Book picks similar to
The Clay That Woke by Paul Czege
rpg
fantasy
gaming
epic-fantasy
Castle Amber (Château d' Amberville)
Tom Moldvay - 1981
you find yourselves cut off from the world you know. The castle is fraught with peril. Members of the strange Amber family, some insane, some merely deadly, lurk around every corner. Somewhere in the castle is the key to your escape, but can you survive long enough to find it?
The Knights of Dragonwatch
Eric T. Knight - 2020
The only ones who could have opposed him are the Knights of Dragonwatch, an ancient order created to defend the world against the Dragon Queen, and they are no more, betrayed by one of their own and hunted to extinction.Jarryd is a young man with a secret. He sees demons. The visions have plagued him since he witnessed a traumatic event as a small boy.Jarryd lives in fear that his secret will be discovered, and he will be condemned to the fate of those who consort with demons. Or, even worse, that the demons will consume him, make him one of them.As the visions grow ever more powerful, Jarryd sets out on a journey to find answers at Knights Keep, the ancestral home of the Dragonwatch Knights. The journey brings him to the notice of the Emperor himself and sets Jarryd on a desperate quest to resurrect the Dragonwatch Knights.Can Jarryd overcome the demons within himself and defeat the Emperor in time? Or will the Dragon Queen escape her prison and ravage the cosmos once again?
Amber Diceless Role-Playing: Diceless Role-Playing System
Erick Wujcik - 1991
* A Complete new role-playing system! * Three complete adventures, including "Throne War," "Battleground on Shadow Earth" and "Into the Abyss!" * Attribute Auction system where players bid against each other, creating a unique family of immortals! * Enter a universe where Pattern lets you "walk" to any world you can imagine, where Logrus tendrils can reach across infinite dimensions, and where Shape Shifting lets characters sprout wings! * A mature, demanding, and time-consuming system that puts character development above all else! * Over 100 pages of tips on role-playing style and technique with dozens of crystal-clear examples!
Eli
Marc Alan Edelheit - 2021
A war of the Gods. An epic destiny.When elven rangers Eli’Far and Mae’Cara are dispatched to hunt down the dangerous criminal Mik’Las, the mission seems simple enough. Mik’Las has committed the unthinkable crimes of murder and kidnap, and though he’s a former ranger and skilled in the deadly arts, Eli is confident they will bring him to justice.But after Mik’Las flees into the human kingdom of the Castol, Eli and Mae find their mission suddenly wrought with complications. Lord Edgun, an oppressive man grinding his people under the heel of his boot, has left its people desperate. Things grow even more complicated when the elves run into Jitanthra, a strange human girl being hunted by Edgun’s men, and who has connections to a mystical outcast, an elf currently imprisoned by Edgun.Soon, Eli and Mae find themselves unexpectedly drawn into the middle of a rebellion, a struggle between gods, and the opening stages of the dreaded Last War.Elven ranger Eli’Far, first introduced in Stiger’s Tigers, rapidly became one of the fantasy genre’s standout characters. With A Ranger’s Tale, Edelheit pulls back the shroud to reveal the shocking and exciting tale of how Eli starts down the path to a destiny he can scarcely imagine possible, a fate that sees him inextricably linked to Stiger.
Blood Magick: by Nora Roberts (The Cousins O'Dwyer Trilogy, Book 3) | Summary & Analysis
Book*Sense - 2014
Branna O’Dwyer has devoted her life to her magick, always dutifully accepting the responsibility that comes along with her ancestral roots as the Dark Witch of Mayo. As a witch, she is skilled in her abilities to concoct potions and write spells and she is a pillar of strength and healing. To family and friends, she is a gifted homemaker, her cottage radiating warmth and comfort. But no amount of magick can help her in the one area she truly struggles – love. Nora Roberts’ Blood Magick is the wickedly dramatic conclusion to The Cousins O’Dwyer trilogy, a series set around the Dark Witches of Mayo and their quest to bring an end to the evil reign of the dark sorcerer Cabhan. It first began with the story of Iona Sheehan, the young American who journeys to Ireland in search of her roots, and then secondly focused on Connor O’Dwyer as he comes to grips with two of the strongest powers he’s ever known: dark magick and true love. The third and final chapter surrounds Branna O’Dwyer, the Dark Witch of Mayo, a conjurer of dark magick who must find a way to destroy the evil Cabhan once and for all. You also get the following in this Summary & Analysis of Blood Magick: • Book Review • Story Setting of Blood Magick • Details of Characters & Key Character Analysis • Summary of the text, with some analytical comments interspersed • Discussion & Analysis of Themes, Symbols… • And Much More! This Analysis of Blood Magick fills the gap, making you understand more while enhancing your reading experience.
The Ultimate RPG Character Backstory Guide: Prompts and Activities to Create the Most Interesting Story for Your Character
James D’Amato - 2018
But before you begin your adventure, there’s so much more you can do with your character to make him or her your own! Just how evil is she? What does his dating profile look like? Where did she get that scar? What does he want for his birthday? With fill-in-the blank narratives, prompts, and fun activities to help you customize your character at the start of the game, or build out your backstory as you play, The Ultimate RPG Character Backstory Book will help you fully imagine your character and bring them to life for the ultimate gaming experience!
Game Wizards: The Epic Battle for Dungeons & Dragons
Jon Peterson - 2021
In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies.Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the Satanic Panic accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D.With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.
Delta Green: Extraordinary Renditions
Shane Ivey - 2015
"PAPERCLIP" by Kenneth Hite. "A Spider With Barbed-Wire Legs" by Davide Mana. "Le Pain Maudit" by Jeff C. Carter. "Cracks in the Door" by Jason Mical. "Ganzfeld Gate" by Cody Goodfellow. "Utopia" by David Farnell. "The Perplexing Demise of Stooge Wilson" by David J. Fielding. "Dark" by Daniel Harms."Morning in America" by James Lowder. "Boxes Inside Boxes" and "The Mirror Maze" by Dennis Detwiller. "A Question of Memory" by Greg Stolze. "Pluperfect" by Ray Winninger. "Friendly Advice" by Gareth Ryder-Hanrahan. "Passing the Torch" by Adam Scott Glancy. "The Lucky Ones" by John Scott Tynes. "Syndemic" and an introduction by Shane Ivey. These stories are recommended for mature readers.
Excerpted from the introduction:
We know a program called Delta Green really existed. You can find a couple of references to it in documents uncovered by Freedom of Information Act requests. Delta Green was a psychological operations unit in World War II, created to take advantage of the bizarre occult beliefs of Axis leaders. The public documents, which may have been released with the name unredacted by mistake, don’t say whether it had any success. The OSS was shut down after the war. Many of its people helped launch the CIA in 1947. We can only speculate whether the OSS’s lessons from Delta Green informed the CIA’s notorious psychological operations in the coming decades. Conspiracy theorists have done more than speculate. Delta Green came back as a secret project to track down Nazis after the war, they say. Delta Green brought federal agents, spies, and special forces together for missions too secret even for the CIA. Delta Green was the precursor and rival to Majestic-12, the U.S. government conspiracy that allied itself with aliens after Roswell. Delta Green fights otherworldly monsters and evil sorcerers under the cover of the Global War on Terror. Once you climb into the rabbit hole, the fall never ends. In this book we turn up tales from the rabbit hole: Delta Green case histories rendered as short stories. They begin in the Dust Bowl, with a Naval intelligence unit supposedly called “P4” and memories of the abandoned New England town of Innsmouth (another bottomless well of conspiracy theories). They look at the days after World War II when secret agents pursued Nazis all over Europe, the early CIA attempted its first infamous schemes, and anticommunist witch-hunts seized on American terrors back home. They bring us through the Cold War desperation of the Seventies and Eighties, when America was shocked by its own crimes and Delta Green allegedly went underground again. And they come to the present day, and a Delta Green divided after it rebuilt itself in the secret government—but many old outlaws refused to trust the new order.
The Country Doctor
Franz Kafka
A short story from Franz Kafka, celebrated author of dark haunting tales of transformation and the horrors of life.Sometimes translated as "A Country Doctor."
Luna
Garon Whited - 2007
It's not as bad as we thought. From the very first line, "Luna" grabs the reader. Where most books start with a world in trouble and ride the story on into a happy ending or to the ultimate destruction, "Luna" starts with the end of the world. Things can only get better, right? With the world destroyed, the story centers on six survivors in the first lunar shuttle, on their way to shake down and tune up a robot-built underground tunnel complex on the Moon. They have to face a number of issues, not the least of which is the self-destruction of their homeworld and the survival of the species. Fortunately, any culture advanced enough to have a lunar colony and the capability to destroy its own civilization is likely to have people who are not on the planet at any given time. From these few survivors, the human race will have to either survive and grow, or wither away into nothing. They have to face many difficulties, ranging from purely scientific ones such as genetics, mechanics, chemistry, and nutrition, to the more complex difficulties of human nature, such as love, sex, and loneliness. The conflict between politics and military command also rears its ugly head, with uncertain results, aside from the obvious: War. Told from the point of view of Max, the officer in charge of the mechanical aspects of the lunar base, "Luna" takes us on a fast-paced tour of our own Moon, the LaGrange points, a number of habitable satellites, as well as the light and dark places in the human soul. Any science fiction reader will delight in the near-future possibilities of lunar colonization, along with the superb character development, snappy dialogue, and the dry humor that are so characteristic of Garon Whited's work.A gripping page-turner, Whited's "Luna" is more than a little reminiscent of Robert Heinlein, mixed with a dash of E.E. "Doc" Smith, and stirred with a sardonic sense of humor uniquely his own. Fans of Garon Whited's "Nightlord: Sunset" will want to add this one to the collection!
Planes of Chaos
Wolfgang Baur - 1994
Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard.Inside this tome, you'll find the following:The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes;The Travelogue, a 48-page player's guide to these planes, profusely illustrated with full color maps and illustrations;Chaos Adventures, a 32-page adventure book containing 3 adventure outlines for each plane—that's 15 adventures in all!Monstrous Supplement, a 32-page booklet detailing 15 new monsters, including new tanar'ri, the inhabitants of Yggdrasil, and the ever-changing creatures of Limbo; andFive fully detailed maps of the realms of Chaos.
Pathfinder Adventure Path #1: Burnt Offerings
James JacobsAndrew Hou - 2007
Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town's new temple. At the height of the ceremony, disaster strikes!In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint's newest heroes, the PCs must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.This volume of Pathfinder Adventure Path launches the Rise of the Runelords Adventure Path and includes:- "Burnt Offerings," and adventure for 1st-level characters by James Jacobs.- An exploration of your PCs' new hometown of Sandpoint, by James Jacobs.- A history of the ancient empire of Thassilon, by Wolfgang Baur.- The first installment of the Pathfinder's Journal, by Erik Mona.- Six new monsters by James Jacobs, Richard Pett, and F. Wesley Schneider.Cover art by Wayne Reynolds
Extraordinary Zoology
Howard Tayler - 2013
His research demands he place himself in peril to directly observe and interact with his subjects, a peril his assistants must endure as well.Bookish Lynus Wesselbaum is the picture of a scholar-in-training whose days are often spent sifting through the vast stacks of tomes within Corvis University. Yet Lynus has earned his place as Professor Pendrake’s senior assistant professor, having accompanied his mentor in the field and survived countless encounters with the most dangerous flora and fauna of western Immoren. Lynus is fortunate to be joined by Edrea Lloryrr, a young but eminently capable Iosan arcanist who also assists Pendrake and brings a unique perspective. When word comes of a new menace plaguing the remote villages around Corvis, both Lynus and Edrea find themselves swept up with Pendrake in an adventure that will force them to confront a primeval force of absolute destruction.
Fire Sower
Callie Kanno - 2016
It was a chance to bring prosperity to his family’s farm. But something was waiting there among the gold and jewels—something that would take him from the safety of his home and change his life forever.