Book picks similar to
Designing Object Systems by Steve Cook
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The Rust Programming Language
Steve Klabnik
This is the undisputed go-to guide to Rust, written by two members of the Rust core team, with feedback and contributions from 42 members of the community. The book assumes that you’ve written code in another programming language but makes no assumptions about which one, meaning the material is accessible and useful to developers from a wide variety of programming backgrounds.Known by the Rust community as "The Book," The Rust Programming Language includes concept chapters, where you’ll learn about a particular aspect of Rust, and project chapters, where you’ll apply what you’ve learned so far to build small programs.The Book opens with a quick hands-on project to introduce the basics then explores key concepts in depth, such as ownership, the type system, error handling, and fearless concurrency. Next come detailed explanations of Rust-oriented perspectives on topics like pattern matching, iterators, and smart pointers, with concrete examples and exercises--taking you from theory to practice.The Rust Programming Language will show you how to: Grasp important concepts unique to Rust like ownership, borrowing, and lifetimes Use Cargo, Rust’s built-in package manager, to build and maintain your code, including downloading and building dependencies Effectively use Rust’s zero-cost abstractions and employ your ownYou’ll learn to develop reliable code that’s speed and memory efficient, while avoiding the infamous and arcane programming pitfalls common at the systems level. When you need to dive down into lower-level control, this guide will show you how without taking on the customary risk of crashes or security holes and without requiring you to learn the fine points of a fickle toolchain.You’ll also learn how to create command line programs, build single- and multithreaded web servers, and much more.The Rust Programming Language fully embraces Rust’s potential to empower its users. This friendly and approachable guide will help you build not only your knowledge of Rust but also your ability to program with confidence in a wider variety of domains.
Cad/CAM: Computer-Aided Design and Manufacturing
Mikell P. Groover - 1983
Sr/grad level Professional/Reference book for Computer CAD/CAM.
Pro Git
Scott Chacon - 2009
It took the open source world by storm since its inception in 2005, and is used by small development shops and giants like Google, Red Hat, and IBM, and of course many open source projects.A book by Git experts to turn you into a Git expert. Introduces the world of distributed version control Shows how to build a Git development workflow.
The Mythical Man-Month: Essays on Software Engineering
Frederick P. Brooks Jr. - 1975
With a blend of software engineering facts and thought-provoking opinions, Fred Brooks offers insight for anyone managing complex projects. These essays draw from his experience as project manager for the IBM System/360 computer family and then for OS/360, its massive software system. Now, 45 years after the initial publication of his book, Brooks has revisited his original ideas and added new thoughts and advice, both for readers already familiar with his work and for readers discovering it for the first time.The added chapters contain (1) a crisp condensation of all the propositions asserted in the original book, including Brooks' central argument in The Mythical Man-Month: that large programming projects suffer management problems different from small ones due to the division of labor; that the conceptual integrity of the product is therefore critical; and that it is difficult but possible to achieve this unity; (2) Brooks' view of these propositions a generation later; (3) a reprint of his classic 1986 paper "No Silver Bullet"; and (4) today's thoughts on the 1986 assertion, "There will be no silver bullet within ten years."
Computer Networks and Internets [With CDROM and Companion Website Access Code Card]
Douglas E. Comer - 1996
Leading networking authority Douglas Comer presents a wide-ranging, self-contained tour of the concepts, principles, and technologies that enable today's Internet to support applications ranging from web browsing to telephony and multimedia. This Fifth Edition has been thoroughly reorganized, revised, and updated: it includes extensive new coverage of topics ranging from wireless protocols to network performance, while reducing or eliminating coverage of older protocols and technologies. Comer begins by illuminating the applications and facilities offered by today's Internet. Next, he systematically introduces the underlying network technologies and protocols that make them possible: low-level data communications; packet switching, LAN, and WAN technologies; and Internet protocols such as TCP, IP, UDP, and IPv6. With these concepts and technologies established, he introduces several of the most important contemporary issues faced by network implementers and managers, including quality of service, Internet telephony, multimedia, network security, and network management. Comer has carefully designed this book to support both top-down and bottom-up teaching approaches. Students need no background in operating systems, and no sophisticated math: Comer relies throughout on figures, drawings, examples, and analogies, "not" mathematical proofs.
Star Schema the Complete Reference
Christopher Adamson - 2010
Star Schema: The Complete Reference offers in-depth coverage of design principles and their underlying rationales. Organized around design concepts and illustrated with detailed examples, this is a step-by-step guidebook for beginners and a comprehensive resource for experts.This all-inclusive volume begins with dimensional design fundamentals and shows how they fit into diverse data warehouse architectures, including those of W.H. Inmon and Ralph Kimball. The book progresses through a series of advanced techniques that help you address real-world complexity, maximize performance, and adapt to the requirements of BI and ETL software products. You are furnished with design tasks and deliverables that can be incorporated into any project, regardless of architecture or methodology.Master the fundamentals of star schema design and slow change processingIdentify situations that call for multiple stars or cubesEnsure compatibility across subject areas as your data warehouse growsAccommodate repeating attributes, recursive hierarchies, and poor data qualitySupport conflicting requirements for historic dataHandle variation within a business process and correlation of disparate activitiesBoost performance using derived schemas and aggregatesLearn when it's appropriate to adjust designs for BI and ETL tools
Professional Excel Development: The Definitive Guide to Developing Applications Using Microsoft Excel and VBA
Stephen Bullen - 2005
It has become adevelopment platform in it own right. Applications written using Excel are partof many corporations' core suites of business-critical applications. In spite ofthis, Excel is too often thought of as a hobbyist's platform. While there arenumerous titles on Excel and VBA, until now there have been none thatprovide an overall explanation of how to develop professional-quality Excel-basedapplications. All three authors are professional Excel developers who runtheir own companies developing Excel-based apps for clients ranging fromindividuals to the largest multinational corporations. In this book they showhow anyone from power users to professional developers can increase thespeed and usefulness of their Excel-based apps.
Algorithms Plus Data Structures Equals Programs (Prentice-Hall series in automatic computation)
Niklaus Wirth - 1975
Clean Architecture
Robert C. Martin - 2017
"Uncle Bob" Martin shows how to bring greater professionalism and discipline to application architecture and design.As with his other books, Martin's Clean Architecture doesn't merely present multiple choices and options, and say "use your best judgment": it tells you what choices to make, and why those choices are critical to your success. Martin offers direct, no-nonsense answers to key architecture and design questions like:What are the best high level structures for different kinds of applications, including web, database, thick-client, console, and embedded apps?What are the core principles of software architecture?What is the role of the architect, and what is he/she really trying to achieve?What are the core principles of software design?How do designs and architectures go wrong, and what can you do about it?What are the disciplines and practices of professional architects and designers?Clean Architecture is essential reading for every software architect, systems analyst, system designer, and software manager — and for any programmer who aspires to these roles or is impacted by their work.
UNIX Shell Programming
Stephen G. Kochan - 1985
A complete overview of shell programming This classic edition deals specifically with the techniques of shell programming.-- Presents information in step-by-step fashion-- Covers all the features of the standard shell, with additional instructions for the Korn Shell-- Teaches how to use the shell to tailor the UNIX environment
Design Patterns: Elements of Reusable Object-Oriented Software
Erich Gamma - 1994
Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves.The authors begin by describing what patterns are and how they can help you design object-oriented software. They then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.
Speaking JavaScript
Axel Rauschmayer - 2014
This concise book guides you into and through JavaScript, written by a veteran programmer who once found himself in the same position.
Speaking JavaScript helps you approach the language with four standalone sections. First, a quick-start guide teaches you just enough of the language to help you be productive right away. More experienced JavaScript programmers will find a complete and easy-to-read reference that covers each language feature in depth. Complete contents include:
JavaScript quick start: Familiar with object-oriented programming? This part helps you learn JavaScript quickly and properly.
JavaScript in depth: Learn details of ECMAScript 5, from syntax, variables, functions, and object-oriented programming to regular expressions and JSON with lots of examples. Pick a topic and jump in.
Background: Understand JavaScript’s history and its relationship with other programming languages.
Tips, tools, and libraries: Survey existing style guides, best practices, advanced techniques, module systems, package managers, build tools, and learning resources.
The Little Go Book
Karl Seguin - 2014
It's aimed at developers who might not be quite comfortable with the idea of pointers and static typing.http://openmymind.net/The-Little-Go-B...
Debug It!: Find, Repair, and Prevent Bugs in Your Code
Paul Butcher - 2009
Others have the knack of unerringly zeroing in on the root cause of a bug. Are they geniuses? Just lucky? No, they've learned the secrets of professional debugging. This book will equip you with the tools, techniques and approaches-proven in the crucible of professional software development-to ensure that you can tackle any bug with confidence. You'll learn how to handle every stage of the bug life-cycle, from constructing software that makes debugging easy, through detection, reproduction, diagnosis and rolling out your eventual fix. If you develop software, sooner or later you're going to discover that it doesn't always behave as you intended. Working out why it's misbehaving can be hard. Sometimes very hard. Debug It! is here to help! All bugs are different: there is no silver bullet. You've got to rely upon your intellect, intuition, detective skills and yes, even a little luck. But that doesn't mean that you're completely on your own-there is much you can learn from those who have gone before. This book distills decades of hard-won experience gained in the trenches of professional software development, giving you a head-start and arming you with the tools you need to get to the bottom of the problem, whatever you're faced with. Whether you're writing Java or assembly language, targeting servers or embedded micro-controllers, using agile or traditional approaches, the same basic bug-fixing principles apply. From constructing software that is easy to debug (and incidentally less likely to contain bugs in the first place), through handling bug reports to rolling out your ultimate fix, we'll cover the entire life-cycle of a bug. You'll learn about the empirical approach, which leverages your software's unique ability to show you what's really happening, the importance of finding a reliable and convenient means of reproducing a bug, and common pitfalls so you can avoid them. You'll see how to use commonly available tools to automatically detect problems before they're reported by customers and how to construct "transparent software" that provides access to critical information and internal state.
Turing's Cathedral: The Origins of the Digital Universe
George Dyson - 2012
In Turing’s Cathedral, George Dyson focuses on a small group of men and women, led by John von Neumann at the Institute for Advanced Study in Princeton, New Jersey, who built one of the first computers to realize Alan Turing’s vision of a Universal Machine. Their work would break the distinction between numbers that mean things and numbers that do things—and our universe would never be the same. Using five kilobytes of memory (the amount allocated to displaying the cursor on a computer desktop of today), they achieved unprecedented success in both weather prediction and nuclear weapons design, while tackling, in their spare time, problems ranging from the evolution of viruses to the evolution of stars. Dyson’s account, both historic and prophetic, sheds important new light on how the digital universe exploded in the aftermath of World War II. The proliferation of both codes and machines was paralleled by two historic developments: the decoding of self-replicating sequences in biology and the invention of the hydrogen bomb. It’s no coincidence that the most destructive and the most constructive of human inventions appeared at exactly the same time. How did code take over the world? In retracing how Alan Turing’s one-dimensional model became John von Neumann’s two-dimensional implementation, Turing’s Cathedral offers a series of provocative suggestions as to where the digital universe, now fully three-dimensional, may be heading next.