Book picks similar to
Threaded Interpretive Languages: Their Design and Implementation by R.G. Loeliger
programming
computer
egr102
essential-programming-books
Top 10 Visionaries that Changed the World: 500 Life and Business Lessons from: Steve Jobs, Richard Branson, Tony Robins, Warren Buffett, Bill Gates, Arnold Schwarzenegger, Elon Musk, Donald Trump...
George Ilian - 2016
But I could be your ambassador, and I will present you in my book - 10 of the world greatest living visionaries of our time, people who have truly changed the way we live and think, the way we work and play, the way we now see the world itself. Some might even be controversial and present us with some bad examples. The book includes a collection of 10 books. Each book has 50 Life and Business lessons from a very famous and successful person. One thing I’ve learned over the years of being an entrepreneur is that if you don't have passion for the business you are doing, then the probability of not making it is very high. I'm here to fuel that passion by giving you some great ideas you can depend on. The goal is to get the reader motivated and inspired to take action and succeed in life. I was really inspired to start working for myself and be my own boss when I read Richard Branson’s biography, and the one on Steve Jobs really made me want to be the best at what I do, but reading these long books more than 500 pages each, is really time consuming, so I put the most important information about each person into a short and digestible form so that you can get the most value from the book in the shortest period of time. In summary, you will learn the most important things about each person; they will get you motivated, and they will save your time!
802.11 Wireless Networks: The Definitive Guide
Matthew S. Gast - 2002
Foremost on that list is mobility, since going wireless frees you from the tether of an Ethernet cable at a desk. But that's just the tip of the cable-free iceberg. Wireless networks are also more flexible, faster and easier for you to use, and more affordable to deploy and maintain.The de facto standard for wireless networking is the 802.11 protocol, which includes Wi-Fi (the wireless standard known as 802.11b) and its faster cousin, 802.11g. With easy-to-install 802.11 network hardware available everywhere you turn, the choice seems simple, and many people dive into wireless computing with less thought and planning than they'd give to a wired network. But it's wise to be familiar with both the capabilities and risks associated with the 802.11 protocols. And 802.11 Wireless Networks: The Definitive Guide, 2nd Edition is the perfect place to start.This updated edition covers everything you'll ever need to know about wireless technology. Designed with the system administrator or serious home user in mind, it's a no-nonsense guide for setting up 802.11 on Windows and Linux. Among the wide range of topics covered are discussions on:deployment considerationsnetwork monitoring and performance tuningwireless security issueshow to use and select access pointsnetwork monitoring essentialswireless card configurationsecurity issues unique to wireless networksWith wireless technology, the advantages to its users are indeed plentiful. Companies no longer have to deal with the hassle and expense of wiring buildings, and households with several computers can avoid fights over who's online. And now, with 802.11 Wireless Networks: The Definitive Guide, 2nd Edition, you can integrate wireless technology into your current infrastructure with the utmost confidence.
The Object-Oriented Thought Process
Matt Weisfeld - 2000
Readers will learn to understand object-oriented design with inheritance or composition, object aggregation and association, and the difference between interfaces and implementations. Readers will also become more efficient and better thinkers in terms of object-oriented development." This revised edition focuses on interoperability across various technologies, primarily using XML as the communication mechanism. A more detailed focus is placed on how business objects operate over networks, including client/server architectures and web services.
The Game Maker's Apprentice: Game Development for Beginners
Jacob Habgood - 2006
This book covers a range of genres, including action, adventure, and puzzle games complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play. Game Maker allows games to be created using a simple drag-and-drop interface, so you don't need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl. The authors include the creator of the Game Maker tool and a former professional game programmer, so you'll glean understanding from their expertise. The book also includes a DVD containing Game Maker software and all of the game projects that are created in the book—plus a host of professional-quality graphics and sound effects that you can use in your own games.
Why Software Sucks...and What You Can Do about It
David S. Platt - 2006
. . . Put this one on your must-have list if you have software, love software, hate programmers, or even ARE a programmer, because Mr. Platt (who teaches programming) has set out to puncture the bloated egos of all those who think that just because they can write a program, they can make it easy to use. . . . This book is funny, but it is also an important wake-up call for software companies that want to reduce the size of their customer support bills. If you were ever stuck for an answer to the question, 'Why do good programmers make such awful software?' this book holds the answer."--John McCormick, Locksmith columnist, TechRepublic.com "I must say first, I don't get many computing manuscripts that make me laugh out loud. Between the laughs, Dave Platt delivers some very interesting insight and perspective, all in a lucid and engaging style. I don't get much of that either!"--Henry Leitner, assistant dean for information technology andsenior lecturer on computer science, Harvard University "A riotous book for all of us downtrodden computer users, written in language that we understand."--Stacy Baratelli, author's barber "David's unique take on the problems that bedevil software creation made me think about the process in new ways. If you care about the quality of the software you create or use, read this book."--Dave Chappell, principal, Chappell & Associates "I began to read it in my office but stopped before I reached the bottom of the first page. I couldn't keep a grin off my face! I'll enjoy it after I go back home and find a safe place to read."--Tsukasa Makino, IT manager "David explains, in terms that my mother-in-law can understand, why the software we use today can be so frustrating, even dangerous at times, and gives us some real ideas on what we can do about it."--Jim Brosseau, Clarrus Consulting Group, Inc. A Book for Anyone Who Uses a Computer Today...and Just Wants to Scream! Today's software sucks. There's no other good way to say it. It's unsafe, allowing criminal programs to creep through the Internet wires into our very bedrooms. It's unreliable, crashing when we need it most, wiping out hours or days of work with no way to get it back. And it's hard to use, requiring large amounts of head-banging to figure out the simplest operations.It's no secret that software sucks. You know that from personal experience, whether you use computers for work or personal tasks. In this book, programming insider David Platt explains why that's the case and, more importantly, why it doesn't have to be that way. And he explains it in plain, jargon-free English that's a joy to read, using real-world examples with which you're already familiar. In the end, he suggests what you, as a typical user, without a technical background, can do about this sad state of our software--how you, as an informed consumer, don't have to take the abuse that bad software dishes out.As you might expect from the book's title, Dave's expose is laced with humor--sometimes outrageous, but always dead on. You'll laugh out loud as you recall incidents with your own software that made you cry. You'll slap your thigh with the same hand that so often pounded your computer desk and wished it was a bad programmer's face. But Dave hasn't written this book just for laughs. He's written it to give long-overdue voice to your own discovery--that software does, indeed, suck, but it shouldn't.
Real World OCaml: Functional programming for the masses
Yaron Minsky - 2013
Through the book’s many examples, you’ll quickly learn how OCaml stands out as a tool for writing fast, succinct, and readable systems code.Real World OCaml takes you through the concepts of the language at a brisk pace, and then helps you explore the tools and techniques that make OCaml an effective and practical tool. In the book’s third section, you’ll delve deep into the details of the compiler toolchain and OCaml’s simple and efficient runtime system.Learn the foundations of the language, such as higher-order functions, algebraic data types, and modulesExplore advanced features such as functors, first-class modules, and objectsLeverage Core, a comprehensive general-purpose standard library for OCamlDesign effective and reusable libraries, making the most of OCaml’s approach to abstraction and modularityTackle practical programming problems from command-line parsing to asynchronous network programmingExamine profiling and interactive debugging techniques with tools such as GNU gdb
PHP Objects, Patterns, and Practice
Matt Zandstra - 2007
Borne from a contract developer's pet project, these days you'll find PHP powering many of the world's largest web sites, including Yahoo!, Digg, EA Games, and Lycos.PHP Objects, Patterns, and Practice, Second Edition shows you how to meld the power of PHP with the sound enterprise development techniques embraced by professional programmers. Going well beyond the basics of objectoriented development, you'll learn about advanced topics such as working with static methods and properties, abstract classes, interfaces, design patterns, exception handling, and more. You'll also be exposed to key tools such as PEAR, CVS, Phing, and phpDocumentor. What you'll learn Write solid, maintainable code by embracing objectoriented techniques and design patterns Create detailed, versatile documentation using the powerful phpDocumentor automated documentation system Gain new flexibility during the development process by managing your code within a CVS repository and using the Phing build system Capitalize upon the quality code of others by using the PEAR package management solution Who this book is forPHP developers seeking to embrace sound development techniques such as objectorientation, design patterns, testing, and documentation. "
Python: For Beginners: A Crash Course Guide To Learn Python in 1 Week (coding, programming, web-programming, programmer)
Timothy C. Needham - 2017
It is very readable and the stress many beginners face about memorizing arcane syntax typically presented by other programming languages will not affect you at all. Conversely, you will be able to concentrate on learning concepts and paradigms of programming. This book shall introduce you to an easy way to learn Python in just 7 days and in this time, be able to complete your own projects! By reading the book and implementing what you learn herein, you will realize just why major institutions like NASA, Google, Mozilla, Yahoo, Dropbox, IBM, Facebook and many others prefer to use python in their core products, services and business processes. Let
Advanced Perl Programming
Sriram Srinivasan - 1997
Perhaps you've taken on a larger project than the ones you're used to. Or you want to add a user interface or a networking component. Or you need to do more complicated error trapping.Whether your knowledge of Perl is casual or deep, this book will make you a more accomplished programmer. Here you can learn the complex techniques for production-ready Perl programs. This book explains methods for manipulating data and objects that may have looked like magic before. Furthermore, it sets Perl in the context of a larger environment, giving you the background you need for dealing with networks, databases, and GUIs. The discussion of internals helps you program more efficiently and embed Perl within C or C within Perl.Major topics covered include:Practical use of packages and classes (object-oriented programming) Complex data structures Persistence (e.g., using a database) Networking Graphical interfaces, using the Tk toolkit Interaction with C language functions Embedding and extending the Perl interpreterIn addition, the book patiently explains all sorts of language details you've always wanted to know more about, such as the use of references, trapping errors through the eval operator, non-blocking I/O, when closures are helpful, and using ties to trigger actions when data is accessed. You will emerge from this book a better hacker, and a proud master of Perl.
IBM PC Assembly Language and Programming
Peter Abel - 1987
Coverage starts from scratch, discussing the simpler aspects of the hardware, and the language, then introduces technical details and instructions as they are needed.
The Most Human Human: What Talking with Computers Teaches Us About What It Means to Be Alive
Brian Christian - 2011
Its starting point is the annual Turing Test, which pits artificial intelligence programs against people to determine if computers can “think.”Named for computer pioneer Alan Turing, the Turing Test convenes a panel of judges who pose questions—ranging anywhere from celebrity gossip to moral conundrums—to hidden contestants in an attempt to discern which is human and which is a computer. The machine that most often fools the panel wins the Most Human Computer Award. But there is also a prize, bizarre and intriguing, for the Most Human Human.In 2008, the top AI program came short of passing the Turing Test by just one astonishing vote. In 2009, Brian Christian was chosen to participate, and he set out to make sure Homo sapiens would prevail.The author’s quest to be deemed more human than a computer opens a window onto our own nature. Interweaving modern phenomena like customer service “chatbots” and men using programmed dialogue to pick up women in bars with insights from fields as diverse as chess, psychiatry, and the law, Brian Christian examines the philosophical, biological, and moral issues raised by the Turing Test.One central definition of human has been “a being that could reason.” If computers can reason, what does that mean for the special place we reserve for humanity?
Groovy in Action
Dierk König - 2007
Groovy in Action is a comprehensive guide to Groovy programming, introducing Java developers to the new dynamic features that Groovy provides. To bring you Groovy in Action, Manning again went to the source by working with a team of expert authors including both members and the Manager of the Groovy Project team. The result is the true definitive guide to the new Groovy language.Groovy in Action introduces Groovy by example, presenting lots of reusable code while explaining the underlying concepts. Java developers new to Groovy find a smooth transition into the dynamic programming world. Groovy experts gain a solid reference that challenges them to explore Groovy deeply and creatively.Because Groovy is so new, most readers will be learning it from scratch. Groovy in Action quickly moves through the Groovy basics, including:Simple and collective Groovy data types Working with Closures and Groovy Control Structures Dynamic Object Orientation, Groovy styleReaders are presented with rich and detailed examples illustrating Groovy's enhancements to Java, includingHow to Work with Builders and the GDK Database programming with GroovyGroovy in Action then demonstrates how to Integrate Groovy with XML, and provides:Tips and Tricks Unit Testing and Build Support Groovy on WindowsAn additional bonus is a chapter dedicated to Grails, the Groovy Web Application Framework.Purchase of the print book comes with an offer of a free PDF eBook from Manning. Also available is all code from the book.
The C# Programming Yellow Book
Rob Miles - 2010
With jokes, puns, and a rigorous problem solving based approach. You can download all the code samples used in the book from here: http://www.robmiles.com/s/Yellow-Book...
Introducing HTML5
Bruce Lawson - 2010
Some of its new features are already being implemented by existing browsers, and much more is around the corner. Written by developers who have been using the new language for the past year in their work, this book shows you how to start adapting the language now to realize its benefits on today's browsers. Rather than being just an academic investigation, it concentrates on the practical--the problems HTML5 can solve for you right away. By following the book's hands-on HTML5 code examples you'll learn: new semantics and structures to help your site become richer and more accessiblehow to apply the most important JavaScript APIs that are already implementedthe uses of native multimedia for video and audiotechniques for drawing lines, fills, gradients, images and text with canvas how to build more intelligent web formsimplementation of new storage options and web databaseshow geolocation works with HTML5 in both web and mobile applicationsAll the code from this book (and more) is available at www.introducinghtml5.com. ********There appear to be intermittent problems with the first printing of Introducing HTML5. If you have one of these copies, please email us at ask@peachpit.com with a copy of your receipt (from any reseller), and we'll either provide access to the eBook or send you another copy of the print book -- whichever you prefer. If you'd like the eBook we can add that to your Peachpit.com account. You can set up a free account at www.peachpit.com/join http: //www.peachpit.com/join>. Thanks so much for your understanding!
Ghost in the Wires: My Adventures as the World's Most Wanted Hacker
Kevin D. Mitnick - 2011
While other nerds were fumbling with password possibilities, this adept break-artist was penetrating the digital secrets of Sun Microsystems, Digital Equipment Corporation, Nokia, Motorola, Pacific Bell, and other mammoth enterprises. His Ghost in the Wires memoir paints an action portrait of a plucky loner motivated by a passion for trickery, not material game. (P.S. Mitnick's capers have already been the subject of two books and a movie. This first-person account is the most comprehensive to date.)