Book picks similar to
King of Chaos by Dave Gross


fantasy
pathfinder
pathfinder-tales
fiction

Palace of the Plague Lord


C.L. Werner - 2007
    Hideous monsters, ravenous daemons, even the landscape itself threaten him every step of the journey. What price must a mortal pay to steal the treasure of a god?

Wizard's First Rule


Terry Goodkind - 1994
    . . and more. His world, his very beliefs, are shattered when ancient debts come due with thundering violence. In a dark age it takes courage to live, and more than mere courage to challenge those who hold dominion, Richard and Kahlan must take up that challenge or become the next victims. Beyond awaits a bewitching land where even the best of their hearts could betray them. Yet, Richard fears nothing so much as what secrets his sword might reveal about his own soul. Falling in love would destroy them—for reasons Richard can't imagine and Kahlan dare not say.In their darkest hour, hunted relentlessly, tormented by treachery and loss, Kahlan calls upon Richard to reach beyond his sword—to invoke within himself something more noble. Neither knows that the rules of battle have just changed . . . or that their time has run out.This is the beginning. One book. One Rule. Witness the birth of a legend.

Chronicles of the Witch World


Andre Norton - 1995
    Includes the books: Three Against the Witch World, Warlock of the Witch World, and Sorceress of the Witch World

Spellfire


Ed Greenwood - 1987
    It is the most sought-after magical power in all Faerun. And it is in the reluctant hands of Shandril of Highmoon, a young, orphaned kitchen-lass. Now she's on the run from half of the evil sorcerers in the land, not to mention their relentless minions. But with the help of a handsome young wizard, some rough-and-tumble Knights of Myth Drannor, and a certain old mage of Shadowdale, she just might manage to stay alive. At least until tomorrow. An all-new expanded version of Ed Greenwood's classic tale, including a new forward by the author. One of Ed Greenwood's most popular novels, Spellfire is being rereleased in an all-new trade paperback edition. This version has been completely reedited and contains added text and material that bring new excitement to the story. This edition also features new cover art and is classified as the first title in the brand-new Forgotten Realms series Shandril's Saga.

Sword-Dancer


Jennifer Roberson - 1986
    Now he was an almost legendary sword-dancer, ready to take on any challenge--if the price was right...or the woman pretty enough.She was Del, born of ice and storm, trained by the greatest of Northern sword masters. Now, her ritual training completed, and steeped in the special magic of her own runesword, she had come south in search of the young brother stolen five years before.But even Del could not master all the dangers of the deadly Punja alone. And meeting Del, Tiger could not turn back from the most intriguing challenge he'd ever faced--the challenge of a magical, mysterious sword-dancer of the North

Lord Valentine's Castle


Robert Silverberg - 1979
    Valentine's journey is a long one, a tour through a series of magnificent environments. Fields of predatory plants give way to impossibly wide rivers, chalk-cliffed islands and unforgiving deserts. The prose is unrelentingly dreamlike—no accident given that on Majipoor, dreams rule the minds of great and humble alike. Originally serialized in The Magazine of Fantasy & Science Fiction in four parts: November 1979, December 1979, January 1980 and February 1980.

The Fall of Neskaya


Marion Zimmer Bradley - 2001
    Set in the tumultuous era of The Hundred Kingdoms, a terrible time of strife and war, this unique fantasy world is divided into a mutlitude of small belligerent domains vying for power and land. One ambitious and corrupt tyrant will stop at nothing to control Darkover-even wield the terrifying weapons of the matrix.

Pathfinder, Volume 1: Dark Waters Rising


Jim ZubDave Dorman - 2013
    The scattered goblin tribes of Varisia are unifying in ways no one has ever seen before. At the heart of this strange evolution is an ancient force of evil looking to establish itself anew in the world of Golarion!Paizo's award-winning fantasy world, fiction line, and tabletop RPG is now the ultimate fantasy comic! With an action-packed story written by Jim Zub (Street Fighter Legends, Skullkickers) and incredibly detailed artwork by newcomer Andrew Huerta, this first volume introduces readers to a richly envisioned fantasy world filled with compelling characters and impressive sights.This collection features:- Issues 1-6 of the hit series by Jim Zub and Andrew Huerta- The exclusive, never-before printed tale, "The Last Mosswood Goblin," by Jim Zub and Ivan Anaya- All 31 beautiful covers by Matteo Scalera, Lucio Parrillo, Erik Jones, Tyler Walpole & Dave Dorman- An introduction by Paizo Publisher Erik Mona- 42 pages of encounters, characters, and world detail for the Pathfinder RPG- An all-new, removable poster-map of the region explored in the comicAnd more!

Azure Bonds


Kate Novak - 1988
    One day she wakes up with blue, twisting and magical runes inscribed on her right arm, and with total amnesia about the circumstances that surround the tattoo. Ready to unveil the impenetrable mystery, Alias ​​forms a group that integrates a series of heterogeneous characters. Ruskettle, halfling troubadour, magician Akabar and a strange, mute and introverted man-lizard whom Alias baptized with the name of Dragonbait. With the help of her friends, the warrior discovers that symbols hold the key to her own existence. Will she know the frightening secret of her origin? This is a new volume from the Forgotten Realms collection and, like all others, full of intrigue, adventure, and magic.

Hunter's Run


George R.R. Martin - 2007
    Human colonists serve as world-building crash-test dummies, dropped onto empty planets deemed too dangerous or inconvenient for other races, to pave over whatever marvels and threats evolution had put there. Like so many others, Ramon Espejo ran from the poverty and hopelessness of the Third World to the promise of a new world, joining a host of like-minded workers and dreamers aboard one of the great starships of the mysterious, repulsive Enye. But the life he found on the far-off planet of Sao Paulo was no better than the one he had abandoned.Tough, volatile, and angry, a luckless prospector hoping for that one rich strike that will make him wealthy, Ramon is content only when on his own out in the bush, far from the dirty, loud, bustling hive of humanity that he detests with sociopathic fervor. Then one night his rage and too much alcohol get the better of him, resulting in sudden bloodshed and a high-profile murder.Ramon is forced to flee into the wilderness for however long it will take for the furor to die down. Here, mercifully, almost happily alone, Ramon is once again free. But while searching for his long-elusive lode, he stumbles upon something completely unexpected: a highly advanced alien race in hiding; fugitives like himself on a world not their own.Suddenly in possession of a powerful, dangerous secret, Ramon must battle for his freedom from alien captors and also against the hostile and unpredictable planet. And so the chase begins. Police, fugitive aliens, and a human murderer weave a web of shifting alliances as Ramon enters the greatest manhunt the alien world of Sao Paulo has ever known. If he is to survive, Ramon must overcome inscrutable aliens and deadly predators, but his greatest enemy is himself. With every move in the desperate game, he struggles to outwit his enemies and solve the mystery of a murder he himself committed. A rip-roaring adventure tale and character study of a fascinating and twisted mind, "Hunter's Run" showcases three masters of the form at their best.

Vampire Diary: The Embrace


Robert E. Weinberg - 1994
    Slowly but surely, Auston succumbs to the dark call. Can he resist the Embrace, the gateway to an eternity of damnation? And will his master's dark command threaten the most beautiful, most perfect love he has ever felt?

Unbroken Chain


Jaleigh Johnson - 2010
    Although he starts out eager to find the weaknesses in the strange city’s armor and return with them to his vicious enclave, Ashok finds himself drawn in by the city. As he struggles to find a balance for himself, his family finds the a way to bring down the city on the Shadowfell’s border.From the Paperback edition.

The Eternal Champion


Michael Moorcock - 1970
    Timeless, classic and beyond a doubt one of the foundations of modern Fantasy, the Eternal Champion is a series of stories that no Fantasy aficionado should pass up.Includes The Eternal Champion, Phoenix in Obsidian, To Rescue Tanelorn and The Sundered Worlds.

Off Armageddon Reef


David Weber - 2007
    But the Gbaba can detect the emissions of an industrial civilization, so the human rulers of Safehold have taken extraordinary measures: with mind control and hidden high technology, they've built a religion in which every Safeholdian believes, a religion designed to keep Safehold society medieval forever.800 years pass. In a hidden chamber on Safehold, an android from the far human past awakens. This "rebirth" was set in motion centuries before, by a faction that opposed shackling humanity with a concocted religion. Via automated recordings, "Nimue" - or, rather, the android with the memories of Lieutenant Commander Nimue Alban - is told her fate: she will emerge into Safeholdian society, suitably disguised, and begin the process of provoking the technological progress which the Church of God Awaiting has worked for centuries to prevent.Nothing about this will be easy. To better deal with a medieval society, "Nimue" takes a new gender and a new name, "Merlin." His formidable powers and access to caches of hidden high technology will need to be carefully concealed. And he'll need to find a base of operations, a Safeholdian country that's just a little more freewheeling, a little less orthodox, a little more open to the new.And thus Merlin comes to Charis, a mid-sized kingdom with a talent for naval warfare. He plans to make the acquaintance of King Haarahld and Crown Prince Cayleb, and maybe, just maybe, kick off a new era of invention. Which is bound to draw the attention of the Church...and, inevitably, lead to war.

Critical Failures


Robert Bevan - 2012
    The next minute, they're in a horse-drawn cart surrounded by soldiers pointing crossbows at them. Tim now has the voice and physique of a prepubescent girl. Dave finds that while he lost a foot or two in height, he somehow acquired a suit of armor and a badass beard. Julian's ears have grown ridiculously long and pointy. And Cooper... well Cooper has gotten himself a set of tusks, a pair of clawed hands, and a bad case of the shits. He also finds that he's carrying a bag with a human head in it - a head that he had chopped off when they were still just playing a game.Shit just got real, and if they want to survive, these four friends are going to have to tap into some baser instincts they didn't even know existed in their fast-food and pizza delivery world.It's fight, flight, or try to convince the people who are trying to kill them that they don't really exist.Meanwhile, a sadistic game master sits back in the real world eating their fried chicken.