Norman Rockwell


Thomas S. Buechner - 1970
    A study of the artist and illustrator, Norman Rockwell, which reproduces 600 of his best illustrations, providing a panorama of nearly 60 years of American social history.

Graham Greene: The Enemy Within


Michael Shelden - 1994
    "Bold and unhesitating".--Times Literary Supplement (London). 16 pages of photos.

The Book of Clouds


John A. Day - 2002
    Using a series of his awe-inspiring images, photographer and scientist John Day--who has a Ph.D. in cloud physics and is known round the world as "The Cloudman"--introduces us to earth's great skyscape. His spectacular portfolio of pictures captures a variety of cloud forms and shapes, ranging from cottony-soft cumulus clouds to frightening, whirling funnels, as well as a number of optical effects, such as coronas and halos, seen in the heavens above. A magnificent cloud chart; an explanation of clouds formation; hints on forecasting, observing, and photographing clouds; and his "Ten Reasons to Look Up" teach us to use our inner eye to really perceive those familiar fleeting forms.

The West Wing: The Official Companion


Ian Jackman - 2001
    As if to spite the pollsters and talking heads, the frank and brilliant former governor, Jed Bartlet, captures the White House to become President of the United States. Surrounding himself with the best and the brightest, the president chooses his staff from the team responsible for putting him in the White House. Leo McGarry, the president's oldest friend -- and the man who convinces Bartlet to run -- is named chief of staff. One of the most powerful men in his party, Leo presides over the West Wing of the White House with a firm hand and a fatherly tone. With uncanny prescience, Leo puts his faith in Toby Ziegler, the only original staff member to make it through the campaign. Despite six previous failures, Toby's work along with a new team of friends and strangers, helps get Bartlet nominated and elected. Now, as the communications director for the White House, Toby holds an important role in crafting the president's word.Using the power instilled in him as an old family friend, Leo McGarry brings Josh Lyman to the campaign with a simple request to come hear Jed Bartlet speak. In a VFW hall in Nashua, New Hampshire, the skeptical Josh does come and is amazed to finally find a candidate to believe in. Convinced that the man should be president, Lyman gets his friend Sam Seaborn to quit his job at a major law firm where he is about to become a partner and join Bartlet's campaign. Gladly serving at the pleasure of President Bartlet, Sam is now the White House deputy communications director and his friend Josh is the deputy chief of staff. Two men from different backgrounds from opposite ends of thecountry are united not just by friendship but by their devotion to the president."Is Jed Bartlet a good man?" is all that C.J. Cregg wants to know before she agrees to work for him. Toby Ziegler's assurance is all she needs to hear. In an age where the news cycle can last mere seconds, C.J. is the press secretary to the most demanding pool of reporters in the world, the White House Press Corps.With a staff of more than 1,100 people, the West Wing overflows with offices and personnel. Although the upper echelon provides the very public face of the White House, a support staff of hundreds regularly carries out the duties of the executive branch of the government. Filling these desks are numerous aides and assistants, like Donna Moss, who started working for Josh Lyman during the nomination campaign and is now "deputy-deputy chief of staff." Among her many responsibilities is to make sure that her boss is on time for meetings and fully prepared -- which sometimes means making sure that he is dressed.While the White House is very much a public institution, there is one man in particular whose job requires him to be either an imposing figure or totally invisible, often at the same time. Charlie Young, personal aide to the president, truly determines who has access. Among the many tasks laid out before this brilliant young man, he is first and foremost the keeper of the schedule.These people, and a staff of hundreds more, lead America from the most privileged office in the world, from insideTHE WEST WINGStep inside the Bartlet Administration in this richly detailed, perfectly imagined official companion to television's most sophisticated dramatic series, "TheWest Wing. Created by Aaron Sorkin, "The West Wing won nine Emmy(R) Awards, the Humanitas Prize, the Peabody Award, and three Television Critics Association Awards in its first season alone -- and is acclaimed for its superb writing, marvelous portrayals by a stellar cast, and an intelligent, authentic depiction of White House life. Now, the show that has set television's new standard brings you this insider's guide -- which not only presents fascinating details into how groundbreaking television is made, but captures the colorful world of "The West Wing and the nation's capital under the Bartlet Administration.The prestigious Peabody Award cited "The West Wing as "a magnificent episodic series that depicts the tension and back-room drama of presidential politics with an unusual mixture of maturity and humanity." Now, experience the excitement and authenticity of "The West Wing as never before, with this unique, in-depth tribute.

Wonderbook: The Illustrated Guide to Creating Imaginative Fiction


Jeff VanderMeer - 2013
    Employing an accessible, example-rich approach, Wonderbook energizes and motivates while also providing practical, nuts-and-bolts information needed to improve as a writer. Aimed at aspiring and intermediate-level writers, Wonderbook includes helpful sidebars and essays from some of the biggest names in fantasy today, such as George R. R. Martin, Lev Grossman, Neil Gaiman, Michael Moorcock, Catherynne M. Valente, and Karen Joy Fowler, to name a few.Praise for Wonderbook: “Jammed with storytelling wisdom.” —Fast Company’s Co.Create blog“This is the kind of book you leave sitting out for all to see . . . and the kind of book you will find yourself picking up again and again.” —Kirkus Reviews online“If you’re looking for a handy guide to not just crafting imaginative fiction like sci-fi, fantasy, and horror, but to writing in general, be sure to pick up a copy of Steampunk Bible author Jeff Vandermeer’s lovingly compiled Wonderbook."  —Flavorwire“Jeff Vandermeer and Jeremy Zerfoss have created a kaleidoscopically rich and beautiful book about fiction writing.”  —Star Tribune“Because it is so layered and filled with text, tips, and links to online extras, this book can be read again and again by both those who want to learn the craft of writing and those interested in the process of others.” —Library Journal

The Sacrifice and Other Steam-Powered Stories


Valve - 2011
    Now, Valve joins with Dark Horse to bring three critically acclaimed, fan-favorite series to print, with a collection of comics from the worlds of Left 4 Dead, Team Fortress, and Portal. With over two hundred pages of story, Valve Presents: The sacrifice and other Steam-Powered Stories is a must-read for fans looking to further explore the games they love or comics readers interested in dipping their toes into new mythos!

The Beginner's Handbook of Woodcarving: With Project Patterns for Line Carving, Relief Carving, Carving in the Round, and Bird Carving


Charles Beiderman - 1983
    That is creativity," say award-winning craftsmen Beiderman and Johnston in this well-organized and highly instructive guidebook that tells you everything you need to know to create attractive woodcarvings.Especially written for the novice, it shows how to produce realistic animals, flowers, and humorous figures in a variety of forms: in the round, in relief, and as line carvings. A wide spectrum of more than 60 project patterns offers practical plans and ideas for carvers at all levels of expertise.The authors provide a detailed yet easy-to-follow introduction to carving tools and how to use them. There are also helpful hints to guide beginning carvers through difficult stages of carving, and expert advice on painting and finishing, woodcarving as gifts, how to exhibit and enter carvings in competition, and much more. You'll even find a whole chapter devoted to carving birds.Abundantly illustrated with over 200 photographs and detailed line drawings, this first paperback edition of The Beginner's Handbook of Woodcarving will be welcomed by any would-be woodcarver seeking a thorough, reliable, and crystal-clear introduction to the age-old art of carving wood.

Chip Kidd


Veronique Vienne - 2003
    Chip Kidd is renowned and revered as a maverick graphic designer. Specifically, Kidd's book jacket designs for such major New York publishers as Alfred A. Knopf are among the most significant and innovative of our time. This richly illustrated book--the first critical selection of kid's design work--looks closely at this contemporary visual pioneer. Veronique Vienne presents a full and nuanced view of Kidd, discussing how he has developed celebrity status as a designer, design critic, lecturer, and editor. She also relates how Kidd is greatly influenced by popular culture, noting his vast collection of Batman memorabilia. Vienne concludes by examining Kidd's editorial involvement with books on cartoonists as well as his own first novel, The Cheese Monkeys, published in 2001 to critical acclaim. Chip Kidd reveals the fascinating life and career of a revolutionary graphic designer with a winning public persona, whose ambitions now also lean toward editing and writing. The book will appeal to anyone involved in design and popular culture as well as admirers of Kidd's extraordinary creative spirit.

The Pentagon Papers: Making History at the Washington Post (A Vintage Short)


Katharine Graham - 2017
      After inheriting the Post from her father, and assuming its leadership in 1963 after the death of her husband, Graham found herself unexpectedly playing a role in history. Here she recounts the riveting episodes that transformed a shy widow into a newspaper legend, as she defied the government to publish the Pentagon Papers’ secrets about the Vietnam War and then led the way in exposing the Watergate scandal. Graham gives us an intimate behind-the-scenes view of the tense debates and high stakes she and her editors faced, and concludes with a powerful argument for the freedom of the press as a bulwark against abuses of power. An ebook short.

Sly Flourish's Dungeon Master Tips


Michael E. Shea - 2010
    You’ve read both Dungeon Master’s guides. You’ve run a few games. You pick up ideas here and there on the net. Or maybe you're an old grizzled vet who has run games for 20 years.Maybe your game is feeling a little stale. Maybe your encounters didn’t run exactly as you wanted them too. Maybe you feel like you're stuck in a rut. Maybe you feel a bit overwhelmed when you have to come up with an exciting, creative game every week.You’re not looking for a huge tome on game theory. You don’t need yet another take on world-building. You’re looking for some practical tips you can use today to help you focus your energy in the right places and make some kick-ass D&D games for you and your friends. You want something you can read quick and start using right away.My friend, here is the book for you.This book was written to give you solid usable tips to help you build your story, design exciting encounters, and run a great game when you’re at the table. It’s a short book, designed to be read quickly and referenced often.Oh yeah, and it’s got some awesome original artwork by Jared Von Hindman of Head Injury Theater.This is a completely original book. Every chapter was written from scratch to help you focus on what’s important and get past some of the roadblocks we all face when designing a D&D game.

The Art of God of War


Sony Interactive Entertainment - 2018
    Living as a man, outside the shadow of the gods, he seeks solitude in the unfamiliar lands of Norse mythology. With new purpose and his son at his side, Kratos must fight for survival as powerful forces threaten to disrupt the new life he has created.An intimate chronicle of the years-long odyssey to bring Kratos and Atreus's beautiful and brutal world to life.Step into Midgard and explore beyond, as Dark Horse Books and Santa Monica Studio proudly present the quintessential companion to the enormously anticipated God of War. This is a document unlike any other that sets readers on an exhaustive behind-the-scenes journey to witness the creation of an epic of tremendous scale.

Alpe d'Huez: The Story of Pro Cycling's Greatest Climb


Peter Cossins - 2015
    Re-introduced to the Tour in 1976, Alpe d’Huez has risen to mythical status, thanks initially to a string of victories by riders from Holland, whose exploits attracted tens of thousands of their compatriots to the climb, which has become known as ‘Dutch mountain’. A snaking 13.8-kilometre ascent rising up through 21 numbered hairpins at an average gradient of 7.8%, Alpe d’Huez is the climb on which every great rider wants to win. Many of the sport’s most famous and now even infamous names have won on the Alpe, including Bernard Hinault, Joop Zoetemelk, Lucho Herrera, Marco Pantani and Lance Armstrong. As well as days of brilliance, there have controversies such as the high-speed and drug-fuelled duels of the EPO years in the 1990s and into the new millennium.  In Alpe d’Huez, veteran cycling journalist Peter Cossins reveals the triumphs, passion and despair behind the great exploits on the Alpe and discloses the untold details that have led to the mountain becoming as important to the Tour as the race is to resort at its summit. It is a tale of man and machine battling against breath-taking terrain for the ultimate prize.

The Happiest Man Alive: A Biography of Henry Miller


Mary V. Dearborn - 1991
    Drawing on Miller's vast correspondence as well as interviews with friends and associates, Mary Dearborn takes a fresh and objective look at the writer as she evaluates his achievements and his many lesser works and provides penetrating critical insight into his attitudes and philosophy.Lover, luster, painter, domineering husband, encyclopedia salesman, voyeur, massive egotist, self-proclaimed holy man, autocrat, iconoclast--Henry Miller's disparate selves are not readily reconciled. In this revelatory, incisive biography, his real life turns out to be even more fascinating than the fictionalized autobiographies he wove about himself. With a mixture of critical detachment and sympathy, Dearborn ( Love in the Promised Land ) explores a man of contradictions. A romantic Don Juan, Miller (1891-1980) was also a misogynist who married five times. A pacifist anarchist, he advocated violence and espoused a Nietzschean apocalyptic politics in the 1930s. Until World War II he harbored a strong anti-Semitic streak, although the great obsessional love of his life, second wife June Manfield (nee Juliet Edith Smerth) was Jewish. In Paris, penniless but rejuvenated at age 39, Miller learned how to write by making his own suffering and rebirth the subject of his art. The theme of his best books is not sex, Dearborn suggestively argues, but personal and artistic survival.

America 24/7


Rick Smolan - 2003
    Showcasing the best photographs as documented by up to a million or more participants from across the United States, the publication of America 24/7 will coincide with network television specials, a DVD documentary, a traveling exhibition of photographs, and a compelling website. In addition to the 1,000+ top photojournalists being hired by the America 24/7 team, amateur photographers from across the country will be invited to submit their own digital photographs of American life via the project's website--america24-7.com. Participants across the United States will help to create a vivid panorama of modern American life capturing the myriad experiences that take place across the nation within a week. The creators of America 24/7 have several New York Times bestsellers to their credit, including A Day in the Life of America, A Day in the Life of the Soviet Union, and Christmas in America.

The Art of Video Games: From Pac-Man to Mass Effect


Chris Melissinos - 2012
    Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide. As a testament to the cultural impact of the game industry’s mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* Welcome Books will release the companion book this March. Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art.Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected.From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games. Over 100 composite images, created by Patrick O’Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively. Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers–from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke. The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction the introduction. *After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit the The Art of Video Games exhibition page at http://americanart.si.edu/taovg