Book picks similar to
King of Chaos by Dave Gross


fantasy
pathfinder
pathfinder-tales
fiction

The Lost City


Tom Moldvay - 1981
    Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.This module includes a cover folder with maps, and a descriptive booklet with a ready-made adventure for the DUNGEONS & DRAGONS® Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS® Expert game rules.

Imajica


Clive Barker - 1991
    At its heart lies the sensualist and master art forger, Gentle, whose life unravels when he encounters Judith Odell, whose power to influence the destinies of men is vaster than she knows, and Pie 'oh' pah, an alien assassin who comes from a hidden dimension.That dimension is one of five in the great system called Imajica. They are worlds that are utterly unlike our own, but are ruled, peopled, and haunted by species whose lives are intricately connected with ours. As Gentle, Judith, and Pie 'oh' pah travel the Imajica, they uncover a trail of crimes and intimate betrayals, leading them to a revelation so startling that it changes reality forever.

The Alabaster Staff


Edward Bolme - 2003
    Each novel in the series will be a stand-alone adventure, but the overall setting for all of the titles will be the Old Empires, an area of the Forgotten Realms world never before explored in the novels.

Blood of Ambrose


James Enge - 2009
    Centuries after the death of Uthar the Great, the throne of the Ontilian Empire lies vacant. The late emperor's brother-in-law and murderer, Lord Urdhven, appoints himself Protector to his nephew, young King Lathmar VII and sets out to kill anyone who stands between himself and mastery of the empire, including (if he can manage it) the king himself and his ancient but still formidable ancestress, Ambrosia Viviana. When Ambrosia is accused of witchcraft and put to trial by combat, she is forced to play her trump card and call on her brother, Morlock Ambrosius a stateless person, master of all magical makers, deadly swordsman, and hopeless drunk. As ministers of the king, they carry on the battle, magical and mundane, against the Protector and his shadowy patron. But all their struggles will be wasted unless the young king finds the strength to rule in his own right and his own name.

God Stalk


P.C. Hodgell - 1982
    Jame's struggle to regain her strength, her memories, and the resources to travel to join her people, the Kencyrath, drag her into several relationships, earning affection, respect, bitter hatred and, as always, haunting memories of friends and enemies dead in her wake.

Royal Exile


Fiona McIntosh - 2008
    Now only one land remains unconquered—the largest, richest, and most powerful realm of the Denova Set… Penraven.The Valisar royals of Penraven face certain death, for the savage tyrant Loethar covets what they alone possess: the fabled Valisar Enchantment, an irresistible power to coerce, which will belong to Loethar once every Valisar has been slain. But the last hope of the besieged kingdom is being sent in secret from his doomed home, in the company of a single warrior. The future of Penraven now rests on the shoulders of the young Crown Prince Leonel who, though untried and untested in the ways of war, must survive brutality and treachery in order to claim the Valisar throne.

More Leaves from the Inn of the Last Home


Margaret Weis - 2000
    To celebrate the coming of a new age to Krynn, we have devised a menu of succulent dishes we hope you wil lenjoy. Take a seat in your favorite booth. Order a mug of your favorite beverage. Meet new friends and share past times with old ones. Here are songs for the singing and good food for the eating. Your proprietors, Caramon and Tika Majere Inside this volume you will find articles on many subjects, including: Que-Shue divination practices Lord Gunthar's Last Will and Testament Fashions of Krynn And as always, music, recipes, kender sayings, and much more.

The Red Wolf Conspiracy


Robert V.S. Redick - 2008
    And it is on its most vital mission yet: to deliver a young woman whose marriage will seal the peace between Arqual and its mortal enemy, the Mzithrin Empire. But Thasha, the young noblewoman in question, may be bringing her swords to the altar.For the ship’s true mission is not peace but war—a war that threatens to rekindle an ancient power long thought lost. As the Chathrand navigates treacherous waters, Thasha must seek unlikely allies—including a magic-cursed deckhand, a stowaway tribe of foot-high warriors, and a singularly heroic rat—and enter a treacherous web of intrigue to uncover the secret of the legendary Red Wolf.The Chathrand is the last of her kind. Now, having survived countless battles and centuries of typhoons, it has gone missing. This is her story.

Messenger’s Legacy


Peter V. Brett - 2014
    Each night, the world is overrun by demons—bloodthirsty creatures of nightmare that have been hunting the surface for over 300 years. A scant few hamlets and half-starved city-states are all that remain of a once proud civilization, and it is only by hiding behind wards, ancient symbols with the power to repel the demons, that they survive. A handful of Messengers brave the night to keep the lines of communication open between the increasingly isolated populace. Briar Damaj is a boy of six in the small village of Bogton. Half Krasian, the village children call him Mudboy for his dark skin. When tragedy strikes, Briar decides the town is better off without him, fleeing into the bog with nothing but his wits and a bit of herb lore to protect him. After twenty years, Ragen Messenger has agreed to retire and pass on his route to his protégé, Arlen Bales. But for all that he’s earned the rest, he has no idea what to do with the rest of his life. When he learns Briar, the son of an old friend, is missing, Ragen is willing to risk any danger to bring him safely home.

Assassin's Creed: Renaissance


Oliver Bowden - 2009
    To eradicate corruption and restore his family's honour, he will learn the art of the assassins. To his allies, Ezio will become a force for change, fighting for freedom and justice. To his enemies, he will become a threat.

Delta Green: Extraordinary Renditions


Shane Ivey - 2015
     "PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia" by David Farnell. "The Perplexing Demise of Stooge Wilson" by David J. Fielding. "Dark" by Daniel Harms."Morning in America" by James Lowder. "Boxes Inside Boxes" and "The Mirror Maze" by Dennis Detwiller. "A Question of Memory" by Greg Stolze. "Pluperfect" by Ray Winninger. "Friendly Advice" by Gareth Ryder-Hanrahan. "Passing the Torch" by Adam Scott Glancy. "The Lucky Ones" by John Scott Tynes. "Syndemic" and an introduction by Shane Ivey. These stories are recommended for mature readers. Excerpted from the introduction: We know a program called Delta Green really existed. You can find a couple of references to it in documents uncovered by Freedom of Information Act requests. Delta Green was a psychological operations unit in World War II, created to take advantage of the bizarre occult beliefs of Axis leaders. The public documents, which may have been released with the name unredacted by mistake, don’t say whether it had any success. The OSS was shut down after the war. Many of its people helped launch the CIA in 1947. We can only speculate whether the OSS’s lessons from Delta Green informed the CIA’s notorious psychological operations in the coming decades.  Conspiracy theorists have done more than speculate. Delta Green came back as a secret project to track down Nazis after the war, they say. Delta Green brought federal agents, spies, and special forces together for missions too secret even for the CIA. Delta Green was the precursor and rival to Majestic-12, the U.S. government conspiracy that allied itself with aliens after Roswell. Delta Green fights otherworldly monsters and evil sorcerers under the cover of the Global War on Terror. Once you climb into the rabbit hole, the fall never ends. In this book we turn up tales from the rabbit hole: Delta Green case histories rendered as short stories. They begin in the Dust Bowl, with a Naval intelligence unit supposedly called “P4” and memories of the abandoned New England town of Innsmouth (another bottomless well of conspiracy theories). They look at the days after World War II when secret agents pursued Nazis all over Europe, the early CIA attempted its first infamous schemes, and anticommunist witch-hunts seized on American terrors back home. They bring us through the Cold War desperation of the Seventies and Eighties, when America was shocked by its own crimes and Delta Green allegedly went underground again. And they come to the present day, and a Delta Green divided after it rebuilt itself in the secret government—but many old outlaws refused to trust the new order.

Rick and Morty vs. Dungeons & Dragons


Patrick Rothfuss - 2019
    Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn't the only one who knows his way around a d20.#1 New York Times-bestselling fantasy author Patrick Rothfuss (The Name of the Wind), acclaimed comics writer Jim Zub (Dungeons & Dragons: Evil at Baldur's Gate, Skullkickers), and Eisner-nominated artist Troy Little (Hunter S. Thompson's Fear and Loathing in Las Vegas) bring you the comics crossover of the year! It's an irreverent, unexpected adventure sure to please fans of both franchises.Collects the complete four issue miniseries.

The Reality Dysfunction Part 2: Expansion


Peter F. Hamilton - 1996
    Reprint.

Pathfinder Roleplaying Game: Mythic Adventures


Jason BulmahnTracy Hurley - 2013
    Many adventurers pick up swords or call upon strange powers in times of trouble, yet only a few are chosen by fate or the gods to change the course of history. These are mythic heroes—legendary figures whose every footstep shakes the heavens. With Pathfinder Roleplaying Game: Mythic Adventures, it's your turn to change the world. Choose a mythic path and take on unbelievable powers by completing mythic trials tied to your character's story. Each mythic path works in parallel with your character class, allowing you to continue advancing in your chosen calling even as you seek a greater destiny. Best of all, you can start playing a mythic character at any point—even as early as 1st level!Pathfinder Roleplaying Game: Mythic Adventures is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.Pathfinder Roleplaying Game: Mythic Adventures is a 256-page hardcover book that includes:- Complete rules for playing mythic characters of six different paths: archmage, champion, guardian, hierophant, marshal, and trickster.- New mythic feats for every class, such as Powerful Shape, which allows druids to transform into enormous animals, or Deadly Stroke, which lets a mythic character dispatch even a formidable enemy with a single blow.- A whole grimoire of new and supercharged spells. Bring down a castle with a mythic meteor swarm, transform the landscape with terraform, or make every memory and record of someone disappear with mythic modify memory!- Tons of monsters enhanced with mythic abilities and ready to challenge your heroes, from dragons to vampires!- A hoard of new mythic magic items and artifacts. Brandish the sword of inner fire, capable of burning even elemental creatures, or turn your enemies to stone with the medusa-headed shield aegis!- A complete mythic adventure for 7th-level characters.- Advice on running a mythic game and forging your own legends.... and much, much more!Cover art by Wayne Reynolds

Murder in Cormyr


Chet Williamson - 1996
    25,000 first printing.