Book picks similar to
Masters of Dragonlance Art by Margaret Weis
dragonlance
fantasy
art
art-books
The Art of Spirited Away
Hayao Miyazaki - 2001
Features commentary, color stills, sketches, storyboards, and illustrations used to envision the rich fantasy world of the film. Also includes a complete English-language script.
Critical Role: Vox Machina—Kith & Kin
Marieke Nijkamp - 2021
A harsh childhood in the elite elven city of Syngorn quickly taught them not to rely on others. Now, freed from the expectations of their exacting father and the scornful eyes of Syngorn’s elves, the cunning ranger and the conning rogue have made their own way in the world of Exandria. The twins have traveled far and experienced great hardship. But with the help of Vex's quick wit and Vax's quicker dagger, they've always kept ahead of trouble. Now, unknown perils await them in the bustling city of Westruun, where the twins become entangled in a web spun by the thieves’ guild known to many as the Clasp. Trapped by a hasty deal, Vex and Vax (along with Vex's faithful bear companion, Trinket) set out into the wilds to fulfill their debt to the infamous crime syndicate. As the situation grows more complicated than they ever could have imagined, for the first time Vex and Vax find themselves on opposite sides of a conflict that threatens the home they have carried with each other for years.Written by #1 New York Times bestselling author Marieke Nijkamp, Critical Role: Vox Machina – Kith & Kin follows a brand-new adventure that delves into the twin's unexplored history, and returns to some of the iconic moments that forged Vox Machina's most unbreakable bond.
How to Make Books: Fold, Cut & Stitch Your Way to a One-of-a-Kind Book
Esther K. Smith - 2007
Whether you’re a writer, a scrapbooker, a political activist, or a postcard collector, let book artist Esther K. Smith be your guide as you discover your inner bookbinder. Using foolproof illustrations and step-by-step instructions, Smith reveals her time-tested techniques in a fun, easy-to-understand way.
Wizard of the Grove
Tanya Huff - 1998
IN THE AGE OF WIZARDS--the very earth was tortured by the power games of these immortal children of gods, till wizardry went too far, and the dragons flew to bring the wizards and the world down in flames. IN THE AGE OF MORTALS--the Elder Races have withdrawn almost completely from the world of humans. Gone, too, are the dreaded wizards. Or so the people of Ardhan believe, for unbeknownst to them, there is one wizard who still survives, a master of evil bent upon claiming lordship over the entire world. No mere mortal can stand against him, so the Elder Races have chosen to intervene one final time. Their gift to Ardhan is Crystal, the Child of the Grove, daughter of Power and the last-born wizard who will ever walk the world. And thus the battle lines are drawn, and the final war is about to begin...