The Art of Halo


Eric Trautmann - 2004
    This action-packed science fiction—military combat game, set on a distant, war-torn, artificial planet, became an instant triumph with gamers–and scored numerous awards for its innovations, irresistibility, and sheer thrills. The Art of Halo is a showcase of its stunning visual style, a fascinating guided tour through the making of the phenomenon–from bright idea to brilliant result–and a testament to the creativity of the artists at Bungie Studios.• Meet the brains behind Bungie, the birthplace of Halo• Feast your eyes on a panorama of all-new artwork from its spectacular sequel Halo 2–one of the most eagerly-awaited games of 2004• Discover the art of game design from the inside out, in interviews with–and illustrations by–the Halo creative team• Learn the secrets of designing gear from the artists themselves• Follow the construction of a crucial sequence from storyboard to completion, along with pages from the actual script• Thrill to a gallery of glorious Halo artwork, including action figure designs, game packaging, cartoon strips, posters, T-shirts, and moreIt’s all here–the story behind the sensation that GamePro declares “above and beyond what console gamers have come to expect”–in one virtuoso volume!

HALO: Battle Born


Cassandra Rose Clarke - 2019
    Each has their own problems, from absent parents to supporting their family, getting into a good college to making the next hit holo-film. But those problems were nothing next to the threat now facing their world: The alien alliance known as the Covenant is laying siege to Meridian, for reasons that aren't so easily explained. With their village in flames, the four teens find themselves stuck aboveground, locked out of the town shelter where the rest of the survivors are gathered. Together, Saskia, Dorian, Evie, and Victor are thrust into battle with nothing but a few scavenged weapons and an injured Spartan, one of the UNSC's super-soldiers. What's forged from the destruction will determine the fate of Meridian, and tilt the battle for humanity's survival.

Mass Effect: Revelation


Drew Karpyshyn - 2007
    After discovering a cache of Prothean technology on Mars in 2148, humanity is spreading to the stars; the newest interstellar species, struggling to carve out its place in the greater galactic community. On the edge of colonized space, ship commander and Alliance war hero David Anderson investigates the remains of a top secret military research station; smoking ruins littered with bodies and unanswered questions. Who attacked this post and for what purpose? And where is Kahlee Sanders, the young scientist who mysteriously vanished from the base hours before her colleagues were slaughtered?Sanders is now the prime suspect, but finding her creates more problems for Anderson than it solves. Partnered with a rogue alien agent he can't trust and pursued by an assassin he can't escape, Anderson battles impossible odds on uncharted worlds to uncover a sinister conspiracy . . . one he won't live to tell about. Or so the enemy thinks.

Fable III Signature Series Guide


Doug Walsh - 2010
    A highly acclaimed action strategy RPG, the guide covers the best tips for completing each quest along with information on multiple outcomes and how they will affect your hero. Learn what can befall your hero with each promise you make and discover what happens if you keep it. Also includes area information, illustrated maps and a real estate guide with prices, rents and repairs plus much more.

Killzone: Ascendancy


Sam Bradbury - 2011
    It is survival'Visari, the vicious Helghast dictator, is vanquished, lying dead at the feet of ISA forces soldiers Sev and Rico. Yet the battle is far from over. Visari's death has wreaked havoc in the Helghast Empire, leaving a legacy of destruction. His last act of violence - a nuclear bomb - has decimated the Special Forces. Sev and Rico must complete their mission alone. They will fight to the death to keep the ruthless Helghast troops at bay. Based on Sony's bestselling game Killzone 3

Mass Effect - Prima Official Game Guide


Stephen Stratton - 2007
    To get the full effect, you need this guide•Full mission & optional assignment walkthroughs•Massive galactic codex section for all the background you could want•All Achievements and how to get them•Mass Effect warfare secrets revealed

Nexus Uprising


Jason M. Hough - 2017
    The new game will take the story in a dramatic new direction and is set in a new region of space, with a new and deadly enemy.Titan is publishing four unmissable Mass Effect novels. The novels will act as prequel and sequels to the events in the games and will become part of the overarching Mass Effect saga. These new stories, developed in close collaboration with the Bioware game team, weave directly into the action of the new game--and will reveal events kept secret over the course of game play--and will add to the canonical Mass Effect saga.

Liberty's Crusade


Jeff Grubb - 2001
    Each species struggles to ensure its own survival among the stars in a war that will herald the beginning of mankind's greatest chapter--or foretell its violent, bloody end.Danny Liberty was a good reporter...too good. When his investigations struck too close to the heart of the corrupt Terran Confederacy, he faced a simple choice: continue his current series of exposés, or take a hazardous new assignment covering the Marines on the front lines of the Koprulu Sector. It didn't take him long to decide...Behind the attacks of the Zerg and the Protoss lies the story of a lifetime, but every piece of information blurs the mystery further. Thrown into the middle of a war where the outcome will determine mankind's very survival, the only thing that Danny Liberty knows for sure is that the only person he can trust to keep him alive is himself.

Destiny Grimoire Anthology, Volume I: Dark Mirror


Bungie Inc. - 2018
    The Destiny Grimoire Anthology weaves tales from multiple sources together for the first time, casting new light on Destiny’s most legendary heroes, infamous villains, and their greatest moments of triumph and tragedy.Each unique volume intends to illuminate a facet of the world, and the complete anthology will confirm and challenge players’ thoughts and assumptions on what it means to be a Guardian, offering new and differing perspectives on the cosmic war that rages between the Traveler and its ancient enemies.

Armada


Ernest Cline - 2015
    Dreaming that the real world could be a little more like the countless science-fiction books, movies, and videogames he’s spent his life consuming. Dreaming that one day, some fantastic, world-altering event will shatter the monotony of his humdrum existence and whisk him off on some grand space-faring adventure. But hey, there’s nothing wrong with a little escapism, right? After all, Zack tells himself, he knows the difference between fantasy and reality. He knows that here in the real world, aimless teenage gamers with anger issues don’t get chosen to save the universe. And then he sees the flying saucer. Even stranger, the alien ship he’s staring at is straight out of the videogame he plays every night, a hugely popular online flight simulator called Armada—in which gamers just happen to be protecting the earth from alien invaders. No, Zack hasn’t lost his mind. As impossible as it seems, what he’s seeing is all too real. And his skills—as well as those of millions of gamers across the world—are going to be needed to save the earth from what’s about to befall it. It’s Zack’s chance, at last, to play the hero. But even through the terror and exhilaration, he can’t help thinking back to all those science-fiction stories he grew up with, and wondering: Doesn’t something about this scenario seem a little…familiar? At once gleefully embracing and brilliantly subverting science-fiction conventions as only Ernest Cline could, Armada is a rollicking, surprising thriller, a classic coming of age adventure, and an alien invasion tale like nothing you’ve ever read before—one whose every page is infused with the pop-culture savvy that has helped make Ready Player One a phenomenon.

Resistance: A Hole in the Sky


William C. Dietz - 2011
    July 1953. In this official prequel to Resistance 3, prospects are not looking up for planet Earth or Lieutenant Joseph Capelli. With the Chimera invasion in full swing, America has crumbled under the fierce alien juggernaut, its defenses overrun, millions dead, the rest left to fend for themselves. Many try to avoid the alien virus that turns humans into Chimeran killing machines.Capelli may be a pariah to the army for killing hero Nathan Hale, but he is still a patriot fighting to save the country and its citizens. However, some soldiers are ready to shoot him on sight—not to mention that Hale’s beautiful sister has every reason in the world to want him stone dead. But Capelli’s used to being in dangerous situations and taking crazy risks. And the next move he intends to make is pure suicide.

The Book of Atrus


Rand Miller - 1995
    Based on the best-selling CD-ROM game, a fantasy novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.

Halo: The Art of Building Worlds


Martin Robinson - 2011
    Charting the glorious decade that spans Halo: Combat Evolved to Halo: Reach, Halo: The Great Journey is a lavish and spectacular review of ten years of groundbreaking game art brought together in one place as never before. Halo: The Great Journey is the ultimate gallery of the Halo universe - from characters to weapons and much more; with sketches and concept art by acclaimed artists such as Ashley Wood, the detailed interiors and sweeping landscapes of Alex Chu, and Frank Capezzuto's breathtaking spacescapes. In addition there is art from Halo: Legends - the anime DVD - book covers, comic pages, marketing images and more; plus an introduction from "the face of Halo," Frank O'Connor. A celebration of visual splendor - from the Spartans themselves to the breathtaking vistas of dawn breaking on an alien world - Halo: The Great Journey is dramatic, grandiose and utterly awesome.

Fractured Empire - Complete Cadicle Series Boxset


A.K. DuBoff - 2021
    and they're losing. When High Dynasty heir Wil Sietinen comes face-to-face with the Bakzen, a mysterious race skilled in advanced telekinesis, he's forced to confront his destiny. A secret war is being waged within a hidden dimensional rift, and his unique gifts can help win the fight.As the dire nature of the conflict and the truth about his own abilities unfolds, Wil realizes he's at the center of a galactic conspiracy. And enemies are not who they seem.With the future of the entire Taran Empire hanging in the balance, Wil holds the key to victory—but saving his people may come at the ultimate price.The Cadicle series is a sweeping epic that will grab you from the first page, offering a rich blend of adventure, intrigue, and the intersection of technology with mental powers. Join multiple generations of one noble family in their battles against unimagined foes to change the course of an empire. This series is an entry point into the award-winning Cadicle Universe.The Fractured Empire boxset contains the complete Cadicle series:-- Volume 1: Architects of Destiny-- Volume 2: Veil of Reality-- Volume 3: Bonds of Resolve-- Volume 4: Web of Truth-- Volume 5: Crossroads of Fate-- Volume 6: Path of Justice-- Volume 7: Scions of Change

The Well of Eternity


Richard A. Knaak - 2004
    But now, a mysterious energy rift within the mountains of Kalimdor propels three former warriors into the distant past -- a time long before orcs, humans or even high elves roamed the land. A time when the Dark Titan Sargeras, and his demon pawns persuaded Queen Azshara and her Highborne to cleanse Azeroth of its lesser races. A time when the Dragon Aspects were at the height of their power -- unaware that one of their own would soon usher in an age of darkness that would engulf the world of...War Craft®. In the first chapter of this epic trilogy, the outcome of the historic War of the Ancients is forever altered by the arrival of three time-lost heroes: Krasus, the dragon mage whose great power and memories of the ancient conflict have inexplicably diminished; the human wizard Rhonin, whose thoughts are divided between his family and the seductive source of his now-growing power; and Broxigar, a weathered orc veteran who seeks a glorious death in combat. But unless these unlikely allies can convince the demigod, Cenarius, and the untrusting night elves of their queen's treachery, the burning Legion's gateway into Azeroth will open anew. And this time -- the struggles of the past may well spill over into the future...