they suspect was deliberately set. Then they're kidnapped, and after a chilling helicopter crash, they find themselves in the Vancouver Island wilderness with nothing but their extraordinary abilities to help them get back home.The Rising: All Maya and her friends have is the name and number of someone who might be able to give them a few answers. Answers to why they're so valuable, and why their supernatural powers are getting more and more out of control. But Maya is unprepared for the truths that await her. And like it or not, she'll have to face down some demons from her past if she ever hopes to move on with her life