Book picks similar to
Rebellious Bodies: Stardom, Citizenship, and the New Body Politics by Russell Meeuf
cultural-studies
dwarf
media-studies
popular-culture-mass-media
Escape Velocity: Cyberculture at the End of the Century
Mark Dery - 1996
An Unforgettable Journey into the Dark Heart of the Information AgeIn Escape Velocity Mark Dery takes is on an electrifying tour of the high-tech subcultures that both celebrate and critique our wired world: would-be cyborgs who believe the body is obsolete and dream of downloading their minds into computers, cyber-hippies who boost their brainpower with smart drugs and mind machines, on-line swingers seeking cybersex on electronic bulletin boards, techno-primitives who sport "biomechanical" tattoos of computer circuitry; and cyberpunk roboticists whose Mad Max contraptions duel to the death before howling crowds.Timely, trenchant, and provocative, Escape Velocity is the first truly critical inquiry into cyberculture-essential reading for everyone interested in computer culture and the shape of things to come.
Gamer Theory
McKenzie Wark - 2007
Gamespace is where and how we live today. It is everywhere and nowhere; the main chance, the best shot, the big leagues, the only game in town. In a world thus configured, McKenzie Wark contends, digital computer games are the emergent cultural form of the times. Where others argue obsessively over violence in games, Wark approaches them as a utopian version of the world in which we actually live. Playing against the machine on a game console, we enjoy the only truly level playing field; where we get ahead on our strengths or not at all.Gamer Theory uncovers the significance of games in the gap between the near-perfection of actual games and the highly imperfect gamespace of everyday life in the rat race of free-market society. The book depicts a world becoming an inescapable series of less and less perfect games. This world gives rise to a new persona. In place of the subject or citizen stands the gamer. As all previous such personae had their breviaries and manuals, Gamer Theory seeks to offer guidance for thinking within this new character. Neither a strategy guide nor a cheat sheet for improving one's score or skills, the book is instead a primer in thinking about a world made over as a gamespace, recast as an imperfect copy of the game.
Tyranny of the Moment: Fast and Slow Time in the Information Age
Thomas Hylland Eriksen - 2001
brilliantly original ... brings cultural and post-colonial theory to bear on a wide range of authors with great skill and sensitivity.' Terry Eagleton
The Religion of Technology: The Divinity of Man and the Spirit of Invention
David F. Noble - 1997
Noble, who argues that the flourishing of both religion and technology today is nothing new but rather the continuation of a 1,000-year-old Western tradition.The Religion of Technology demonstrates that modern man's enchantment with things technological was inspired by and grounded in religious expectations and the quest for transcendence and salvation. The two early impulses behind the urge to advance in science, he claims, are the conviction that apocalypse is imminent, and the belief that increasing human knowledge helps recover what was lost in Eden. Noble traces the history of these ideas by examining the imaginings of monks, explorers, magi, scientists, Freemasons, and engineers, from Sir Isaac Newton to Joseph Priestley to Wernher von Braun.Noble suggests that the relationship between religion and technology has perhaps outlived its usefulness. Whereas it once aimed to promote human well-being, it has ultimately become a threat to our survival. Thus, with The Religion of Technology, Noble aims to redirect our efforts toward more worldly and humane ends.
A Poetics of Postmodernism: History, Theory, Fiction
Linda Hutcheon - 1988
It continues the project of Linda Hutcheon's Narcissistic Narrative and A Theory of Parody in studying formal self-consciousness in art, but adds to this both an historical and an ideological dimension. Modelled on postmodern architecture, postmodernism is the name given here to current cultural practices characterized by major paradoxes of form and of ideology. The "poetics" of postmodernism offered here is drawn from these contradictions, as seen in the intersecting concerns of both contemporary theory and cultural practice.
Shape of Things: A Philosophy of Design
Vilém Flusser - 1993
It puts forward the view that our future depends on design. In a series of insightful essays on such ordinary "things" as wheels, carpets, pots, umbrellas and tents, Flusser emphasizes the interrelationships between art and science, theology and technology, and archaeology and architecture. Just as formal creativity has produced both weapons of destruction and great works of art, Flusser believed that the shape of things (and the designs behind them) represents both a threat and an opportunity for designers of the future.
Love and Theft: Blackface Minstrelsy and the American Working Class
Eric Lott - 1993
Born of extreme racial and class conflicts, the blackface minstrel show sometimes usefully intensified them. Based on the appropriation of black dialect, music, and dance, minstrelsy at once applauded and lampooned black culture, ironically contributing to a "blackening of America." Drawing on recent research in cultural studies and social history, Eric Lott examines the role of the blackface minstrel show in the political struggles of the years leading up to the Civil War. Reading minstrel music, lyrics, jokes, burlesque skits, and illustrations in tandem with working-class racial ideologies and the sex/gender system, Love and Theft argues that blackface minstrelsy both embodied and disrupted the racial tendencies of its largely white, male, working-class audiences. Underwritten by envy as well as repulsion, sympathetic identification as well as fear--a dialectic of "love and theft"--the minstrel show continually transgressed the color line even as it enabled the formation of a self-consciously white working class. Lott exposes minstrelsy as a signifier for multiple breaches: the rift between high and low cultures, the commodification of the dispossessed by the empowered, the attraction mixed with guilt of whites caught in the act of cultural thievery.
Gramophone, Film, Typewriter
Friedrich A. Kittler - 1986
Previously, writing had operated by way of symbolic mediation—all data had to pass through the needle's eye of the written signifier—but phonography, photography, and cinematography stored physical effects of the real in the shape of sound waves and light. The entire question of referentiality had to be recast in light of these new media technologies; in addition, the use of the typewriter changed the perception of writing from that of a unique expression of a literate individual to that of a sequence of naked material signifiers.Part technological history of the emergent new media in the late nineteenth century, part theoretical discussion of the responses to these media—including texts by Rilke, Kafka, and Heidegger, as well as elaborations by Edison, Bell, Turing, and other innovators—Gramophone, Film, Typewriter analyzes this momentous shift using insights from the work of Foucault, Lacan, and McLuhan. Fusing discourse analysis, structuralist psychoanalysis, and media theory, the author adds a vital historical dimension to the current debates over the relationship between electronic literacy and poststructuralism, and the extent to which we are constituted by our technologies. The book ties the establishment of new discursive practices to the introduction of new media technologies, and it shows how both determine the ways in which psychoanalysis conceives of the psychic apparatus in terms of information machines.Gramophone, Film, Typewriter is, among other things, a continuation as well as a detailed elaboration of the second part of the author's Discourse Networks, 1800/1900 (Stanford, 1990). As such, it bridges the gap between Kittler's discourse analysis of the 1980's and his increasingly computer-oriented work of the 1990's.