Head First Java


Kathy Sierra - 2005
    You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows.And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read.By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.

Understanding the Linux Kernel


Daniel P. Bovet - 2000
    The kernel handles all interactions between the CPU and the external world, and determines which programs will share processor time, in what order. It manages limited memory so well that hundreds of processes can share the system efficiently, and expertly organizes data transfers so that the CPU isn't kept waiting any longer than necessary for the relatively slow disks.The third edition of Understanding the Linux Kernel takes you on a guided tour of the most significant data structures, algorithms, and programming tricks used in the kernel. Probing beyond superficial features, the authors offer valuable insights to people who want to know how things really work inside their machine. Important Intel-specific features are discussed. Relevant segments of code are dissected line by line. But the book covers more than just the functioning of the code; it explains the theoretical underpinnings of why Linux does things the way it does.This edition of the book covers Version 2.6, which has seen significant changes to nearly every kernel subsystem, particularly in the areas of memory management and block devices. The book focuses on the following topics:Memory management, including file buffering, process swapping, and Direct memory Access (DMA)The Virtual Filesystem layer and the Second and Third Extended FilesystemsProcess creation and schedulingSignals, interrupts, and the essential interfaces to device driversTimingSynchronization within the kernelInterprocess Communication (IPC)Program executionUnderstanding the Linux Kernel will acquaint you with all the inner workings of Linux, but it's more than just an academic exercise. You'll learn what conditions bring out Linux's best performance, and you'll see how it meets the challenge of providing good system response during process scheduling, file access, and memory management in a wide variety of environments. This book will help you make the most of your Linux system.

Learning Ruby


Michael J. Fitzgerald - 2007
    Written for both experienced and new programmers alike, Learning Ruby is a just-get-in-and-drive book -- a hands-on tutorial that offers lots of Ruby programs and lets you know how and why they work, just enough to get you rolling down the road. Interest in Ruby stems from the popularity of Rails, the web development framework that's attracting new devotees and refugees from Java and PHP. But there are plenty of other uses for this versatile language. The best way to learn is to just try the code! You'll find examples on nearly every page of this book that you can imitate and hack. Briefly, this book:Outlines many of the most important features of Ruby Demonstrates how to use conditionals, and how to manipulate strings in Ruby. Includes a section on regular expressions Describes how to use operators, basic math, functions from the Math module, rational numbers, etc. Talks you through Ruby arrays, and demonstrates hashes in detail Explains how to process files with Ruby Discusses Ruby classes and modules (mixins) in detail, including a brief introduction to object-oriented programming (OOP) Introduces processing XML, the Tk toolkit, RubyGems, reflection, RDoc, embedded Ruby, metaprogramming, exception handling, and other topics Acquaints you with some of the essentials of Rails, and includes a short Rails tutorial. Each chapter concludes with a set of review questions, and appendices provide you with a glossary of terms related to Ruby programming, plus reference material from the book in one convenient location. If you want to take Ruby out for a drive, Learning Ruby holds the keys.

Android Application Development for Dummies


Donn Felker - 2010
    The open nature of the Android OS offers programmers the freedom to access the platform's capabilities and this straightforward guide walks you through the steps for creating amazing Android applications. Android programming expert Donn Felker explains how to download the SDK, get Eclipse up and running, code Android applications, and submit your finished products to the Android Market. Featuring two sample programs, this introductory book explores everything from the simple basics to more advanced aspects of the Android platform.Takes you soup through nuts of developing applications for the Android platform Begins with downloading the SDK, then explains how to code Android applications and submit projects to the Android Market Written by Android guru Donn Felker, who breaks every aspect of developing applications for the Android platform into easily digestible pieces No matter your level of programming experience, Android Application Development For Dummies is an ideal guide for getting started with developing applications for the Android platform.

Security+ Guide to Network Security Fundamentals


Mark Ciampa - 2004
    The book covers all of the new CompTIA Security+ 2008 exam objectives and maps to the new Security+ 2008 exam. This updated edition features many all-new topics, including topics new to the CompTIA exams like cross site scripting, SQL injection, rootkits, and virtualization, as well as topics of increasing importance in the industry as a whole, like the latest breeds of attackers, Wi-Fi Protected Access 2, and Microsoft Windows Vista security.

Computer Networking: A Top-Down Approach


James F. Kurose - 2000
    Building on the successful top-down approach of previous editions, this fourth edition continues with an early emphasis on application-layer paradigms and application programming interfaces, encouraging a hands-on experience with protocols and networking concepts.

Ubuntu Linux Toolbox: 1000+ Commands for Ubuntu and Debian Power Users


Christopher Negus - 2007
    Try out more than 1,000 commands to find and get software, monitor system health and security, and access network resources. Then, apply the skills you learn from this book to use and administer desktops and servers running Ubuntu, Debian, and KNOPPIX or any other Linux distribution.

Perl in a Nutshell


Nathan Patwardhan - 1998
    This book covers all the core features of the language. It ranges widely through the Perl programmer's universe, gathering together in convenient form a wealth of information about Perl itself and its application to CGI scripts, network programming, database interaction, and graphical user interfaces. It also gives detailed coverage about using Perl within a Win32 environment.This book assembles more information about the language in one place than any other reference work. Here are just some of the topics covered in the book:Basic language reference Introduction to using Perl modules Perl and CGI: CGI basics, CGI.pm, mod_perl DBI, the database-independent API for Perl Sockets programming in Perl LWP, the library for World Wide Web programming in Perl The Net::* modules As part of the successful "in a Nutshell" series of books from O'Reilly & Associates, Perl in a Nutshell is for readers who want a single reference for all their needs.

Effective C++: 55 Specific Ways to Improve Your Programs and Designs


Scott Meyers - 1991
    But the state-of-the-art has moved forward dramatically since Meyers last updated this book in 1997. (For instance, there s now STL. Design patterns. Even new functionality being added through TR1 and Boost.) So Meyers has done a top-to-bottom rewrite, identifying the 55 most valuable techniques you need now to be exceptionally effective with C++. Over half of this edition s content is new. Templates broadly impact C++ development, and you ll find them everywhere. There s extensive coverage of multithreaded systems. There s an entirely new chapter on resource management. You ll find substantial new coverage of exceptions. Much is gained, but nothing s lost: You ll find the same depth of practical insight that first made Effective C++ a classic all those years ago. Bill Camarda, from the July 2005 href="http://www.barnesandnoble.com/newslet... Only

Practical Object Oriented Design in Ruby


Sandi Metz - 2012
    The Web is awash in Ruby code that is now virtually impossible to change or extend. This text helps you solve that problem by using powerful real-world object-oriented design techniques, which it thoroughly explains using simple and practical Ruby examples. Sandi Metz has distilled a lifetime of conversations and presentations about object-oriented design into a set of Ruby-focused practices for crafting manageable, extensible, and pleasing code. She shows you how to build new applications that can survive success and repair existing applications that have become impossible to change. Each technique is illustrated with extended examples, all downloadable from the companion Web site, poodr.info. The first title to focus squarely on object-oriented Ruby application design, Practical Object-Oriented Design in Ruby will guide you to superior outcomes, whatever your previous Ruby experience. Novice Ruby programmers will find specific rules to live by; intermediate Ruby programmers will find valuable principles they can flexibly interpret and apply; and advanced Ruby programmers will find a common language they can use to lead development and guide their colleagues. This guide will help you Understand how object-oriented programming can help you craft Ruby code that is easier to maintain and upgrade Decide what belongs in a single Ruby class Avoid entangling objects that should be kept separate Define flexible interfaces among objects Reduce programming overhead costs with duck typing Successfully apply inheritance Build objects via composition Design cost-effective tests Solve common problems associated with poorly designed Ruby code

C++ For Dummies


Stephen Randy Davis - 1994
    "C++ For Dummies, 5th Edition," debunks the myths, blasts the barriers, shares the secrets, and gets you started. In fact, by the end of Chapter 1, you'll be able to create a C++ program. OK, it won't be newest, flashiest video game, but it might be a practical, customized inventory control or record-keeping program.Most people catch on faster when they actually DO something, so "C++ For Dummies" includes a CD-ROM that gives you all you need to start programming (except the guidance in the book, of course), including: Dev-C, a full-featured, integrated C++ compiler and editor you install to get down to businessThe source code for the programs in the book, including code for BUDGET, programs that demonstrate principles in the bookDocumentation for the Standard Template LibraryOnline C++ help filesWritten by Stephen Randy Davis, author of "C++ Weekend Crash Course, C++ for Dummies, " takes you through the programming process step-by-step. You'll discover how to: Generate an executableCreate source code, commenting it as you go and using consistent code indentation and naming conventionsWrite declarations and name variables, and calculate expressionsWrite and use a function, store sequences in arrays, and declare and use pointer variablesUnderstand classes and object-oriented programmingWork with constructors and destructorsUse inheritance to extend classesUse stream I/OComment your code as you go, and use consistent code indentation and naming conventionsAutomate programming with the Standard Template Library (STL)"C++ for Dummies 5th Edition" is updated for the newest ANSI standard to make sure you're up to code.Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Cocoa Design Patterns


Erik M. Buck - 2009
    Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you'll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple's tools, it's important to have a firm grasp of MVC right from the start. The book's midsection is a catalog of the essential design patterns you'll encounter in Cocoa, including Fundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllers And that's not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers. Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.

Haskell: The Craft of Functional Programming


Simon Thompson - 1996
    Running examples and case studies highlight new concepts and alternative approaches to program design.

CompTIA Project+ Study Guide Authorized Courseware: Exam PK0–003


Kim Heldman - 2010
    You'll find complete coverage of all exam objectives, including key topics such as project planning, execution, delivery, closure, and others. CompTIA's Project+ is the foundation-level professional exam in the complex world of project management; certified project managers often choose to go on and obtain their Project Management Professional (PMP) certifications as well Provides complete coverage of all exam objectives for CompTIA's first update to the Project+ exam in six years Covers project planning, execution, delivery, change, control, communication, and closure Demonstrates and reinforces exam preparation with practical examples and real-word scenarios Includes a CD with Sybex test engine, practice exams, electronic flashcards, and a PDF of the book Approach the new Project+ exam with confidence with this in-depth study guide! Reviews

Starting Out with C++: Early Objects (Formerly Alternate Edition)


Tony Gaddis - 2005
    Objects are introduced early, right after control structures and before arrays and pointers. The STL string class is used throughout. As with all Gaddis books, there is a strong emphasis on problem solving and program design, a careful step-by-step introduction of each new topic, clear and easy to read code listings, concise and practical real world examples, and an abundance of exercises in each chapter.