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Courage At Sea Tales Of Heroic Voyages by Naomi James
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Self Sufficient Sailor
Larry Pardey - 1997
It is the distillation of what the Pardey's have learned in 150,000 miles of sailing on board their two cutters, Seraffyn and Taleisin, and on scores of other boats they have delivered or raced. Lin and Larry tell how they have sailed in comfort and safety without large cash outlay- on a pay-as-you-earn-as-you-go plan and by simplifying.In its first edition, this invaluable text has seen nine reprints. Now Lin and Larry have updated and revised the information to make it current and a valuable edition to any sailor's library right up to the millennium.
Arbiter of Worlds: A Primer for Gamemasters
Alexander Macris - 2019
This primer will teach you how to build living, breathing worlds for your players to explore; how to host game and manage game sessions; and how to create powerful experiences of adventure that your players will talk about for years to come. Learn the secret to becoming a judge, an adversary, a worldbuilder, and a storyteller and become an arbiter of worlds! “Every Macris campaign starts with a rich, open world; the edge of a massive map; and the ability to find adventure in any direction. After playing in a dozen of his campaigns, I can assure you that Macris is the best prepared, most thorough GM on the prime material plane. He balances “deadly adversary” and “the party’s greatest supporter” perfectly. I’ve been lucky to contribute to some renowned video game worlds, and to discus world design with some of the most accomplished writers alive. And I’m honestly not sure there’s been someone more thorough at and passionate for world building than Macris since ... maybe Tolkien? (Okay, maybe G.R.R. Martin, but he’s not as organized or efficient.) It takes organization, creativity, and careful technique to build a massive world efficiently and deliver it effectively, and Macris can show you how he does it.” - Dr. Michael Capps, award-winning videogame executive, writer, designer (*Gears of War*, *Fortnite*, *Unreal Tournament, Unreal Championship*) “Armed with decades of experience as both a player and a designer, Macris cuts to the marrow with razor sharp insights in an unapologetic and often painfully insightful analysis of every imaginable facet of being a Game Master. From implication of play inherent in a game’s design, to world building, to the often delicate nature of unspoken social contracts inherent in the hobby, the guidance found in Arbiter of Worlds is a much-needed breath of fresh air to veterans of the hobby and a forged-in-the-fire bootcamp for those taking their first steps behind the screen.” - James M. Spahn, Ennie and Origins Award Winning RPG designer “A superb read. He makes his points the way you would expect a Harvard-trained lawyer to do. If you read this book, you are going to come out knowing real things you did not know before that will help you run games at the table…” - Courtney Campbell, Hack & Slash
Zen and the Art of Poker: Timeless Secrets to Transform Your Game
Larry Phillips - 1999
Zen and the Art of Poker is the first book to apply Zen theories to America's most popular card game, presenting tips that readers can use to enhance their game. Among the more than one hundred rules that comprise this book, readers will learn to: * Make peace with folding* Use inaction as a weapon* Make patience a central pillar of their strategy* Pick their times of confrontationUsing a concise and spare style, in the tradition of Zen practices and rituals, Zen and the Art of Poker traces a parallel track connecting the two disciplines by giving comments and inspirational examples from the ancient Zen masters to the poker masters of today.
Two Years on the Alabama
Arthur Sinclair - 1989
Alabama was the terror of the Atlantic Ocean.
Built in secrecy in Liverpool, England, through the arrangement of Confederate agent Commander James Bulloch, it was built for the fledgling Confederate States Navy which was sorely in need of ships. Under the command of Raphael Semmes it would spend the next two years terrorising and attacking Union shipping to help the Confederacy break the stranglehold which it found itself in. Through these two years it completed seven highly successful expeditionary raids, and it had been at sea for 534 days out of 657, never visiting a single Confederate port. They boarded nearly 450 vessels, captured or burned 65 Union merchant ships, and took more than 2,000 prisoners without a single loss of life from either prisoners or their own crew. Fifth Lieutenant Arthur Sinclair, who served under Semmes on the Alabama for the entirety of its existence, documents a fascinating first-person account of life on board this Confederate raider. As they crisscrossed over the oceans Sinclair notes the ships they attacked, prisoners they took and various places they visited, from Brazil to South Africa. Powered by both sail and steam, the Alabama was one of the quickest ships of its era, reaching speeds of over 13 knots. But in the quest for speed there had been sacrifices, notably the lack of heavy armor-cladding and larger guns, which were to prove fatal during the Battle of Cherbourg in 1864 against the U.S.S. Kearsage. Two Years on the Alabama is an excellent account of naval operations of the confederacy during the American Civil War. It provides brilliant details into the revolutionary changes that were occurring in late-nineteenth century maritime developments. After the Alabama was sunk Sinclair was rescued by the English yacht Deerhound and taken to Southampton. He later served as an officer of the inactive cruiser CSS Rappahannock at Calais, France. Following the Civil War, he primarily lived in Baltimore, Maryland, where he was a merchant. In 1896 he published Two Years on the Alabama. Arthur Sinclair died in Baltimore in November 1925.
All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
Harold Goldberg - 2011
But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth?Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium.Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Diablo III: Morbed
Micky Neilson - 2014
Joining together with a wizard, a druid, a necromancer, and a crusader, Morbed has arrived at a remote island to track down an elusive vagabond andreclaim valuable items pilfered from the city of Westmarch.But there is something loose on the island, something that has killed and is very close to killing again. In order to leave the island alive, Morbed will be forced to confront not only the terrifying creature that stalks the forests, but the darkest corners of his own spirit as well.
The Million Word Crossword Dictionary
Stanley Newman - 2004
Meticulously compiled by two crossword professionals with a combined fifty years in the field and based on a massive analysis of current crosswords, there has never been a crossword dictionary with the breadth, depth, and currency of this one. From Jim Carrey to Sister Carrie, Homer Simpson to Homer’s Iliad, the wide-ranging entries include 500,000+ synonyms, 3,000+ literary works, 3,000+ films, 20,000+ famous people from all fields, and more than 50,000 fill-in-the-blank clues so popular in today’s crosswords.Featuring an introduction by New York Times crossword editor Will Shortz, The Million Word Crossword Dictionary makes every other crossword dictionary obsolete.This updated edition offers thousands of new entries, including slang terms; brand names; celebrity names; and the latest films, novelists’ works, sports Hall of Famers, automobile models, and more. The new, larger type size makes finding the answers easier than ever.
Diary of a Roblox Noob: Prison Life
Robloxia Kid - 2016
Noob is stuck as a prisoner in the Prison Life game, struggling to escape from captivity to travel around the exciting world of Roblox. Can he and his friends Joe and Frank overcome the difficulties of their situation or will the guards prevail and keep them locked up forever? Find out in this awesome original Roblox Diary! Read for FREE now in Kindle Unlimited! Remember to follow Noob's adventures: Diary of a Roblox Noob: Murder Mystery Diary of a Roblox Noob: High School Diary of a Roblox Noob: Pokemon Brick Bronze
Mobile Solar Power Made Easy!: Mobile 12 volt off grid solar system design and installation. RV's, Vans, Cars and boats! Do-it-yourself step by step instructions
William Errol Prowse IV - 2017
You choose! -Tips and tricks that will save you time and money -You can read this book from start to finish, or use it as a reference -Large, easy to understand pictures And much more! I promise that this book will be worth your time, or you will get your money back. There are many solar system books on the market that are just too hard to understand, and impractical. Tired of googling every question you have about setting up your own solar system? Then give this book a chance. It will show you everything that you need to know, from start to finish.
The 100 Most Pointless Things in the World
Alexander Armstrong - 2012
From the presenters of the hit BBC One TV show, Pointless, comes a collection of musings on some of the most pointless things, places and facts in everyday modern life.This book is the perfect blend of the obscure, the fascinating and the downright silly.
The Last Bush Pilots
Eric Auxier - 2012
But Mother Nature--and a beautiful Native Alaskan--stand in their way. Southeast Alaska Seaplanes, Juneau. Retired airline captain, Chief Pilot Dusty Tucker pilots a renegade band of flying misfits. Meet legendary bush pilot Jake "Crash" Whitakker, equally adept at landing planes and ladies--and "crashin' 'em" as well; prankster pilot Ralph Olaphsen, who once set an extinct volcano ablaze on April Fool's Day; and no-nonsense Check Airman Holly Innes, trying to cut a respectable niche in the notoriously macho bush pilot world--while escaping a dangerous past.Amid Alaska's volatile skies, DC and Allen face escalating challenges in and out of the cockpit. As the two cheechackos, or greenhorns, learn the ropes, they are also roped into Crash and Ralph's hare-brained scheme, Operation Dirty Harry. Under the suspicious nose of Draconian FAA Inspector Frederick Bruner, the pilots hatch a plot to hijack and rescue a planeload of orphaned bear cubs. Moreover, mischievous Tlingit Indian Tonya Hunter, as wild and unpredictable as the land in which she lives, plays the two lovestruck cheechackos against each other.But the true villain of the story is Mother Nature herself. Alaska's notoriously fickle weather and rugged terrain take on a life of its own.Can the two cheechackos survive Her relentless onslaught and launch their fledgeling airline careers?"Airline Captain, popular blogger and author Eric Auxier brings his former Alaska bush flying experience to life in his second novel, "The Last Bush Pilots." The award-winning "Code Name: Dodger" is his first. "Eric Auxier is the next Tom Clancy of Aviation." --Tawni Waters, Author, "Beauty of the Broken;" "Siren Song;" Grand Prize Recipient, Top Travel Writers 2010 "I flew through The Last Bush Pilots in one sitting, keeping my seatbelt securely fastened. A fast-paced tale, thoroughly enjoyed."--John Wegg, Editor Airways Magazine"Eric paints pictures with words that are every bit as beautiful and moving as anything ever drawn or photographed. " --Aviationguy.com
Wayne Goddard's $50 Knife Shop, Revised
Kevin Michalowski - 2001
Wayne Goddard
There's nothing better than spending time in the presence of an experienced knifemaker, except maybe, learning a few tricks of the trade. In this revised edition of Wayne Goddard's $50 Knife Shop, Wayne walks you through creating a cost-effective shop of your own, and enhancing your knifemaking skills by getting back to the basics.The very book that changed the face of bladesmithing is revamped, with full color photo instructions and the tried-and-true format you will refer to for years to come. If you want to make knives like on Forged in Fire, this is the place to start.This go-to guide covers:* Tools needed to make knives, and outfit a personal workshop without breaking the bank* Forging and heat-treating techniques, to help improve existing bladesmithing skills* 250 color photos demonstrate basic knife making techniques
Pitching in a Pinch: or Baseball from the Inside
Christy Mathewson - 1912
A college-educated player from Pennsylvania farm country, he restored respectability to a game tarnished by the rowdies who had dominated baseball in the 1890s. Pitching in a Pinch, originally published in 1912, is an insider’s account blending anecdote, biography, instruction, and social history. It celebrates baseball as it was played in the first decade of the twentieth century by famous contemporaries like Honus Wagner and Rube Marquand, managers like John McGraw and Connie Mack, and many others. Always sensitive to psychology as well as technique, Mathewson describes the “dangerous batters” he faced, the “peculiarities” of big-league pitchers, the “good and bad” of coaching, umpiring, sign-stealing, base-running, spring training, and the importance of superstition to athletes. Matty, as he was called, makes the reader feel that tense moment when a player in a pinch must use his head.
The Crossword Century: 100 Years of Witty Wordplay, Ingenious Puzzles, and Linguistic Mischief
Alan Connor - 2013
Alan Connor, a comic writer known for his exploration of all things crossword in The Guardian, covers every twist and turn: from the 1920s, when crosswords were considered a menace to productive society; to World War II, when they were used to recruit code breakers; to their starring role in a 2008 episode of The Simpsons. He also profiles the colorful characters who make up the interesting and bizarre subculture of crossword constructors and competitive solvers, including Will Shortz, the iconic New York Times puzzle editor who created a crafty crossword that appeared to predict the outcome of a presidential election, and the legions of competitive puzzle solvers who descend on a Connecticut hotel each year in an attempt to be crowned the American puzzle-solving champion. At a time when the printed word is in decline, Connor marvels at the crossword’s seamless transition onto Kindles and iPads, keeping the puzzle one of America’s favorite pastimes. He also explores the way the human brain processes crosswords versus computers that are largely stumped by clues that require wordplay or a simple grasp of humor. A fascinating examination of our most beloved linguistic amusement—and filled with tantalizing crosswords and clues embedded in the text—The Crossword Century is sure to attract the attention of the readers who made Word Freak and Just My Type bestsellers.
Metal Detecting: A Beginner's Guide to Mastering the Greatest Hobby In the World
Mark D. Smith - 2014
This book shows you how to claim your share. Over 200 pages of valuable metal detecting information designed to get you out there finding treasure on your very first outing.Finding treasure with a metal detector is real and doing it is simple and easy once you read this book. There are people finding incredible old coins made from gold and silver, valuable historical relics and old jewelry made from gold, silver and platinum. But you won't find these great treasures unless you know where and how to look. Metal Detecting: A Beginner's Guide shows you this and much more.Veteran detectorist and treasure enthusiast Mark Smith continues to provide great information to anyone interested in the great hobby of metal detecting. In his second book on the subject, he manages to answer the common questions that every novice has when they are thinking about getting started. From choosing the right machine to identifying your valuable treasure, Mark Smith covers these subjects and everything in between in an easy to understand way.While this metal detecting book may be geared towards the novice treasure hunter, there are plenty of choice tips that even experienced treasure hunters can pick up. Mark Smith reveals some of his best guarded metal detecting secrets in this metal detecting guide that puts more treasure in your find's pouch.Fully illustrated diagrams and real life pictures describe in detail the easiest ways to not only locate treasure, but safely recover it as well.Learn how to find more treasure by: understanding common metal detecting terminology, understanding which metal detectors work the best and where, understanding how and why a metal detector works, other equipment you will need, proper etiquette, what you can expect to find, why you should never throw anything away, how to identify your finds, how to identify jewelry, how to tell if it is real gold, how to metal detect with children, which recovery tools work the best, how to recover treasure, how to metal detect private property, how to identify unknown metal detecting finds, metal detecting creeks, rivers and lakes, pinpointing, making weak targets stronger, cleaning your finds, the best places to use your metal detector, selling your finds and more!What are you waiting for? Find out how you can maximize your treasure with this informative metal detecting book today.
