Superman and Philosophy: What Would the Man of Steel Do?


Mark D. White - 2013
    Go beyond the cape and into the mind of the Man of Steel, in time for release of Zack Snyder's Man of Steel movie and Superman's 75th anniversary He has thrilled millions for 75 years, with a legacy that transcends national, cultural, and generational borders, but is there more to the Man of Steel than just your average mythic superhero in a cape? The 20 chapters in this book present a fascinating exploration of some of the deeper philosophical questions raised by Superman, the Last Son of Krypton and the newest hero in the Blackwell Philosophy and Pop Culture arsenal.

Dungeons and Dragons and Philosophy: Read and Gain Advantage on All Wisdom Checks


Christopher Robichaud - 2014
    A series of accessible essays reveals what the imaginary worlds of D&D can teach us about ethics, morality, metaphysics and more.Illustrates a wide variety of philosophical concepts and ideas that arise in Dungeons & Dragons gameplay and presents them in an accessible and entertaining manner Reveals how the strategies, tactics, improvisations, and role-play employed by D&D enthusiasts have startling parallels in the real world of philosophy Explores a wide range of philosophical topics, including the nature of free will, the metaphysics of personal identity, the morality of crafting fictions, sex and gender issues in tabletop gameplay, and friendship and collaborative storytelling Provides gamers with deep philosophical insights that can lead to a richer appreciation of D&D and any gaming experience

Philosophy


Kevin Perry - 2015
    More than a lifestyle, larger than any single idea, broader than a conviction, philosophy is the love of exploration, of knowledge, of uncertainty, and of that cornerstone of free thinking: doubt. Kevin Perry’s “Philosophy” takes the reader on a grand tour of life’s biggest questions, examining all that the world’s greatest philosophers have said about life and death, love and loss, language, art and God, to name a few. Philosophy is a great companion and a roadmap to navigate life’s major milestones, including: How to make sense of death What loving someone or something means The effect of art on our lives What role language plays in understanding the world How do our ideas affect our actions

Banjo for Dummies [With CD-ROM]


Bill Evans - 2007
     Packed with over 120 how-to photos and 130 musical examples. 94 track CD included - hear and play along with every exercise and song. The only book to offer instruction in clawhammer, bluegrass, melodic, single-string, minstrel and classic styles. From Earl Scruggs’ driving bluegrass picking to the genre-busting jazz fusion of Béla Fleck and the multi-million selling movie soundtrack  O Brother Where Are Thou?, the five-string banjo can be heard just about everywhere in American music these days. Banjo For Dummies is the most complete guide to the five-string banjo ever written. It covers everything you need to get into the banjo: including how to choose, tune and care for your instrument, developing a good playing posture, fretting your first chords and getting comfortable with the left and right hand picking patterns used for clawhammer and bluegrass playing techniques. You’ll then add the left hand, spicing up your playing with slides, hammer-ons, pull-offs, and chokes for an authentic five-string banjo sound. From there, you’ll move on the play 19th century minstrel style, early 20th century classic style as well as try your hand at more advanced examples of bluegrass style. An in-depth chapter on bluegrass music explores Scruggs licks and techniques as well as melodic and single-string styles, with song examples. Also included is a banjo buyer’s guide, a section on music theory as applied to bluegrass and old-time music, an accessories guide (advice on cases, picks, straps,metronomes, computer aids and much more), information on how to find a good teacher, banjo camp or festival, chord charts, bios of twelve influential players, practice tips and much, much more! Banjo For Dummies is accessible and fun to read and it’s easy to locate just what you’re interested in playing. Included are 20 songs including several new compositions written by the author just for this book, including Reno Rag (single-string style), “Winston’s Jig” (Irish three-finger), and “Everyday Breakdown” (Scruggs style). All musical examples are played slowly on the accompanying CD, many with guitar and mandolin accompaniment. Bill Evans is one of the world’s most celebrated banjo players and teachers. He has taught thousands of people to play the five-string banjo in private lessons and group workshops literally all over the world. In addition to leading the Bill Evans String Summit, Bill has performed with Dry Branch Fire Squad, David Grisman, Peter Rowan, Tony Trischka and many others and he hosts his own acclaimed banjo camp, the NashCamp Fall Banjo Retreat in the Nashville area. As an American music historian, he has taught at San Francisco State University, the University Virginia and Duke University. He has written a popular instructional column for Banjo Newsletter magazine for the last fifteen years and hosts three popular instructional DVDs for AcuTab Publications. To learn more about Bill, visit his homepage at www.nativeandfine.com.

Geek Wisdom: The Sacred Teachings of Nerd Culture


Stephen H. Segal - 2011
    Clearly, geeks know something about life in the 21st century that other folks don’t—something we all can learn from. Geek Wisdom takes as gospel some 200 of the most powerful and oft-cited quotes from movies (“Where we’re going, we don’t need roads”), television (“Now we know—and knowing is half the battle”), literature (“All that is gold does not glitter”), games, science, the Internet, and more. Now these beloved pearls of modern-day culture have been painstakingly interpreted by a diverse team of hardcore nerds with their imaginations turned up to 11. Yes, this collection of mini-essays is by, for, and about geeks—but it’s just so surprisingly profound, the rest of us would have to be dorks not to read it. So say we all.

Destroyer of Worlds


Dennis Sharpe - 2013
    Even the seemingly most insignificant of lives can have an enormous impact on the world, and every living creature on it. Death isn't always the end, and to some even an apocalypse can be little more than a means to an end.

Ultimate Book of Trivia


Scott McNeely - 2015
    There is something here for everyone and every occasion, with topics including Space and Science, Being Human, Sports, Music, Food and Drink, and Famous Inventions. It's full of conversation starters, from Herbert Hoover's pet alligators to the longest recorded bout of hiccups (it lasted for 68 years). Brimming with surprising facts, this comprehensive collection of trivia is sure to puzzle and delight.

The Executioness


Tobias S. Buckell - 2011
    But someone else will pay. Every time a spell is cast, a bit of bramble sprouts, sending up tangling vines, bloody thorns, and threatening a poisonous sleep. It sprouts in tilled fields and in neighbors' roof beams, thrusts up from between street cobbles, and bursts forth from sacks of powdered spice. A bit of magic, and bramble follows. A little at first, and then more--until whole cities are dragged down under tangling vines and empires lie dead, ruins choked by bramble forest. Monuments to people who loved magic too much.In paired novellas, award-winning authors Tobias Buckell and Paolo Bacigalupi explore a shared world where magic is forbidden and its use is rewarded with the axe. A world of glittering memories and a desperate present, where everyone uses a little magic, and someone else always pays the price.Magic has a price.In Khaim, that price is your head if you’re found using it. For the use of magic comes with a side effect: it creates bramble. The bramble is a creeping, choking menace that has covered majestic ancient cities, and felled civilizations. In order to prevent the spread of the bramble, many lose their heads to the cloaked executioners of Khaim.Tana is one of these executioners, taking the job over from her ailing father in secret, desperate to keep her family from starvation. But now her family has been captured by raiders, and taken to a foreign city.So Khaim’s only female executioner begins a quest to bring her family back together. A bloody quest that will change lives, cities, and even an entire land, forever. A quest that will create the legend of The Executioness.

Extra Lives: Why Video Games Matter


Tom Bissell - 2010
    He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.

The Bro Code


Matt Kuhn - 2008
    Some call it morality. Others call it religion. But Bros in the know call this holy grail the Bro Code.Historically a spoken tradition passed from one generation to the next, the official code of conduct for Bros appears here in its published form for the first time ever. By upholding the tenets of this sacred and legendary document, any dude can learn to achieve Bro-dom.

Mogworld


Yahtzee Croshaw - 2010
    His fireballs fizzle. He's awfully grumpy. Plus, he's been dead for about sixty years. When a renegade necromancer wrenches him from eternal slumber and into a world gone terribly, bizarrely wrong, all Jim wants is to find a way to die properly, once and for all.On his side, he's got a few shambling corpses, an inept thief, and a powerful death wish. But he's up against tough odds: angry mobs of adventurers, a body falling apart at the seams - and a team of programmers racing a deadline to hammer out the last few bugs in their AI.

Hamlet on the Holodeck: The Future of Narrative in Cyberspace


Janet H. Murray - 1997
    In this comprehensive and readable book--already a classic statement of the aesthetics of digital media, acclaimed by practitioners and theorists alike--Janet Murray shows how the computer is reshaping the stories we live by. Murray discusses the unique properties and pleasures of digital environments and connects them with the traditional satisfactions of narrative. She analyzes the dramatic satisfaction of participatory stories and considers what would be necessary to move interactive fiction from the formats of childish games and confusing labyrinths into a mature and compelling art form. Through a blend of imagination and techno-wizardry, Murray provides both readers and writers with a guide to the storytelling of the future.

Machine of Death: A Collection of Stories About People Who Know How They Will Die


Ryan NorthArryn Diaz - 2010
    It didn't give you the date and it didn't give you specifics. It just spat out a sliver of paper upon which were printed, in careful block letters, the words DROWNED or CANCER or OLD AGE or CHOKED ON A HANDFUL OF POPCORN. It let people know how they were going to die." Machine of Death tells thirty-four different stories about people who know how they will die. Prepare to have your tears jerked, your spine tingled, your funny bone tickled, your mind blown, your pulse quickened, or your heart warmed. Or better yet, simply prepare to be surprised. Because even when people do have perfect knowledge of the future, there's no telling exactly how things will turn out. Featuring stories by: * Randall Munroe* Ben "Yahtzee" Croshaw* Tom Francis* Camille Alexa* Erin McKean* James L. Sutter* Douglas J. Lane* and many others.Featuring illustrations by: * Kate Beaton* Kazu Kibuishi* Aaron Diaz* Jeffrey Brown* Scott C.* Roger Langridge* Karl Kerschl* Cameron Stewart* and many others

Brave New World Revisited


Aldous Huxley - 1958
    Here, in one of the most important and fascinating books of his career, Aldous Huxley uses his tremendous knowledge of human relations to compare the modern-day world with his prophetic fantasy. He scrutinizes threats to humanity, such as overpopulation, propaganda, and chemical persuasion, and explains why we have found it virtually impossible to avoid them. Brave New World Revisited is a trenchant plea that humankind should educate itself for freedom before it is too late. Brave New World Revisted (first published in 1958) is not a reissue or revision of 0060850523 Brave New World. Brave New World is a novel, whereas Brave New World Revisted is a nonfiction exploration of the themes in Brave New World.

The Happiest Days of Our Lives


Wil Wheaton - 2007
    Building on the critical success of Dancing Barefoot and Just A Geek, he has collected more of his own favorite stories in his third book, The Happiest Days of Our Lives. These are the stories Wil loves to tell, because they are the closest to his heart: stories about being a huge geek, passing his geeky hobbies and values along to his own children, and vividly painting what it meant to grow up in the ’70s and come of age in the ’80s as part of the video game/D&D/BBS/Star Wars figures generation.Within the pages of The Happiest Days of Our Lives, you will find:● “The Butterfly Tree”: how one Back to School night continues to shape Wil’s sense of social justice, thirty years later● “Blue Light Special”: the greatest challenge a ten year-old could face in 1982: save his allowance, or buy Star Wars figures?● “A Portrait of the Artist as a Young Geek”: why fantasy role-playing games are such an important part of Wil’s past – and his present● “The Big Goodbye”: a visit to Paramount gives Wheaton a second chance to say farewell to Star Trek . . . properly, this time● “Let Go”: a moving eulogy for a beloved friendIn all of these tales, Wheaton brings the reader into the raw heart of the story, holding nothing back, and you are invited to join him on a journey through The Happiest Days of Our Lives.