Book picks similar to
Delta Green: Alien Intelligence by Bob Kruger
horror
fiction
rpg
cthulhu-mythos
Tales from the Gas Station, Vol. 1
Jack Townsend - 2018
The long hours. The helpless customers. The enormous eldritch horror living deep below the building… As the only full-time employee at the twenty-four hour gas station at the edge of town, Jack has pretty much seen it all. But when he decides to start an online journal documenting the bizarre day-to-day occurrences, he unwittingly attracts the attention of much more than just a few conspiracy theorists. With the body count steadily on the rise and a dark, ancient force infecting the dreams of everyone around him, Jack will do everything in his power to stay out of the way and mind his own business. After all, he’s just a gas station clerk. It’s not like he’s getting paid enough to wage battle against the nightmarish aberrations plaguing his community. Besides, he already has his hands full attempting to manage all those mysterious lawn gnomes, the mutant raccoons, and the charming phantom cowboy who lives in the bathroom. Based on the award-winning creepypasta by GasStationJack, Tales from the Gas Station: Volume One is a love letter to the pioneers of classic horror tailored to a generation that grew up in the era of smartphones and WiFi.
Cthulhu 2000
Jim TurnerRamsey Campbell - 1995
P. Lovecraft--with eighteen chilling contemporary tales that would have made the master proud.- The Barrens by F. Paul Wilson: In a tangled wilderness, unearthly lights lead the way to a world no human was meant to see.- His Mouth Will Taste of Wormwood by Poppy Z. Brite: Two dabblers in black magic encounter a maestro of evil enchantment.- On the Slab by Harlan Ellison: The corpse of a one-eyed giant brings untold fortune--and unspeakable fear--to whoever possesses it.- Pickman's Modem by Lawrence Watt-Evans: Horror is a keystroke away, when an ancient evil lurks in modern technology.PLUS FOURTEEN MORE BLOOD-CURDLING STORIES
The Weird: A Compendium of Strange and Dark Stories
Jeff VanderMeerWilliam Gibson - 2010
Together these stories form The Weird, and its practitioners include some of the greatest names in twentieth and twenty-first century literature.Exotic and esoteric, The Weird plunges you into dark domains and brings you face to face with surreal monstrosities. You won't find any elves or wizards here... but you will find the biggest, boldest, and downright most peculiar stories from the last hundred years bound together in the biggest Weird collection ever assembled. The Weird features 110 stories by an all-star cast, from literary legends to international bestsellers to Booker Prize winners: including William Gibson, George R. R. Martin, Stephen King, Angela Carter, Kelly Link, Franz Kafka, China Miéville, Clive Barker, Haruki Murakami, M. R. James, Neil Gaiman, Mervyn Peake, and Michael Chabon.
Songs of a Dead Dreamer and Grimscribe
Thomas Ligotti - 2015
His raw and experimental work lays bare the unimportance of our world and the sickening madness of the human condition. Like the greatest writers of cosmic horror, Ligotti bends reality until it cracks, opening fissures through which he invites us to gaze on the unsettling darkness of the abyss below.For more than sixty-five years, Penguin has been the leading publisher of classic literature in the English-speaking world. With more than 1,500 titles, Penguin Classics represents a global bookshelf of the best works throughout history and across genres and disciplines. Readers trust the series to provide authoritative texts enhanced by introductions and notes by distinguished scholars and contemporary authors, as well as up-to-date translations by award-winning translators.
The Encyclopedia Cthulhiana: A Guide to Lovecraftian Horror
Daniel Harms - 1994
P. Lovecraft (1890-1937), a Providence author considered by many to be the finest horror story writer of the twentieth century. Lovecraft's tales are a blend of fantasy, science fiction, and horror, with the latter being especially prominent. Many of his tales describe a pantheon of powerful beings known as the Great Old Ones.Since Lovecraft's time the Cthulhu Mythos has grown exponentially, until it has become increasingly difficult to keep track of, even for devoted fans. Many writers have contributed to it, including Robert E. Howard, Robert Bloch, Brian Lumley, and Stephen King. This book is the first major attempt in many years to provide a comprehensive guide to H. P. Lovecraft's Cthulhu Mythos.This second edition of Encyclopedia Cthulhiana has been extensively revised and contains over a hundred and fifty additional pages and scores of new entries. New features include thumbnail illustrations of the most important signs and symbols and a timeline of the Cthulhu Mythos spanning billions of years. Many entries have been revised to reflect our latest understanding of the Mythos, and the infamous Necronomicon appendix has been greatly expanded. Also present for the first time is "A Brief History of the Cthulhu Mythos," which examines the evolution of the genre.
Historical Lovecraft
Silvia Moreno-GarciaNelly Geraldine García-Rosas - 2011
This eclectic volume takes the readers through places as varied as Laos, Greenland, Peru, and the Congo, and from antiquity until the 20th century, pushing the envelope of Lovecraftian lore. William Meikle's inquisitor tries to unravel the truth during a very hostile questioning. Jesse Bullington narrates the saga of a young Viking woman facing danger and destruction. E. Catherine Tobler stops in Ancient Egypt, where Pharaoh Hatshepsut receives an exquisite and deadly gift. Albert Tucher discovers that the dead do not remain silent in 10th century Rome. These are tales that reimagine history and look into the past through a darker glass. Tales that show evil has many faces and reaches through the centuries. Tales that will chill your heart. Join us in our journey through horror and time, if you dare. Stories by: Regina Allen, Jesse Bullington, Nathalie Boisard-Beudin, Mason Ian Bundschuh, Andrew G. Dombalagian, Mae Empson, Nelly Geraldine Garcia-Rosas, Orrin Grey, Sarah Hans, Travis Heermann, Martha Hubbard, Nathaniel Katz, Leigh Kimmel, Meddy Ligner, William Meikle, Daniel Mills, Aaron Polson, Y. Wahyu Purnomosidhi, Alter S. Reiss, Josh Reynolds, Julio Toro San Martin, Bradley H. Sinor, Molly Tanzer, Albert Tucher, E. Catherine Tobler, Bryan Thao Worra.
The Nyarlathotep Cycle: The God of a Thousand Forms
Robert M. PriceLin Carter - 1997
He is the only Outer God who chooses to personify his presence on our planet. A god of a thousand forms, he comes to Earth to mock, to wreak havoc, and to spur on humanity's self-destructive urges. This volume of stories and poems illustrates the ubiquitous presence of Nyarlathotep and shows him in several different guises. Among them, his presence as Nephren-Ka, the dread Black Pharaoh of dynastic Egypt, dominates. The thirteen stories include a Lin Carter novella. Selected and introduced by Robert M. Price.Contents:Introduction by Robert M. PriceAlhireth-Hotep the Prophet, story by Lord DunsanyThe Sorrow of Search, story by Lord DunsanyNyarlathotep, poem by H.P. LovecraftThe Second Coming, poem by William Butler YeatsSilence Falls on Mecca’s Walls, poem by Robert E. HowardNyarlathotep, story by H.P. LovecraftThe Dreams in the Witch-House, story by H.P. LovecraftThe Haunter of the Dark, story by H.P. LovecraftThe Dweller in Darkness, story by August DerlethThe Titan in the Crypt, story by J.G. WarnerFane of the Black Pharaoh, story by Robert BlochCurse of the Black Pharaoh, story by Lin CarterThe Curse of Nephren-Ka, story by John CockcroftThe Temple of Nephren-Ka, story by Philip J. Rahman and Glenn A. RahmanThe Papyrus of Nephren-Ka, story by Robert C. CulpThe Snout in the Alcove, story by Gary MyersThe Contemplative Sphinx, poem by Richard L. TierneyEch-Pi-El's Egypt, poems by Ann K. Schwader
The Weird Fiction Megapack: 25 Stories from Weird Tales
Steve Rasnic Tem - 2014
Included are works by many famous authors, such as H.P. Lovecraft, Robert E. Howard, Clark Ashton Smith, Manly Wade Wellman, E. Hoffmann Price, Tennessee Williams, and many more—with an emphasis on great but less-well-known stories that readers may not have encountered before. "To Become a Sorcerer," by Darrell Schweitzer (included here) was a finalist for the World Fantasy Award.Included are:BOY BLUE, by Steve Rasnic TemTAP DANCING, by John Gregory BetancourtTO BECOME A SORCERER, by Darrell SchweitzerTHE GOLGOTHA DANCERS, by Manly Wade WellmanTHE DEATH OF ILALOTHA, by Clark Ashton SmithTHE SALEM HORROR, by Henry KuttnerTHE DISINTERMENT, by H.P. Lovecraft and D.W. RimelTHE SEA-WITCH, by Nictzin DyalhisVINE TERROR, by Howard WandreiTHE PALE MAN, by Julius LongWEREWOLF OF THE SAHARA, by G.G. PendarvesTRAIN FOR FLUSHING, by Malcolm JamesonTHE DIARY OF PHILIP WESTERLY, by Paul ComptonMASK OF DEATH, by Paul ErnstTHE GIRL FROM SAMARCAND, by E. Hoffmann PriceTHE MONKEY SPOONS, by Mary Elizabeth CounselmanTHE VENGEANCE OF NITOCRIS, by Tennessee WilliamsTHE NINTH SKELETON, by Clark Ashton SmithBIMINI, by Bassett MorganTHE CURSE OF YIG, by H.P. Lovecraft and Zealia BishopTHE HAUNTER OF THE RING, by Robert E. HowardTHE MEDICI BOOTS, by Pearl Norton SwetTHE LOST DOOR, by Dorothy QuickDOOM OF THE HOUSE OF DURYEA, by Earl Peirce, Jr.IN THE DARK, by Ronal KayserAnd don't forget to check out the other volumes in this series, covering science fiction, fantasy, horror, mystery, westerns, single author collections -- and much, much more! Search this ebookstore for "Wildside Megapack" to see the complete list.
The Mind Parasites
Colin Wilson - 1967
Lovecraft’s dark vision with his own revolutionary philosophy and unique narrative powers to produce a stunning, high-tension story of vaulting imagination. A professor makes a horrifying discovery while excavating a sinister archeological site. For over 200 years, mind parasites have been lurking in the deepest layers of human consciousness, feeding on human life force and steadily gaining a foothold on the planet. Now they threaten humanity’s extinction. They can be fought with one weapon only: the mind, pushed to—and beyond—its limits. Pushed so far that humans can read each other’s thoughts, that the moon can be shifted from its orbit by thought alone. Pushed so that man can at last join battle with the loathsome parasites on equal terms.
Mostly Void, Partially Stars
Joseph Fink - 2016
By the anniversary show a year later, the fanbase had exploded, vaulting the podcast into the #1 spot on iTunes. Since then, its popularity has grown by epic proportions, hitting more than 100 million downloads, and Night Vale has expanded to a successful live multi-cast international touring stage show and a New York Times bestselling novel. Now the first two seasons are available as books, offering an entertaining reading experience and a valuable reference guide to past episodes.Mostly Void, Partially Stars introduces us to Night Vale, a town in the American Southwest where every conspiracy theory is true, and to the strange but friendly people who live there.Mostly Void, Partially Stars features an introduction by creator and co-writer Joseph Fink, a foreword by Cory Doctorow, and behind-the-scenes commentary and guest introductions by performers from the podcast and notable fans, including Cecil Baldwin (Cecil), Dylan Marron (Carlos), and Kevin R. Free (Kevin) among others. Also included is the full script from the first Welcome to Night Vale live show, Condos. Beautiful illustrations by series artist Jessica Hayworth accompany each episode.Mostly Void, Partially Stars is an absolute must-have whether you’re a fan of the podcast or discovering for the first time the wonderful world of Night Vale.
The Lovecraft Anthology, Volume 1
H.P. LovecraftMark Stafford - 2011
From cosmic horrors gibbering in the night to uneasy stirrings in the boundless depths beneath the seas, Lovecraft's stories have never lost their power to amaze and unnerve. This graphic anthology breathes new life into classic works of weird fiction.
Home From The Sea
William Meikle - 2017
Home from the Sea contains 14 tales of Lovecraftian Terror Contents: SymbiOS Carnacki: The Island Of Doctor Munroe The Terror that Came to Dounreay Inquisitor The Tenants of Ladywell Manor Carnacki: The Larkhall Barrow The Invisible Menace Sherlock Holmes: The Color that Came to Chiswick Professor Challenger: Ripples in the Ether The Doom that Came to Dunfield Home From the Sea Amoeboid From Between #Dreaming Praise for William Meikle: __________________________ "One of the premier storytellers of our time." - Famous Monsters of Filmland "William Meikle is an entertaining writer with a knack for Lovecraftian fiction." - Lovecraft eZine "Willie Meikle has a gift for writing highly entertaining thrilling novels." - Ginger Nuts of Horror
Viriconium
M. John Harrison - 2000
This landmark collection gathers four groundbreaking fantasy classics from the acclaimed author of Light.Set in the imagined city of Viriconium, here are the masterworks that revolutionized a genre and enthralled a generation of readers: The Pastel City, A Storm of Wings, In Viriconium, and Viriconium Knights.Contents:The Pastel City, 1971 (novel)A Storm of Wings, 1980 (novel)In Viriconium, 1982 (novel)The Lamia & Lord Cromis, 1971 (short story)Viriconium Knights, 1981 (short story)The Luck in the Head, 1984 (novelette)Strange Great Sins, 1983 (short story)The Lords of Misrule, 1984 (short story)The Dancer from the Dance, 1985 (short story)A Young Man’s Journey to Viriconium, 1985 (short story)
The Innsmouth Syndrome
Philip Hemplow - 2011
to investigate a cluster of inexplicable mutations among the young people of Innsmouth, a sickly and destitute town on the Massachusetts coast. Initially skeptical, she rapidly discovers that the true mystery is older and more horrifying than anything for which her training has prepared her. As the danger mounts, a double helix of history and urban folklore draws her inexorably to the door of a sinister, evangelical cult - and beyond the limits of her science and belief.
Unknown Armies
Greg Stolze - 1999
Completely reorganized, largely rewritten, and jam-packed with new art, the second edition of Unknown Armies isn't just better. It kicks metaphysical ass! We've remixed the book based on the level of campaign you want to play: Street, Global, or Cosmic. At street level, you're outsiders to the secret world of magick, ordinary people entering a land of mystery and peril. At global level, you're mojo-wielding cabalists in the occult underground, pursuing your arcane agendas and plotting against your rivals. At cosmic level, you're in tune with the cosmos itself, fighting to shape the next incarnation of reality. Background material is divided up as well, so new players in a street-level campaign only read what the GM wants them to know. But the beats don't stop there: Much more information for new players, to get them into the mindset of the game and help them make better characters and stronger campaigns. * New character-creation options, including Trigger Events, Paradigm Skills, and power levels scaled to match the level of campaign you're playing. * Numerous rules tweaks, including a new initiative system, Fuzzy Logic skill checks, player-directed combat modifiers, amped-up martial arts rules, a new experience system, and more, all dedicated to upgrading UA's innovative percentile system into a lean and precise tool for fast play and player empowerment. * More magick for non-adepts: Authentic Thaumaturgy, new rituals and artifacts, and revised versions of Proxy Magick and Tilts allow the freewheeling use of symbolic, sympathetic magick by anyone with the will to make it happen. * Twelve schools of magick (up from seven in UA1) for obsessed adepts, including revised versions of published schools (Bibliomancy, Personamancy, and Urbanomancy) and two new schools (Videomancy and Narcotic Alchemy). * Fourteen avatars (up from eight in UA1) for archetypalists, including revised versions of published avatars (The Messenger, The Mother, The Mystic Hermaphrodite, and the True King) and two new avatars (The MVP and The Warrior). * More resources for the GM, including specific guidance on combat, wounds, skill checks, campaign building, and other critical issues. * New cover art and design, new interior art and design, and a hardcover binding to keep this game in line.