Book picks similar to
Dr. Halsey's Journal (Halo: Reach Special Edition Exclusive) by Eric S. Nylund
halo
sci-fi
science-fiction
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The Galactic Peace Committee
L.G. Estrella - 2016
In another universe, humanity is overrun by monsters so evil that their very presence dims the light of the stars. In yet another universe, humanity is drawn into an endless battle for dominion over the galaxy. This is not one of those universes. In this universe, humanity is in charge of the Galactic Peace Committee. In theory, the Committee is an unmatched force for good, bringing peace and prosperity to countless worlds and ensuring that conflicts between different races are settled with words and not planet-cracking weaponry or super plagues designed to turn everyone into goo. In theory. Jake Smith is a diplomat. He works for the Committee. This is his story – and it goes about as well as you’d expect. In other words, it doesn’t go very well at all. Can Jake survive petty aliens? Sure. He’s a diplomat. It’s all part of the job. What about angry aliens? Probably. He does have a killer robot for a secretary, and he’s not bad with a shock staff. How about a fleet of aliens out for blood? That… that might be a little bit trickier. The Galactic Peace Committee… keeping peace (sort of) throughout the galaxy.
Cornelius Chronicles V02
Michael Moorcock - 1986
Jerry Cornelius, a time traveler who is able to assume many identities, must prey on others to maintain his image stability.
Battletech: Technical Readout 3050. Revised Edition.
Andrew Keith - 1994
It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.
Overwatch #1: Train Hopper
Robert Brooks - 2016
It's high noon as McCree takes center stage in Train Hopper, the first in a series of free digital comic shorts that further illuminate the characters and world of Overwatch. Train Hopper follows a day in the life of gunslinging outlaw Jesse McCree, the former Blackwatch operative who metes out his own brand of vigilante justice. In Train Hopper, McCree hitches a ride on a hypertrain to Houston in the hopes of skipping town and laying low for a while. But soon after the engine starts, he realizes his trip is going to be anything but low profile. Written by Blizzards own Robert Brooks and illustrated by Bengal (Adventures of Supergirl), McCree: Train Hopper is now available to read in full! We hope you enjoy it, and stay tuned for more Overwatch digital comics coming soon!
The Amplified Trilogy: The Amplified Books 1-3
Lauren M. Flauding - 2017
Includes The Amplified, The Dissenters, and The Restrainers.
The Elder Scrolls V: Skyrim - The Skyrim Library, Vol. I: The Histories
Bethesda Softworks - 2015
Lavishly illustrated and produced, these titles are straight out of the world of Skyrim - and a must for any wandering adventurer.
Epic
Conor Kostick - 2004
Society is governed and conflicts are resolved in the arena of a fantasy computer game, Epic. Everyone plays. If you win, you have the chance to go to university, get more supplies for your community, and fulfill your dreams; if you lose, your life both in and out of the game is worth nothing. When Erik, seeking revenge for the unjust treatment of his parents, dares to subvert the rules of Epic, he and his friends find themselves up against with the ultimate masters of the game: the Committee. If Erik and his friends win, they may have the key to destroying Epic's tyranny over New Earth. But if they lose . . . With its setting of a fantasy MMORPG, Epic is an early example of LitRPG
Lockheed Elite
Tyler Wandschneider - 2017
Now Anders must decide quickly—stay and fight or cut cables and run.Either way, it’s too late. Someone has other plans for them. The trap has been set, they’ve rescued the woman and taken the bait, and before long Anders and what’s left of his dwindling crew must navigate with caution through the grips of the military and an especially vile outlaw.But Anders doesn’t captain just another team flying the black. With a genius mechanic who uses his ragtag high-tech machine shop to aid them in getting in and out of trouble, they’ve earned a reputation as the best of the best. With Anders’s careful planning, this motley crew must band together and flip the military to use them on a monster heist and dig themselves out from the heat pressing in from both sides of the law.Fly with them. They are clever, they are fierce, they are Lockheed Elite.
The Loom of Thessaly
David Brin - 2011
Who guides our fate? And can we ever hope to wrest control for ourselves? In this novella, "The Loom of Thessaly" , classical mythology merges with impudent modern spirit into a science fiction legend that speculates upon the nature of reality.
Aurora Renegades: The Complete Collection
G.S. Jennsen - 2016
A new world rises--one of unshackled AIs, indestructible starships, ethereal quantum spaces & potent new weapons--& the race is on to determine who will control its future.When faced with its greatest challenge, will humanity rise to triumph or fall to ruin?*SIDESPACEHumanity is saved. But its troubles are just beginning.To achieve their extraordinary triumph over the Metigen armada, humanity put aside its myriad of conflicts & united against a common foe intent on annihilating civilization. In victory, unparalleled peace & prosperity are theirs for the taking--if they can keep hold of them.When the secrets behind the Metigens' defeat escape the shadows, the people who won the war find their lives in danger. Facing anti-synthetic terrorists who want them dead, power-hungry politicians who want them chained, & a rapidly dwindling number of people they can trust, the Prevos--individuals & AIs sharing a single body--must take their fate into their own hands.51 Portals. 51 Universes.Intent on learning the purpose behind the Metigens' elaborate multiverse network, Alex Solovy, Caleb Marano & Valkyrie embark on a gripping journey through the network's portals, each one leading to a universe not their own. In a mosaic of spaces inhabited by fantastical aliens & worlds both beautiful & deadly, they will be forced to question everything they thought they knew, including the nature of life itself.*DISSONANCEKnow this: you need not be afraid. They own the fear. They fear us because they believe we are powerful, and they are correct to do so.The technology behind Project Noetica is on the loose. Prevos are spreading across the galaxy. Now two opposing but inexorably related forces threaten to plunge the galaxy into chaos. The Order of the True Sentients believes Prevos are monsters who endanger humanity,& it intends to destroy them by any means necessary. Underworld despot Olivia Montegreu, now a radically enhanced Prevo, is its doomsday warnings made flesh.As society splinters from within & the Earth Alliance falls to reactionaries, a formidable new player emerges on the galactic stage, one not afraid to do whatever it takes to protect all sentient life--human, Artificial and Prevo.The Metigen surged forward to engulf her in light. I see you, Alexis Solovy.Killers & saviors. Deceivers & protectors. Destroyers & creators. Could the Metigens truly be all these things? The search for answers leads Alex and Caleb to the most shocking revelation of all--the true face of the enemy.*ABYSMIn the quest to be the masters of their own fate, will humanity rise to become liberators or follow the path of their ancestors into darkness?Alex Solovy & Caleb Marano risked everything to learn the hidden purpose behind the Metigens' multiverse portal network, but nothing prepared them for the answer. Humans are a genetic recreation of the Anaden, the dictators & overlords of the master universe. Aurora is a recreation of their origins created by the Metigens in a desperate gambit to understand their enemy & find a way to defeat them.Aurora's future hangs in the balance as the Earth Alliance goes to war with itself over the right of synthetics and Prevos--human/AI hybrids--to exist. Terrorists sow chaos in a wave of bombings and assassinations. The next evolution of the human species will not be so easily defeated, but they must move quickly to win the day, because the true enemy is closing in faster than anyone realizes.
Halo 2: The Official Guide
Microsoft Corporation - 2004
The Official Halo 2 Guide: Strategy Evolved Developed on-site at Bungie studios and written by the elite Piggyback team, this guide includes an encyclopedic appraisal of Halo 2's multiplayer mode; a full, highly accessible walkthrough for the epic Campaign mode; and everything on basic play, all in one book.The product of over four months of writing, research, and design, this guide includes:·Detailed annotated maps: outwit multiplayer opponents with your intimate knowledge of level architecture ·Study all features of multiplayer maps, from power-up locations to "secret" areas, attack routes, and more ·Includes and exhaustive rundown of preset and custom game types—design your own multiplayer match and attract the best crowd ·Features hundreds of digital screenshots to illustrate key points ·Packed with tips, tactics, and techniques from the Bungie team ·Learn about every adversary, vehicle, and weapon—their strengths and shortcomings and how you can exploit these ·Confidently negotiate the huge Campaign mode with our exclusive maps and step-by-step walkthrough ·Designed to enhance the Halo 2 experience for newcomers and Halo: Combat Evolved veterans alike
Snow Crash by Neal Stephenson | Summary & Study Guide
BookRags - 2011
103 pages of summaries and analysis on Snow Crash by Neal Stephenson.This comprehensive study guide includes the following sections written by BookRags.com: Plot Summary, Chapter Summaries & Analysis, Characters, Objects/Places, Themes, Style, and Topics for Discussion.
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
Impossible Places
Alan Dean Foster - 2002
. . .NASA Sending Addicts to Mars! It was the most insane idea in the annals of space travel--and the only one that would work.Diesel Dream Sometimes on dark, lonely highways dreams do come true, and this trucker's hope was the best one of all.Sideshow Flinx hadn't a clue about the alien dancer, but Pip knew trouble when she saw it.Empowered A magnificent male discovers the not-so-super part about being a superhero.The Question A bold adventurer determines to solve one of life's profound mysteries.
. . . and fifteen other amazing stories!
Doctor Who: The Writer's Tale
Russell T. Davies - 2008
It's a mad, sexy, sad, scary, obsessive, ruthless, joyful, and utterly, utterly personal thing. There's not the writer and then me; there's just me. All of my life connects to the writing. All of it.'A unique look into the BBC's most popular family drama, Doctor Who: The Writer's Tale is a year in the life of the hit television series, as told by the show's Head Writer and Executive Producer. A candid and in-depth correspondence between Russell T Davies and journalist Benjamin Cook, the book explores in detail Russell's work on Series Four, revealing how he plans the series and works with the show's writers; where he gets his ideas for plot, character and scenes; how actors are cast and other creative decisions are made; and how he juggles the demands of Doctor Who with the increasingly successful Torchwood and The Sarah Jane Adventures spin-offs.Russell's scripts are discussed as they develop, and Russell and Benjamin's wide-ranging discussions bring in experiences from previous series of Doctor Who as well as other shows Russell has written and created, including Queer as Folk, Bob & Rose, and The Second Coming. The reader is given total access to the show as it's created, and the writing is everything you would expect from Russell T Davies: warm, witty, insightful, and honest.Fully illustrated with never-before-seen photos and artwork - including original drawings by Russell himself - The Writer's Tale is a not only the ultimate Doctor Who book, but a celebration of great writing and great television