Metal Gear Solid V: The Phantom Pain: The Complete Official Guide Collector's Edition


Piggyback - 2015
    A Must Have for the Metal Gear Solid Collector!!EXCLUSIVE TO THE COLLECTOR’S EDITION GUIDE: A lithograph by Yoji Shinkawa, an art gallery, an exclusive hardcover and additional content.THE ULTIMATE GUIDE TO 100% COMPLETION: All missions, all side quests, all secrets, all collectibles, all Achievements and Trophies – at your fingertips!TURNKEY WALKTHROUGH: An at-a-glance, map-based walkthrough steers you through the entire adventure supported by annotated hi-res screenshots.ALL GAME SYSTEMS DECODED: Statistics, diagrams and analysis from our experts provide a comprehensive understanding of all game systems and features, including the Mother Base management metagame. A WEALTH OF EXTRAS: Includes an extensive story recap, a poster covering the immense game area and much more!DEVELOPMENT: Developed directly with Kojima Productions in Tokyo. MAINTAINING TRADITION: From the same team that brought you the highly acclaimed guides to Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, Metal Gear Solid 3: Snake Eater, Metal Gear Solid 4: Guns of the Patriots and Metal Gear Rising: Revengeance.QUALITY CONTROL: Carefully designed to avoid unnecessary story spoilers.

Danganronpa: Trigger Happy Havoc IF: The Button of Hope and the Tragic Warriors of Despair


Ryōgo Narita - 2012
    This light novel explores what would have happened in the video game "Danganronpa: Trigger Happy Havoc", if Makoto Naegi had received the Escape Button from the MonoMono Machine in the beginning of the game, which helps him slowly regain his memories.

Arcade Mania: The Turbo-Charged World of Japan's Game Centers


Brian Ashcraft - 2008
    Another thing that makes Japan unique in the gaming world is the prevalence of game arcades. While the game arcade scene has died in the U.S., there are 9,500 "game centers" in Japan with more than 445,000 game machines. Arcade Mania introduces overseas readers to the fascinating world of the Japanese gemu senta. Organized as a guided tour of a typical game center, the book is divided into nine chapters, each of which deals with a different kind of game, starting with the UFO catchers and print club machines at the entrance and continuing through rhythm games, fighting games, shooting games, retro games, gambling games, card-based games, and only-in-Japan games. Covering classic games from Space Invaders to Street Fighter, games that are familiar to Americans in their home console versions (Rock Band, Guitar Hero and Dance, Dance Revolution), as well as the unique, quirky games found only in Japan, Arcade Mania is crammed full of interviews with game makers and star players, and packed with facts about the history, background and characteristics of each game, all lavishly illustrated with photographs and game graphics. This book is a must-have for gamers everywhere.

1001 Best Crock Pot Recipes of All Time


Emma Katie - 2015
    Days go by incredibly fast with work, time spent in traffic, kids and family and sometimes mixing up a proper lunch or dinner is the last of our concerns. But don’t you wish it was different? Don’t you wish you could eat a nutritious meal every day without the hassle of mixing and supervising it above the stove? Let me tell you that it is possible and it has one answer – slow cooking! A crock pot resolves all your cooking problems regarding time and money and it is capable of allowing you to cook a wide range of recipes to satisfy the tastes of even the pickiest eaters.Collecting 1001 recipes between its pages, this book is an invaluable collection for both beginners and experts in slow cooking. No more blanching, boiling, simmering or roasting on the stove. Instead, just chop ingredients up and mix them in your crock pot then turn it on and allow it to do its magic! It’s that simple and easy! Each recipe is straightforward and it requires easy to find ingredients, as well as some very basic cooking skills.

Go for Beginners


Kaoru Iwamoto - 1972
    But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form.Go is the kind of game that one can learn in a day--and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful.This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.

Upon Destiny's Song


Mike Ericksen - 2013
    Ane Marie Madsen was only ten-years-old when she immigrated to Utah with her family. She was numbered in the ill-fated Willie Handcart Company of 1856, which saw the deaths of almost a third of the company when winter storms hit Wyoming. After settling in Utah, Ane Marie’s faith is tested once again as her path moves through the misadventures of colonizing a new territory ridden with danger and disease. Over 150 years later, descendent Mike Ericksen retells this epic journey and discovers lessons for his own modern sojourn.Ericksen has previously told the story of his ancestors harrowing trek through song and speaking engagements held across the country. Now the amazing story and its beautiful message is finally available in "Upon Destiny’s Song."

City Sticks


A.H. Sewell - 2015
    It was a sample (and not even the correct file - it was an old rough draft that was saved under a new title), and Goodreads will not take it down. The Amazon link directs to the correct, and full, edition. "She is lost, but the world is too. It is a perfect circle.For life is, but a dream /// is not."- "Seeing Ghosts/A Perfect Circle" excerptA. H. SewellCopyright 2015

The Nanny


Kirsten Osbourne - 2015
    Realizing she doesn't want to be a teacher after getting her degree in lower elementary education, she moves from Montana to New York City to live with her crazy aunt. When the opportunity to be a nanny in Texas comes up, she jumps at it. It's not until she's flown there does she understand that she'll be living with the child and his very sexy single father. Not looking for romance, she tries to keep her thoughts off the father and on her young charge. Barrett Dalton is at a loss for what to do when he finds his newborn child on his doorstep. Calling a nanny agency seems to be the only logical solution. The nanny causes his blood to boil in a completely unexpected way. Telling himself over and over that she's there to take care of his child isn't enough. Will Barrett be able to convince Ashley that she's not only the perfect mother for his son, but that she's also the perfect wife for him? Or will she continue to see only his bad boy image and not the caring man he really is?

Nobody Girl


Leslie DuBois - 2011
    This might explain why she fell for a no good womanizer like Jason James. When their short painful marriage comes to a heartbreaking end, Delia must find the courage to start her life again. A new successful career as a high school teacher and a passionate summer romance with sexy Chase Donovan finally make her feel like she’s more than just a nobody. But her world is shattered once again when Chase turns out to be one of her students.

Lessons in the Fundamentals of Go (Beginner and Elementary Go Books)


Toshiro Kageyama - 1978
    Kageyama's subjects are connectivity, good and bad shape, the way stones should 'move', the difference between territory and spheres of influence, how to use thickness and walls, how to train yourself to read, where to start looking in a life-and-death problem - matters so fundamental that other writers miss them completely. He also points out the right way to study - how to study joseki, for example. 'What changed me from an amateur into a professional was getting a really firm grip on the fundamentals,' writes Kageyama. The essence of seven years of amateur and twenty-two years of professional playing experience are distilled into these pages, and they are filled with advice that everyone will find practical.

Imperio Final / The Final Empire


Brandon Sanderson - 2021
    

Get Real, Get Gone: How to Become a Modern Sea Gypsy and Sail Away Forever


Rick Page - 2015
    The ubiquitous images of rich men on super-yachts sipping Martinis only help cement this image. This book hopes to change all that. Rick and Jasna’s recent appearance on Ben Fogle’s New Lives in the Wild chronicled their budget lifestyle and adventures aboard Calypso, and introduced the idea of budget sailing to a whole new audience – an audience who may have never considered the possibility that such a dream could be made a reality, on such a small amount of money. This book is for them and for any experienced sailors who want to cast off the yoke of consumerist yachting and get back to what really matters at sea. If you are not rich, but dream of seeing our beautiful world from the deck of your own boat, this book is packed full of practical and spiritual advice to help you cut through the endless marketing and identify what it is you truly need to become a modern sea gypsy and sail away on the greatest adventure of your life…

In the Beginning


Ikuro Ishigure - 1973
    To professional players, it is the hardest part in practice, as well; in championship games that last two days, for instance, the first day is usually spent playing and thinking about the first 50 moves, and the second day is spent finishing all the rest. Such is the consistency of professional play in the middle game and endgame that if a player comes out of the opening with a bad position, it is almost impossible for him to catch up. Amateurs sometimes rush through their initial moves, saving their powers for the fighting later, but this is more an indication that they do not understand the opening than a sign of talent. The number of possibilities in any opening position is so vast that a player must rely on his feeling for the game rather than on rigorous analysis for guidance. Here he has the greatest chance to use his imagination, play creatively, and develop a personal style. This is the one phase of go that has shown any significant evolution during the past few centuries, and it still defies absolute comprehension. No book can develop a person's imagination or personal style, and this one does not make the attempt. In a sense, therefore, it is very incomplete: the reader will not find a prescription for every situation and in actual play he will have to make his own choices most of the time. What we have tried to give him is a basis to start from: some sound moves, some useful ideas, some good examples. If we have succeeded, the following pages will help him to increase both his skill at and enjoyment of the game.

Mary Berry Cooks The Perfect


Mary Berry - 2014
    What makes the book particularly special are the Keys to Perfection. For each recipe Mary identifies the crucial part to get right to guarantee best results, and then demonstrates it with step-by-step instructions. She reveals the secret to crisp pork crackling or melt-in-the-mouth salmon, how to bake a feather-light cake, or the key to a super-crunchy crumble topping. Imagine Mary is in your kitchen with you, saying "watch out for this bit" or "keep an eye on that", while also sharing many of the techniques that she honed over the years. There is a variety of recipes for the whole family to enjoy, quick suppers to rustle up after work, and impressive dishes for when you entertain. Some are tried and tested favourites with a new twist, others use a selection of new ingredients or flavour combinations. Mary knows the details in a recipe that make all the difference. Discover them in Mary Berry Cooks the Perfect.

Device 6


Jonas Tarstad - 2013
    All she remembers is an unusually unpleasant doll...Why are there two identical castles on the island? Who is the mysterious man in the bowler hat? And above all, what is the purpose of the tests Anna is put through?Read, listen and peek into three-dimensional photographs to solve the bizarre mysteries of DEVICE 6.