Book picks similar to
Black Powder by Rick Priestley
history
war
gaming
games
Clanbook: Followers of Set Revised
Dean Shomshak - 2001
The Followers of Set are scattered all over the world, seducing mortals into cults and enslaving other Kindred through their own vices. Yet the Setites do not exist for excess alone: They gather secrets from the darkness that spawned them, secrets that can be yours for a price.Blasphemies and DebasementAs the next entry in the revised lineup of clanbooks, Setite takes one of the classic Vampire sourcebooks and brings it into a modern context. All-new information accompanies revised material, inviting you to add as much depth to your character as you like. The sheer volume of information contained in the new clanbooks (each with 32 more pages than the first-edition books) permits Storytellers to round out their chronicles.
History's Greatest Generals: 10 Commanders Who Conquered Empires, Revolutionized Warfare, and Changed History Forever
Michael Rank - 2013
Whether it is Hannibal of Carthage marching elephants across the Alps and attacking the heart of Rome, Khalid ibn al-Walid boasting an undefeated military career and destroying the Persian Empire while subduing the Byzantines, or Russian General Alexander Suvurov and his elevation of the bayonet to a work of art that could cut down any European army, great military leaders have exerted tremendous influence on society. This book will look at the lives of the ten greatest military commanders in history. Some conquered the fullest expanse of the known world, as did Alexander the Great. Still others were master statesmen and capable of translating military victory into long-term political gains, such as Julius Caesar, whose vanquishing of the Gauls and his political opponents laid the groundwork for several centuries of unmatchable Roman imperial might. It will also look at the tactics they used to bring down stronger armies and befuddle them at every turn; whether it is Napoleon, who nearly conquered Europe through his deadly manoeuvre sur les derrieres and marching unexpectedly away from the enemy's main strength and concentrating on a weak but vital enemy point; or Hannibal's double entrapment maneuver, which has been the envy of military strategists for the last 2,000 years. Whatever their background, these rulers show that the right military commander at the right time in history can destroy an empire, change civilization, and alter the course of world history forever.
Eye of the Viper: The Making of an F-16 Pilot
Peter Aleshire - 2004
Luke, the world's largest fighter wing, is the only F-16 fighter training base in the United States, and each year it produces one thousand pilots who will fly the F-16 from Korea to Afghanistan to Iraq.But being among the elite pilots who are selected for the course is by no means a guarantee that they will earn the right to fly the F-16, perhaps the most agile jet fighter ever sent into combat. Only a few select individuals will have what it takes. Award-winning journalist Peter Aleshire, given unprecedented access to the pilots and teachers at Luke, provides a full blast of the rigors and intensity of the course--the personalities, the incredible machines, the irreverence, the bravado, and the toughness, not only of the hand-picked students seeking a place in the warrior subculture, but of the veteran pilots who must teach them how to stay alive. Readers will quickly come to understand the extraordinary mental and physical demands on a modern pilot--and the incredible joy and sense of freedom that makes most F-16 pilots describe their single-engine, weapons-laden, needle-nosed jet in terms that sound more like true love or helpless addiction than a relationship with a mere airplane. Eye of the Viper is a frank, ambitious, eminently entertaining look at the ambitions, fears, frailties, and courage that make or break the young pilots at the exquisitely sensitive controls of a $35-million jet.
Call of Cthulhu: Horror Roleplaying
Sandy Petersen - 2005
CALL OF CTHULHU uses Chaosium's Basic Roleplaying System, easy to learn and quick to play. This bestseller has won dozens of game-industry awards and is a member of the Academy of Adventure Game Design Hall of Fame. In 2001 CALL OF CTHULHU celebrated its 20th anniversary. In 2003 CALL OF CTHULHU was voted the #1 Gothic/Horror RPG of all time by the Gaming Report.com community. CALL OF CTHULHU is well-supported by an ever-growing line of high quality game supplements. This is the softcover 6th edition of this classic horror game, completely compatible with all of previous editions and supplements for CALL OF CTHULHU. This is a complete roleplaying game in one volume. All you need to play is this book, some dice, imagination, and your friends.
The Age of Wonder: How the Romantic Generation Discovered the Beauty and Terror of Science
Richard Holmes - 2008
It has been inspired by the scientific ferment that swept through Britain at the end of the 18th century, and which Holmes now radically redefines as 'the revolution of Romantic Science'.
Admirals
Andrew D. Lambert - 2008
Told through the lives and battles of eleven of our most remarkable admirals - men such as James II and Robert Blake - Andrew Lambert's book stretches from the Spanish Armada to the Second World War, culminating with the spirit which led Andrew Browne Cunningham famously to declare, when the army feared he would lose too many ships, 'it takes three years to build a ship; it takes three centuries to build a tradition.'
Confederates in the Attic: Dispatches from the Unfinished Civil War
Tony Horwitz - 1998
But awakened one morning by the crackle of musket fire, Horwitz starts filing front-line dispatches again this time from a war close to home, and to his own heart.Propelled by his boyhood passion for the Civil War, Horwitz embarks on a search for places and people still held in thrall by America's greatest conflict. The result is an adventure into the soul of the unvanquished South, where the ghosts of the Lost Cause are resurrected through ritual and remembrance.In Virginia, Horwitz joins a band of 'hardcore' reenactors who crash-diet to achieve the hollow-eyed look of starved Confederates; in Kentucky, he witnesses Klan rallies and calls for race war sparked by the killing of a white man who brandishes a rebel flag; at Andersonville, he finds that the prison's commander, executed as a war criminal, is now exalted as a martyr and hero; and in the book's climax, Horwitz takes a marathon trek from Antietam to Gettysburg to Appomattox in the company of Robert Lee Hodge, an eccentric pilgrim who dubs their odyssey the 'Civil Wargasm.'Written with Horwitz's signature blend of humor, history, and hard-nosed journalism, Confederates in the Attic brings alive old battlefields and new ones 'classrooms, courts, country bars' where the past and the present collide, often in explosive ways. Poignant and picaresque, haunting and hilarious, it speaks to anyone who has ever felt drawn to the mythic South and to the dark romance of the Civil War.
The Legend of Zelda: Hyrule Historia
NintendoHeidi Plechl - 2011
This handsome hardcover contains never-before-seen concept art, the full history of Hyrule, the official chronology of the games, and much more! Starting with an insightful introduction by the legendary producer and video-game designer of Donkey Kong, Mario, and The Legend of Zelda, Shigeru Miyamoto, this book is crammed full of information about the storied history of Link's adventures from the creators themselves! As a bonus, The Legend of Zelda: Hyrule Historia includes an exclusive comic by the foremost creator of The Legend of Zelda manga - Akira Himekawa!
The Fatal Shore: The Epic of Australia's Founding
Robert Hughes - 1986
With 16 pages of illustrations and 3 maps.One of the greatest non-fiction books I've ever read . . . Hughes brings us an entire world. --Los Angeles Times
47 Days: The True Story of Two Teen Boys Defying Hitler's Reich
Annette Oppenlander - 2017
47 DAYS tells the true story of Günter and Helmut, best friends, who dared to defy and disobey. Without knowing how long the war might continue, they spent 47 harrowing days as fugitives on the run. Being caught meant certain execution. 47 DAYS is a novelette, an excerpt from the novel, SURVIVING THE FATHERLAND—A True Coming-of-age Love Story Set in WWII Germany. Set against the epic panorama of WWII, it is a sweeping saga of family, love, and betrayal and illuminates an intimate part of history seldom seen: the children's war.
None Died in Vain: The Saga of the American Civil War
Robert Leckie - 1990
A fast-paced, compulsively readable one-volume narrative of the American Civil War, by the author of the acclaimed saga of World War II, "Delivered from Evil."
Elder Scrolls IV: Oblivion: Official Game Guide
Bethesda Softworks - 2006
* Specific chapters on how to create your character and maximize your abilities and skills. * Over 300 full-color pages packed with information on everything you need to know about the massive gameworld of Oblivion. * Walkthroughs for every quest in the game, including the main quest, all faction quests, as well as miscellaneous and freeform quests. * Sections on various gameplay systems including stealth, combat, magic, enchanting, alchemy, and more. * Detailed bestiary chapter to help you best deal with the denizens of Tamriel and Oblivion.
Classic Battletech: Total Warfare
Randall N. Bills - 2006
As star empires clash, these epic wars are won and lost by BattleMechs, 30-foot-tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior's skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate! October of 2006 sees the unveiling of a whole new look and presentation for Classic BattleTech. The basic rules and concepts of the game have not changed: thirty-foot tall metal titans of doom piloted by feudal MechWarrior knights firing lightning bolts, coherent lasers and autocannons in an orgy of destruction across a futuristic landscape of thousands of worlds. These concepts have made Classic BattleTech/MechWarrior one of the most successful science fiction lines ever created, spawning millions of sold MechWarrior PC games, almost a hundred full-length novels, more than ten million sold MechWarrior: Dark Age Collectable Miniatures Game figures, comic books, toys, a cartoon, virtual reality centers, over five-thousand fan-based websites and more. Yet it all began with the original board game, which still conveys all the best the universe has to offer, presented in a whole new way with the publication of the first in a new series of core rulebooks, Total Warfare. TOTAL WARFARE The product of more than twenty years of gaming experience, Total Warfare presents the rules of the Classic BattleTech game system as never before. For the first time, all the rules for various units that have a direct impact
Manhunt: The 12-Day Chase for Lincoln's Killer
James L. Swanson - 2006
A gripping hour-by-hour account told through the eyes of the hunted and the hunters, this is history as you've never read it before.The murder of Abraham Lincoln set off the greatest manhunt in American history -- the pursuit and capture of John Wilkes Booth. From April 14 to April 26, 1865, the assassin led Union cavalry and detectives on a wild twelve-day chase through the streets of Washington, D.C., across the swamps of Maryland, and into the forests of Virginia, while the nation, still reeling from the just-ended Civil War, watched in horror and sadness. At the very center of this story is John Wilkes Booth, America's notorious villain. A Confederate sympathizer and a member of a celebrated acting family, Booth threw away his fame and wealth for a chance to avenge the South's defeat. For almost two weeks, he confounded the manhunters, slipping away from their every move and denying them the justice they sought. Based on rare archival materials, obscure trial transcripts, and Lincoln's own blood relics, Manhunt is a fully documented work and a fascinating tale of murder, intrigue, and betrayal. A gripping hour-by-hour account told through the eyes of the hunted and the hunters, this is history as you've never read it before.
The English Civil War: At First Hand
Tristram Hunt - 2002
As well as the most famous and lively documents, diaries and court cases of the period, the author has uncovered less known sources which added together offer a new angle on the years between 1637 and 1652 when Cromwell's Roundheads and Charles I's Cavaliers fought over Anglican reforms and Scottish rule.
