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The Marvel Universe Roleplaying Game by Marvel Comics
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House of M: No More Mutants
David HineLan Medina - 2010
In House of M: The Day After, the X-Men struggle to pick up the pieces in a world that's changed forever. Collects: Mutopia X #1-5, New X-Men #16-19, Exiles #69-71, House of M: The Day After, and Giant-Size Ms. Marvel #1.
Stan Lee's Chakra The Invincible Free Comic Book Day Special 2015
Stan LeeSesha Sainan Devarajan - 2015
This all-ages comic features short stories of Chakra The Invincible for kids and superhero fans of all ages."
GURPS Space
Jon F. Zeigler - 2006
Design alien races and monsters.Create campaigns of every style, from science fantasy to space opera to star merchants. Build worlds, from asteroids to Dyson spheres.With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems... quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.
Player's Essentials: Heroes of the Forgotten Kingdoms: An Essential Dungeons & Dragons Supplement
Mike Mearls - 2010
Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters. In addition to new builds, this book presents expanded information and racial traits for some of the game’s most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.
Rifts Ultimate Edition
David MartinFreddie E. Williams II - 2005
There will be more world information, tips on how to use the time-line and World Books, rewrites on O.C.C.s, and in some cases, expansions of and more details on O.C.C.s such as the Headhunter, Mercenaries, the Techno-Wizard and Shifter, as well as a few new O.C.C.s. Our goal is to make Rifts® more exciting and compelling than ever, while at the same time making the rules better organized, clearer and easier to use. The wonder and infinite possibilities of Rifts® all brought to pulse-pounding life like never before. Of course, there will be a few fun changes and additions, but nothing so dramatic as to make the 40+ available sourcebooks obsolete. Approximately 30 unique Occupational and Racial Character Classes, including Cyber-Knights, cyborgs, Glitter Boys, Psi-Stalkers, Dog Boys (mutant humanoid dogs), Juicers, Crazies, Techno-Wizards, Ley Line Walkers, Mystics, Shifters, Elemental Fusionists, Mind Melters, and many others. Supernatural and magical creatures, like dragons, available as player characters, others are horrifying menaces from the Rifts. Bionics and cybernetics offer a vast range of mechanical augmentation, meanwhile chemical enhancement (Juicers) and brain implants (Crazies) can turn a human into a superman, though with tragic results. Psychic powers are the source of the Burster, Mind Melter and Mystics abilities. Strange forms of magic are at the command of characters like the Ley Line Walker, Shifter, Elemental Fusionist, Rifter and Techno-Wizard (who combine magic and technology). Super-technology with Mega-DamageTM body armor, energy weapons, rail guns, power armor, and human augmentation. The Coalition States. Humankind's salvation, or its own worst nightmare? Character sheets. Color end sheets by John Zeleznik. New artwork and color pages throughout. Written and created by Kevin Siembieda.
Marvel Universe Hulk: Agents Of S.M.A.S.H. (2013-2014) #1
Paul Dini - 2013
It's out action featuring the newest stars to be of Disney XD: Avengers and the Hulk and the Agents of S.M.A.S.H.! Featuring art pulled directly from the animated series, this sneak peek at the two newest animated series from the geniuses at Marvel Animation promises to make this the best yet!
Spider-Man: Drowned in Thunder
Christopher L. Bennett - 2007
Jonah Jameson, publisher of the Daily Bugle, has denounced Spider-Man from the beginning, convincing New Yorkers to see him as a criminal and a menace. But when a robot attack on Manhattan injures Peter Parker's students and Jameson blames Spider-Man, their feud takes on a new, personal dimension. As the embittered webslinger faces further robot attacks, each deadlier than the last, his spider-sense warns that Jameson himself is behind them, possibly colluding with Electro, Alistaire Smythe, or another of Spider-Man's mortal foes. Convinced that his worst critic has become a mortal enemy, Spider-Man declares war on Jameson -- a war the publisher is eager to wage. But in their relentless pursuit of victory, they both risk losing everything that matters to them -- and may both fall victim to the cataclysmic secret behind the robots.
Civil War: X-Men
Marc GuggenheimHoward Chaykin - 2011
As Civil War wages on, the X-Men aren't about to be left out! Wolverine hunts Nitro but comes to blows with the Sentry, SHIELD and Namor the Sub-Mariner! X-Factor takes a surprising stand against registration! Deadpool signs on with the government! Collecting: Wolverine #42-48, X-Factor #8-9, Cable & Deadpool #30-32, Civil War: X-Men #1-4, Blade #5, Civil War Files, Civil War: Battle Damage Report
Daredevil: Love's Labors Lost
Dennis O'Neil - 2002
Daredevil and those closest to him are forced to face the bitter sting of heartbreak in all its forms as new relationships blossom, old loves fade away, and tragedy takes its toll amid a globe-spanning super-hero epic stretching from the swamps of New Jersey to the shores of Venice.
The Way of Caine
Miles Holmes - 2013
Now, just months after the Lion’s Coup and his full commission as a warcaster, he has been secretly assigned by Scout General Rebald to investigate plots against King Leto in lands just north of the Bloodsmeath Marsh. The game changes, however, when mercenaries camped inside Cygnar’s borders threaten hostility against the country’s divided nobility. In a test of grit and arcane power, Caine alone must make choices that will affect all the nations of the Iron Kingdoms.Follow Cygnar’s most unpredictable warcaster from his early days on the streets and roofs of Bainsmarket to his first covert mission in the shadowy Cygnaran Reconnaissance Service as you uncover The Way of Caine.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash