Just for Fun: The Story of an Accidental Revolutionary


Linus Torvalds - 2001
    Then he wrote a groundbreaking operating system and distributed it via the Internet -- for free. Today Torvalds is an international folk hero. And his creation LINUX is used by over 12 million people as well as by companies such as IBM.Now, in a narrative that zips along with the speed of e-mail, Torvalds gives a history of his renegade software while candidly revealing the quirky mind of a genius. The result is an engrossing portrayal of a man with a revolutionary vision, who challenges our values and may change our world.

Pro Git


Scott Chacon - 2009
    It took the open source world by storm since its inception in 2005, and is used by small development shops and giants like Google, Red Hat, and IBM, and of course many open source projects.A book by Git experts to turn you into a Git expert. Introduces the world of distributed version control Shows how to build a Git development workflow.

In the Beginning...Was the Command Line


Neal Stephenson - 1999
    And considering that the "one man" is Neal Stephenson, "the hacker Hemingway" (Newsweek) -- acclaimed novelist, pragmatist, seer, nerd-friendly philosopher, and nationally bestselling author of groundbreaking literary works (Snow Crash, Cryptonomicon, etc., etc.) -- the word is well worth hearing. Mostly well-reasoned examination and partial rant, Stephenson's In the Beginning... was the Command Line is a thoughtful, irreverent, hilarious treatise on the cyber-culture past and present; on operating system tyrannies and downloaded popular revolutions; on the Internet, Disney World, Big Bangs, not to mention the meaning of life itself.

Schneier on Security


Bruce Schneier - 2008
    Crime: Now We're Talking- MySpace Passwords Aren't So Dumb- An American Idol for Crypto Geeks- Why Smart Cops Do Dumb Things- How Security Companies Sucker Us With LemonsEach section will have a significant introduction by the author. As well, the author will be writing at least 6-10 never-before-published articles.

A Smarter Way to Learn Python: Learn it faster. Remember it longer.


Mark Myers - 2017
    I was smart enough to earn an honors degree in philosophy from Harvard, but an aptitude test told me to avoid computer programming. I'm sure it was right. But then I designed a learning system for myself that quadrupled my aptitude for learning computer languages. It worked so well for me that I've used it to teach coding to grandmothers, cab drivers, musicians, and 50,000 other newbies. "Mark Myers' method of getting what can be...difficult information into a format that makes it exponentially easier to consume, truly understand, and synthesize into real-world application is beyond anything I've encountered before." —Amazon reviewer Jason A. Ruby reviewing my first book, A Smarter Way to Learn JavaScript Quadruple your learning ability. Washington University research shows that a key teaching method I use—interactive recall practice—improves learning performance 400 percent. "I don't feel lost and I don't feel that I am forgetting things as I go along." —Amazon reviewer Leonie M. reviewing my second book, A Smarter Way to Learn HTML and CSS Understanding is easy. Remembering is hard. Computer languages are not inherently hard to understand, even for non-techies. Remembering is the problem. If you remember all of Chapter 1 through Chapter 10, you'll understand Chapter 11. But you don't remember. Though you read and read, most of it doesn't stick. You don't have a solid foundation to build on. Halfway through the book, it all collapses. That's when most people give up."I've signed up to a few sites like Udemy, Codecademy, FreeCodeCamp, Lynda, YouTube videos, even searched on Coursera but nothing seemed to work for me. This book takes only 10 minutes each chapter and after that, you can exercise what you've just learned right away!" —Amazon reviewer Constanza Morales reviewing my first book, A Smarter Way to Learn JavaScript Interactive exercises make it stick. Research shows that you will remember everything if you're repeatedly asked to recall it. That's the beauty of flash cards. But technology offers an even better way to make information stick. With my book you get almost a thousand interactive exercises—they're free online—that embed the whole book in your memory. Algorithms check your work to make sure you know what you think you know. When you stumble, you do the exercise again. You keep trying until you know the chapter cold. "Not only do the exercises make learning fun, they reinforce the material right away so it sinks in deeper." —Amazon reviewer Timothy B. Miller reviewing my second book, A Smarter Way to Learn HTML and CSS You won't get bored or sleepy. The exercises keep you engaged, give you extra practice where you're shaky, and prepare you for each next step. Every lesson is built on top of a solid foundation that you and I have carefully constructed. Each individual step is small. But all the little steps add up to real knowledge—knowledge that you retain. I finally feel like I KNOW it and won't need to look up the syntax each time..." —Amazon reviewer J. Caritas reviewing my third book, A Smarter Way to Learn jQuery Really, it ain't that hard.

Computational Fairy Tales


Jeremy Kubica - 2012
    The goal of this book is not to provide comprehensive coverage of each topic, but rather to provide a high level overview of the breadth and excitement of computer science. It's a quest that will take you from learning the basics of programming in a blacksmith's forge to fighting curses with recursion. Fifteen seers delivered the same prophecy, without so much as a single minstrel to lighten the mood: an unknown darkness threatens the kingdom. Suddenly, Princess Ann finds herself sent forth alone to save the kingdom. Leaving behind her home, family, and pet turtle Fido, Princess Ann must face goblin attacks, magical curses, arrogant scholars, an unpleasant oracle, and rude Boolean waiters. Along the way she must build a war chest of computational knowledge to survive the coming challenge.

Game Project Completed: How Successful Indie Game Developers Finish Their Projects


Thomas Schwarzl - 2014
    They teach you how to make games. This book does not show you how to make games. It shows you how to take your game project to the finish line. Many game projects never make it beyond the alpha state.Game Development Success Is All About The Inner Game.Being a successful game developer does not (just) mean being a great programmer, a smart game designer or a gifted artist. It means dominating the inner game of game making. This separates the pros from the wannabes. It's the knowledge of how to stay focused, motivated and efficient during your game projects. It's the skillset of keeping things simple and avoiding misleading dreams of the next overnight success. Finally it's about thinking as a salesperson, not just as a designer, programmer or artist.

Regular Expressions Cookbook


Jan Goyvaerts - 2009
    Every programmer can find uses for regular expressions, but their power doesn't come worry-free. Even seasoned users often suffer from poor performance, false positives, false negatives, or perplexing bugs. Regular Expressions Cookbook offers step-by-step instructions for some of the most common tasks involving this tool, with recipes for C#, Java, JavaScript, Perl, PHP, Python, Ruby, and VB.NET.With this book, you will:Understand the basics of regular expressions through a concise tutorial Use regular expressions effectively in several programming and scripting languages Learn how to validate and format input Manage words, lines, special characters, and numerical values Find solutions for using regular expressions in URLs, paths, markup, and data exchange Learn the nuances of more advanced regex features Understand how regular expressions' APIs, syntax, and behavior differ from language to language Write better regular expressions for custom needs Whether you're a novice or an experienced user, Regular Expressions Cookbook will help deepen your knowledge of this unique and irreplaceable tool. You'll learn powerful new tricks, avoid language-specific gotchas, and save valuable time with this huge library of proven solutions to difficult, real-world problems.

Bayesian Methods for Hackers: Probabilistic Programming and Bayesian Inference


Cameron Davidson-Pilon - 2014
    However, most discussions of Bayesian inference rely on intensely complex mathematical analyses and artificial examples, making it inaccessible to anyone without a strong mathematical background. Now, though, Cameron Davidson-Pilon introduces Bayesian inference from a computational perspective, bridging theory to practice-freeing you to get results using computing power. Bayesian Methods for Hackers illuminates Bayesian inference through probabilistic programming with the powerful PyMC language and the closely related Python tools NumPy, SciPy, and Matplotlib. Using this approach, you can reach effective solutions in small increments, without extensive mathematical intervention. Davidson-Pilon begins by introducing the concepts underlying Bayesian inference, comparing it with other techniques and guiding you through building and training your first Bayesian model. Next, he introduces PyMC through a series of detailed examples and intuitive explanations that have been refined after extensive user feedback. You'll learn how to use the Markov Chain Monte Carlo algorithm, choose appropriate sample sizes and priors, work with loss functions, and apply Bayesian inference in domains ranging from finance to marketing. Once you've mastered these techniques, you'll constantly turn to this guide for the working PyMC code you need to jumpstart future projects. Coverage includes - Learning the Bayesian "state of mind" and its practical implications - Understanding how computers perform Bayesian inference - Using the PyMC Python library to program Bayesian analyses - Building and debugging models with PyMC - Testing your model's "goodness of fit" - Opening the "black box" of the Markov Chain Monte Carlo algorithm to see how and why it works - Leveraging the power of the "Law of Large Numbers" - Mastering key concepts, such as clustering, convergence, autocorrelation, and thinning - Using loss functions to measure an estimate's weaknesses based on your goals and desired outcomes - Selecting appropriate priors and understanding how their influence changes with dataset size - Overcoming the "exploration versus exploitation" dilemma: deciding when "pretty good" is good enough - Using Bayesian inference to improve A/B testing - Solving data science problems when only small amounts of data are available Cameron Davidson-Pilon has worked in many areas of applied mathematics, from the evolutionary dynamics of genes and diseases to stochastic modeling of financial prices. His contributions to the open source community include lifelines, an implementation of survival analysis in Python. Educated at the University of Waterloo and at the Independent University of Moscow, he currently works with the online commerce leader Shopify.

Programming Challenges: The Programming Contest Training Manual


Steven S. Skiena - 2003
    Craftsm- ship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the ?ash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. Therearepleasuresinparsimony, insqueezingthelastdropofperformanceoutofclever algorithms and tight coding. Thegames, puzzles, andchallengesofproblemsfrominternationalprogrammingc- petitionsareagreatwaytoexperiencethesepleasureswhileimprovingyouralgorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to - tack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills. This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition. To the Reader Theproblemsinthisbookhavebeenselectedfromover1,000programmingproblemsat the Universidad de Valladolid online judge, available athttp: //online-judge.uva.es.The judgehasruledonwelloveronemillionsubmissionsfrom27,000registeredusersaround the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems availa

Student Solutions Manual, Vol. 1 for Swokowski's Calculus: The Classic Edition


Earl W. Swokowski - 1991
    Prepare for exams and succeed in your mathematics course with this comprehensive solutions manual! Featuring worked out-solutions to the problems in CALCULUS: THE CLASSIC EDITION, 5th Edition, this manual shows you how to approach and solve problems using the same step-by-step explanations found in your textbook examples.

Head First SQL


Lynn Beighley - 2007
    Using the latest research in neurobiology, cognitive science, and learning theory to craft a multi-sensory SQL learning experience, Head First SQL has a visually rich format designed for the way your brain works, not a text-heavy approach that puts you to sleep. Maybe you've written some simple SQL queries to interact with databases. But now you want more, you want to really dig into those databases and work with your data. Head First SQL will show you the fundamentals of SQL and how to really take advantage of it. We'll take you on a journey through the language, from basic INSERT statements and SELECT queries to hardcore database manipulation with indices, joins, and transactions. We all know "Data is Power" - but we'll show you how to have "Power over your Data". Expect to have fun, expect to learn, and expect to be querying, normalizing, and joining your data like a pro by the time you're finished reading!

User Interface Design for Programmers


Joel Spolsky - 2001
    They think that UI design is like graphic design--the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead--strong at reasoning, weak on artistic judgment, and incapable of doing UI design.In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple.In a fun and entertaining way, Spolky makesuser interfacedesign easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works."

The Design of the UNIX Operating System


Maurice J. Bach - 1986
    The leading selling UNIX internals book on the market.

Understanding the Linux Kernel


Daniel P. Bovet - 2000
    The kernel handles all interactions between the CPU and the external world, and determines which programs will share processor time, in what order. It manages limited memory so well that hundreds of processes can share the system efficiently, and expertly organizes data transfers so that the CPU isn't kept waiting any longer than necessary for the relatively slow disks.The third edition of Understanding the Linux Kernel takes you on a guided tour of the most significant data structures, algorithms, and programming tricks used in the kernel. Probing beyond superficial features, the authors offer valuable insights to people who want to know how things really work inside their machine. Important Intel-specific features are discussed. Relevant segments of code are dissected line by line. But the book covers more than just the functioning of the code; it explains the theoretical underpinnings of why Linux does things the way it does.This edition of the book covers Version 2.6, which has seen significant changes to nearly every kernel subsystem, particularly in the areas of memory management and block devices. The book focuses on the following topics:Memory management, including file buffering, process swapping, and Direct memory Access (DMA)The Virtual Filesystem layer and the Second and Third Extended FilesystemsProcess creation and schedulingSignals, interrupts, and the essential interfaces to device driversTimingSynchronization within the kernelInterprocess Communication (IPC)Program executionUnderstanding the Linux Kernel will acquaint you with all the inner workings of Linux, but it's more than just an academic exercise. You'll learn what conditions bring out Linux's best performance, and you'll see how it meets the challenge of providing good system response during process scheduling, file access, and memory management in a wide variety of environments. This book will help you make the most of your Linux system.