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The Art of Wolfenstein II: The New Colossus by Machinegames
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The Pixar Treasures
Tim Hauser - 2009
It begins with a group of animators who were inspired by Walt Disney films. In the late 1970s and early '80s, John Lasseter, Brad Bird, and Joe Ranft were hired into an apprenticeship program at Walt Disney Productions. The last of Disney's golden age artists, including animators Eric Larson, Milt Kahl, Frank Thomas, and Ollie Johnston mentored the young dreamers, and as Pixar later developed, their work would draw heavily from this direct connection with Walt Disney's "Nine Old Men." The tale continues with Pixar's foray into computer animation, and the resulting success of Toy Story. With chapters on A Bug's Life; Monsters, Inc.; Finding Nemo; The Incredibles; Cars; Ratatouille; and WALL*E, Hauser's narrative covers the struggles, growth, and successes of an incredible animation studio. And it gives readers a sneak peak at the newest Disney*Pixar film, Up. Filled with unique removable keepsakes, The Pixar Treasures is an essential collector's item for every Pixar fan.
Fable: Reaver
Peter David - 2012
In the first eBook short story, there are high stakes on the high seas as the always cunning Reaver takes on a ruthless pirate king. Captain Dread has made a deal with the port cities: They pay him for protection, and he doesn’t raid them. It’s a neat and tidy arrangement, all agree, except for one man, Reaver, the daring outlaw blessed with eternal youth, who refuses to cede his hometown of Bloodstone. After Reaver sends back one too many heads in a duffel bag, Dread decides to take matters into his own hands. To his surprise, Reaver surrenders willingly. But Dread’s new prisoner is no coward. It’s all part of Reaver’s unbelievably bold—and bloody—plan, which ultimately pits pirate against pirate in an explosive showdown that will live forever in the legendary world of Fable™. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.
A Poor Collector's Guide to Buying Great Art
Erling Kagge - 2015
There are so many compelling works, shows, and exhibitions to choose from and new galleries are opening all the time. Because there is so much to discover and see, many people are getting interested in collecting art. But since it's impossible to keep track of all developments, becoming an art collector is not easy.A Poor Collector's Guide to Buying Great Art provides relief and offers sound advice to those who want to buy art but don't know how or where to do it. They might have preferences in terms of styles or techniques, but they're not familiar with how the buying process works. Perhaps they already have specific pieces in mind but don't yet trust the rules of the art market -- if such rules actually exist. What does someone actually need to know to prevent their personal tastes from leading them to make the wrong investment decisions?On his way to becoming a passionate art collector himself, Norwegian adventurer Erling Kagge had to learn these ropes and answer this exact question. His years as a mountain climber and visitor to both poles undoubtedly helped him to explore and assess the extremes of the art market. Thankfully for us, his experience also gave him the desire and skills to impart his knowledge to others in A Poor Collector's Guide to Buying Great Art.This book illuminates all aspects of becoming an expert at buying art that one will enjoy for many years, such as how to get started, how to take one's tastes seriously, how to do a targeted search for pieces, how to learn to appraise prices, and how to find trustworthy partners. Kagge's practical yet entertaining step-by-step guidance also includes ways to identify and avoid pitfalls and deceptive temptations. As an extreme athlete, he knows very well how to follow rules yet trust his instinct where it counts. This know-how has benefitted Kagge on the art market and now it will benefit all readers of A Poor Collector's Guide to Buying Great Art, too.
300: The Art of the Film
Tara DiLullo - 1999
Marking Miller’s first collaboration with watercolor artist Lynn Varley (Ronin, The Dark Knight Returns) in over a decade, 300 was a gritty reimagining of a battle in which 300 Spartan soldiers fought to hold back the entire Persian army. The series won five Eisner Awards, including Best Limited Series, Best Writer/Artist (Miller) and Best Colorist (Varley).300: The Art of the Movie takes you behind the scenes as director Zack Snyder (Dawn of the Dead) adapts 300 to the silver screen. With 200 pages of production photos, concept art and much, much more, 300: The Art of the Movie is sure to delight Miller fans and movie buffs alike.
I Will Never Forget You: Frida Kahlo and Nickolas Muray
Salomon Grimberg - 2004
Now back in print by popular demand, the classic volume I Will Never Forget You collects more than 50 striking portraits of Kahlo as we know and love her, wearing traditional costumes, heavy jewelry, and flowers in her hair. Archival letters and photographs that tell the story of Kahlo and Muray's touching relationship accompany these stunning plates and make for a truly unique celebration of one of the 20th century's most beloved artists.
Der Mond: The Art of Neon Genesis Evangelion
Yoshiyuki Sadamoto - 1999
The book includes 74 pages of paintings and designs devoted to Neon Genesis Evangelion, plus another 50 pages from The Wings of Honneamise, Nadia--The Secret of Blue Water, Blue Uru, and other works--including Sadamoto's cover to Eric Clapton's 1998 album, Pilgrim.
Pokemon Black Version 2 & Pokemon White Version 2 Scenario Guide: The Official Pokemon Strategy Guide
Pokémon Company International - 2012
• A complete walkthrough of the games, including all the new Gyms, Trainers, challenges, and even the post-game surprises! • Tips and tricks for evolving your Pokémon, so you can get the most from your Pokémon at every level! • A guide to becoming a star at the Pokéstar Studios and winning at the Pokémon World Tournament! • All the info you need to master the Medal Rally and to catch all of the Pokémon to complete your Pokédex! • Hints and special information to help you find hidden items, with a location index! • Matchup strategies to help you beat the toughest quartet of Trainers in the game, the Elite Four!
John Singer Sargent
Carter Ratcliff - 1986
Never before has a book so thoroughly represented that variety: 110 lavish color plates and more than 200 halftones convey the brilliance of his portraits, the exuberance of his watercolors, the stately pomp of his murals. It is perhaps the watercolors that are most exciting to contemporary eyes — bold, spontaneous, and vividly hued, they have a breathtaking immediacy.Born in Florence in 1856 to American parents, Sargent spent a nomadic childhood before going to Paris to study painting. He learned quickly and by the 1880s had begun the steady climb to fame that ultimately placed him at the center of his world, with a circle of friends and rivals that included Henry James, Claude Monet, and James McNeill Whistler. When Sargent died in 1925, a childhood companion wrote in her memorial that "the summing up of a would-be biographer must, I think be: He painted." It is the strikingly beautiful results of that lifelong devotion to his art that glow throughout the pages of this incomparable book.
Jim Henson's Labyrinth Artist Tribute
Sierra HahnGustavo Duarte - 2016
In honor of the film’s 30th anniversary, return to the world of Labyrinth and see the beloved characters, imaginative locations, and unforgettable moments as realized by a collection of uniquely original artistic voices in an unprecedented celebration of the cult classic thirty years in the making. Labyrinth: Artist Gallery features illustrations and testimonials from comics luminaries and newcomers alike, including: Mike Allred, Joëlle Jones, David Mack, Rebekah Isaacs, Eric Powell, Gustavo Duarte, Jill Thompson, Mark Buckingham, Tula Lotay, Faith Erin Hicks, Ramón Perez, Dustin Nguyen, Mike Huddleston, Jeff Stokely, and many more of your favorite artists!
Drawing Dragons: Learn How to Create Fantastic Fire-Breathing Dragons
Sandra Staple - 2008
You’ll discover how to draw all types of dragons using nothing but a pencil. Drawing Dragons shows how to bring to life fierce warriors and bearded ancients as well as baby hatchlings and protective mothers. It also features a special section on adding claws, scales, horns, jewels and other unique details to your dragons.Learn to draw:• Ferocious, attacking dragons•Graceful sea dragons•Fire-breathing flying dragons•Wise, thoughtful dragons
Star Wars: The Ultimate Visual Guide
Ryder Windham - 2005
Follow Anakin Skywalker's descent into darkness, from his early days as a padawan, to his harrowing Clone Wars battles, up through his transformation and eventual death as Darth Vader. Get complete details on the exploits of Luke and Leia, Han and Chewie, and all the rest of the gang, with thorough rundowns of classic Star Wars history, from the very beginnings of the Jedi order, no character goes unmentioned and no quadrant goes unmapped.
The Legend of Zelda (Legends of Localization, #1)
Clyde Mandelin - 2015
Because it's a long way from Japan to the West, even for a legendary hero.
The Art of Pokemon, the Movie: Mewtwo Strikes Back!
Takeshi Shudo - 1999
-- Titles based on the hit movie and TV shows
The Art of Avatar: James Cameron's Epic Adventure
Lisa Fitzpatrick - 2009
The film follows the story of an ex-marine who finds himself thrust into hostilities on a distant planet filled with exotic life forms. As an avatar, a human consciousness in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people. The Art of Avatar, the companion book to this epic 3-D action adventure, explores the developmental and conceptual art used by the creative team to create the original world of Avatar. With over 100 exclusive full-color images including sketches, matte paintings, drawings, and film stills, The Art of Avatar reveals the process behind the creation of set designs for the imaginative vistas, unique landscapes, aerial battle scenes, bioluminescent nights, and fantastical creatures. Interviews with art directors, visual effects designers, animators, costume designers, and creature makers bring insight into this creative process. The Art of Avatar brings readers behind the scenes of this unprecedented moviegoing experience.
The Making of Stanley Kubrick’s '2001: A Space Odyssey'
Piers Bizony - 2014
Fifty years after the film's conception, TASCHEN looks back at the process of making the most important science-fiction film of all time. Though 2001 has arguably spawned more critical texts and scholarly analyses than any other film, this publication marks the first time that a truly exhaustive book has been devoted to it. TASCHEN readers enjoyed a sampling of previously unseen 2001 material in The Stanley Kubrick Archives; this four-volume set revisits the subject, exploring in great depth every aspect of the film and its making: the groundbreaking technical effects, the extraordinary set designs, and the fascinating collaboration between Kubrick and Arthur C. Clarke. Made in exclusive collaboration with the Kubrick estate and Warner Brothers, this copiously illustrated work features hundreds of unique 2001-related documents, concept artworks, and superb behind-the-scenes photographs from the Kubrick Archives most of which have never been published before as well as exclusive material from co-screenwriter Arthur C. Clarke s archives. The Making of Stanley Kubrick s '2001: A Space Odyssey' is a landmark book for film fans and a celebration of technical special-effects innovation before the digital age, conceived by the very designers of TASCHEN's instant collectible Stanley Kubrick's Napoleon: The Greatest Movie Never Made. The Making of Stanley Kubrick's '2001. A Space Odyssey' Four volumes contained in a monolith-shaped case, designed by M/M Paris: Volume 1: Film stills Volume 2: Behind the scenes (including new interviews with lead actors, senior production designers, and key special-effects experts) Volume 3: Facsimile of original screenplay Volume 4: Facsimile of original 1965 production notes Limited to a total of 1,000 copies: Art Edition No 1-500 (Art Edition A and B) and Collector's Edition No. 501-1,500"