Pokémon: Diamond and Pearl Adventure! Box Set


Shigekatsu Ihara - 2011
    But now he's depressed and hides in his room avoiding everyone—including his best friend Y. An attack on their hometown by Legendary Pokémon Xerneas and Yveltal, led by Team Flare, forces X outside… Now what?Contains all 8 volumes of the Pokemon Diamond and Pearl Adventure! series and a collectible poster

Dr. Seuss Goes to War: The World War II Editorial Cartoons of Theodor Seuss Geisel


Richard H. Minear - 1999
    Seuss was drawing biting cartoons for adults that expressed his fierce opposition to anti-Semitism and fascism. An editorial cartoonist from 1941 to 1943 for PM magazine, a left-wing daily New York newspaper, Dr. Seuss launched a battle against dictatorial rule abroad and America First (an isolationist organization that argued against U.S. entry into World War II) with more than 400 cartoons urging the United States to fight against Adolf Hitler and his cohorts in fascism, Benito Mussolini, Pierre Laval, and Japan (he never depicted General Tojo Hideki, the wartime prime minister, or Togo Shigenori, the foreign minister). Dr. Seuss Goes to War, by Richard H. Minear, includes 200 of these cartoons, demonstrating the active role Dr. Seuss played in shaping and reflecting how America responded to World War II as events unfolded.As one of America's leading historians of Japan during World War II, Minear also offers insightful commentary on the historical and political significance of this immense body of work that, until now, has not been seriously considered as part of Dr. Seuss's extraordinary legacy.Born to a German-American family in Springfield, Massachusetts, in 1904, Theodor Geisel began his cartooning career at Dartmouth College, where he contributed to the humor magazine. After a run-in with college authorities for bootlegging liquor, he had to use a pseudonym to get his work published, choosing his middle name, Seuss, and adding "Dr." several years later when he dropped out of graduate school at Oxford University in England. He had never planned on setting poison political pen to paper until he realized his deep hatred of Italian fascism. The first editorial cartoon he drew depicts the editor of the fascist paper Il Giornale d'Italia wearing a fez (part of Italy's fascist uniform) and banging away at a giant steam typewriter while a winged Mussolini holds up the free end of the banner of paper emerging from the roll. He submitted it to a friend at PM, an outspoken political magazine that was "against people who push other people around," and began his two-year career with the magazine before joining the U.S. Army as a documentary filmmaker in 1943.Dr. Seuss's first caricature of Hitler appears in the May 1941 cartoon, "The head eats, the rest gets milked," portraying the dictator as the proprietor of "Consolidated World Dairy," merging 11 conquered nations into one cow. Hitler went on to become one of the main caricatures in Seuss's work for the next two years, depicted alone, among his generals and other Germans, and with his allies Benito Mussolini and Pierre Laval. He is also drawn alongside "Japan," which Dr. Seuss portrays quite offensively, with slanted, bespectacled eyes and a sneering grin. While Dr. Seuss was outspoken against antiblack racism in the United States, he held a virulent disdain for the Japanese and rendered sinister and, at times, slanderous caricatures of their wartime actions even before the bombing of Pearl Harbor. But Dr. Seuss's aggression wasn't solely reserved for the fascists abroad. He was also loudly critical of America's initial apathy toward the war, skewering isolationists like America First advocate Charles Lindbergh, the Chicago Tribune's Colonel Robert McCormick, Eleanor Medill Patterson of the Washington Times-Herald, and Joseph Patterson of the New York Daily News, whom he considered as evil as Hitler. He encouraged Americans to buy war savings bonds and stamps and to do everything they could to ensure victory over fascism.Minear provides historical background in Dr. Seuss Goes to War that not only serves to contextualize these cartoons but also deftly explains the highly problematic anti-Japanese and anticommunist stances held by both Dr. Seuss and PM magazine, which contradicted the leftist sentiments to which they both eagerly adhered. As Minear notes, Dr. Seuss eventually softened his feelings toward communism as Russia and the United States were united on the Allied front, but his stereotypical portrayals of Japanese and Japanese-Americans grew increasingly and undeniably racist as the war raged on, reflecting the troubling public opinion of American citizens. Minear does not attempt to ignore or redeem Dr. Seuss's hypocrisy; rather, he shows how these cartoons evoke the mood and the issues of the era. After Dr. Seuss left PM magazine, he never drew another editorial cartoon, though we find in these cartoons the genesis of his later characters Yertle the dictating turtle and the Cat in the Hat, who bears a striking resemblance to Uncle Sam. Dr. Seuss Goes to War is an astonishing collection of work that many of his devoted fans have not been able to see until now. But this book is also a comprehensive, thoughtfully researched, and exciting history lesson of the Second World War, by a writer who loves Dr. Seuss as much as those who grow up with his books do.

Cat Getting Out of a Bag and Other Observations


Jeffrey Brown - 2007
    Featured in McSweeney's and on NPR's This American Life, and praised by comic luminaries Chris Ware and Daniel Clowes, Brown's work has always paid tribute to felines as they curl up on couches and purr on the peripheries of his autobiographical stories. Cat Getting Out of a Bag follows his cat Misty -really, any cat- as she goes about her everyday activities and adventures. In a series of drawings, Brown perfectly captures the universal charm of cats in a lovely book sure to please fans and cat lovers of any stripe.

99 Ways to Tell a Story: Exercises in Style


Matt Madden - 2005
    99 Ways to Tell a Story is a series of engrossing one page comics that tell the same story ninety nine different ways Inspired by Raymond Queneau s 1947 Exercises in Style a mainstay of creative writing courses Madden s project demonstrates the expansive range of possibilities available to all storytellers Readers are taken on an enlightening tour sometimes amusing always surprising through the world of the story Writers and artists in every media will find Madden s collection especially useful even revelatory Here is a chance to see the full scope of opportunities available to the storyteller each applied to a single scenario varying points of view visual and verbal parodies formal reimaginings and radical shuffling of the basic components of the story Madden s amazing series of approaches will inspire storytellers to think through and around obstacles that might otherwise prevent them from getting good ideas onto the page 99 Ways to Tell a Story provides a model that will spark productive conversations among all types of creative people novelists screenwriters graphic designers and cartoonists

The Dilbert Principle: A Cubicle's-Eye View of Bosses, Meetings, Management Fads & Other Workplace Afflictions


Scott Adams - 1996
    Lavishly illustrated with Dilbert strips, these hilarious essays on incompetent bosses, management fads, bewildering technological changes and so much more, will make anyone who has ever worked in an office laugh out loud in recognition. The Dilbert Principle: The most ineffective workers will be systematically moved to the place where they can do the least damage -- management.Since 1989, Scott Adams has been illustrating this principle each day, lampooning the corporate world through Dilbert, his enormously popular comic strip. In Dilbert, the potato-shaped, abuse-absorbing hero of the strip, Adams has given voice to the millions of Americans buffeted by the many adversities of the workplace.Now he takes the next step, attacking corporate culture head-on in this lighthearted series of essays. Packed with more than 100 hilarious cartoons, these 25 chapters explore the zeitgeist of ever-changing management trends, overbearing egos, management incompetence, bottomless bureaucracies, petrifying performance reviews, three-hour meetings, the confusion of the information superhighway and more. With sharp eyes, and an even sharper wit, Adams exposes -- and skewers -- the bizarre absurdities of everyday corporate life. Readers will be convinced that he must be spying on their bosses, The Dilbert Principle rings so true!

The Art of Alice: Madness Returns


Dave Marshall - 2011
    Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns!Just in time for Alice: Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for an unprecedented look at this creation of this magnificent and disturbing world. Featuring an introduction by McGee, The Art of Alice: Madness Returns offers an intimate look into the stunning and terrifying artwork behind this blockbuster reinterpretation of Lewis Carroll's enduring masterpiece.

Drawn & Quarterly: Twenty-five Years of Contemporary Cartooning, Comics, and Graphic Novels


Tom Devlin - 2015
    In 1989, a prescient Chris Oliveros created D+Q with a simple mandate to publish the worlds best cartoonists. Thanks to his taste-making visual acumen and the support of over fifty cartoonists from the past two decades, D+Q has grown from an annual stapled anthology into one of the world's leading graphic novel publishers. With hundreds of pages of comics by Drawn & Quarterly cartoonists, D+Q: 25 features new work by Kate Beaton, Chester Brown, Michael DeForge, Tom Gauld, Miriam Katin, Rutu Modan, James Sturm, Jillian Tamaki, Yoshihiro Tatsumi alongside rare and never-before-seen work from Guy Delisle, Debbie Drechsler, Julie Doucet, John Porcellino, Art Spiegelman, and Adrian Tomine, and a cover by Tom Gauld. Editor Tom Devlin digs into the company archives for rare photographs, correspondence, and comics; assembles biographies, personal reminiscences, and interviews with key D+Q staff; and curates essays by Margaret Atwood, Sheila Heti, Jonathan Lethem, Deb Olin Unferth, Heather O'Neill, Lemony Snicket, Chris Ware, and noted comics scholars.D+Q: 25 is the rare chance to witness a literary movement in progress; how a group of dedicated artists and their publisher changed the future of a century-old medium.

1001 Comics You Must Read Before You Die: The Ultimate Guide to Comic Books, Graphic Novels, and Manga


Paul Gravett - 2011
    In short: comics are emphatically no longer just for kids. This diverse, constantly evolving medium is truly coming into its own in the 21st century, from Hollywood's blockbuster adaptations of super-powered caped crusaders to the global spread of Japan's manga and its spinoffs, and from award-winning graphic novels such as Maus and Persepolis to new forms such as online webcomix. This volume is the perfect introduction to a dynamic and globally popular medium, embracing every graphic genre worldwide to assess the very best works of sequential art, graphic literature, comics, and comic strips, past and present.An international survey, this engaging volume is organized according to the year of first publication in the country of origin. An opening section acknowledges pioneering pre-1900 masterpieces, followed by sections divided by decade, creating a fascinating year-by-year chronicle of the graphic medium worldwide. The material includes the very earliest one-off albums to the latest in online comics and features some series and characters that have run for decades. Packed with fantastic reproductions of classic front covers and groundbreaking panels, this book is visually stunning as well as a trove of information--perfect for the passionate collector and casual fan alike.

Tales from the Inner City


Shaun Tan - 2008
    And when the reader comes to the artwork, it's like walking into an amazing room, and then throwing open a curtain to see a brilliant scene that makes you understand and appreciate everything you've encountered in a deeper way.

Vertigo Tarot Deck Set


Rachel Pollack - 1995
    Includes a black, velvet-like drawstring bag to hold the cards.

Dustcovers: The Collected Sandman Covers, 1989-1996


Dave McKean - 1997
    Reoffered to coincide with the release of THE QUOTABLE SANDMAN HC, this comprehensive collection contains all the painted covers that Dave McKean produced for THE SANDMAN series, including all the collections, one-shots, trading cards, and more. Writer Neil Gaiman and McKean offer running commentary throughout. SC, 8x11, 208pg, FC

Batman and Psychology: A Dark and Stormy Knight


Travis Langley - 2012
    Why does this superhero without superpowers fascinate us? What does that fascination say about us? Batman and Psychology explores these and other intriguing questions about the masked vigilante, including: Does Batman have PTSD?  Why does he fight crime? Why as a vigilante? Why the mask, the bat, and the underage partner? Why are his most intimate relationships with “bad girls” he ought to lock up? And why won't he kill that homicidal, green-haired clown?Gives you fresh insights into the complex inner world of Batman and Bruce Wayne and the life and characters of Gotham CityExplains psychological theory and concepts through the lens of one of the world’s most popular comic book charactersWritten by a psychology professor and “Superherologist” (scholar of superheroes)

What the Hell Are You Doing?: The Essential David Shrigley


David Shrigley - 2010
    It is a celebration of the surreal world of one of Britain's finest contemporary artists.

Drawing Words and Writing Pictures


Jessica Abel - 2008
    Highly recommended.” — Scott McCloudDrawing Words and Writing Pictures is a course on comic creation – for college classes or for independent study – that centers on storytelling and concludes with making a finished comic. With chapters on lettering, story structure, and panel layout, the fifteen lessons offered – each complete with homework, extra credit activities and supplementary reading suggestions – provide a solid introduction for people interested in making their own comics. Additional resources, lessons, and after-class help are available on the DW-WP website.

All About P'Gell


Will Eisner - 1998
    There are 17 classic stories, reprinted in black and white. Contains the complete stories “The Portier Fortune,” “Saree,” “The School For Girls,” “Saree Falls In Love,” “Il Fuce’s Locket,” “Black Gold (The Lands of Ben Adim),” “Competition,” “Money,” “Assignment Paris (The Spanish Jewels),” “Teachers Pet,” “The Seventh Husband,” “A Ticket Home,” “The Loot Of Robinson Crusoe (The Island Of Pearls),” “Staple Springs,” “L’Spirit,” “The Incident of the Sitting Duck,” and “The Capistrano Jewels.”