Neutron Star


Larry Niven - 1966
    . . a 10,000-year history of man on Earth and in space!Contents:· Neutron Star [Beowulf Shaeffer] · nv If Oct ’66 · A Relic of Empire · nv If Dec ’66 · At the Core [Beowulf Shaeffer] · ss If Nov ’66 · The Soft Weapon · nv If Feb ’67 · Flatlander [Beowulf Shaeffer] · nv If Mar ’67 · The Ethics of Madness · nv If Apr ’67 · The Handicapped [“Handicap”] · nv Galaxy Dec ’67 · Grendel [Beowulf Shaeffer] · nv *

Cat Pictures Please and Other Stories


Naomi Kritzer - 2017
    Here are seventeen short stories, including her Hugo Award-winning story "Cat Pictures Please," which is about what would happen if artificial intelligence was born out of our search engine history. Two stories are previously unpublished. Kritzer has a gift for telling stories both humorous and tender. Her stories are filled with wit and intelligence, and require thoughtful reading.

Foundation's Friends


Martin H. GreenbergGeorge Alec Effinger - 1989
    Original tales by such science fiction luminaries as Orson Scott Card, Harry Turtledove, and Connie Willis, written in honor of Isaac Asimov's fiftieth anniversary in the genre, are set in one of his fictional universes.

Invasion of the Body Snatchers


Jack Finney - 1955
    Miles Bennell discovered an insidious, horrifying plot. Silently, subtly, almost imperceptibly, alien life-forms were taking over the bodies and minds of his neighbors, his friends, his family, the woman he loved—the world as he knew it. First published in 1955, this classic thriller of the ultimate alien invasion and the triumph of the human spirit over an invisible enemy inspired three major motion pictures.

Kingdom of Needle and Bone


Mira Grant - 2018
    Vaccination and treatment are widely available, not held in reserve for the chosen few. There are still monsters left to fight, but the old ones, the simple ones, trouble us no more.Or so we thought. For with the reduction in danger comes the erosion of memory, as pandemics fade from memory into story into fairy tale. Those old diseases can’t have been so bad, people say, or we wouldn’t be here to talk about them. They don’t matter. They’re never coming back.How wrong we could be.It begins with a fever. By the time the spots appear, it’s too late: Morris’s disease is loose on the world, and the bodies of the dead begin to pile high in the streets. When its terrible side consequences for the survivors become clear, something must be done, or the dying will never stop. For Dr. Isabella Gauley, whose niece was the first confirmed victim, the route forward is neither clear nor strictly ethical, but it may be the only way to save a world already in crisis. It may be the only way to atone for her part in everything that’s happened.She will never be forgiven, not by herself, and not by anyone else. But she can, perhaps, do the right thing.We live in an age of monsters.

Wastelands: Stories of the Apocalypse


John Joseph AdamsOrson Scott Card - 2008
    From the Book of Revelation to The Road Warrior, from A Canticle for Leibowitz to The Road, storytellers have long imagined the end of the world, weaving eschatological tales of catastrophe, chaos, and calamity. In doing so, these visionary authors have addressed one of the most challenging and enduring themes of imaginative fiction: The nature of life in the aftermath of total societal collapse. Gathering together the best post-apocalyptic literature of the last two decades from many of today's most renowned authors of speculative fiction - including George R. R. Martin, Gene Wolfe, Orson Scott Card, Carol Emshwiller, Jonathan Lethem, Octavia E. Butler, and Stephen King - Wastelands explores the scientific, psychological, and philosophical questions of what it means to remain human in the wake of Armageddon. Whether the end of the world comes through nuclear war, ecological disaster, or cosmological cataclysm, these are tales of survivors, in some cases struggling to rebuild the society that was, in others, merely surviving, scrounging for food in depopulated ruins and defending themselves against monsters, mutants, and marauders. Wastelands delves into this bleak landscape, uncovering the raw human emotion and heart-pounding thrills at the genre's core. --back coverContains the following stories:Introduction by John Joseph AdamsThe End of the Whole Mess by Stephen KingSalvage by Orson Scott CardThe People of Sand and Slag by Paolo BacigalupiBread and Bombs by M. RickertHow We Got In Town and Out Again by Jonathan LethemDark, Dark Were the Tunnels by George R. R. MartinWaiting for the Zephyr by Tobias S. BuckellNever Despair by Jack McDevittWhen Sysadmins Ruled the Earth by Cory DoctorowThe Last of the O-Forms by James Van PeltStill Life With Apocalypse by Richard KadreyArtie’s Angels by Catherine WellsJudgment Passed by Jerry OltionMute by Gene WolfeInertia by Nancy KressAnd the Deep Blue Sea by Elizabeth BearSpeech Sounds by Octavia E. ButlerKillers by Carol EmshwillerGinny Sweethips’ Flying Circus by Neal Barrett, Jr.The End of the World as We Know It by Dale BaileyA Song Before Sunset by David GriggEpisode Seven... by John LanganAppendix: For Further Reading

After the Fall, Before the Fall, During the Fall


Nancy Kress - 2012
    After ecological disasters nearly destroyed the Earth, 26 survivors—the last of humanity—are trapped by an alien race in a sterile enclosure known as the Shell. Fifteen-year-old Pete is one of the Six—children who were born deformed or sterile and raised in the Shell. As, one by one, the survivors grow sick and die, Pete and the Six struggle to put aside their anger at the alien Tesslies in order to find the means to rebuild the earth together. Their only hope lies within brief time-portals into the recent past, where they bring back children to replenish their disappearing gene pool. Meanwhile, in 2013, brilliant mathematician Julie Kahn works with the FBI to solve a series of inexplicable kidnappings. Suddenly her predictive algorithms begin to reveal more than just criminal activity. As she begins to realize her role in the impending catastrophe, simultaneously affecting the Earth and the Shell, Julie closes in on the truth. She and Pete are converging in time upon the future of humanity—a future which might never unfold. Weaving three consecutive time lines to unravel both the mystery of the Earth's destruction and the key to its salvation, this taut post-apocalyptic thriller offers a topical plot with a satisfying twist.

Machines Like Me


Ian McEwan - 2019
    In a world not quite like this one, two lovers will be tested beyond their understanding.Machines Like Me occurs in an alternative 1980s London. Charlie, drifting through life and dodging full-time employment, is in love with Miranda, a bright student who lives with a terrible secret. When Charlie comes into money, he buys Adam, one of the first batch of synthetic humans. With Miranda’s assistance, he co-designs Adam’s personality. This near-perfect human is beautiful, strong and clever – a love triangle soon forms. These three beings will confront a profound moral dilemma. Ian McEwan’s subversive and entertaining new novel poses fundamental questions: what makes us human? Our outward deeds or our inner lives? Could a machine understand the human heart? This provocative and thrilling tale warns of the power to invent things beyond our control.

Miniatures: The Very Short Fiction of John Scalzi


John Scalzi - 2016
    A listing of alternate histories tells you all the various ways Hitler has died. A lawyer sues an interplanetary union for dangerous working conditions. And four artificial intelligences explain, in increasingly worrying detail, how they plan not to destroy humanity. Welcome to Miniatures: The Very Short Fiction of John Scalzi.These four stories, along with 14 other pieces, have one thing in common: They're short, sharp, and to the point - science fiction in miniature, with none of the stories longer than 2,300 words. But in that short space exist entire universes, absurd situations, and the sort of futuristic humor that propelled Scalzi to a Hugo with his novel Redshirts. Not to mention yogurt taking over the world (as it would).Spanning the years from 1991 to 2016, this collection is a quarter century of Scalzi at his briefest and best and features four never-before-published stories exclusive to this collection: "Morning Announcements at the Lucas Interspecies School for Troubled Youth", "Your Smart Appliances Talk About You Behind Your Back", "Important Holidays on Gronghu", and "The AI Are Absolutely Positively Without a Doubt Not Here to End Humanity, Honest".John Scalzi is the New York Times best-selling author of Old Man's War, Lock In, and Redshirts, among others. His work has won the Hugo and Locus Awards and been nominated for the Nebula and Campbell Awards. He lives in Ohio and online. He enjoys pie.Full cast of narrators includes Oliver Wyman, Dina Pearlman, and Allyson Johnson.

Flatland: A Romance of Many Dimensions


Edwin A. Abbott - 1884
    The work of English clergyman, educator and Shakespearean scholar Edwin A. Abbott (1838-1926), it describes the journeys of A. Square [sic – ed.], a mathematician and resident of the two-dimensional Flatland, where women-thin, straight lines-are the lowliest of shapes, and where men may have any number of sides, depending on their social status.Through strange occurrences that bring him into contact with a host of geometric forms, Square has adventures in Spaceland (three dimensions), Lineland (one dimension) and Pointland (no dimensions) and ultimately entertains thoughts of visiting a land of four dimensions—a revolutionary idea for which he is returned to his two-dimensional world. Charmingly illustrated by the author, Flatland is not only fascinating reading, it is still a first-rate fictional introduction to the concept of the multiple dimensions of space. "Instructive, entertaining, and stimulating to the imagination." — Mathematics Teacher.

New Moon


Ian McDonald - 2015
    Maybe it will kill you when the per diem for your allotted food, water, and air runs out, just before you hit paydirt. Maybe it will kill you when you are trapped between the reigning corporations-the Five Dragons-in a foolish gamble against a futuristic feudal society. On the Moon, you must fight for every inch you want to gain. And that is just what Adriana Corta did. As the leader of the Moon's newest "dragon," Adriana has wrested control of the Moon's Helium-3 industry from the Mackenzie Metal corporation and fought to earn her family's new status. Now, in the twilight of her life, Adriana finds her corporation-Corta Helio-confronted by the many enemies she made during her meteoric rise. If the Corta family is to survive, Adriana's five children must defend their mother's empire from her many enemies... and each other.

More Than Human


Theodore Sturgeon - 1953
    There's Janie, who moves things without touching them, and there are the teleporting twins, who can travel ten feet or ten miles. There's Baby, who invented an antigravity engine while still in the cradle, and Gerry, who has everything it takes to run the world except for a conscience. Separately, they are talented freaks. Together, they compose a single organism that may represent the next step in evolution, and the final chapter in the history of the human race.In this genre-bending novel - among the first to have launched scifi into the arena of literature - one of the great imaginers of the twentieth century tells a story as mind-blowing as any controlled substance and as affecting as a glimpse into a stranger's soul. For as the protagonists of More Than Human struggle to find who they are and whether they are meant to help humanity or destroy it. Theodore Sturgeon explores questions of power and morality, individuality and belonging, with suspense, pathos, and a lyricism rarely seen in science fiction.

The End of the World: Stories of the Apocalypse


Martin H. GreenbergRobert Silverberg - 2010
    No longer relegated to the fringes of literature, this explosive collection of the world’s best apocalyptic writers brings the inventors of alien invasions, devastating meteors, doomsday scenarios, and all-out nuclear war back to the bookstores with a bang.The best writers of the early 1900s were the first to flood New York with tidal waves, destroy Illinois with alien invaders, paralyze Washington with meteors, and lay waste to the Midwest with nuclear fallout. Now collected for the first time ever in one apocalyptic volume are those early doomsday writers and their contemporaries, including Neil Gaiman, Orson Scott Card, Lucius Shepard, Robert Sheckley, Norman Spinrad, Arthur C. Clarke, William F. Nolan, Poul Anderson, Fredric Brown, Lester del Rey, and more. Relive these childhood classics or discover them here for the first time. Each story details the eerie political, social, and environmental destruction of our world.

Otherness


David Brin - 1994
    Pak's Preschool" a woman discovers that her baby has been called upon to work while still in the womb.  In "NatuLife" a married couple finds their relationship threatened by the wonders of sex by simulation.  In "Sshhh . . . " the arrival of benevolent aliens on Earth leads to frenzy, madness . . . and unimaginable joy.  In "Bubbles" a sentient starcraft reaches the limits of the universe--and dares to go beyond.  These are but a few of the challenging speculations in Otherness, from the pen of an author whose urgent and compelling imaginative fiction challenges us to wonder at the shape and the nature of the universe--as well as at its future.• The Giving Plague • (1988)• Myth Number 21 • (1990)• Story Notes (Transitions) • (1994)• Dr. Pak's Preschool • (1989)• Detritus Affected • (1993)• The Dogma of Otherness • [Editorial (Analog)] • (1986)• Sshhh ... • (1988)• Story Notes (Contact) • (1994)• Those Eyes • (1994)• What to Say to a UFO • (1994)• Bonding to Genji • (1992)• The Warm Space • (1985)• Whose Millennium? • (1994)• NatuLife ® • (1994)• Piecework • (1990)• Science versus Magic • (1990)• Bubbles • (1987)• Story Notes (Cosmos) • (1994)• Ambiguity • (1989)• What Continues ... And What Fails ... • (1991)• The Commonwealth of Wonder • (1990)

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.