Superheroes: The Best of Philosophy and Pop Culture


William Irwin - 2011
     Features exclusive bonus content: all-new chapters on Captain America and Thor Gives you a sneak peek at upcoming books: Avengers and Philosophy, Spider-Man and Philosophy, and Superman and Philosophy Includes superheroes from both the DC and Marvel universes: the Avengers, Batman, Captain America, Green Lantern, Iron Man, Spider-Man, Superman, Thor, Watchmen, and the X-Men Gives you a perfect introduction to the Blackwell Philosophy and Pop Culture series Whether you're looking for answers or looking for fun, this classic compilation will save the day by helping you gain a deeper appreciation of your favorite comics with an introduction to basic philosophical principles.

Central America: On a Shoestring


Robert Reid - 2004
    Whatever your passion, Central America is jam-packed with possibilities. Written by experts who travel on your budget, this guide lets you go further, stay longer, and pay less for the adventure of a lifetime. The countries covered in this guide are: Panama, Costa Rica, Nicaragua, Honduras, El Salvador, Guatemala, Belize, and also part of Mexico—Quintana Roo, the Yucatan, and Chiapas states.Explore It All—in-depth coverage of all seven Central American nations, plus Mexico's Yucatan and Chiapas.Find Your Way—120 user-friendly maps plus detailed bus schedules and crucial border-crossing information.Rest Easy—lodging and restaurants that offer bang for your buck...plus the occasional splurge.Talk The Talk—comprehensive Language, Culture and Conduct sections keep you street-smart and clued-in. Who We Are At Lonely Planet, we see our job as inspiring and enabling travelers to connect with the world for their own benefit and for the benefit of the world at large. What We Do We offer travelers the world's richest travel advice, informed by the collective wisdom of over 350 Lonely Planet authors living in 37 countries and fluent in 70 languages. We are relentless in finding the special, the unique and the different for travellers wherever they are.When we update our guidebooks, we check every listing, in person, every time. We always offer the trusted filter for those who are curious, open minded and independent. We challenge our growing community of travelers; leading debate anddiscussion about travel and the world. We tell it like it is without fear or favor in service of the travelers; not clouded by any other motive. What We Believe We believe that travel leads to a deeper cultural understanding and compassion and therefore a better world.

Star Trek: Deep Space Nine Companion


Terry J. Erdmann - 2000
    Erdmann was given unprecedented access to every aspect of the production of Star Trek Deep Space Nine in order to compile this book which is considered, by some, the ultimate guide to Star Trek's grittiest and most complex series.

The Log: A Dwarfer's Guide to Everything


Craig Charles - 1997
    All these deeds have a distinct "Lister" swing to them, and feature many of the "Red Dwarf" crew .

The Blue Moment: Miles Davis's Kind of Blue and the Remaking of Modern Music


Richard Williams - 2009
    It is the sound of isolation that has sold itself to millions.” Miles Davis’s Kind of Blue is the best-selling piece of music in jazz history and, for many listeners, among the most haunting works of the twentieth century. It is also, notoriously, the only jazz album many people own. Recorded in 1959 (in nine miraculous hours), there has been nothing like it since. Richard Williams’s “richly informative” (The Guardian) history considers the album within its wider cultural context, showing how the record influenced such diverse artists as Steve Reich and the Velvet Underground.In the tradition of Alex Ross and Greil Marcus, the “effortlessly versatile” Williams (The Times) “connects these seemingly disparate phenomena with purpose, finesse and journalistic flair” (Financial Times), making masterly connections to painting, literature, philosophy, and poetry while identifying the qualities that make the album so uniquely appealing and surprisingly universal.

It's Saturday Morning!: A Look Back at Four Decades of Animation, Pop Culture, and Tradition


Joe Garner - 2018
    Broadcasting into family living rooms from the 1960s to the 1990s, this wildly creative art form wrought a beloved rite of passage. From the hours of 8 a.m. to 12 p.m., parents could sleep in while their children plopped on the couch to consume cartoons galore. From The Bugs Bunny Show, The Jetsons, and Jonny Quest to The Smurfs, He-Man, and Animaniacs, this window of time promised pure entertainment and an experience that united generations. With concept art, archival images, and all-new interviews, this collection is a celebration and exploration of the shows, characters, songs, and TV commercials that made Saturday morning cartoons a pop culture event. This highly produced package is perfect for artists and illustrators, pop culture fanatics, or anyone who loves a heaping portion of nostalgia.

The Rough Guide to Spain


Rough Guides - 1983
    Discover the vibrant regions of Spain from the outstanding art of Madrid to tapas in Barcelona and foot-stamping Flamenco in Southern Spain. New full-colour features explore the best Spanish wine, walks in Spain and Spain’s key fiestas whilst an increased Spanish language section will get you started on Catalan, Basque and Gelego. Find detailed practical advice on what to see and do in Spain whilst relying on up-to-date descriptions of the best hotels in Spain, bars in Spain, restaurants in Spain, shops in Spain and Spanish festivals for all budgets. You’ll find expert tips on exploring Spain’s varied landscapes, from the rías of Galicia to the coves of the Balearics; and authoritative background on Spain''s history and wildlife, with the low-down on every major fiesta. Explore all corners of Spain with the clearest maps of any guide.Make the most of your holiday with The Rough Guide to Spain.

Vertigo


Charles Barr - 2002
    Released in 1958, Hitchcock's masterpiece is a pinnacle of the cinema. Yet in it Hitchcock abandoned his trademark suspense, allowing the central mystery to be solved halfway through. What remained was a study in sexual obsession, as James Stewart's Scottie pursues Madeleine/Judy (Kim Novak) to her death in a remote Californian mission. Novak is ice-cool but vulnerable, Stewart - in the darkest role of his career - genial on the surface but damaged within.

The West Wing Seasons 3 & 4: The Shooting Scripts


Aaron Sorkin - 2004
    This title features the shooting scripts of seasons three and four.

The Weird Tale: Arthur Machen, Lord Dunsany, Algernon Blackwood, M.R. James, Ambrose Bierce, H.P. Lovecraft


S.T. Joshi - 1990
    James, and H.P. Lovecraft. The result is a thorough study of the art, craft, philosophy, and aesthetics of an enduring genre of fantastic literature.

On The Exorcist: From Novel to Film


William Peter Blatty
    Includes the Academy Award winning screenplay. The original controversial ending of the novel. Many exclusive photos never published before.

Grant Morrison: The Early Years


Timothy Callahan - 2007
    Along the way, he also addressed Batman with his multi-layered ARKHAM ASYLUM and his literary "Gothic" storyline. Callahan examines all five works in detail, drawing out their evolving themes and exploring Morrison's sometimes difficult texts in plain language. Rounding out the volume: an exclusive interview with Morrison, a foreword by popular comics writer Jason Aaron, and an appendix addressing Morrison's even earlier, shorter work. From Sequart Research & Literacy Organization. More info at http: //Sequart.org

The Anime Machine: A Media Theory of Animation


Thomas Lamarre - 2009
    Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media.The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically "animetic" effects-the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation-through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP's manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology.Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the "animetic machine" encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.

Red Dwarf: Space Corps Survival Manual


Paul Alexander - 1996
    

When Worlds Collide / After Worlds Collide


Philip Wylie - 1934
    How does mankind react knowing of the imminent destruction of the Earth, before, during and after.