Book picks similar to
Complete Chess Course by Fred Reinfeld
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The Art of Doing Science and Engineering: Learning to Learn
Richard Hamming - 1996
By presenting actual experiences and analyzing them as they are described, the author conveys the developmental thought processes employed and shows a style of thinking that leads to successful results is something that can be learned. Along with spectacular successes, the author also conveys how failures contributed to shaping the thought processes. Provides the reader with a style of thinking that will enhance a person's ability to function as a problem-solver of complex technical issues. Consists of a collection of stories about the author's participation in significant discoveries, relating how those discoveries came about and, most importantly, provides analysis about the thought processes and reasoning that took place as the author and his associates progressed through engineering problems.
Ray Tracing in One Weekend (Ray Tracing Minibooks Book 1)
Peter Shirley - 2016
Each mini-chapter adds one feature to the ray tracer, and by the end the reader can produce the image on the book cover. Details of basic ray tracing code architecture and C++ classes are given.
The American Frugal Housewife
Lydia Maria Francis Child - 1829
You may find it for free on the web. Purchase of the Kindle edition includes wireless delivery.
The Worst-Case Scenario Survival Handbook: Travel
Joshua Piven - 2001
Learn what to do when the tarantula crawls up your leg, the riptide pulls you out to sea, the sandstorms headed your way, or your camel just wont stop. Find out how to pass a bribe, remove leeches, climb out of a well, survive a fall onto subway tracks, catch a fish without a rod, and preserve a severed limb. Hands-on, step-by-step instructions show you how to survive these and dozens of other adventures. An appendix of travel tips, useful phrases, and gestures to avoid will also ensure your safe return. Because you just never know...
Dice World: Science and Life in a Random Universe
Brian Clegg - 2013
Admittedly real life wasn’t like that. But only, they argued, because we didn’t have enough data to be certain.Then the cracks began to appear. It proved impossible to predict exactly how three planets orbiting each other would move. Meteorologists discovered that the weather was truly chaotic – so dependent on small variations that it could never be predicted for more than a few days out. And the final nail in the coffin was quantum theory, showing that everything in the universe has probability at its heart.That gives human beings a problem. We understand the world through patterns. Randomness and probability will always be alien to us. But it’s time to plunge into this fascinating, shadowy world, because randomness crops up everywhere. Probability and statistics are the only way to get a grip on nature’s workings. They may even seal the fate of free will and predict how the universe will end.Forget Newton’s clockwork universe. Welcome to Dice World.
Bobby Fischer Goes to War: How the Soviets Lost the Most Extraordinary Chess Match of All Time
David Edmonds - 2003
Their showdown in Reykjavik, Iceland, held the world spellbound for two months with reports of psychological warfare, ultimatums, political intrigue, cliffhangers, and farce to rival a Marx Brothers film.Thirty years later, David Edmonds and John Eidinow have set out to reexamine the story we recollect as the quintessential cold war clash between a lone American star and the Soviet chess machine - a machine that had delivered the world title to the Kremlin for decades. Drawing upon unpublished Soviet and U.S. records, the authors reconstruct the full and incredible saga, one far more poignant and layered than hitherto believed.The authors chronicle how Fischer, a manipulative, dysfunctional genius, risked all to seize control of the contest as the organizers maneuvered frantically to save it - under the eyes of the world's press. They can now tell the inside story of Moscow's response, and the bitter tensions within the Soviet camp as the anxious and frustrated apparatchiks strove to prop up Boris Spassky, the most un-Soviet of their champions - fun-loving, sensitive, and a free spirit. Edmonds and Eidinow follow this careering, behind-the-scenes confrontation to its climax: a clash that displayed the cultural differences between the dynamic, media-savvy representatives of the West and the baffled, impotent Soviets. Try as they might, even the KGB couldn't help.
The Lost Worlds of 2001
Arthur C. Clarke - 1971
Clarke was published in 1972 by Signet as an accompaniment to the novel 2001: A Space Odyssey.The book itself consists in part of behind-the-scenes notes from Clarke concerning scriptwriting (and rewriting), as well as production issues. The core of the book, however, is contained in excerpts from the proto-novel and an early screenplay that did not make it into the final version.Alternative settings for launch preparation, the EVA scene where astronaut Frank Poole is lost, and varying dialogues concerning the HAL 9000 unit are all featured in the book. Also included is the original short story The Sentinel on which 2001 is loosely based.
The Origin of Species
Charles Darwin - 1859
Yet The Origin of Species (1859) is also a humane and inspirational vision of ecological interrelatedness, revealing the complex mutual interdependencies between animal and plant life, climate and physical environment, and—by implication—within the human world. Written for the general reader, in a style which combines the rigour of science with the subtlety of literature, The Origin of Species remains one of the founding documents of the modern age.
Mouthful of Forevers
Clementine von Radics - 2015
Titled after the poem that burned up on Tumblr and has inspired wedding vows, paintings, songs, YouTube videos, and even tattoos among its fans, Mouthful of Forevers brings the first substantial collection of this gifted young poet’s work to the public.Clementine von Radics writes of love, loss, and the uncertainties and beauties of life with a ravishing poetic voice and piercing bravura that speak directly not only to the sensibility of her generation, but to anyone who has ever been young.
The Right Way to Play Chess
David Brine Pritchard - 1950
It gives full details of exactly how to play the game, explains basic theory and includes many examples of play.
Venice: Pure City
Peter Ackroyd - 2007
There are wars and sieges, scandals and seductions, fountains playing in deserted squares and crowds thronging the markets.And there is a dark undertone too, of shadowy corners and dead ends, prisons and punishment.The language and way of thinking of the Venetians sets them aside from the rest of Italy. They are an island people, linked to the sea and to the tides rather than the land.'The moon rules Venice,' Ackroyd writes: 'It is built on ocean shells and ocean ground; it has the aspect of infinity.It is the floating world... changing and variable and accidental.'This book, like a magic gondola, transports its readers to thatsensual, surprising realm. We could have no better guide - reading Ackroyd's Venice is, in itself, a glorious journey and the perfect holiday.
Go! More Than a Game
Peter Shotwell - 2003
In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives.Go! More Than a Game uses the most modern methods of teaching, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size.Go! More Than a Game has been completely revised by the author based on new data about the history of early go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combininatroics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
Jab, Jab, Jab, Right Hook: How to Tell Your Story in a Noisy Social World
Gary Vaynerchuk - 2013
Even companies committed to jabbing-patiently engaging with customers to build the relationships so crucial to successful social media campaigns-still yearn to land the powerful, bruising swing that will knock out their opponent or their customer's resistance in one tooth-spritzing, killer blow. Right hooks, after all, convert traffic to sales. They easily show results and ROI. Except when they don't.In the same passionate, street-wise style readers have come to expect, Gary Vaynerchuk is on a mission to improve marketers' right hooks by changing the way they fight to make their customers happy, and ultimately to compete. Thanks to the massive change and proliferation in social media platforms in the last four years, the winning combination of jabs and right hooks is different now. Communication is still key, but context matters more than ever. It's not just about developing high-quality content, but developing high-quality content perfectly adapted to specific social media platforms and mobile devices-content tailor-made for Facebook, YouTube, Instagram, Pinterest, Twitter, and Tumblr. A mash-up of the best elements of Crush It! and The Thank You Economy with a 2013 spin, here is a blueprint to social media marketing strategies that really works.
Player's Handbook
James Wyatt - 2014
It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create exciting characters from among the most iconic D&D® races and classes. Dungeons & Dragons immerses you in a world of adventure. Explore ancient ruins and deadly dungeons. Battle monsters while searching for legendary treasures. Gain experience and power as you trek across uncharted lands with your companions. The world needs heroes. Will you answer the call?
Quilting For Dummies
Cheryl Fall - 1999
We'll have you in stitches in no time Discover how to* Select the right fabrics and threads* Design your masterpiece* Use quilting software* Save time with rotary cutters and other cool tools* Quilt by hand or machine* Get creative with applique