Book picks similar to
The Rating of Chess Players, Past and Present by Arpad E. Elo
chess
chess-history
it-wikipedia
math
World Radio TV Handbook: The Directory of Global Broadcasting
Jens M. Frost - 1947
Completely revised and updated, this new edition is the most accurate guide to national and international SW, MW, and FM broadcasting available. "The World Radio TV Handbook" is divided into a number of sections covering numerous topics, from National Radio - which looks at the world's domestic radio services, listed by country and including contact details, to International Radio - featuring full facts about all broadcasters transmitting internationally; and from Television Broadcasts - which details the world's main national broadcasters and large regional networks to frequency lists of all MW and international and domestic SW broadcasts. Also included in this revised edition is a reference section that contains listings of international and domestic transmitter sites, standard time and frequency transmissions, DX Club information, as well as other essential print and electronic resources.
The Artist and the Mathematician: The Story of Nicolas Bourbaki, the Genius Mathematician Who Never Existed
Amir D. Aczel - 2006
Pure mathematics, the area of Bourbaki's work, seems on the surface to be an abstract field of human study with no direct connection with the real world. In reality, however, it is closely intertwined with the general culture that surrounds it. Major developments in mathematics have often followed important trends in popular culture; developments in mathematics have acted as harbingers of change in the surrounding human culture. The seeds of change, the beginnings of the revolution that swept the Western world in the early decades of the twentieth century — both in mathematics and in other areas — were sown late in the previous century. This is the story both of Bourbaki and the world that created him in that time. It is the story of an elaborate intellectual joke — because Bourbaki, one of the foremost mathematicians of his day — never existed.
Kinky Friedman's Guide to Texas Etiquette: Or How to Get to Heaven or Hell Without Going Through Dallas-Fort Worth
Kinky Friedman - 2001
and Willie Nelson is the essential how-to for surviving in the Lone Star State. From strange Texas laws and the history of Dr. Pepper to "Texas Talk" (in which a "turd floater" is a heavy downpour) and final-meal requests by death row inmates, Kinky Friedman, "the oldest living Jew in Texas who doesn't own any real estate," provides an insider's guide that will be loved by native Texans and the rest of us poor devils alike.Even if you don't know the difference between an Aggie and an armadillo -- or what's really in the back on Willie Nelson's tour bus -- you can pass for a Texan with the Kinkster's expert coaching. So grab your hairspray and the keys to the Cadillac and get reading!
Pure Mathematics 1: Advanced Level Mathematics
Hugh Neill - 2002
Pure Mathematics 1 corresponds to unit P1. It covers quadratics, functions, coordinate geometry, circular measure, trigonometry, vectors, series, differentiation and integration.
Zombie Economics: A Guide to Personal Finance
Lisa Desjardins - 2011
It's compelling, it's straightforward, and it can change your life. Zombie Economics is for anyone in the midst of financial uncertainty, a place where carelessness and timidity will cost you. From the creeping spread of unpaid bills to the lumbering advance of creditors, Zombie Economics confronts the biggest threats to your personal economy, takes aim, and then takes them down. Specific chapters include: A Basement Full of Ammo Saving yourself by saving money They'll Eat the Fat Ones First Using fitness as a financial asset Shooting Dad in the Head Ending your relationships with the financially infected With simple, easy-to-use techniques for identifying-and eliminating-your financial weak spots, Zombie Economics turns victims into survivors. Watch a Video"
Archimedes' Revenge: The Joys and Perils of Mathematics
Paul Hoffman - 1988
An extremely clever account.--The New Yorker.
Fornication: The "Red Hot Chili Peppers" Story
Jeff Apter - 2004
Full description
The Nothing That Is: A Natural History of Zero
Robert M. Kaplan - 1999
As we enter the year 2000, zero is once again making its presence felt. Nothing itself, it makes possible a myriad of calculations. Indeed, without zero mathematicsas we know it would not exist. And without mathematics our understanding of the universe would be vastly impoverished. But where did this nothing, this hollow circle, come from? Who created it? And what, exactly, does it mean? Robert Kaplan's The Nothing That Is: A Natural History of Zero begins as a mystery story, taking us back to Sumerian times, and then to Greece and India, piecing together the way the idea of a symbol for nothing evolved. Kaplan shows us just how handicapped our ancestors were in trying to figurelarge sums without the aid of the zero. (Try multiplying CLXIV by XXIV). Remarkably, even the Greeks, mathematically brilliant as they were, didn't have a zero--or did they? We follow the trail to the East where, a millennium or two ago, Indian mathematicians took another crucial step. By treatingzero for the first time like any other number, instead of a unique symbol, they allowed huge new leaps forward in computation, and also in our understanding of how mathematics itself works. In the Middle Ages, this mathematical knowledge swept across western Europe via Arab traders. At first it was called dangerous Saracen magic and considered the Devil's work, but it wasn't long before merchants and bankers saw how handy this magic was, and used it to develop tools likedouble-entry bookkeeping. Zero quickly became an essential part of increasingly sophisticated equations, and with the invention of calculus, one could say it was a linchpin of the scientific revolution. And now even deeper layers of this thing that is nothing are coming to light: our computers speakonly in zeros and ones, and modern mathematics shows that zero alone can be made to generate everything.Robert Kaplan serves up all this history with immense zest and humor; his writing is full of anecdotes and asides, and quotations from Shakespeare to Wallace Stevens extend the book's context far beyond the scope of scientific specialists. For Kaplan, the history of zero is a lens for looking notonly into the evolution of mathematics but into very nature of human thought. He points out how the history of mathematics is a process of recursive abstraction: how once a symbol is created to represent an idea, that symbol itself gives rise to new operations that in turn lead to new ideas. Thebeauty of mathematics is that even though we invent it, we seem to be discovering something that already exists.The joy of that discovery shines from Kaplan's pages, as he ranges from Archimedes to Einstein, making fascinating connections between mathematical insights from every age and culture. A tour de force of science history, The Nothing That Is takes us through the hollow circle that leads to infinity.
Koji Kondo's Super Mario Bros. Soundtrack
Andrew Schartmann - 2015
(1985) score redefined video game music. With under three minutes of music, Kondo put to rest an era of bleeps and bloops-the sterile products of a lab environment-replacing it with one in which game sounds constituted a legitimate form of artistic expression. Andrew Schartmann takes us through the various external factors (e.g., the video game crash of 1983, Nintendo's marketing tactics) that coalesced into a ripe environment in which Kondo's musical experiments could thrive. He then delves into the music itself, searching for reasons why our hearts still dance to the “primitive” 8-bit tunes of a bygone era.What musical features are responsible for Kondo's distinct “Mario sound”? How do the different themes underscore the vastness of Princess Peach's Mushroom Kingdom? And in what ways do the game's sound effects resonate with our physical experience of the world? These and other questions are explored within, through the lens of Kondo's compositional philosophy-one that would influence an entire generation of video game composers. As Kondo himself stated, “we [at Nintendo] were trying to do something that had never been done before.” In this book, Schartmann shows his readers how Kondo and his team not just succeeded, but heralded in a new era of video games.
The Feynman Lectures on Physics Vol 1
Richard P. Feynman - 1963
This edition, which was prepared by Kip S. Thorne (Feynman Professor of Theoretical Physics at California Institute of Technology), fully incorporates all the errata and corrections gathered (but never used in a published edition) by Feynman.
Partial Differential Equations
Lawrence C. Evans - 1998
Game Theory 101: The Basics
William Spaniel - 2011
From the first lesson to the last, each chapter introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Inside, you will find:
All the basics fully explained, including pure strategy Nash equilibrium, mixed strategy Nash equilibrium, the mixed strategy algorithm, how to calculate payoffs, strict dominance, weak dominance, iterated elimination of strictly dominated strategies, iterated elimination of weakly dominated strategies, and more!
Dozens of games solved, including the prisoner's dilemma, stag hunt, matching pennies, zero sum games, battle of the sexes/Bach or Stravinsky, chicken/snowdrift, pure coordination, deadlock, and safety in numbers!
Crystal clear, line-by-line calculations of every step, with more than 200 images so you don't miss a thing!
Tons of applications: war, trade, game shows, and duopolistic competition.
Quick, efficient, and to the point, Game Theory 101: The Basics is perfect for introductory game theory, intermediate microeconomics, and political science.
Math Geek: From Klein Bottles to Chaos Theory, a Guide to the Nerdiest Math Facts, Theorems, and Equations
Raphael Rosen - 2015
From manhole covers to bubbles to subway maps, each page gives you a glimpse of the world through renowned mathematicians' eyes and reveals how their theorems and equations can be applied to nearly everything you encounter. Covering dozens of your favorite math topics, you'll find fascinating answers to questions like:How are the waiting times for buses determined?Why is Romanesco Broccoli so mesmerizing?How do you divide a cake evenly?Should you run or walk to avoid rain showers?Filled with compelling mathematical explanations, Math Geek sheds light on the incredible world of numbers hidden deep within your day-to-day life.
The Joy of Pi
David Blatner - 1997
Pi-or ? as it is symbolically known-is infinite and, in The Joy of pi, it proves to be infinitely intriguing. With incisive historical insight and a refreshing sense of humor, David Blatner explores the many facets of pi and humankind's fascination with it-from the ancient Egyptians and Archimedes to Leonardo da Vinci and the modern-day Chudnovsky brothers, who have calculated pi to eight billion digits with a homemade supercomputer.The Joy of Pi is a book of many parts. Breezy narratives recount the history of pi and the quirky stories of those obsessed with it. Sidebars document fascinating pi trivia (including a segment from the 0. J. Simpson trial). Dozens of snippets and factoids reveal pi's remarkable impact over the centuries. Mnemonic devices teach how to memorize pi to many hundreds of digits (or more, if you're so inclined). Pi-inspired cartoons, poems, limericks, and jokes offer delightfully "square" pi humor. And, to satisfy even the most exacting of number jocks, the first one million digits of pi appear throughout the book.A tribute to all things pi, The Joy of pi is sure to foster a newfound affection and respect for the big number with the funny little symbol.
Dragonlance Dragons of Winter (Dragonlance)
Clark Valentine - 2007
introduced some revolutionary concepts in the game industry. Never before had the D&D rules been used to tell an epic fantasy tale using full-realized pre-generated characters. It was also the first time that roleplaying adventures would match a story being told in fantasy novels on mass-market shelves. Since MWP began publishing DRAGONLANCE game produts for the revised d20 System, the most often-asked question from fans is "When do we get to see the original modules?" By popular demand, we are presenting all-new versions of the classic adventures. The second in the trilogy, Dragons of Winter, continues the epic War of the Lance. The heroes visit the haunted forests of Silvanesti, the landlocked port city of Tarsis, and the mighty stronghold known as the High Clerist's Tower. The adventures are being completely revised, drawing on twenty years of DRAGONLANCE history, incorporating material most recently featured in the Silver Anniversary edition of the adventures. They will include new character statistics featuring the popular Heroes of the Lance.