The Early Work of Philip K. Dick Volume 1: The Variable Man and Other Stories


Philip K. Dick - 2008
    Dick, Volume One: 1952-1953, and Volume Two: 1953-1954, encompasses a total of twenty-six stories from the early years of Philip K. Dick. With extensive story notes and introductions by Rickman, and packaged to belong on any shelf, The Early Work of Philip K. Dick promises an early peek into the many worlds created by one of the acclaimed masters of science fiction and fantasy.Contents:* Introduction* Beyond lies the wub* The gun* The skull* Mr. Spaceship* Piper in the woods* The variable man* The crystal crypt* Meddler* Beyond the door* Jon's world* Progeny* Of withered apples* Adjustment team* James P. Crow* Souvenir* Story notes

The Living Dead


John Joseph AdamsHarlan Ellison - 2008
    They have become the monsters that best express the anxieties and fears of the modern west. This collection gathers together zombie works by Stephen King, Harlan Ellison, Robert Silverberg, George R. R. Martin, Clive Barker, Neil Gaiman, Joe Hill, Poppy Z. Brite, Laurell K. Hamilton, and Joe R. Lansdale. These brilliant minds, and The Living Dead, cover the many types of zombie fiction. Skyhorse Publishing, under our Night Shade and Talos imprints, is proud to publish a broad range of titles for readers interested in science fiction (space opera, time travel, hard SF, alien invasion, near-future dystopia), fantasy (grimdark, sword and sorcery, contemporary urban fantasy, steampunk, alternative history), and horror (zombies, vampires, and the occult and supernatural), and much more. While not every title we publish becomes a New York Times bestseller, a national bestseller, or a Hugo or Nebula award-winner, we are committed to publishing quality books from a diverse group of authors.

At the Mouth of the River of Bees: Stories


Kij Johnson - 2012
    These stories feature cats, bees, wolves, dogs, and even that most capricious of animals, humans, and have been reprinted in The Year's Best Fantasy & Horror, Best Science Fiction and Fantasy of the Year, and The Secret History of Fantasy. Kij Johnson's stories have won the Sturgeon and World Fantasy awards. She has taught writing; worked at Tor, Dark Horse, and Microsoft; worked as a radio announcer; run bookstores; and waitressed in a strip bar.Contents:The Man Who Bridged the Mist (2011)Wolf Trapping (1989)The Empress Jingu Fishes (2004)The Bitey Cat (2012)Chenting, in the Land of the Dead (1999)My Wife Reincarnated as a Solitaire—Exposition on the Flaws in my Spouse's Character—The Nature of the Bird—The Possible Causes—Her Final Disposition (2007)Schrödinger's Cathouse (1993)Names for Water (2010)Fox Magic (1993)Spar (2009)The Horse Raiders (2000)26 Monkeys, Also the Abyss (2008)At the Mouth of the River of Bees (2003)The Evolution of Trickster Stories among the Dogs of North Park after the Change (2007)The Cat Who Walked a Thousand Miles (2009)Ponies (2010)

Mimsy Were The Borogoves


Lewis Padgett - 1943
    When the box fails to return, he constructs another and tests it the same way, but it also fails to return. Believing the entire experiment to be a failure, he discontinues his efforts and gives up on time machines. The first box arrives in the middle of the twentieth century and the second in the latter part of the nineteenth century. Both have had their time-travel circuitry irreparably damaged by the journey.Originally published in the February 1943 issue of "Astounding Science Fiction Magazine.Novelette, Classic science fiction, the basis for the film "The Last Mimsy"

Spot and Smudge


Robert Udulutch - 2017
    The Spot and Smudge series explores the love of a unique family, the loyalty of their very special dogs, and the perils of underestimating them. These smart, imaginative stories weave together elements of horror, thriller, mystery, espionage, crime, medical drama, and genetic engineering. Note: This series contains some colorful language and mature themes. "Shove over brother, let me show you the proper bloody way to strangle someone." The Hogans weren’t looking to start a war. They just wanted to leave their troubles behind, move closer to grandma, and let their kids adopt some damn puppies. But their quaint new town is harboring some gruesome secrets… …and their strange new pups are not what they appear to be. There’s a dark connection between these mysterious orphaned canines and the town’s twisted criminals…and that connection is dragging the Hogans into a ruthless fight they aren’t prepared to win. But the grit of a devoted family, like the loyalty of a faithful pair of dogs, shouldn't be underestimated… …Especially when those cunning dogs are the most significant leap forward in the forty million years of canine evolution.

Press Start to Play


Daniel H. WilsonSeanan McGuire - 2015
    The humble, pixelated games of the ‘70s and ‘80s have evolved into the vivid, realistic, and immersive form of entertainment that now rivals all other forms of media for dominance in the consumer marketplace. For many, video games have become the cultural icons around which pop culture revolves.PRESS START TO PLAY is an anthology of stories inspired by video games: stories that attempt to recreate the feel of a video game in prose form; stories that play with the concepts common (or exclusive) to video games; and stories about the creation of video games and/or about the video games—or the gamers—themselves.These stories will appeal to anyone who has interacted with games, from hardcore teenaged fanatics, to men and women who game after their children have gone to bed, to your well-meaning aunt who won’t stop inviting you to join her farm-based Facebook games.At the helm of this project are Daniel H. Wilson—bestselling novelist and expert in artificial intelligence—and John Joseph Adams—bestselling, Hugo Award-nominated editor of more than a dozen science fiction/fantasy anthologies and series editor of Best American Science Fiction & Fantasy (volume one forthcoming from Houghton Mifflin in 2015). Together, they have drawn on their wide-ranging contacts to assemble an incredibly talented group of authors who are eager to attack the topic of video games from startling and fascinating angles.Under the direction of an A.I. specialist and a veteran editor, the anthology will expose readers to a strategically chosen mix of stories that explore novel video game concepts in prose narratives, such as save points, kill screens, gold-farming, respawning, first-person shooters, unlocking achievements, and getting “pwned.” Likewise, each of our authors is an accomplished specialist in areas such as science fiction, fantasy, and techno-thrillers, and many have experience writing for video games professionally.Combining unique viewpoints and exacting realism, this anthology promises to thrill generations of readers, from those who grew up with Atari 2600s to the console and PC gamers of today.

Einstein's Dreams


Alan Lightman - 1992
    As the defiant but sensitive young genius is creating his theory of relativity, a new conception of time, he imagines many possible worlds. In one, time is circular, so that people are fated to repeat triumphs and failures over and over. In another, there is a place where time stands still, visited by lovers and parents clinging to their children. In another, time is a nightingale, sometimes trapped by a bell jar.Now translated into thirty languages, Einstein’s Dreams has inspired playwrights, dancers, musicians, and painters all over the world. In poetic vignettes, it explores the connections between science and art, the process of creativity, and ultimately the fragility of human existence.

Wild Cards


George R.R. MartinBrian Bolland - 1986
    Most victims die, others experience physical or psychic changes: aces have useful powers, deuces minor maybe entertaining abilities, jokers uglified, disabled, relegated to ghettos.

The Hitchhiker's Guide to the Galaxy


Douglas Adams - 1979
    Together this dynamic pair begin their journey through space aided by quotes from The Hitch Hiker's Guide "A towel is about the most massively useful thing an interstellar hitchhiker can have" and a galaxy-full of fellow travellers: Zaphod Beeblebrox - the two-headed, three-armed ex-hippie and totally out to lunch president of the galaxy; Trillian, Zaphod's girlfriend (formally Tricia McMillan), whom Arthur tried to pick up at a cocktail party once upon a time zone; Marvin, a paranoid, brilliant and chronically depressed robot; Veet Voojagig, a former graduate student who is obsessed with the disappearance of all the ball-point pens he has bought over the years.

The Sparrow


Mary Doria Russell - 1996
    While United Nations diplomats endlessly debate a possible first contact mission, the Society of Jesus quietly organizes an eight-person scientific expedition of its own. What the Jesuits find is a world so beyond comprehension that it will lead them to question what it means to be "human".