The Book of the Short Sun: On Blue's Waters/In Green's Jungles/Return to the Whorl


Gene Wolfe - 2001
    At the urging of Whorl’s religious leader, Patera Silk, the people left the ship for an uncertain future on Blue – a world already inhabited by the inhumi, blood-drinking aliens who take human form.Now The Book of the Short Sun carries the story forward to the years after the great exodus, to let Horn, narrator of the earlier work, tell his own story.Horn and his family have made a decent life for themselves on Blue, though crime, pollution and poverty have become so rampant in the city of New Viron that he is called upon to find Patera Silk. Horn must go to the still-orbiting Whorl and convince his old friend and mentor to return to Blue, for the legendary hero is the only one who can restore order and lead them to prosperity. But Horn isn’t even sure Silk still lives.Setting sail in a small boat, the aging Horn embarks on a long and difficult journey across the planet, trying to get to the Whorl. With the undine Seawrack, his adopted inhumi son, Krait, and his eldest son, Sinew, Horn makes it to the last working lander – only to be highjacked to the jungles of Green, where the inhumi imprison the passengers as slaves. There, he encounters the mysterious alien Neighbors who were once native to Blue, but whom the inhumi have all but exterminated. Horn joins their fight for freedom, is fatally wounded… and finds himself on another world, wearing a different body.As his inability to find Silk weighs heavily on his mind, Horn is further tormented by the fact that his new body bears a striking resemblance to the lost Caldé. In the end, he will have to answer a troubling question: has he truly failed in his sworn task, or has he become the very man he sought?Includes:On Blue's WatersIn Green's JunglesReturn To The Whorl

The Complete Druid's Handbook


David L. Pulver - 1994
    This 128-page accessory expands the living world of the druid in the AD&D 2nd Edition game, bringing new homes, character kits, personalities, spells, magical items, herbal lore, and a hundred details on druidic society, sacred groves, and high-level aspirations. This book has it all—don't leave the woods without it!

The Werewolf Player's Guide


Justin AchilliEthan Skemp - 1998
    Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.At last! The long-awaited revision of the classic Werewolf Players Guide, this second edition is packed with information on the Garou, their packs, moots, caerns and duels. Also detailed are the other shapeshifters, from the merciless weresharks to the sagacious werecats. Includes plenty of Gifts, rites, fetishes, talens and totems, as well as expanded combat systems and essays on understanding the world of Werewolf: The Apocalypse.

Flashback: The Morrigan


James A. Hunter - 2016
     Yancy Lazarus—bluesman, gambler, mage, and professional fix-it man—has been working for the Guild of the Staff for over twenty-five years. Handling ugly problems no one else wants to touch. Mostly by breaking things, blowing ’em up, or otherwise meting out Guild-sanctioned justice, Rambo-style. His next assignment will be his last. A Guild operative, with a headful of dangerous secrets, has gone missing inside the court of the High Tuatha De Danann: ye olde Irish gods of badassery. Yancy—along with fellow wet-works man James Sullivan and Judge Ailia Levchenko—is dispatched to retrieve the missing operative or, barring that, make the perpetrators behind the operative’s disappearance pay a steep, bloody price for crossing the Guild. But with pissed-off godlings gunning for him on every side, a little kidnapping might be the least of Yancy’s worries. The Guild investigators are gonna have to navigate the murky waters of court politics, ferret out a traitor, and devise a way to put the kibosh on an inter-dimensional invasion if they want to avoid being murdered horribly. And even if they do get to the bottom of the diabolical mystery, nothing will ever be the same, because one of their number isn’t coming home …

Battletech: Technical Readout 3050. Revised Edition.


Andrew Keith - 1994
    It supplanted the original Technical Readout: 3050 (even keeping the same product number), dropping the Unseen designs and replacing them with newer (at the time) high technology weapons and equipment, which were available (at this title's printing) via some of the rulebooks. Thirty-one combat assets were included in this revised edition, most being Level 2 versions of the 'Mechs and combat vehicles introduced in Technical Readout: 2750.In-character, it purports to be a 3058 revision of the original 3052 document.Each 'Mech includes detailed technical illustrations, background information, and game rules.

Dharma


Charles de Lint - 2007
    Gerry Weiss & Helen S. Weiss; Tor Books, 2007.Set in Newford during 1967's Summer of Love, Beirut-born teen Dharma, runs away from his Muslim home and reinvents himself as a hippie poet-musician. Street-busking one day at an impromptu music jam, Dharma meets a lovely young hippie girl called Button. Love is in the air. Button and Dharma share a gorgeous, magical night at a huge music festival. But is this newfound love as perfect it seems?

XCOM 2: Resurrection


Greg Keyes - 2015
    Woefully outgunned, XCOM’s only hope is to outsmart and outmaneuver the enemy by turning the aliens’ power against them. Making clever use of game elements, XCOM 2: Resurrection details the strategy and costs of war in a compelling narrative sure to delight sci-fi aficionados and fans of the game series.

NYPD Red Books 1 - 3


James Patterson - 2016
    It is the elite team in New York’s police department, handling the cases involving the most important and high-profile individuals in the city. It’s Detective Zach Jordan’s dream job, but he’s about to step into a nightmare.In the middle of a New York film festival, a maniac begins a very public and very brutal killing spree targeting Hollywood’s biggest stars. Zach is assigned a new partner, Detective Kylie MacDonald, who is also his ex-girlfriend. But they’ll need to put their history aside to have a chance of stopping this homicidal psychopath before he brings New York City to its knees.NYPD Red 2A vigilante serial killer is on the loose in New York City, tracking down and murdering people whose crimes have not been punished. The number of victims grows, and many New Yorkers secretly applaud the idea of justice won at any price.NYPD Red Detective Zach Jordan and his partner Kylie MacDonald are put on the case when a woman of vast wealth and even greater connections disappears. Zach and Kylie have to find what's really behind this murderer's rampage while political and personal secrets of the highest order hang in the balance. But Kylie has been acting strange recently – and Zach knows whatever she's hiding could threaten the biggest case of their careers.NYPD Red 3Hunter Alden Jr. has it all: a beautiful wife, a brilliant son and billions in the bank. But when his son goes missing and he discovers the severed head of his chauffeur, it’s clear he’s in danger of losing it all.The kidnapper knows a horrific secret that could change the world as we know it. A secret worth killing for. A secret worth dying for.New York’s best detectives, Zach Jordan and Kylie MacDonald, are on the case. But by getting closer to the truth, Zach and Kylie are edging ever closer to the firing line…

Twist


Kevin J. Anderson - 2014
    The only witness is disabled vet Adam Lee—wounded in a Special Forces mission to Cuba to destroy Fidel Castro's secret Brilliant academy. Though wheelchair-bound and trapped in his seventh-story apartment, Adam Lee has a special skill, his ability as a Brilliant, that allows him to use hints and reflections to see around corners and through the smallest cracks. If he pushes his ability, he may be able to identify the murderer...but that also makes him a target.

Bill Bryson Box Set: Three Vols. A Walk In The Woods, Notes From A Big Country, Notes From A Small Island


Bill Bryson
    A box set consisting of three Bill Bryson books, 'Notes from a Small Island', 'Notes from a Big Country' and 'A Walk in the Woods'.

Street Samurai Catalog


Tom Dowd - 1990
    A predator-for-hire in the savage urban world of Shadowrun. You've devoted your life to honing your combat and martial skills. The tools of your trade are airfoil grenades, form-fitting body armor, and an Ares Crusader machine-pistol. An expansion for Shadowrun, the Street Samurai Catalog will let you outfit yourself with the latest equipment available on the black market: retractable hand razors, ultrasonic sights, enhanced reflexes, and maybe a rangefinder for your cybereyes. Whatever you need to get the job done, you can find it here, but it won't be cheap. And remember to watch your back before someone decides to make you yesterday's news.

The Warrior Chronicles Books 1-3 (The Last Kingdom, The Pale Horseman, The Lords of the North)


Bernard Cornwell - 2013
    This is The Warrior Chronicles books 1-3.The beginning of the tale of Uhtred. Uhtred is born into the aristocracy of 9th Century Northumbria, but orphaned at ten, adopted by a Dane and taught the Viking ways. Yet Uhtred’s fate is indissolubly bound up with Alfred, King of Wessex, who rules over the last English kingdom when the Danes have overrun Northumbria, Mercia and East Anglia. So ends The Last Kingdom.The Pale Horseman takes place right afterwards in the fateful year in which the Danes capture Alfred’s kingdom and drive him as a fugitive into the marshes of Athelney. It seems that Wessex, and England, are destroyed, but Alfred is determined to make one desperate gamble that might save his kingdom.The Lords of the North sees Uhtred, having helped Alfred secure Wessex an independent Saxon kingdom, returns north to find his stepsister. Instead he discovers chaos, civil war and treachery in Northumbria. He takes the side of Guthred, once a slave and now a man who would be king, and in return expects Guthred’s help in capturing Dunholm, the lair of the dark Viking lord, Kjartan.

Best of Robert Jordan (Wheel of Time, #4-7)


Robert Jordan - 1999
    Follow the adventures and trials of Rand as he learns about his destiny to become the Dragon Reborn, the prophesized leader who will save the world, but at a heavy cost that drives him to reject his given fate. Dark forces surround the characters with an inevitable confrontation between good and evil that captivates every audience. Sparkled with continuous action, adventure, and fantasy, this box set is a sure winner for epic fantasy fans guaranteed! Over 15 Hours of listening time! The Shadow Rising The Dark One is inflicting evil on to the hero, Rand, who must enter the Aiel Waste and the forbidden city of RhuideanÛwhere he may perish. Perrin must confront the Whitecloaks who are sworn to assassinate him while Elayne and Nynaeve must battle the Black Ajah. Listen to find out what develops. The Fires of Heaven Rand is at the forbidden city of Rhuidean where he must keep his current mission a secret. Simultaneously, the Forsaken Rahvin is plotting a victory over Rand. Morgase becomes captivated with the handsome Lord Gaebril, and in the White Tower, Amyrlin, Flaida do Avriny a ÎRoihan, is concocting new plans. There is no doubt why The Fires of Heaven became a New York Times bestseller! Lord of Chaos Rand struggles as he attempts to unite the nations for the Last Battle while The White Tower, under the Amyrlin Elaida, decides that he must be controlled. In addition, a search for the fabled terÌangreal is conducted by Nynaeve alÌMeara and Elayne to restore the incongruous weather conditions. Book six of this series is sure to satisfy. A Crown of Swords Listen as Rand faces the dead Forsaken Sammael in Shadae Logoth! The struggle with the worldÌs brutal and endless heat wave rages on, and Engeu calls together all women who are able to channel including Sea Folk Windfinders and Wise Ones. DonÌt miss this seventh book of non-stop epic adventure!

Bugf#ck: The Worthless Wit and Wisdom of Harlan Ellison


Harlan Ellison - 2011
    History has no record of him. There is a moral in that, somewhere.""The problem with being a pain in the ass is that you never quite know who's trying to get you.""Why do people keep insisting that I join the 21st Century? I *LIVE* in the 21st Century! I just don't want to be bothered by the shitheads on the internet!""I have no mouth. And I must scream.""I think love and sex are separate and only vaguely similar."

EverQuest: The Rogue's Hour


Scott Ciencin - 2004
    Who can you trust? You are, after all, a rogue... A man without a past. Pursued through the port city of Qeynos by a necromancer and a shadowknight, the charming rogue eludes his assailants by stealing another's place on a ship bound for the pirate-infested Barren Coast.