20 Years of Tomb Raider: Digging Up the Past, Defining the Future


Meagan Marie - 2016
    Rediscover Lara Croft's greatest moments with fascinating coverage of the smash hit Tomb Raider movies, fiction, comics, and collectibles, and be enthralled by the legacy of Tomb Raider across the decades.Packed with exclusive art, photographs, and interviews covering all facets of the Tomb Raider franchise, 20 Years of Tomb Raider is the essential guide to this game's action-packed history and a must-have for every Tomb Raider fan.

Glaring Through Oblivion


Serj Tankian - 2011
    For fans stirred by the cerebral lyrics of SOAD albums Hypnotize, Mesmerize, Steal This Album!, Toxicity, and their first, self-titled breakthrough—and for everyone enthusiastic about Serj’s solo album, Imperfect Harmonies—this essential, one-of-a-kind collection of Tankian’s innermost thoughts and feelings is a must-read. Unique illustrations punctuate nearly 70 poems—almost none of which have ever been published before. Glaring through Oblivion is an indispensable find for any true fan.

The Vermont Notebook


John Ashbery - 2001
    This is Ashbery at his wacky best, from long lists that seem to make some sense, to short lists that seem to make no sense, to made-up diary entries. Here we find Joe Brainard's version of Americana. Combined, there is a wonderful innocence to this book that is found in the work of both of these artists. Joe Brainard's popularity is soaring to new heights as the traveling retrospective of his career captivates museum-goers throughout the United States, and this publication will be a valuable addition to the available publications of his work.

The Art of Splatoon


Nintendo - 2017
    . . and that's only an inkling of what's inside. We're not squidding around: this is a must have for all fans of Splatoon!Character illustrations!Concept art!Behind the scenes notes!All the content that splatters most!

Enclosure


Andy Goldsworthy - 2007
    Reflecting Goldsworthys lifelong interest in the landscape of the British Isles, its history, and the people who work on it, Enclosure is a collection of ephemeral work that relates to sheep, including a spectacular series of large sheep paintings--made by the hoof-prints of sheep.

The Art of Destiny


Bungie - 2014
    To build this expansive universe, the team at Bungie drew from a multitude of inspirations—from classic fantasy and science fiction worlds, the myth-meets-technology adventure of space operas, and the ornate design of medieval drapery juxtaposed with modern architecture—all of which combine to create a world uniquely imagined down to the smallest detail. The Art of Destiny is a celebration of the dynamic art at the heart of the game, featuring hundreds of pieces of concept illustrations, cinematic imagery, early sketches, and world-building graphic design. Covering the meticulous artistic development behind each class, vehicle, weapon, and environment, this lush and comprehensive overview explores the game’s sweeping world, grand scope, and vibrant visuals. © 2014 Bungie, Inc. All rights reserved. Destiny, Bungie, and the Bungie logo are trademarks of Bungie, Inc. in the US and/or other countries.

Drawing Cutting Edge Comics


Christopher Hart - 2001
    The heroes are grittier. The women are sexier. The pages are designed for maximum impact.Heroes have been turned into highly cool antiheroes, such as the famous characters Spawn and War Blade. Cutting-edge comics venture beyond the traditional boundaries to extreme anatomy, extreme costuming, extreme special effects, and extreme methods of storytelling.Drawing Cutting Edge Comics is the first-ever guide that shows readers, step by step, how to draw the radical characters and cutting-edge techniques that are the gold standard for designing extreme comics.Dozens of fantastic, how-to illustrations demonstrate the basics as well as how to create such intense coloring techniques as knockouts and glows. Plus, several leading cutting-edge artists describe how they spin original character designs, many created exclusively for this book.

Vincent Van Gogh: The Complete Paintings


Rainer Metzger - 1988
    This richly illustrated and expert study follows the artist from the early gloom-laden paintings in which he captured the misery of peasants and workers in his homeland, through his bright and colorful Parisian period, to the work of his final years, spent under a southern sun in Arles.

Mixed Media Portraits with Pam Carriker: Techniques for Drawing and Painting Faces


Pam Carriker - 2015
    But not with Art At the Speed of Life author and workshop instructor Pam Carriker as your teacher. She helps you take on faces one quick sketch at a time for faster, easier, more enjoyable drawing and painting. Not your average book on drawing the face, Mixed Media Portraits With Pam Carriker shows easy ways to draw more realistic faces in your own signature style. The goal is not an immaculate finished portrait, but a continually growing collection of personal, expressive sketches that you can use and reuse in your mixed-media work.Inside you'll find:- An easy-to-learn face-mapping technique that allows you to draw faces from your imagination, without a model or photo in front of you - Mini-demonstrations breaking down each facial feature - Simple color combinations for mixing both realistic and out-of-the-ordinary skin tones - 15 step-by-step projects featuring original ways to use your portraits as starting points for mixed-media masterpieces - Tons of expert tips, from selecting the right pencil for the job to creating self-portraits, working with reference photos and using transfer techniques In the true spirit of mixed media, this book is all about combining, layering and experimenting in your pursuit of portrait nirvana. It will get you out of your comfort zone and into the habit of making faces that are truly and uniquely your own.

Shiro Amano: The Artwork of Kingdom Hearts


Shiro Amano - 2008
    Shiro Amano: The Artwork of Kingdom Hearts contains over 100 color images from the manga adaptation of the popular video game franchise.

Flood


Ann Swinfen - 2014
    Granddaughter of a local hero, Mercy Bennington moves out of the shadow of her elder brother to become a leader of the protestors, finding the strength to confront the enemies who endanger the survival of her village and her own life. Yet the violence wreaked upon the fragile fenlands unleashes a force no one can control – flood.

Bouguereau


Fronia E. Wissman - 1996
    Wissman offers astute and illuminating insights into the art, career, and family life of this great artist--whose beautiful paintings of a better, purer time an place continue to find favor with contemporary viewers. Over fifty full-color reproductions and several black-and-white illustrations exemplify Bouguereau's precision in creating timeless works of sensual, emotional, and intellectual appeal.

Drawing Dragons: Learn How to Create Fantastic Fire-Breathing Dragons


Sandra Staple - 2008
    You’ll discover how to draw all types of dragons using nothing but a pencil. Drawing Dragons shows how to bring to life fierce warriors and bearded ancients as well as baby hatchlings and protective mothers. It also features a special section on adding claws, scales, horns, jewels and other unique details to your dragons.Learn to draw:• Ferocious, attacking dragons•Graceful sea dragons•Fire-breathing flying dragons•Wise, thoughtful dragons

Halo: The Essential Visual Guide


Jeremy Patenaude - 2011
    Halo: The Essential Visual Guide delves even deeper into the phenomenon that is Halo. Covering material from Halo, Halo 2, Halo 3, Halo Wars, and the latest game, Halo: ODST, the book provides amazing images and insightful information making you feel as if you yourself are part of the game! (c)2011 Microsoft Corporation. All Rights Reserved.

Assassin's Creed: Limited Edition Art Book


Ubisoft Entertainment - 2007
    To gather interedt and understanding of the project, a wealth of materials were created, fleshing out a new heroic adventurer who turned from a prince to an assassin. A ballet of new moves were imagined for this stealth-slayer, and the traversing of giant cityscapes, populated by crowds of individually intelligent citizens, was proposed. The four years of building Assassin's Creed from the ground up had begun.