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World of Warcraft: Wrath of the Lich King - Official Strategy Guide by Jennifer Sims
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The Belgariad, Vol. 1: Pawn of Prophecy / Queen of Sorcery / Magician's Gambit
David Eddings - 1982
Now the first three books in this monumental epic appear in a single volume. Here, long-time fans can rediscover the wonder--and the uninitiated can embark upon a thrilling new journey of fantasy and adventure. It all begins with the theft of the Orb that for so long protected the West from an evil god. As long as the Orb was at Riva, the prophecy went, its people would be safe from this corrupting power. Garion, a simple farm boy, is familiar with the legend of the Orb, but skeptical in matters of magic. Until, through a twist of fate, he learns not only that the story of the Orb is true, but that he must set out on a quest of unparalleled magic and danger to help recover it. For Garion is a child of destiny, and fate itself is leading him far from his home, sweeping him irrevocably toward a distant tower--and a cataclysmic confrontation with a master of the darkest magic.
Assassin's Creed: Assassins Vol.1: Trial by Fire
Anthony Del Col - 2016
Based on the popular game series, this graphic novel follows a fresh inductee into the modern-day Assassin Brotherhood - as they uncover a conspiracy in their DNA that stretches back hundreds of years! Contains first 5 issues of the Assassin's Creed comic.
Imperial Earth
Arthur C. Clarke - 1975
Titan, an independent republic, was originally colonized from Earth three generations earlier. Duncan's initial challenge is to prepare, physically and intellectually, for the 500-million-mile trip to Earth. Once there, he is caught up in a sweep of new experiences, including the social and political whirl in Washington, a strange visit to a carefully preserved ancient city once prominent in the 20th century, and a search for and meeting with a woman he loved since she visited Titan years before.
For the Win
Cory Doctorow - 2010
Meanwhile, others seek to exploit this vast shadow economy, running electronic sweatshops in the world's poorest countries, where countless "gold farmers," bound to their work by abusive contracts and physical threats, harvest virtual treasure for their employers to sell to First World gamers who are willing to spend real money to skip straight to higher-level gameplay.Mala is a brilliant 15-year-old from rural India whose leadership skills in virtual combat have earned her the title of "General Robotwalla." In Shenzen, heart of China's industrial boom, Matthew is defying his former bosses to build his own successful gold-farming team. Leonard, who calls himself Wei-Dong, lives in Southern California, but spends his nights fighting virtual battles alongside his buddies in Asia, a world away. All of these young people, and more, will become entangled with the mysterious young woman called Big Sister Nor, who will use her experience, her knowledge of history, and her connections with real-world organizers to build them into a movement that can challenge the status quo.The ruthless forces arrayed against them are willing to use any means to protect their power—including blackmail, extortion, infiltration, violence, and even murder. To survive, Big Sister's people must out-think the system. This will lead them to devise a plan to crash the economy of every virtual world at once—a Ponzi scheme combined with a brilliant hack that ends up being the biggest, funnest game of all.Imbued with the same lively, subversive spirit and thrilling storytelling that made LITTLE BROTHER an international sensation, FOR THE WIN is a prophetic and inspiring call-to-arms for a new generation
David Starr, Space Ranger
Paul French - 1952
The vital foodstuffs supplied by its Martian colony are being poisoned. Working in secret, the ruling Council of Science sends David Starr, its youngest member, to the Martian farmlands to discover the truth behind the murders...
The Art of Dragon Age: Inquisition
BioWare - 2014
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare!Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
Pokémon Adventures, Vol. 1
Hidenori Kusaka - 1997
Bulbasaur and Poliwhirl seem game. But independent Pikachu won't be so easy to win over! And watch out for Team Rocket, Red... They only want to be your enemy!Reads R to L (Japanese Style).
Tales Before Tolkien: The Roots of Modern Fantasy
Douglas A. AndersonDavid Lindsay - 2003
Anderson has cleared away the dross and shown us the golden roots of fantasy before it became a genre.”–Michael Moorcock, author of The Eternal ChampionMany of today’s top names in fantasy acknowledge J.R.R. Tolkien as the author whose work inspired them to create their own epics. But which writers influenced Tolkien himself? In a collection destined to become a classic in its own right, internationally recognized Tolkien expert Douglas A. Anderson, editor of The Annotated Hobbit, has gathered the fiction of the many gifted authors who sparked Tolkien’s imagination. Included are Andrew Lang’s romantic swashbuckler “The Story of Sigurd,” which features magic rings and a ferocious dragon; an excerpt from E. A. Wyke-Smith’s The Marvelous Land of Snergs, about creatures who were precursors to Tolkien’s hobbits; and a never-before-published gem by David Lindsay, author of A Voyage to Arcturus, a novel that Tolkien praised highly both as a thriller and as a work of philosophy, religion, and morality.In stories packed with magical journeys, conflicted heroes, and terrible beasts, this extraordinary volume is one that no fan of fantasy or Tolkien should be without. These tales just might inspire a new generation of creative writers.
The Time Traveler's Almanac
Ann VanderMeer - 2013
Gathered into one volume by intrepid chrononauts and world-renowned anthologists Ann and Jeff VanderMeer, this book compiles more than a century's worth of literary travels into the past and the future that will serve to reacquaint readers with beloved classics of the time travel genre and introduce them to thrilling contemporary innovations.This marvelous volume includes nearly seventy journeys through time from authors such as Douglas Adams, Isaac Asimov, Ray Bradbury, William Gibson, Ursula K. Le Guin, George R. R. Martin, Michael Moorcock, H. G. Wells, and Connie Willis, as well as helpful non-fiction articles original to this volume (such as Charles Yu's "Top Ten Tips For Time Travelers").In fact, this book is like a time machine of its very own, covering millions of years of Earth's history from the age of the dinosaurs through to strange and fascinating futures, spanning the ages from the beginning of time to its very end. The Time Traveler's Almanac is the ultimate anthology for the time traveler in your life.
The Dig
Alan Dean Foster - 1995
Venturing to the surface, three crew members become trapped as the asteroid suddenly leaves orbit, transporting them to a strange planet light years away. To find their way home, the intrepid explorers must embark on a dangerous archaeological adventure in this tale of galactic intrigue and suspense.
Dragon Age: Deception #1
Nunzio DeFilippis - 2018
But as Olivia gets closer to Calix, she realizes that he is not exactly who he says he is; Olivia soon recognizes that she may be in too deep, and that they may no longer be playing her game.
Perfect Dark: Initial Vector
Greg Rucka - 2005
In the name of domination, these sprawling organizations have recruited their own military forces to fight clandestine battles against one another---a war fought in the boardrooms and won in the shadows, with the public none the wiser. Ex--bounty hunter Joanna Dark has unwillingly seen the front lines of this war. Her run-in with dataDyne, the world's most powerful hypercorporation, has left her with a wound that only vengeance can heal. Daniel Carrington, the charismatic founder of the Carrington Institute, has been locked in an ongoing war with dataDyne for years and sees Joanna's deadly skills as the key to victory over their mutual enemy. But Joanna is young and lost, unable to accept her abilities as virtues or fully trust Carrington's intentions.But when an explosive secret is unearthed---one that could finally bring down the threat of dataDyne once and for all---Joanna finds herself thrust back into the fight, one that brings her face to face with her past . . . and the forces shaping her future.
The Prophecy
Jeffrey M. Poole - 2010
Never in their wildest dreams could they have imagined what was in store for them. After learning he had inherited an enormous mansion and a huge tract of land from a reclusive set of relatives, Steve Miller, along with his wife Sarah, decide to take a few days off to investigate their new-found fortune in Coeur d'Alene, a quiet resort town in northern Idaho. While taking inventory of the vast manor, they discover a unique set of doors on the top floor. Mistaking them for an ornate decoration, the doors are accidentally activated, presenting the two new homeowners with a tantalizing decision: step through or ignore? No harm could possibly befall them by simply walking through an open door, right? Curiosity getting the better of them, they step through, and both husband and wife are sent on a one-way journey to a land of unimagined wonder! Realizing they were now stranded on a world populated with creatures that should exist only in one’s imagination, they enlist the aid of the local king and queen. Their troubles continue to escalate, however, as it is revealed their arrival had been long foretold by an ancient local prophecy, bestowing upon them the status of Royal Bodyguards to the young crown prince. Stuck on a foreign world where mythical creatures abound, trying to avoid being attacked by griffins, and hoping to impress a living, breathing dragon, the newly appointed babysitters must find a way to return home soon before harm could befall the young prince.Some days it didn't pay to get out of bed.
Player's Handbook
James Wyatt - 2014
It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?